- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
maybe give also a magica a cheap single target ulti? Make the damage type(magic vs physical) of meteor and dawnbreaker depend on what stats are higher
As long as your damage ultis are so expensive you always have you defensive ulti ready before you can choose between damage or defensive ulti.
maybe give also a magica a cheap single target ulti? Make the damage type(magic vs physical) of meteor and dawnbreaker depend on what stats are higher
As long as your damage ultis are so expensive you always have you defensive ulti ready before you can choose between damage or defensive ulti.
Magicka does have a cheap single-target ult, it's called soul assault and it's pretty popular.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
maybe give also a magica a cheap single target ulti? Make the damage type(magic vs physical) of meteor and dawnbreaker depend on what stats are higher
As long as your damage ultis are so expensive you always have you defensive ulti ready before you can choose between damage or defensive ulti.
Magicka does have a cheap single-target ult, it's called soul assault and it's pretty popular.
I've enjoyed EotS bombing a lot, but guess it's time to go back to proxi det
GreenSoup2HoT wrote: »
Eye of the Storm:
- Reverted back to pts damage model.
GreenSoup2HoT wrote: »Shield Wall + Panacea:
- You can no longer generate ultimate while these effects are active.
LadyNalcarya wrote: »
LadyNalcarya wrote: »
How so?
I mean there would be a cap. Eots would start low and get about how it is now. Shield ult will base of how many people hit you in last 10s and be capped at 8s.
But in reality they wouldn't do anything involving dynamics, and would instead probably nerf eots damage, and increase shield/panacea cost.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
LadyNalcarya wrote: »LadyNalcarya wrote: »
How so?
I mean there would be a cap. Eots would start low and get about how it is now. Shield ult will base of how many people hit you in last 10s and be capped at 8s.
But in reality they wouldn't do anything involving dynamics, and would instead probably nerf eots damage, and increase shield/panacea cost.
Eye of the storm is already VERY strong... Theres abslutely no need to make it even stronger. Destro bomb group is the cheesiest (and pretty much fail-proof) way to play, especially in laggy environment. That would only work if they would make the base damage super low, so it would be a niche ult that is useful against large zergs but useless against smaller groups.
Same for shield ult... Why would you need longer duration if its already possible to spam it? Just to make people permanently immune against ranged builds and almost invincible against melees? It already does a lot for such a cheap ultimate, and its already possible to maintain high uptime if you build your char for it.
I've enjoyed EotS bombing a lot, but guess it's time to go back to proxi det
CatchMeTrolling wrote: »They need to stop nerfing and make other ultimates more appealing, the solution to everything shouldn’t always be a nerf. Yeah you nerf these then everyone just hops on the next best thing , then we’re back at square one.
LadyNalcarya wrote: »LadyNalcarya wrote: »
How so?
I mean there would be a cap. Eots would start low and get about how it is now. Shield ult will base of how many people hit you in last 10s and be capped at 8s.
But in reality they wouldn't do anything involving dynamics, and would instead probably nerf eots damage, and increase shield/panacea cost.
Eye of the storm is already VERY strong... Theres abslutely no need to make it even stronger. Destro bomb group is the cheesiest (and pretty much fail-proof) way to play, especially in laggy environment. That would only work if they would make the base damage super low, so it would be a niche ult that is useful against large zergs but useless against smaller groups.
Same for shield ult... Why would you need longer duration if its already possible to spam it? Just to make people permanently immune against ranged builds and almost invincible against melees? It already does a lot for such a cheap ultimate, and its already possible to maintain high uptime if you build your char for it.
Defensive ultis just need a cost increase to 150, this includes healing thicket
CatchMeTrolling wrote: »They need to stop nerfing and make other ultimates more appealing, the solution to everything shouldn’t always be a nerf. Yeah you nerf these then everyone just hops on the next best thing , then we’re back at square one.
Waffennacht wrote: »Defensive ultis just need a cost increase to 150, this includes healing thicket
@Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.
I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.
If a user can spam SA more often than my Spot heal - I feel screwed lol