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PTS Patch 3.2.3 predictions? (Eye of the Storm / Shield Wall / Panacea)

  • Joy_Division
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    Be careful what you people wish for.

    A lot of players who know what they are doing long ago stopped dying to Eye of the Storm. Go ahead and destro bomb Dracarys sometime and see how far you get. As it is, even with Negates, CC spam, and other Eye of the Storms, they and other good organized guilds are more than likely going to survive a destro ulti bomb unless caught unprepared.

    All those threads complaining about just how frustrating it is that "tanky" players won't die or how small groups lack the tools to wipe out larger number of unskilled players, and yet here many of you are cheering on as the best tool in the game to deal with that unpleasantness is getting nerfed. Exactly how do those on PC NA intend on killing Dracarys if EoTS gets nerfed? Do you intended on using Wrobel's new Shifting Standard that prevents your ultimate regeneration? Or am I suppose to Crystal Blast them now that that morph is so ... "appealing"? And when you group of 5 or 6 gets rolled over by 20 Pugs who don;t know what they are doing, just know in this patch you can at least kill them with a destro bomb. Now NB tether is the only chance to generate enough firepower to break through the defenses of a group like Dracarys (let alone AoE caps), which is going to further pigeonhole all guild PvP DPS to nightblade.

    150 ultimate for Sword and Shield ultimate? That's way too expensive. It's a troll ultimate, not one that is dangerous or threatening. You'd think getting hit with two Incaps is comparable to some no damage tank popping a single sword and board ult you can just ignore? No way.

    I wonder how people would view the resto ultimate if only the morph no one uses was available? If the issue is potentially 10 seconds of Major Force and Major Protection, then that is what ought to be adjusted rather than just throwing a blanket nerf on it that does nothing to address what people find OP about it in the first place.

    Edited by Joy_Division on October 1, 2017 7:52PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • pieratsos
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    Be careful what you people wish for.

    150 ultimate for Sword and Shield ultimate? That's way too expensive. It's a troll ultimate, not one that is dangerous or threatening. You'd think getting hit with two Incaps is comparable to some no damage tank popping a single sword and board ult you can just ignore? No way.

    I wonder how people would view the resto ultimate if only the morph no one uses was available? If the issue is potentially 10 seconds of Major Force and Major Protection, then that is what ought to be adjusted rather than just throwing a blanket nerf on it that does nothing to address what people find OP about it in the first place.

    Too expensive? You meant too cheap right? Cause yeah, at 150 its still too cheap. Just because you dont kill people with it, it doesnt mean its fine. They are defensive ults and they are more potent than offensive ults actually. You can dodge incap and effectively waste it. You cant waste those defensive ults. You basically cant die for their duration and also give you offensive buffs. Snb ult isnt even used as a defensive ult atm. People just pop it to go ham on people freely. Resto ult is the same crap. There is absolutely no thinking on how and when to use those ults and you never get punished for doing mistakes if you dont use them right.

    Corrosive armor costs 200 and its worse than snb ult. Soul siphon heals for less, has a smaller duration and its more expensive than resto ult that also provides offensive and defensive buffs too.

    Those are not ults that you can say they are not dangerous or threatening. They are part of the reason why no one [snip] dies anymore.

    [Edited to remove profanity]
    Edited by ZOS_KatP on November 16, 2017 7:54PM
  • Kilandros
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    Be careful what you people wish for.

    A lot of players who know what they are doing long ago stopped dying to Eye of the Storm. Go ahead and destro bomb Dracarys sometime and see how far you get. As it is, even with Negates, CC spam, and other Eye of the Storms, they and other good organized guilds are more than likely going to survive a destro ulti bomb unless caught unprepared.

    All those threads complaining about just how frustrating it is that "tanky" players won't die or how small groups lack the tools to wipe out larger number of unskilled players, and yet here many of you are cheering on as the best tool in the game to deal with that unpleasantness is getting nerfed. Exactly how do those on PC NA intend on killing Dracarys if EoTS gets nerfed? Do you intended on using Wrobel's new Shifting Standard that prevents your ultimate regeneration? Or am I suppose to Crystal Blast them now that that morph is so ... "appealing"? And when you group of 5 or 6 gets rolled over by 20 Pugs who don;t know what they are doing, just know in this patch you can at least kill them with a destro bomb. Now NB tether is the only chance to generate enough firepower to break through the defenses of a group like Dracarys (let alone AoE caps), which is going to further pigeonhole all guild PvP DPS to nightblade.

    150 ultimate for Sword and Shield ultimate? That's way too expensive. It's a troll ultimate, not one that is dangerous or threatening. You'd think getting hit with two Incaps is comparable to some no damage tank popping a single sword and board ult you can just ignore? No way.

    I wonder how people would view the resto ultimate if only the morph no one uses was available? If the issue is potentially 10 seconds of Major Force and Major Protection, then that is what ought to be adjusted rather than just throwing a blanket nerf on it that does nothing to address what people find OP about it in the first place.

    Meh, it's just time for a meta shift regardless of whether or not the shift solves the problems you mention. The fact is, the meta of a single NB being able to wipe an entire raid has been around far too long and is completely stale. And you never know, maybe once groups like Drac don't need to build 35k health to counter that--then they won't build to counter that.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • CatchMeTrolling
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    BohnT wrote: »
    They need to stop nerfing and make other ultimates more appealing, the solution to everything shouldn’t always be a nerf. Yeah you nerf these then everyone just hops on the next best thing , then we’re back at square one.

    No these abilities are so op that you don't need any skill to be useful while using these ults to be op.
    There is simply no space for such powerful things in a PvP game

    Good ? Yes. Op? No, honestly the lack of ults skews things.

    Eye of the storm is only a problem with organized ball groups, surprised people even still complain about it outside being a vamp.

    Shield ult? Lol I mean it’s great for what it does but rarely see it as a threat and mostly tank players use it.

    Resto ult really shines in solo/small scale as it should, crit damage probably should go but that’s about it.

    The problem with the defense ults is the problem everyone has always hated when it comes to this game, anything that helps keep people alive. Be it resto, shield ult, sorc shields, shuffle, heavy armor, breath of life , blocking , barrier etc it’ll eventually get complained about & eventually nerfed.
    Edited by CatchMeTrolling on October 1, 2017 8:30PM
  • Waffennacht
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Defensive ultis just need a cost increase to 150, this includes healing thicket

    @Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.

    I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.

    If a user can spam SA more often than my Spot heal - I feel screwed lol

    150 is not too high for an aoe don't die button, there's no 2 ways about it, warden does not lack a burst heal either. You're comparing single target damage ultis with an aoe defensive one.

    I respectfully disagree, Warden's closest burst heal is budding seeds and it at a minimum requires essentially two casts to use.

    If the AoE component is a problem, reduce Healing they receive, but in solo circumstances increasing the cost by that much would make it very much no longer a spot heal. It would arguably be the worst heal in game, especially if Panacea costs less.

    If you were to nerf trees to that extent you practically force Wardens to use Resto.

    Then imagine the PvE blow back. They barely make the grade as tanks or healers, remove the only powerful thing warden brings to the table and he is kicked farther back.

    A strong Spot heal is not OP in of itself, BoL shows us that - and they already said they will be looking into the hot component (the part that would make the ult get it's "unkillablility")

    Edit: that enchanted fungus move has like half the tooltip of BoL with the same stats. In PvP it's a horrible ability (the passive Regen gain on the self doesn't even pay for itself over the course of the 20 secs)
    Edited by Waffennacht on October 1, 2017 8:32PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • pieratsos
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    The problem with the defense ults is the problem everyone has always hated when it comes to this game, anything that helps keep people alive. Be it resto, shield ult, sorc shields, shuffle, heavy armor, breath of life , blocking , barrier etc it’ll eventually get complained about & eventually nerfed.

    No, the problem people have is that there is no punishment anymore for doing mistakes.
  • usmcjdking
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    There is nothing wrong with destro ult IMO. The issue has and always will be destro ulting with retreating manuevers.
    0331
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  • Cinbri
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    Resto and snb ult both grant same surivivability as Devouring Swarm - almost no chances to kill enemy during ult proc, and both buff offense part. But Swarm is 150 cost..
    Do you intended on using Wrobel's new Shifting Standard that prevents your ultimate regeneration?
    New Shifting doesn't disable your ult generation. When Standart will ends you will already have enough ult for following Leap..
    You will have enough ult for Leap even before Standart will ends.
    Edited by Cinbri on October 1, 2017 9:12PM
  • Zer0oo
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    usmcjdking wrote: »
    There is nothing wrong with destro ult IMO. The issue has and always will be destro ulting with retreating manuevers.

    nope
    the cap closer spam especial magica nb with the op snare made way more dangerous than it actual is otherwise it was actually not so hard to kite the person to avoid it.

    Also the stacking of it in grps made it extrem deadly since you can not dodge or block it and with all the gap close, root and snare spam it is quite hard to avoid, but mostly the gap closer spam.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Kilandros
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    Even if EoTS was made blockable and nothing else, that would be a step in the right direction. But I'd rather see Mobile v. Stationary Ults reworked since I think that's a bigger problem in Cyrodiil: Stationary Ults should do high damage over a shorter duration (more burst) and Mobile Ults should do high damage over a longer duration (more sustain). Do that and you'd start seeing groups running combinations of Mobile/Stationary Ults.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • CatchMeTrolling
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    pieratsos wrote: »

    The problem with the defense ults is the problem everyone has always hated when it comes to this game, anything that helps keep people alive. Be it resto, shield ult, sorc shields, shuffle, heavy armor, breath of life , blocking , barrier etc it’ll eventually get complained about & eventually nerfed.

    No, the problem people have is that there is no punishment anymore for doing mistakes.

    So the suggestion should be to add counter play, suggesting nerfs all the time does little help with this games track record, there will always be something else if you continue to take the same approach over and over expecting different results.

  • Lexxypwns
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Defensive ultis just need a cost increase to 150, this includes healing thicket

    @Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.

    I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.

    If a user can spam SA more often than my Spot heal - I feel screwed lol

    150 is not too high for an aoe don't die button, there's no 2 ways about it, warden does not lack a burst heal either. You're comparing single target damage ultis with an aoe defensive one.

    I respectfully disagree, Warden's closest burst heal is budding seeds and it at a minimum requires essentially two casts to use.

    If the AoE component is a problem, reduce Healing they receive, but in solo circumstances increasing the cost by that much would make it very much no longer a spot heal. It would arguably be the worst heal in game, especially if Panacea costs less.

    If you were to nerf trees to that extent you practically force Wardens to use Resto.

    Then imagine the PvE blow back. They barely make the grade as tanks or healers, remove the only powerful thing warden brings to the table and he is kicked farther back.

    A strong Spot heal is not OP in of itself, BoL shows us that - and they already said they will be looking into the hot component (the part that would make the ult get it's "unkillablility")

    Edit: that enchanted fungus move has like half the tooltip of BoL with the same stats. In PvP it's a horrible ability (the passive Regen gain on the self doesn't even pay for itself over the course of the 20 secs)

    You're comparing trees to resto ult now when they're not even close in power. Healing thicket is currently stronger and cheaper, if they have the same cost then healing thicket will always be the better choice.

    Since when is enchanted growth not an effective burst heal? It has a heal similar to dragon blood and rally on an aoe that can heal 6 people, that's 100% a burst heal by any definition imo, not to mention it can proc major mending on itself, making it much stronger than the previously mentioned heals.. If we aren't counting that as a burst heal then the ONLY burst heals are BoL and twilight.
    Edited by Lexxypwns on October 1, 2017 9:25PM
  • Xsorus
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    Shield wall and Panacea just need to bet 125 cost.

    Eye of the Storm either needs a damage revert, or snare the caster by 50% while its up.
  • Emma_Overload
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    Xylthax wrote: »
    Zer0oo wrote: »
    maybe give also a magica a cheap single target ulti? Make the damage type(magic vs physical) of meteor and dawnbreaker depend on what stats are higher

    As long as your damage ultis are so expensive you always have you defensive ulti ready before you can choose between damage or defensive ulti.

    Magicka does have a cheap single-target ult, it's called soul assault and it's pretty popular.

    Soul Assault is horrible against good players. No where NEAR as good as Dawnbreaker on a Stamina build.
    #CAREBEARMASTERRACE
  • Joy_Division
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    pieratsos wrote: »
    Be careful what you people wish for.

    150 ultimate for Sword and Shield ultimate? That's way too expensive. It's a troll ultimate, not one that is dangerous or threatening. You'd think getting hit with two Incaps is comparable to some no damage tank popping a single sword and board ult you can just ignore? No way.

    I wonder how people would view the resto ultimate if only the morph no one uses was available? If the issue is potentially 10 seconds of Major Force and Major Protection, then that is what ought to be adjusted rather than just throwing a blanket nerf on it that does nothing to address what people find OP about it in the first place.

    Too expensive? You meant too cheap right? Cause yeah, at 150 its still too cheap. Just because you dont kill people with it, it doesnt mean its fine. They are defensive ults and they are more potent than offensive ults actually. You can dodge incap and effectively waste it. You cant waste those defensive ults. You basically cant die for their duration and also give you offensive buffs. Snb ult isnt even used as a defensive ult atm. People just pop it to go ham on people freely. Resto ult is the same crap. There is absolutely no thinking on how and when to use those ults and you never get punished for doing mistakes if you dont use them right.

    Corrosive armor costs 200 and its worse than snb ult. Soul siphon heals for less, has a smaller duration and its more expensive than resto ult that also provides offensive and defensive buffs too.

    Those are not ults that you can say they are not dangerous or threatening. They are part of the reason why no one [snip] dies anymore.

    Magma Shell grants a damage shield to six allies, puts out an AoE flame DoT, offers more mitigation, lasts longer, and actually protects the user against skills whose damage can't be blocked, such as DoTs and the aforementioned EoTS. Corrosive does not have the shield for six allies, but enables the user to ignore 100% of an opponent's physical resistance. Both are better than the the Sword and Board ultimate, aside from being more versatile in that you can always use it. And yet so few Dragonknights use Magma. Spending that much ultimate just to not die for a few seconds is not something most players want to do. Heck, Corrosive allows a stam player a far better way "to go ham" as you put it in that they are protected even longer and are attacking a naked target, yet hardly anyone tries it.

    You just want to make Sword and Board useless because you're frustrated since you think no one dies (when in fact most people who PvP are not hard to kill at all and don;t use the ultimate in the first place).

    You want to kill people, incentivize (as oppose force) people to stop using cheap defensive ultimates and dumb things like Soul Assault? Stop using the old and poor class ultimates like Magma, Soul Siphon, Nova, etc., that are too expensive and too inefficient as the standards of balance. Make it so I can slot a decent offensive ultimate from my class that scales properly with my stats and CP.

    [Edited for quote]
    Edited by ZOS_KatP on November 16, 2017 7:56PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Tommy_The_Gun
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    usmcjdking wrote: »
    There is nothing wrong with destro ult IMO. The issue has and always will be destro ulting with retreating manuevers.
    Like I said before - single destro ulti is not a problem. The problem is in AEO stacking. A lot of "zerg-ball" blobs use this... Just stack 10 destro ultis, and literally everything will melt. And - AEO can't be dodged. If you also use some CC with this (stun, root etc.) there is almost no way to stop something like that.
    Edited by Tommy_The_Gun on October 2, 2017 2:36PM
  • Lexxypwns
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    usmcjdking wrote: »
    There is nothing wrong with destro ult IMO. The issue has and always will be destro ulting with retreating manuevers.
    Like I said before - single destro ulti is not a problem. The problem is in AEO stacking. A lot of "zerg-ball" blobs use this... Just stack 10 destro ultis, and literally everything will melt. And - AEO can be dodged. If you also use some CC with this (stun, root etc.) there is almost no way to stop something like that.

    Actually, most good guild groups are dropping 2, maybe 3 destros at a time. This is because when used on a build optimized for it the destro ultimate is incredibly effective, you simply don't need 10 destros when you build right. That's the actual strength of destro ult, it allows you to run fewer damage specs and more heals and support because you can have 2 mageblades unleash destro and melt a group of 8 then 2 more pop destro while the first 2 regain ulti for a second bomb.

    The damage has to be toned down to for more damage specs into an effective group, this will reduce the healing and support output of said groups as a result. This is painfully obvious
  • idk
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    Title is not very truthful. Not predictions but someone's want list.
  • SlowMetabolism
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    Disappointment can be expected.
    Day one Xbox player
  • WuffyCerulei
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    Not 100% sure on EotS, but Panacea and Shield wall will most likely have cost increases. Panacea may almost have some slight healing decrese. It's already short (5 seconds), so the duration doesn't need to be altered.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Waffennacht
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Defensive ultis just need a cost increase to 150, this includes healing thicket

    @Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.

    I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.

    If a user can spam SA more often than my Spot heal - I feel screwed lol

    150 is not too high for an aoe don't die button, there's no 2 ways about it, warden does not lack a burst heal either. You're comparing single target damage ultis with an aoe defensive one.

    I respectfully disagree, Warden's closest burst heal is budding seeds and it at a minimum requires essentially two casts to use.

    If the AoE component is a problem, reduce Healing they receive, but in solo circumstances increasing the cost by that much would make it very much no longer a spot heal. It would arguably be the worst heal in game, especially if Panacea costs less.

    If you were to nerf trees to that extent you practically force Wardens to use Resto.

    Then imagine the PvE blow back. They barely make the grade as tanks or healers, remove the only powerful thing warden brings to the table and he is kicked farther back.

    A strong Spot heal is not OP in of itself, BoL shows us that - and they already said they will be looking into the hot component (the part that would make the ult get it's "unkillablility")

    Edit: that enchanted fungus move has like half the tooltip of BoL with the same stats. In PvP it's a horrible ability (the passive Regen gain on the self doesn't even pay for itself over the course of the 20 secs)

    You're comparing trees to resto ult now when they're not even close in power. Healing thicket is currently stronger and cheaper, if they have the same cost then healing thicket will always be the better choice.

    Since when is enchanted growth not an effective burst heal? It has a heal similar to dragon blood and rally on an aoe that can heal 6 people, that's 100% a burst heal by any definition imo, not to mention it can proc major mending on itself, making it much stronger than the previously mentioned heals.. If we aren't counting that as a burst heal then the ONLY burst heals are BoL and twilight.

    You keep speaking as if these abilities are always used in a group setting. Quite frankly I will never prefer the abilities to be good in group setting and subpar in solo. Now I'm not all that familiar with DK, but for a self burst heal enchanted growth is nowhere near the same numbers. You're lucky to get a 4k heal from a non crit. All heals I can think of are superior

    What heal ult would you like to compare it to? I'm comparing it to alternative choices. In a solo scenario I would always pick Panacea over trees if they were the same cost.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lexxypwns
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Defensive ultis just need a cost increase to 150, this includes healing thicket

    @Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.

    I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.

    If a user can spam SA more often than my Spot heal - I feel screwed lol

    150 is not too high for an aoe don't die button, there's no 2 ways about it, warden does not lack a burst heal either. You're comparing single target damage ultis with an aoe defensive one.

    I respectfully disagree, Warden's closest burst heal is budding seeds and it at a minimum requires essentially two casts to use.

    If the AoE component is a problem, reduce Healing they receive, but in solo circumstances increasing the cost by that much would make it very much no longer a spot heal. It would arguably be the worst heal in game, especially if Panacea costs less.

    If you were to nerf trees to that extent you practically force Wardens to use Resto.

    Then imagine the PvE blow back. They barely make the grade as tanks or healers, remove the only powerful thing warden brings to the table and he is kicked farther back.

    A strong Spot heal is not OP in of itself, BoL shows us that - and they already said they will be looking into the hot component (the part that would make the ult get it's "unkillablility")

    Edit: that enchanted fungus move has like half the tooltip of BoL with the same stats. In PvP it's a horrible ability (the passive Regen gain on the self doesn't even pay for itself over the course of the 20 secs)

    You're comparing trees to resto ult now when they're not even close in power. Healing thicket is currently stronger and cheaper, if they have the same cost then healing thicket will always be the better choice.

    Since when is enchanted growth not an effective burst heal? It has a heal similar to dragon blood and rally on an aoe that can heal 6 people, that's 100% a burst heal by any definition imo, not to mention it can proc major mending on itself, making it much stronger than the previously mentioned heals.. If we aren't counting that as a burst heal then the ONLY burst heals are BoL and twilight.

    You keep speaking as if these abilities are always used in a group setting. Quite frankly I will never prefer the abilities to be good in group setting and subpar in solo. Now I'm not all that familiar with DK, but for a self burst heal enchanted growth is nowhere near the same numbers. You're lucky to get a 4k heal from a non crit. All heals I can think of are superior

    What heal ult would you like to compare it to? I'm comparing it to alternative choices. In a solo scenario I would always pick Panacea over trees if they were the same cost.

    In a solo scenario I'd never run a resto staff if I had enchanted growth and healing thicket. There's literally 0 reason to run resto back bar if you have a heal and defensive ultimate.

    A 4K heal * 1.3 for major mending = 5.3k *1.7 CHD modifier = 9k crit heal. That's respectable for an aoe heal.

    You can't balance based on solo experiences only
    Edited by Lexxypwns on October 2, 2017 12:33AM
  • Waffennacht
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Defensive ultis just need a cost increase to 150, this includes healing thicket

    @Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.

    I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.

    If a user can spam SA more often than my Spot heal - I feel screwed lol

    150 is not too high for an aoe don't die button, there's no 2 ways about it, warden does not lack a burst heal either. You're comparing single target damage ultis with an aoe defensive one.

    I respectfully disagree, Warden's closest burst heal is budding seeds and it at a minimum requires essentially two casts to use.

    If the AoE component is a problem, reduce Healing they receive, but in solo circumstances increasing the cost by that much would make it very much no longer a spot heal. It would arguably be the worst heal in game, especially if Panacea costs less.

    If you were to nerf trees to that extent you practically force Wardens to use Resto.

    Then imagine the PvE blow back. They barely make the grade as tanks or healers, remove the only powerful thing warden brings to the table and he is kicked farther back.

    A strong Spot heal is not OP in of itself, BoL shows us that - and they already said they will be looking into the hot component (the part that would make the ult get it's "unkillablility")

    Edit: that enchanted fungus move has like half the tooltip of BoL with the same stats. In PvP it's a horrible ability (the passive Regen gain on the self doesn't even pay for itself over the course of the 20 secs)

    You're comparing trees to resto ult now when they're not even close in power. Healing thicket is currently stronger and cheaper, if they have the same cost then healing thicket will always be the better choice.

    Since when is enchanted growth not an effective burst heal? It has a heal similar to dragon blood and rally on an aoe that can heal 6 people, that's 100% a burst heal by any definition imo, not to mention it can proc major mending on itself, making it much stronger than the previously mentioned heals.. If we aren't counting that as a burst heal then the ONLY burst heals are BoL and twilight.

    You keep speaking as if these abilities are always used in a group setting. Quite frankly I will never prefer the abilities to be good in group setting and subpar in solo. Now I'm not all that familiar with DK, but for a self burst heal enchanted growth is nowhere near the same numbers. You're lucky to get a 4k heal from a non crit. All heals I can think of are superior

    What heal ult would you like to compare it to? I'm comparing it to alternative choices. In a solo scenario I would always pick Panacea over trees if they were the same cost.

    In a solo scenario I'd never run a resto staff if I had enchanted growth and healing thicket. There's literally 0 reason to run resto back bar if you have a heal and defensive ultimate.

    A 4K heal * 1.3 for major mending = 5.3k *1.7 CHD modifier = 9k crit heal. That's respectable for an aoe heal.

    You can't balance based on solo experiences only

    If trees got put at 150 and resto 100 I would.

    And 4k with Mending. Tooltip unbuffed usually sits around 5k. I have tried to use it several times and the only build I like it on is a pure damage build (with crit rating etc) but on any other it blows. It's massive in cost. Make it self only and 30% better I'd change my tune

    I knew you'd say that about solo play. But if you lean too hard on group play, you alienate both pugs and solo. PuGs might as well be solo experience lol
    Edited by Waffennacht on October 2, 2017 12:45AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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  • Vapirko
    Vapirko
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    Eye of the Storm

    - Significantly reduced the damage of this skill and reduced the aoe radius by 25%.

    Developer Comments
    We have been witnessing how zerg guilds in Cyrodiil have used this skill and feel that it does not promote the variety of gameplay that we would like. Sorry Dracarys.

    I really hope so. I would very much like to see the bomb train style of gameplay come to an end. It’s the most dead brain style of gameplay designed so that people can gear up, get yelled at over TS and get their AP. Seriously some of those videos the leader sounds like an auctioneer, no idea how that’s a fun way to play.
  • Xsorus
    Xsorus
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    What annoys me about eye of the storm is they gutted the crap out of prox det which was helping small mans combat Zerg balls then turned around and added eye of the storm which helped make Zerg balls even stronger.
  • zyk
    zyk
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    The only problem with the Destro ult are the players who fall for the same old kite/bomb routine. It's going to get nerfed, but the results will be the same after with the same groups killing the same players with different abilities and ult bombs.

    Though I don't think eots is OP, I am glad it's going to be changed because I look forward to, hopefully, more diverse gameplay.

    Meanwhile, almost no one seems to realize that it's Earthgore making these groups so powerful atm.

    Edited by zyk on October 2, 2017 3:12AM
  • CatchMeTrolling
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    Xsorus wrote: »
    What annoys me about eye of the storm is they gutted the crap out of prox det which was helping small mans combat Zerg balls then turned around and added eye of the storm which helped make Zerg balls even stronger.

    It’s the nerfing attitude that got proxy nerfed to the point you rarely see it , a lot of nerfs hurt small scale/solo play more than they hurt people running in big groups and people don’t seem to get that .

    Even with the resto and shield ult , who does it affect more if they get nerfed...the 4 man or the 20 against them. These are the things you have to consider when you think you want something nerfed.
  • Xsorus
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    Xsorus wrote: »
    What annoys me about eye of the storm is they gutted the crap out of prox det which was helping small mans combat Zerg balls then turned around and added eye of the storm which helped make Zerg balls even stronger.

    It’s the nerfing attitude that got proxy nerfed to the point you rarely see it , a lot of nerfs hurt small scale/solo play more than they hurt people running in big groups and people don’t seem to get that .

    Even with the resto and shield ult , who does it affect more if they get nerfed...the 4 man or the 20 against them. These are the things you have to consider when you think you want something nerfed.

    yeap
  • Maikon
    Maikon
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Defensive ultis just need a cost increase to 150, this includes healing thicket

    @Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.

    I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.

    If a user can spam SA more often than my Spot heal - I feel screwed lol

    150 is not too high for an aoe don't die button, there's no 2 ways about it, warden does not lack a burst heal either. You're comparing single target damage ultis with an aoe defensive one.

    I respectfully disagree, Warden's closest burst heal is budding seeds and it at a minimum requires essentially two casts to use.

    If the AoE component is a problem, reduce Healing they receive, but in solo circumstances increasing the cost by that much would make it very much no longer a spot heal. It would arguably be the worst heal in game, especially if Panacea costs less.

    If you were to nerf trees to that extent you practically force Wardens to use Resto.

    Then imagine the PvE blow back. They barely make the grade as tanks or healers, remove the only powerful thing warden brings to the table and he is kicked farther back.

    A strong Spot heal is not OP in of itself, BoL shows us that - and they already said they will be looking into the hot component (the part that would make the ult get it's "unkillablility")

    Edit: that enchanted fungus move has like half the tooltip of BoL with the same stats. In PvP it's a horrible ability (the passive Regen gain on the self doesn't even pay for itself over the course of the 20 secs)

    You're comparing trees to resto ult now when they're not even close in power. Healing thicket is currently stronger and cheaper, if they have the same cost then healing thicket will always be the better choice.

    Since when is enchanted growth not an effective burst heal? It has a heal similar to dragon blood and rally on an aoe that can heal 6 people, that's 100% a burst heal by any definition imo, not to mention it can proc major mending on itself, making it much stronger than the previously mentioned heals.. If we aren't counting that as a burst heal then the ONLY burst heals are BoL and twilight.

    Healing Thicket is only stronger when you're in a grp, and if you think thicket will always be the better choice over the resto ulti if they have the same cost, then you need to get your head checked out.

    As a magwarden, if they increased the cost of thicket without adding another benefit to it, I will just trash that *** and stay with the resto ulti.
    Edited by Maikon on October 2, 2017 2:27AM
  • IAVITNI
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    ak_pvp wrote: »
    Eots = More people more damage.

    Shield wall = More people more duration.

    Idk about panacea.

    That will only buff already overperforming abilities.

    I think the point was that the duration increases the more opponents you face. So the base line duration would decrease to say 2.5-3.5 seconds and increase by 1.5 for each enemy that hits them up to 8s.

    As a solo/small scale player and striving potato farmer, having these ultimates nerfed would really gut survivability unless ZoS de-incentivizes zergs slightly. Most solo players are being forced to group due to the insane amount of snares and debuffs being used. If I can Dawnbreaker 3 potatoes and get 3 kills why can't i use a defensive ultimate against same 3 potatoes and survive?

    The current iterations for shield wall and panacea are over performing. Arguably panacea less so, just take off minor and slightly adjust HoT. Having the duration of shield increase proportionally to opponents creates smart counter play while maintaining the skills effectiveness in all scenarios without being overturned. If 8 potatoes want to give me 8 seconds of invulnerability (assuming the proposed model) thats a L2P issue, not a skill being overturned. A smart player would use that time to rebuff or setup a combo.
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