PTS Patch 3.2.3 predictions? (Eye of the Storm / Shield Wall / Panacea)

GreenSoup2HoT
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On ESO live Wrobel briefly mentioned these 3 ultimate's were going to be getting some tweaks in the pts patch 3.2.3 next week. He stated that Eye of the Storm was going to get toned down for pvp but left unchanged in pve. He also noted that Shield Wall and Panacea are being spammed back to back to easily and will be receiving some kind of change.

Now if you were to go about changing these 3 ultimate's, how would you do it?


How would i do it?

Eye of the Storm:
  • Reverted back to pts damage model.
Shield Wall + Panacea:
  • You can no longer generate ultimate while these effects are active.

In my opinion the changes listed above is all we need. Eye of the Storm with its pts damage model will deliver the same total damage output for pve but much lower dps in pvp. This ultimate will still perform well in the environment it was designed for... which is large scale coordinated ultimate bombs. This change will make greedy plays to bomb groups as a solo player much harder to do but still very powerful if used with another player in tandem. The only issues with Shield Wall and Panacea was that people were using ultimate generation builds to basically have 60-80% up-time with these ultimate's, removing ultimate regeneration from them while active would completely fix the issue of players spamming these ultimate's with a high up-time.

Edited by GreenSoup2HoT on October 1, 2017 12:36PM
PS4 NA DC
  • Derra
    Derra
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    eots dmg cut by 40% duration increased to 10s.

    shield wall + panacaea ult cost increased to 150.
    <Noricum>
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    Derra - DC - Sorc - AvA 50
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  • Zer0oo
    Zer0oo
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    maybe give also a magica a cheap single target ulti? Make the damage type(magic vs physical) of meteor and dawnbreaker depend on what stats are higher

    As long as your damage ultis are so expensive you always have you defensive ulti ready before you can choose between damage or defensive ulti.
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  • Xylthax
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    Zer0oo wrote: »
    maybe give also a magica a cheap single target ulti? Make the damage type(magic vs physical) of meteor and dawnbreaker depend on what stats are higher

    As long as your damage ultis are so expensive you always have you defensive ulti ready before you can choose between damage or defensive ulti.

    Magicka does have a cheap single-target ult, it's called soul assault and it's pretty popular.
  • Subversus
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    I've enjoyed EotS bombing a lot, but guess it's time to go back to proxi det :cry:
  • Zer0oo
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    Xylthax wrote: »
    Zer0oo wrote: »
    maybe give also a magica a cheap single target ulti? Make the damage type(magic vs physical) of meteor and dawnbreaker depend on what stats are higher

    As long as your damage ultis are so expensive you always have you defensive ulti ready before you can choose between damage or defensive ulti.

    Magicka does have a cheap single-target ult, it's called soul assault and it's pretty popular.

    Define populare:
    is it good in 1vs1? kinda yes especial against medium armor
    is it good in xvs1? absolut brutal
    is it good in 1vsx? not really since 3 sec without that you can cast any defensive spell only works against complete potato
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  • GreenSoup2HoT
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    Xylthax wrote: »
    Zer0oo wrote: »
    maybe give also a magica a cheap single target ulti? Make the damage type(magic vs physical) of meteor and dawnbreaker depend on what stats are higher

    As long as your damage ultis are so expensive you always have you defensive ulti ready before you can choose between damage or defensive ulti.

    Magicka does have a cheap single-target ult, it's called soul assault and it's pretty popular.

    Bat Swarm is kinda cheap even though not single target also. Well clouding swarm could be spammed for some decent single target damage.


    Subversus wrote: »
    I've enjoyed EotS bombing a lot, but guess it's time to go back to proxi det :cry:

    soul tether + prox det is still very high burst. not to mention i believe if EotS was tweaked the way i mentioned, that its long duration would mean in tandom with 2 or more EotS's you could kill even more people if used correctly.

    Edited by GreenSoup2HoT on October 1, 2017 1:31PM
    PS4 NA DC
  • STEVIL
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    I am pretty sure he said the cost would not go up but effect would come down.

    But I could be confused cuz the sentences of explain build up to it seemed 180 degrees leading opposite.

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  • ak_pvp
    ak_pvp
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    Eots = More people more damage.

    Shield wall = More people more duration.

    Idk about panacea.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • GreenSoup2HoT
    GreenSoup2HoT
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    ak_pvp wrote: »
    Eots = More people more damage.
    Shield wall = More people more duration.
    Idk about panacea.

    Problem with more people more damage/duration is all the other ultimate's would be jealous :P

    PS4 NA DC
  • LadyNalcarya
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    ak_pvp wrote: »
    Eots = More people more damage.

    Shield wall = More people more duration.

    Idk about panacea.

    That will only buff already overperforming abilities.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • IxSTALKERxI
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    Eye of the Storm:
    • Reverted back to pts damage model.

    It still needs to tick slightly harder than sleet storm imo. (can't remember off the top of my head how that compares to original pts model.)
    Shield Wall + Panacea:
    • You can no longer generate ultimate while these effects are active.


    They just need cost increased. No need to put special rules on some ultimates and not others. Having the ability to generate ultimate while having another ultimate running has always been a part of the game. Rewards players if they pull off some kind of crazy play and is one of the few things that makes emperor viable.
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  • ak_pvp
    ak_pvp
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    ak_pvp wrote: »
    Eots = More people more damage.

    Shield wall = More people more duration.

    Idk about panacea.

    That will only buff already overperforming abilities.

    How so?

    I mean there would be a cap. Eots would start low and get about how it is now. Shield ult will base of how many people hit you in last 10s and be capped at 8s.

    But in reality they wouldn't do anything involving dynamics, and would instead probably nerf eots damage, and increase shield/panacea cost.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • pieratsos
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    Snb ult and resto ult should have increased cost and maybe nerfed too. If you compare corrosive and soul siphon with snb and resto ult the difference is atrocious. Snb and resto ult are far better and much cheaper. Defensive ults are very potent and when they have offensive buffs on top of it they become OP. They should be f*cking expensive so people can use their brain when to use them and being punished if they dont. Not popping them whenever u get light attacked.
  • LadyNalcarya
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    ak_pvp wrote: »
    ak_pvp wrote: »
    Eots = More people more damage.

    Shield wall = More people more duration.

    Idk about panacea.

    That will only buff already overperforming abilities.

    How so?

    I mean there would be a cap. Eots would start low and get about how it is now. Shield ult will base of how many people hit you in last 10s and be capped at 8s.

    But in reality they wouldn't do anything involving dynamics, and would instead probably nerf eots damage, and increase shield/panacea cost.

    Eye of the storm is already VERY strong... Theres abslutely no need to make it even stronger. Destro bomb group is the cheesiest (and pretty much fail-proof) way to play, especially in laggy environment. That would only work if they would make the base damage super low, so it would be a niche ult that is useful against large zergs but useless against smaller groups.

    Same for shield ult... Why would you need longer duration if its already possible to spam it? Just to make people permanently immune against ranged builds and almost invincible against melees? It already does a lot for such a cheap ultimate, and its already possible to maintain high uptime if you build your char for it.

    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Zer0oo
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    They decided to make it one of the most expensive ultis so it really should hurt and i normally don't have any problem with it unless someone spammes gap closes or if more ppl use it at the same time. Just deactivate all gap closer and mobility skills when you use destro ulti and maybe make it hit harder the closer you are to the target.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Asmael
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    Remember when people used Consuming Darkness? Magma armor? Soul Siphon? Hell, even Atronach for the defense and LoS annoyance?

    Me neither. Even if Spell Wall costs 150 ultimate, I'll still use it over Corrosive armor, because it also comes with extra CC protection + the unlimited reflects not only increasing your survivability but also limiting your opponent's options.

    SIthis be damned, Spell Wall would have to be bumped to 175 or more for me to even consider Magma shell and its morphs.
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  • ak_pvp
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    ak_pvp wrote: »
    ak_pvp wrote: »
    Eots = More people more damage.

    Shield wall = More people more duration.

    Idk about panacea.

    That will only buff already overperforming abilities.

    How so?

    I mean there would be a cap. Eots would start low and get about how it is now. Shield ult will base of how many people hit you in last 10s and be capped at 8s.

    But in reality they wouldn't do anything involving dynamics, and would instead probably nerf eots damage, and increase shield/panacea cost.

    Eye of the storm is already VERY strong... Theres abslutely no need to make it even stronger. Destro bomb group is the cheesiest (and pretty much fail-proof) way to play, especially in laggy environment. That would only work if they would make the base damage super low, so it would be a niche ult that is useful against large zergs but useless against smaller groups.

    Same for shield ult... Why would you need longer duration if its already possible to spam it? Just to make people permanently immune against ranged builds and almost invincible against melees? It already does a lot for such a cheap ultimate, and its already possible to maintain high uptime if you build your char for it.

    That is kind of what I said. Low base damage, increases to how it is now so its still good against zergs.

    And for the shield ult, I see no reason why against lots of enemies it shouldn't be up a lot. I mean against small groups 4/5 people, no. But against 10+ like some vids I have seen, the underdog deserves an advantage. Dynamic ultimate gen would fixz that, but at the very least dynamic ultimates themselves won't be bad.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Tommy_The_Gun
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    Well... to be honest Eye of the Storm itself is not that "OP" as many people say. The thing that makes it "OP" in PvP is the fact that it stacks. It only makes makes huge "zerg" groups even stronger....
    But it is good that ZoS sees the problem and will tone it down for pvp.
    Edited by Tommy_The_Gun on October 1, 2017 3:32PM
  • BigBadVolk
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    Subversus wrote: »
    I've enjoyed EotS bombing a lot, but guess it's time to go back to proxi det :cry:

    Trust me, tether bombing is much more fun, and grants the same amount of AP as an Eye of Potato bombing :D
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  • OdinForge
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    They are going to get nerfed into the ground to where practically no one slots them, like immovable. Because ZOs cannot balance anything apparently.
    The Age of Wrobel.
  • CatchMeTrolling
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    They need to stop nerfing and make other ultimates more appealing, the solution to everything shouldn’t always be a nerf. Yeah you nerf these then everyone just hops on the next best thing , then we’re back at square one.
  • mb10
    mb10
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    Cannot generate ult while they're in effect AND increase to 125 or 150 is good for those

    The shield ult really is ridiculously overpowered especially against magicka users who use projectiles. You literally can't attack for the whole time
  • BohnT
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    They need to stop nerfing and make other ultimates more appealing, the solution to everything shouldn’t always be a nerf. Yeah you nerf these then everyone just hops on the next best thing , then we’re back at square one.

    No these abilities are so op that you don't need any skill to be useful while using these ults to be op.
    There is simply no space for such powerful things in a PvP game
  • Publius_Scipio
    Publius_Scipio
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    Eye of the Storm

    - Significantly reduced the damage of this skill and reduced the aoe radius by 25%.

    Developer Comments
    We have been witnessing how zerg guilds in Cyrodiil have used this skill and feel that it does not promote the variety of gameplay that we would like. Sorry Dracarys.
    Edited by Publius_Scipio on October 1, 2017 5:18PM
  • Mazbt
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    Increase the ulti cost of the defensive ultis.
    Eye of storm damage needs to build up but start weak. Will create some counterplay hopefully so people can get out of the bad aoe before the damage really goes up.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • MehrunesFlagon
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    ak_pvp wrote: »
    ak_pvp wrote: »
    Eots = More people more damage.

    Shield wall = More people more duration.

    Idk about panacea.

    That will only buff already overperforming abilities.

    How so?

    I mean there would be a cap. Eots would start low and get about how it is now. Shield ult will base of how many people hit you in last 10s and be capped at 8s.

    But in reality they wouldn't do anything involving dynamics, and would instead probably nerf eots damage, and increase shield/panacea cost.

    Eye of the storm is already VERY strong... Theres abslutely no need to make it even stronger. Destro bomb group is the cheesiest (and pretty much fail-proof) way to play, especially in laggy environment. That would only work if they would make the base damage super low, so it would be a niche ult that is useful against large zergs but useless against smaller groups.

    Same for shield ult... Why would you need longer duration if its already possible to spam it? Just to make people permanently immune against ranged builds and almost invincible against melees? It already does a lot for such a cheap ultimate, and its already possible to maintain high uptime if you build your char for it.

    That would require removing aoe caps.do it!!!!
  • Lexxypwns
    Lexxypwns
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    Defensive ultis just need a cost increase to 150, this includes healing thicket
  • Waffennacht
    Waffennacht
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    Lexxypwns wrote: »
    Defensive ultis just need a cost increase to 150, this includes healing thicket

    @Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.

    I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.

    If a user can spam SA more often than my Spot heal - I feel screwed lol
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  • GreenSoup2HoT
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    They need to stop nerfing and make other ultimates more appealing, the solution to everything shouldn’t always be a nerf. Yeah you nerf these then everyone just hops on the next best thing , then we’re back at square one.

    On the topic of these 3 ultimate's, its basically removing a little water from a few glasses too full. No point creating a bigger mess by tuning up all the other ultimate's making them too full as well. Its honestly easier to balance the ultimate's by cleaning up the bottom and top end of the ultimate's.

    All thought i'm not disagreeing with you when it comes to ultimate diversity. Some ultimate's (specifically the ground based ultimate's) could use some love in pvp and offer more instead of just being purely pve viable and not both. The new shifting standard change is a huge step in the right direction for pvp ground based ultimate's. Just waiting on NB/Templars ground based ultimate's to offer something more unique like shifting standard has now.

    Zos just doesn't have a great track record for balanced meta's.
    Edited by GreenSoup2HoT on October 1, 2017 6:28PM
    PS4 NA DC
  • Lexxypwns
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    Lexxypwns wrote: »
    Defensive ultis just need a cost increase to 150, this includes healing thicket

    @Lexxypwns ZoS intended for Thicket to be the "OH No" heal, it's relatively low cost is intended to make up for the lack of an instant heal. It may receive a cost increase - but to 150 is too high to maintain it's intended purpose, they said they'd be looking more to change the HoT.

    I would be very sad to see Trees go all the way to 150, anything higher than dbos or SA or Incap is very hampering.

    If a user can spam SA more often than my Spot heal - I feel screwed lol

    150 is not too high for an aoe don't die button, there's no 2 ways about it, warden does not lack a burst heal either. You're comparing single target damage ultis with an aoe defensive one.
    Edited by Lexxypwns on October 1, 2017 6:47PM
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