Joy_Division wrote: »Be careful what you people wish for.
150 ultimate for Sword and Shield ultimate? That's way too expensive. It's a troll ultimate, not one that is dangerous or threatening. You'd think getting hit with two Incaps is comparable to some no damage tank popping a single sword and board ult you can just ignore? No way.
I wonder how people would view the resto ultimate if only the morph no one uses was available? If the issue is potentially 10 seconds of Major Force and Major Protection, then that is what ought to be adjusted rather than just throwing a blanket nerf on it that does nothing to address what people find OP about it in the first place.
Joy_Division wrote: »Be careful what you people wish for.
A lot of players who know what they are doing long ago stopped dying to Eye of the Storm. Go ahead and destro bomb Dracarys sometime and see how far you get. As it is, even with Negates, CC spam, and other Eye of the Storms, they and other good organized guilds are more than likely going to survive a destro ulti bomb unless caught unprepared.
All those threads complaining about just how frustrating it is that "tanky" players won't die or how small groups lack the tools to wipe out larger number of unskilled players, and yet here many of you are cheering on as the best tool in the game to deal with that unpleasantness is getting nerfed. Exactly how do those on PC NA intend on killing Dracarys if EoTS gets nerfed? Do you intended on using Wrobel's new Shifting Standard that prevents your ultimate regeneration? Or am I suppose to Crystal Blast them now that that morph is so ... "appealing"? And when you group of 5 or 6 gets rolled over by 20 Pugs who don;t know what they are doing, just know in this patch you can at least kill them with a destro bomb. Now NB tether is the only chance to generate enough firepower to break through the defenses of a group like Dracarys (let alone AoE caps), which is going to further pigeonhole all guild PvP DPS to nightblade.
150 ultimate for Sword and Shield ultimate? That's way too expensive. It's a troll ultimate, not one that is dangerous or threatening. You'd think getting hit with two Incaps is comparable to some no damage tank popping a single sword and board ult you can just ignore? No way.
I wonder how people would view the resto ultimate if only the morph no one uses was available? If the issue is potentially 10 seconds of Major Force and Major Protection, then that is what ought to be adjusted rather than just throwing a blanket nerf on it that does nothing to address what people find OP about it in the first place.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
CatchMeTrolling wrote: »They need to stop nerfing and make other ultimates more appealing, the solution to everything shouldn’t always be a nerf. Yeah you nerf these then everyone just hops on the next best thing , then we’re back at square one.
No these abilities are so op that you don't need any skill to be useful while using these ults to be op.
There is simply no space for such powerful things in a PvP game
Waffennacht wrote: »Defensive ultis just need a cost increase to 150, this includes healing thicket
@Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.
I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.
If a user can spam SA more often than my Spot heal - I feel screwed lol
150 is not too high for an aoe don't die button, there's no 2 ways about it, warden does not lack a burst heal either. You're comparing single target damage ultis with an aoe defensive one.
CatchMeTrolling wrote: »
The problem with the defense ults is the problem everyone has always hated when it comes to this game, anything that helps keep people alive. Be it resto, shield ult, sorc shields, shuffle, heavy armor, breath of life , blocking , barrier etc it’ll eventually get complained about & eventually nerfed.
New Shifting doesn't disable your ult generation. When Standart will ends you will already have enough ult for following Leap..Joy_Division wrote: »Do you intended on using Wrobel's new Shifting Standard that prevents your ultimate regeneration?
usmcjdking wrote: »There is nothing wrong with destro ult IMO. The issue has and always will be destro ulting with retreating manuevers.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
CatchMeTrolling wrote: »
The problem with the defense ults is the problem everyone has always hated when it comes to this game, anything that helps keep people alive. Be it resto, shield ult, sorc shields, shuffle, heavy armor, breath of life , blocking , barrier etc it’ll eventually get complained about & eventually nerfed.
No, the problem people have is that there is no punishment anymore for doing mistakes.
Waffennacht wrote: »Waffennacht wrote: »Defensive ultis just need a cost increase to 150, this includes healing thicket
@Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.
I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.
If a user can spam SA more often than my Spot heal - I feel screwed lol
150 is not too high for an aoe don't die button, there's no 2 ways about it, warden does not lack a burst heal either. You're comparing single target damage ultis with an aoe defensive one.
I respectfully disagree, Warden's closest burst heal is budding seeds and it at a minimum requires essentially two casts to use.
If the AoE component is a problem, reduce Healing they receive, but in solo circumstances increasing the cost by that much would make it very much no longer a spot heal. It would arguably be the worst heal in game, especially if Panacea costs less.
If you were to nerf trees to that extent you practically force Wardens to use Resto.
Then imagine the PvE blow back. They barely make the grade as tanks or healers, remove the only powerful thing warden brings to the table and he is kicked farther back.
A strong Spot heal is not OP in of itself, BoL shows us that - and they already said they will be looking into the hot component (the part that would make the ult get it's "unkillablility")
Edit: that enchanted fungus move has like half the tooltip of BoL with the same stats. In PvP it's a horrible ability (the passive Regen gain on the self doesn't even pay for itself over the course of the 20 secs)
maybe give also a magica a cheap single target ulti? Make the damage type(magic vs physical) of meteor and dawnbreaker depend on what stats are higher
As long as your damage ultis are so expensive you always have you defensive ulti ready before you can choose between damage or defensive ulti.
Magicka does have a cheap single-target ult, it's called soul assault and it's pretty popular.
Joy_Division wrote: »Be careful what you people wish for.
150 ultimate for Sword and Shield ultimate? That's way too expensive. It's a troll ultimate, not one that is dangerous or threatening. You'd think getting hit with two Incaps is comparable to some no damage tank popping a single sword and board ult you can just ignore? No way.
I wonder how people would view the resto ultimate if only the morph no one uses was available? If the issue is potentially 10 seconds of Major Force and Major Protection, then that is what ought to be adjusted rather than just throwing a blanket nerf on it that does nothing to address what people find OP about it in the first place.
Too expensive? You meant too cheap right? Cause yeah, at 150 its still too cheap. Just because you dont kill people with it, it doesnt mean its fine. They are defensive ults and they are more potent than offensive ults actually. You can dodge incap and effectively waste it. You cant waste those defensive ults. You basically cant die for their duration and also give you offensive buffs. Snb ult isnt even used as a defensive ult atm. People just pop it to go ham on people freely. Resto ult is the same crap. There is absolutely no thinking on how and when to use those ults and you never get punished for doing mistakes if you dont use them right.
Corrosive armor costs 200 and its worse than snb ult. Soul siphon heals for less, has a smaller duration and its more expensive than resto ult that also provides offensive and defensive buffs too.
Those are not ults that you can say they are not dangerous or threatening. They are part of the reason why no one [snip] dies anymore.
Like I said before - single destro ulti is not a problem. The problem is in AEO stacking. A lot of "zerg-ball" blobs use this... Just stack 10 destro ultis, and literally everything will melt. And - AEO can't be dodged. If you also use some CC with this (stun, root etc.) there is almost no way to stop something like that.usmcjdking wrote: »There is nothing wrong with destro ult IMO. The issue has and always will be destro ulting with retreating manuevers.
Tommy_The_Gun wrote: »Like I said before - single destro ulti is not a problem. The problem is in AEO stacking. A lot of "zerg-ball" blobs use this... Just stack 10 destro ultis, and literally everything will melt. And - AEO can be dodged. If you also use some CC with this (stun, root etc.) there is almost no way to stop something like that.usmcjdking wrote: »There is nothing wrong with destro ult IMO. The issue has and always will be destro ulting with retreating manuevers.
Waffennacht wrote: »Waffennacht wrote: »Defensive ultis just need a cost increase to 150, this includes healing thicket
@Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.
I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.
If a user can spam SA more often than my Spot heal - I feel screwed lol
150 is not too high for an aoe don't die button, there's no 2 ways about it, warden does not lack a burst heal either. You're comparing single target damage ultis with an aoe defensive one.
I respectfully disagree, Warden's closest burst heal is budding seeds and it at a minimum requires essentially two casts to use.
If the AoE component is a problem, reduce Healing they receive, but in solo circumstances increasing the cost by that much would make it very much no longer a spot heal. It would arguably be the worst heal in game, especially if Panacea costs less.
If you were to nerf trees to that extent you practically force Wardens to use Resto.
Then imagine the PvE blow back. They barely make the grade as tanks or healers, remove the only powerful thing warden brings to the table and he is kicked farther back.
A strong Spot heal is not OP in of itself, BoL shows us that - and they already said they will be looking into the hot component (the part that would make the ult get it's "unkillablility")
Edit: that enchanted fungus move has like half the tooltip of BoL with the same stats. In PvP it's a horrible ability (the passive Regen gain on the self doesn't even pay for itself over the course of the 20 secs)
You're comparing trees to resto ult now when they're not even close in power. Healing thicket is currently stronger and cheaper, if they have the same cost then healing thicket will always be the better choice.
Since when is enchanted growth not an effective burst heal? It has a heal similar to dragon blood and rally on an aoe that can heal 6 people, that's 100% a burst heal by any definition imo, not to mention it can proc major mending on itself, making it much stronger than the previously mentioned heals.. If we aren't counting that as a burst heal then the ONLY burst heals are BoL and twilight.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Defensive ultis just need a cost increase to 150, this includes healing thicket
@Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.
I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.
If a user can spam SA more often than my Spot heal - I feel screwed lol
150 is not too high for an aoe don't die button, there's no 2 ways about it, warden does not lack a burst heal either. You're comparing single target damage ultis with an aoe defensive one.
I respectfully disagree, Warden's closest burst heal is budding seeds and it at a minimum requires essentially two casts to use.
If the AoE component is a problem, reduce Healing they receive, but in solo circumstances increasing the cost by that much would make it very much no longer a spot heal. It would arguably be the worst heal in game, especially if Panacea costs less.
If you were to nerf trees to that extent you practically force Wardens to use Resto.
Then imagine the PvE blow back. They barely make the grade as tanks or healers, remove the only powerful thing warden brings to the table and he is kicked farther back.
A strong Spot heal is not OP in of itself, BoL shows us that - and they already said they will be looking into the hot component (the part that would make the ult get it's "unkillablility")
Edit: that enchanted fungus move has like half the tooltip of BoL with the same stats. In PvP it's a horrible ability (the passive Regen gain on the self doesn't even pay for itself over the course of the 20 secs)
You're comparing trees to resto ult now when they're not even close in power. Healing thicket is currently stronger and cheaper, if they have the same cost then healing thicket will always be the better choice.
Since when is enchanted growth not an effective burst heal? It has a heal similar to dragon blood and rally on an aoe that can heal 6 people, that's 100% a burst heal by any definition imo, not to mention it can proc major mending on itself, making it much stronger than the previously mentioned heals.. If we aren't counting that as a burst heal then the ONLY burst heals are BoL and twilight.
You keep speaking as if these abilities are always used in a group setting. Quite frankly I will never prefer the abilities to be good in group setting and subpar in solo. Now I'm not all that familiar with DK, but for a self burst heal enchanted growth is nowhere near the same numbers. You're lucky to get a 4k heal from a non crit. All heals I can think of are superior
What heal ult would you like to compare it to? I'm comparing it to alternative choices. In a solo scenario I would always pick Panacea over trees if they were the same cost.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Defensive ultis just need a cost increase to 150, this includes healing thicket
@Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.
I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.
If a user can spam SA more often than my Spot heal - I feel screwed lol
150 is not too high for an aoe don't die button, there's no 2 ways about it, warden does not lack a burst heal either. You're comparing single target damage ultis with an aoe defensive one.
I respectfully disagree, Warden's closest burst heal is budding seeds and it at a minimum requires essentially two casts to use.
If the AoE component is a problem, reduce Healing they receive, but in solo circumstances increasing the cost by that much would make it very much no longer a spot heal. It would arguably be the worst heal in game, especially if Panacea costs less.
If you were to nerf trees to that extent you practically force Wardens to use Resto.
Then imagine the PvE blow back. They barely make the grade as tanks or healers, remove the only powerful thing warden brings to the table and he is kicked farther back.
A strong Spot heal is not OP in of itself, BoL shows us that - and they already said they will be looking into the hot component (the part that would make the ult get it's "unkillablility")
Edit: that enchanted fungus move has like half the tooltip of BoL with the same stats. In PvP it's a horrible ability (the passive Regen gain on the self doesn't even pay for itself over the course of the 20 secs)
You're comparing trees to resto ult now when they're not even close in power. Healing thicket is currently stronger and cheaper, if they have the same cost then healing thicket will always be the better choice.
Since when is enchanted growth not an effective burst heal? It has a heal similar to dragon blood and rally on an aoe that can heal 6 people, that's 100% a burst heal by any definition imo, not to mention it can proc major mending on itself, making it much stronger than the previously mentioned heals.. If we aren't counting that as a burst heal then the ONLY burst heals are BoL and twilight.
You keep speaking as if these abilities are always used in a group setting. Quite frankly I will never prefer the abilities to be good in group setting and subpar in solo. Now I'm not all that familiar with DK, but for a self burst heal enchanted growth is nowhere near the same numbers. You're lucky to get a 4k heal from a non crit. All heals I can think of are superior
What heal ult would you like to compare it to? I'm comparing it to alternative choices. In a solo scenario I would always pick Panacea over trees if they were the same cost.
In a solo scenario I'd never run a resto staff if I had enchanted growth and healing thicket. There's literally 0 reason to run resto back bar if you have a heal and defensive ultimate.
A 4K heal * 1.3 for major mending = 5.3k *1.7 CHD modifier = 9k crit heal. That's respectable for an aoe heal.
You can't balance based on solo experiences only
Publius_Scipio wrote: »Eye of the Storm
- Significantly reduced the damage of this skill and reduced the aoe radius by 25%.
Developer CommentsWe have been witnessing how zerg guilds in Cyrodiil have used this skill and feel that it does not promote the variety of gameplay that we would like. Sorry Dracarys.
What annoys me about eye of the storm is they gutted the crap out of prox det which was helping small mans combat Zerg balls then turned around and added eye of the storm which helped make Zerg balls even stronger.
CatchMeTrolling wrote: »What annoys me about eye of the storm is they gutted the crap out of prox det which was helping small mans combat Zerg balls then turned around and added eye of the storm which helped make Zerg balls even stronger.
It’s the nerfing attitude that got proxy nerfed to the point you rarely see it , a lot of nerfs hurt small scale/solo play more than they hurt people running in big groups and people don’t seem to get that .
Even with the resto and shield ult , who does it affect more if they get nerfed...the 4 man or the 20 against them. These are the things you have to consider when you think you want something nerfed.
Waffennacht wrote: »Waffennacht wrote: »Defensive ultis just need a cost increase to 150, this includes healing thicket
@Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.
I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.
If a user can spam SA more often than my Spot heal - I feel screwed lol
150 is not too high for an aoe don't die button, there's no 2 ways about it, warden does not lack a burst heal either. You're comparing single target damage ultis with an aoe defensive one.
I respectfully disagree, Warden's closest burst heal is budding seeds and it at a minimum requires essentially two casts to use.
If the AoE component is a problem, reduce Healing they receive, but in solo circumstances increasing the cost by that much would make it very much no longer a spot heal. It would arguably be the worst heal in game, especially if Panacea costs less.
If you were to nerf trees to that extent you practically force Wardens to use Resto.
Then imagine the PvE blow back. They barely make the grade as tanks or healers, remove the only powerful thing warden brings to the table and he is kicked farther back.
A strong Spot heal is not OP in of itself, BoL shows us that - and they already said they will be looking into the hot component (the part that would make the ult get it's "unkillablility")
Edit: that enchanted fungus move has like half the tooltip of BoL with the same stats. In PvP it's a horrible ability (the passive Regen gain on the self doesn't even pay for itself over the course of the 20 secs)
You're comparing trees to resto ult now when they're not even close in power. Healing thicket is currently stronger and cheaper, if they have the same cost then healing thicket will always be the better choice.
Since when is enchanted growth not an effective burst heal? It has a heal similar to dragon blood and rally on an aoe that can heal 6 people, that's 100% a burst heal by any definition imo, not to mention it can proc major mending on itself, making it much stronger than the previously mentioned heals.. If we aren't counting that as a burst heal then the ONLY burst heals are BoL and twilight.
LadyNalcarya wrote: »