Thestephenmcraeub17_ESO wrote: »This might be a weird opinion, but I think that ZOS may have decided that Altmer were better suited to vilification than being glorious beacons of cultural and magical superiority. ESO is, at the very least, part of the Elder Scrolls universe. That means it's subject to Elder Scrolls history that has been established throughout the previous games. In almost all previous games, the majority of Altmer are snooty, vain, elitist, racists, exemplified by groups like the Thalmor. They make an easy target for morally-driven quests (i.e., being elitist is bad, go kill those awful elitist altmer). A lot of players come from games like Skyrim, where the altmer were pretty much the worst thing to happen to the province. They were portrayed as suppressors of the freedom to practice specific religions, and that's pretty easy to paint a big red target on. Knowing that a large group of their player base was coming from Skyrim, they probably wanted to maintain some consistency with the players attitudes towards altmer. That could explain why they don't go over the top in making the altmer into the gloriously awesome race of magical masters that they are.
Again, this is all just speculation on possible intentions ZOS may have had when writing altmer characters and designing altmer lands. I agree with OP, I'm team Altmer all the way, and would love to see them get the love and glory they deserve.
I would agree with OP, I'm really looking forward to seeing mainland Summerset in the future, but if its just like Auridon, it'll be tremendously disappointing. Not that I dislike Auridon, in fact I think its very nice, but compared to mainland Summerset it should look like nix-hound s**t. I guess ZOS felt they had some creative freedom with Auridon, since there wasn't much information about it beforehand, so maybe they made the Altmer architecture more mundane due to time constraints, or limited resources. IIRC, I think they were asked if there would be any glass buildings in Summerset before the game was launched, and the response was something along the lines of "you can't build buildings out of poetry!" which was upsetting to hear. Not to mention ridiculous, since Morrowind has mushroom towers and bug shells that you can live in. Hopefully their stance on this has changed
If Clockwork City is to be believed, and Summerset is where we're going next, I really hope they embrace the known lore rather than see it as a crutch. From what we know of mainland Summerset, Alinor should be a city made of glass, with the architecture reminiscent of insect wings. Cloudrest should be atop the highest mountain in Summerset, Eton Nir, with coral ruins beneath the city. The rest of the cities we don't know much about, so maybe they could take some creative liberties there with some weird magical stuff we haven't seen before
psychotrip wrote: »I don't think you need stellar graphics to portray a magically advanced society. Even if you did, Auridon is just so far below what I was expecting, and I don't understand why the chose to make it this way. Like I said though, I'm clearly in the minority here so I guess I just need to deal with it.
Edit: Here's sort of what I'm talking about in regards to how shy altmer seem to be around magic. Apparently the entire school of conjuration is evil to them and no true altmer would ever summon a daedra. It's a death sentence apparently...And yet altmer have been doing this in every single game we've seen including the Thalmor in Skyrim. Did this "law" just get abolished after the second era? And what about the entire sorcerer class revolves around daedric magic. What sort of narrative dissonance is this?
I always expected altmer to be masters of magic, snobby elitist nerds who look down on the lesser races for their superstitious fear of power. Lines like these really destroy my love for the altmer and ruin everything I thought they were about.
What dialogue are you referring to?
psychotrip wrote: »
Yup. That's an exact quote. "You can't build buildings out of poetry!". That was their original explanation for why Auridon was the way it was. Not because it was a wartorn "buffer zone", but because all the things we thought we knew about altmer society were just "exaggerations" and "transcription errors".
That quote just has a particular sense of condescending arrogance to it, doesn't it? Like we were silly for expecting anything more.
MLGProPlayer wrote: »psychotrip wrote: »MLGProPlayer wrote: »You need to remember that Morrowind was released 3 years after the game launched.
Stonefalls and Deshaan weren't very magical either. The earlier zones were a product of the devs still not being acquainted with their graphics engine yet.
If we're to believe certain dialogue in Clockwork City, then Summerset might be the next chapter. I imagine we'll see a very different high elf civilization there.
I don't think you need stellar graphics to portray a magically advanced society. Even if you did, Auridon is just so far below what I was expecting, and I don't understand why the chose to make it this way. Like I said though, I'm clearly in the minority here so I guess I just need to deal with it.
What dialogue are you referring to?
Edit: Here's sort of what I'm talking about in regards to how shy altmer seem to be around magic. Apparently the entire school of conjuration is evil to them and no true altmer would ever summon a daedra. It's a death sentence apparently...And yet altmer have been doing this in every single game we've seen including the Thalmor in Skyrim. Did this "law" just get abolished after the second era? And what about the entire sorcerer class revolves around daedric magic. What sort of narrative dissonance is this?
I always expected altmer to be masters of magic, snobby elitist nerds who look down on the lesser races for their superstitious fear of power. Lines like these really destroy my love for the altmer and ruin everything I thought they were about.
Only weak mages bargain with daedra as a means of gaining strength. The altmer consider themselves above that. They can achieve immense power by simply training in magical arts.
They also consider themselves a "moral" race, and the daedra are unquestionably evil by mortal standards (they represent vices, regularly harm mortals, and only help when they can get something in return).What dialogue are you referring to?
https://forums.elderscrollsonline.com/en/discussion/372269/spoiler-new-chapter-hinted-at-the-end-of-cwc-main-quest#latest
psychotrip wrote: »MLGProPlayer wrote: »psychotrip wrote: »MLGProPlayer wrote: »You need to remember that Morrowind was released 3 years after the game launched.
Stonefalls and Deshaan weren't very magical either. The earlier zones were a product of the devs still not being acquainted with their graphics engine yet.
If we're to believe certain dialogue in Clockwork City, then Summerset might be the next chapter. I imagine we'll see a very different high elf civilization there.
I don't think you need stellar graphics to portray a magically advanced society. Even if you did, Auridon is just so far below what I was expecting, and I don't understand why the chose to make it this way. Like I said though, I'm clearly in the minority here so I guess I just need to deal with it.
What dialogue are you referring to?
Edit: Here's sort of what I'm talking about in regards to how shy altmer seem to be around magic. Apparently the entire school of conjuration is evil to them and no true altmer would ever summon a daedra. It's a death sentence apparently...And yet altmer have been doing this in every single game we've seen including the Thalmor in Skyrim. Did this "law" just get abolished after the second era? And what about the entire sorcerer class revolves around daedric magic. What sort of narrative dissonance is this?
I always expected altmer to be masters of magic, snobby elitist nerds who look down on the lesser races for their superstitious fear of power. Lines like these really destroy my love for the altmer and ruin everything I thought they were about.
Only weak mages bargain with daedra as a means of gaining strength. The altmer consider themselves above that. They can achieve immense power by simply training in magical arts.
They also consider themselves a "moral" race, and the daedra are unquestionably evil by mortal standards (they represent vices, regularly harm mortals, and only help when they can get something in return).What dialogue are you referring to?
https://forums.elderscrollsonline.com/en/discussion/372269/spoiler-new-chapter-hinted-at-the-end-of-cwc-main-quest#latest
Again, I feel like this is a clever way of rationalizing what is just sloppy writing. How the hell is daedra summoning a death sentence in altmer society? How can that possibly make sense? I understand there needs to be some space between game mechanics and lore, but how the hell can this be canon if altmer summon daedra all the time in every single game in the series? Including ESO?
MLGProPlayer wrote: »psychotrip wrote: »MLGProPlayer wrote: »psychotrip wrote: »MLGProPlayer wrote: »You need to remember that Morrowind was released 3 years after the game launched.
Stonefalls and Deshaan weren't very magical either. The earlier zones were a product of the devs still not being acquainted with their graphics engine yet.
If we're to believe certain dialogue in Clockwork City, then Summerset might be the next chapter. I imagine we'll see a very different high elf civilization there.
I don't think you need stellar graphics to portray a magically advanced society. Even if you did, Auridon is just so far below what I was expecting, and I don't understand why the chose to make it this way. Like I said though, I'm clearly in the minority here so I guess I just need to deal with it.
What dialogue are you referring to?
Edit: Here's sort of what I'm talking about in regards to how shy altmer seem to be around magic. Apparently the entire school of conjuration is evil to them and no true altmer would ever summon a daedra. It's a death sentence apparently...And yet altmer have been doing this in every single game we've seen including the Thalmor in Skyrim. Did this "law" just get abolished after the second era? And what about the entire sorcerer class revolves around daedric magic. What sort of narrative dissonance is this?
I always expected altmer to be masters of magic, snobby elitist nerds who look down on the lesser races for their superstitious fear of power. Lines like these really destroy my love for the altmer and ruin everything I thought they were about.
Only weak mages bargain with daedra as a means of gaining strength. The altmer consider themselves above that. They can achieve immense power by simply training in magical arts.
They also consider themselves a "moral" race, and the daedra are unquestionably evil by mortal standards (they represent vices, regularly harm mortals, and only help when they can get something in return).What dialogue are you referring to?
https://forums.elderscrollsonline.com/en/discussion/372269/spoiler-new-chapter-hinted-at-the-end-of-cwc-main-quest#latest
Again, I feel like this is a clever way of rationalizing what is just sloppy writing. How the hell is daedra summoning a death sentence in altmer society? How can that possibly make sense? I understand there needs to be some space between game mechanics and lore, but how the hell can this be canon if altmer summon daedra all the time in every single game in the series? Including ESO?
Altmer society is very religious. They shun daedra worship. Why is it strange for a religious society to shun something that goes against their beliefs?
psychotrip wrote: »MLGProPlayer wrote: »psychotrip wrote: »MLGProPlayer wrote: »psychotrip wrote: »MLGProPlayer wrote: »You need to remember that Morrowind was released 3 years after the game launched.
Stonefalls and Deshaan weren't very magical either. The earlier zones were a product of the devs still not being acquainted with their graphics engine yet.
If we're to believe certain dialogue in Clockwork City, then Summerset might be the next chapter. I imagine we'll see a very different high elf civilization there.
I don't think you need stellar graphics to portray a magically advanced society. Even if you did, Auridon is just so far below what I was expecting, and I don't understand why the chose to make it this way. Like I said though, I'm clearly in the minority here so I guess I just need to deal with it.
What dialogue are you referring to?
Edit: Here's sort of what I'm talking about in regards to how shy altmer seem to be around magic. Apparently the entire school of conjuration is evil to them and no true altmer would ever summon a daedra. It's a death sentence apparently...And yet altmer have been doing this in every single game we've seen including the Thalmor in Skyrim. Did this "law" just get abolished after the second era? And what about the entire sorcerer class revolves around daedric magic. What sort of narrative dissonance is this?
I always expected altmer to be masters of magic, snobby elitist nerds who look down on the lesser races for their superstitious fear of power. Lines like these really destroy my love for the altmer and ruin everything I thought they were about.
Only weak mages bargain with daedra as a means of gaining strength. The altmer consider themselves above that. They can achieve immense power by simply training in magical arts.
They also consider themselves a "moral" race, and the daedra are unquestionably evil by mortal standards (they represent vices, regularly harm mortals, and only help when they can get something in return).What dialogue are you referring to?
https://forums.elderscrollsonline.com/en/discussion/372269/spoiler-new-chapter-hinted-at-the-end-of-cwc-main-quest#latest
Again, I feel like this is a clever way of rationalizing what is just sloppy writing. How the hell is daedra summoning a death sentence in altmer society? How can that possibly make sense? I understand there needs to be some space between game mechanics and lore, but how the hell can this be canon if altmer summon daedra all the time in every single game in the series? Including ESO?
Altmer society is very religious. They shun daedra worship. Why is it strange for a religious society to shun something that goes against their beliefs?
Because this was never in any previous game and directly contradicts every previous game. I don't recall anything about altmer being
zealously religious, at least not moreso than dunmer or nords. Of course they have their own religion which they follow and deeply believe, but I never would have thought of them as superstitious or afraid of getting their hands dirty.
But let's agree that they're very religious: why have altmer been summoning daedra in every single game? Even the thalmor in Skyrim regularly summon them against you. If that's a death sentence then are they all suicidal?
But even if we agree on that, then that still leaves me with my original point: the altmer are far, far less magical than I was hoping for. They're just boring generic high elves that live in gray stone hovels. Meanwhile the dunmer make force-fields out of their own souls, make giant mushroom colonies and levitate all over the place. The altmer are not advanced in any way. It's just a total letdown.
MLGProPlayer wrote: »psychotrip wrote: »MLGProPlayer wrote: »psychotrip wrote: »MLGProPlayer wrote: »psychotrip wrote: »MLGProPlayer wrote: »You need to remember that Morrowind was released 3 years after the game launched.
Stonefalls and Deshaan weren't very magical either. The earlier zones were a product of the devs still not being acquainted with their graphics engine yet.
If we're to believe certain dialogue in Clockwork City, then Summerset might be the next chapter. I imagine we'll see a very different high elf civilization there.
I don't think you need stellar graphics to portray a magically advanced society. Even if you did, Auridon is just so far below what I was expecting, and I don't understand why the chose to make it this way. Like I said though, I'm clearly in the minority here so I guess I just need to deal with it.
What dialogue are you referring to?
Edit: Here's sort of what I'm talking about in regards to how shy altmer seem to be around magic. Apparently the entire school of conjuration is evil to them and no true altmer would ever summon a daedra. It's a death sentence apparently...And yet altmer have been doing this in every single game we've seen including the Thalmor in Skyrim. Did this "law" just get abolished after the second era? And what about the entire sorcerer class revolves around daedric magic. What sort of narrative dissonance is this?
I always expected altmer to be masters of magic, snobby elitist nerds who look down on the lesser races for their superstitious fear of power. Lines like these really destroy my love for the altmer and ruin everything I thought they were about.
Only weak mages bargain with daedra as a means of gaining strength. The altmer consider themselves above that. They can achieve immense power by simply training in magical arts.
They also consider themselves a "moral" race, and the daedra are unquestionably evil by mortal standards (they represent vices, regularly harm mortals, and only help when they can get something in return).What dialogue are you referring to?
https://forums.elderscrollsonline.com/en/discussion/372269/spoiler-new-chapter-hinted-at-the-end-of-cwc-main-quest#latest
Again, I feel like this is a clever way of rationalizing what is just sloppy writing. How the hell is daedra summoning a death sentence in altmer society? How can that possibly make sense? I understand there needs to be some space between game mechanics and lore, but how the hell can this be canon if altmer summon daedra all the time in every single game in the series? Including ESO?
Altmer society is very religious. They shun daedra worship. Why is it strange for a religious society to shun something that goes against their beliefs?
Because this was never in any previous game and directly contradicts every previous game. I don't recall anything about altmer being
zealously religious, at least not moreso than dunmer or nords. Of course they have their own religion which they follow and deeply believe, but I never would have thought of them as superstitious or afraid of getting their hands dirty.
But let's agree that they're very religious: why have altmer been summoning daedra in every single game? Even the thalmor in Skyrim regularly summon them against you. If that's a death sentence then are they all suicidal?
But even if we agree on that, then that still leaves me with my original point: the altmer are far, far less magical than I was hoping for. They're just boring generic high elves that live in gray stone hovels. Meanwhile the dunmer make force-fields out of their own souls, make giant mushroom colonies and levitate all over the place. The altmer are not advanced in any way. It's just a total letdown.
But all those things you describe about the Dunmer only came to be in Vvardenfell (a DLC that came out 3 years after the game launched). Dunmer in Stonefalls and Deshaan also live in boring grey buildings.
And summoning is not the only form of magic...
If I recall correctly, the in-lore reason is that magic has largely been kept from the common folk until glorious Vanus Galerion founded the mages guild and made it accessible. An Altmer from Summerset, you know. Also we still don't technically even have "schools" of magic quite yet, so differentiating between conjuration and other schools is a bit ahistoric.
He's not saying that the Altmer would put you to death if you summoned a daedra. He's saying that it would be a "death sentence" because daedra are so dangerous. He's saying the daedra would be the ones killing you.psychotrip wrote: »
psychotrip wrote: »
Because this was never in any previous game and directly contradicts every previous game. I don't recall anything about altmer being particularly religious, at least not moreso than dunmer or nords. But let's agree that they're very religious: why have altmer been summoning daedra in every single game? Even the thalmor in Skyrim regularly summon them against you. If that's a death sentence then are they all suicidal?
SydneyGrey wrote: »He's not saying that the Altmer would put you to death if you summoned a daedra. He's saying that it would be a "death sentence" because daedra are so dangerous. He's saying the daedra would be the ones killing you.psychotrip wrote: »
I don't buy into the buffer zone explanation as well, since a magically adept society would fortify their buffer zone with magic, not without.
I replayed the quest for this discussion and yes, it does seem weird, but do not forget that Meromer (or whatever his name is) is a liar. So he might have been exaggerating to divert the suspicion from him. I can imagine that summoning daedra is not forbidden when done professionally and without causing harm. He summoned a Daedra without control over it and the daedra turned the beasts wild.
So perhaps summoning Daedra is like driving. If you can't handle it, thus endangering everyone around you (aka driving without a licence), it is forbidden and punishable. Not sure why it is the death penalty, but that might just be due to the possibly much more severe consequences of summoning daedra compared to driving without a licence.
Korah_Eaglecry wrote: »Mages dont really deal with daedra. Sorcerers do. Theres a difference there.
Mages
Wizards
Sorcerers
Necromancers
They arent the same, but yet arent completely different either.
Mages create spells.
Wizards use spells.
Sorcerers are knowledgeable in Forbidden Knowledge.
Necromancers summon spirits and raise the dead.
As for the lack of magic. Its possible because of Auridons location that it has historically been more of a place of warriors, trades and simpler folk. A threat from Tamriel would likely land in Auridon first and so the island is a little more militaristic and its people mostly coming from that caste, but if any sort of goods and trade was to come from Tamriel....it too would land in Auridon first. So you probably get a group of people there that arent really absolutely true to the Altmer status quo you might find on Summerset.
psychotrip wrote: »Korah_Eaglecry wrote: »Mages dont really deal with daedra. Sorcerers do. Theres a difference there.
Mages
Wizards
Sorcerers
Necromancers
They arent the same, but yet arent completely different either.
Mages create spells.
Wizards use spells.
Sorcerers are knowledgeable in Forbidden Knowledge.
Necromancers summon spirits and raise the dead.
As for the lack of magic. Its possible because of Auridons location that it has historically been more of a place of warriors, trades and simpler folk. A threat from Tamriel would likely land in Auridon first and so the island is a little more militaristic and its people mostly coming from that caste, but if any sort of goods and trade was to come from Tamriel....it too would land in Auridon first. So you probably get a group of people there that arent really absolutely true to the Altmer status quo you might find on Summerset.
That's...that's not how it works in The Elder Scrolls at all though dude...
Look up the classes in every game. If you think that's just game mechanics, go back to Morrowind and ask people about mages. Mages study all the schools of magic.
Sorcerers, in Elder Scrolls lore, are mages that focus most on enchantments and summonings. They often enchant heavy armor, which is why many of them are trained in the use of it. Mages balance all forms of magic, including summoning. Including necromancy. This guy is just one example. Play through the Morrowind Mage's Guild questline sometime. In general, mages have no problem with it and think those that do are backwards religious zealots. Now, it's been explicitly stated that altmer have a problem with necromancy, at least on other elves, but some elite altmer have been allowed to study it for the purpose of life extending magic. You'll also notice that the thalmor in Skyrim never use resurrection spells. Nothing in previous lore stated altmer had anything against summoning daedra.
You're ignoring the fact that altmer in every single previous game have summoned daedra. Even in Skyrim. I'm sorry but there's no way around this.
Korah_Eaglecry wrote: »psychotrip wrote: »Korah_Eaglecry wrote: »Mages dont really deal with daedra. Sorcerers do. Theres a difference there.
Mages
Wizards
Sorcerers
Necromancers
They arent the same, but yet arent completely different either.
Mages create spells.
Wizards use spells.
Sorcerers are knowledgeable in Forbidden Knowledge.
Necromancers summon spirits and raise the dead.
As for the lack of magic. Its possible because of Auridons location that it has historically been more of a place of warriors, trades and simpler folk. A threat from Tamriel would likely land in Auridon first and so the island is a little more militaristic and its people mostly coming from that caste, but if any sort of goods and trade was to come from Tamriel....it too would land in Auridon first. So you probably get a group of people there that arent really absolutely true to the Altmer status quo you might find on Summerset.
That's...that's not how it works in The Elder Scrolls at all though dude...
Look up the classes in every game. If you think that's just game mechanics, go back to Morrowind and ask people about mages. Mages study all the schools of magic.
Sorcerers, in Elder Scrolls lore, are mages that focus most on enchantments and summonings. They often enchant heavy armor, which is why many of them are trained in the use of it. Mages balance all forms of magic, including summoning. Including necromancy. This guy is just one example. Play through the Morrowind Mage's Guild questline sometime. In general, mages have no problem with it and think those that do are backwards religious zealots. Now, it's been explicitly stated that altmer have a problem with necromancy, at least on other elves, but some elite altmer have been allowed to study it for the purpose of life extending magic. You'll also notice that the thalmor in Skyrim never use resurrection spells. Nothing in previous lore stated altmer had anything against summoning daedra.
You're ignoring the fact that altmer in every single previous game have summoned daedra. Even in Skyrim. I'm sorry but there's no way around this.
I never said there isnt crossover here. Just simply pointing out the argument that a Mage by definition does not summon daedra. Someone that has crossed over into Sorcery does.
psychotrip wrote: »psychotrip wrote: »That's how lore works, didn't you know? None of the previous lore said that jungle in cyrodiil is just a translation mistake.
None of the previous lore states that one island is not inexplicably less magical than the other.
That's kind of my point though. I'm not questioning whether or not this is a contradiction. I'm questioning the actual choices Zenimax is making that cause all the altmer we've seen so far to be so mundane. Why did they decide to make Auridon so mundane and non-magical?
because The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
Which makes sense. Gotta protect the mainland.
Oh, also cause maybe it's easier. Or that was the best they came up with. Not sure what type of answer you're expecting, but good luck with that. Maybe the loremaster will write his 5th comment since release, but I doubt it. Can't spend his only comment this year on that. It has to be one comment a year, after all, or so it seems.
I dont think it was just because it was easier. I mean look at grahtwood, or greenshade, or malabl tor, or repeares march, all those places are downright stunning. Auridon has just been constantly at war for so long, any place that has been at war for a certain period of time is generally not so glamarous.
Reaper's March is called Reaper's March because it's constantly at war. I just don't buy this as an excuse for Auridon. If they wanted to make it look war-torn, they could've still made it look magical and interesting, they could have still made the people magical and interesting, but they didn't.
Imagine if a ruined city in Auridon was an almost radioactive magical hazard, because all the magicka-based machinery was malfunctioning. Imagine if altmer refugees were warping into crystalline magical mutants and you needed to fight them off or even cure them for a quest. Imagine if malachite or adamantium golems were tasked with protecting the island, or reparing the constant damage. Imagine if Auridon really was a war-torn, magically advanced society under constant attack from foreign invaders. There are more creative ways to do this than what we got. I just don't buy the "buffer zone" or "war-torn" theory. Like you said, the bosmer zones are much more interesting and creative. I'm honestly starting to think Zenimax just doesn't know what to do with the altmer.
TheNuminous1 wrote: »psychotrip wrote: »psychotrip wrote: »That's how lore works, didn't you know? None of the previous lore said that jungle in cyrodiil is just a translation mistake.
None of the previous lore states that one island is not inexplicably less magical than the other.
That's kind of my point though. I'm not questioning whether or not this is a contradiction. I'm questioning the actual choices Zenimax is making that cause all the altmer we've seen so far to be so mundane. Why did they decide to make Auridon so mundane and non-magical?
because The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
Which makes sense. Gotta protect the mainland.
Oh, also cause maybe it's easier. Or that was the best they came up with. Not sure what type of answer you're expecting, but good luck with that. Maybe the loremaster will write his 5th comment since release, but I doubt it. Can't spend his only comment this year on that. It has to be one comment a year, after all, or so it seems.
I dont think it was just because it was easier. I mean look at grahtwood, or greenshade, or malabl tor, or repeares march, all those places are downright stunning. Auridon has just been constantly at war for so long, any place that has been at war for a certain period of time is generally not so glamarous.
Reaper's March is called Reaper's March because it's constantly at war. I just don't buy this as an excuse for Auridon. If they wanted to make it look war-torn, they could've still made it look magical and interesting, they could have still made the people magical and interesting, but they didn't.
Imagine if a ruined city in Auridon was an almost radioactive magical hazard, because all the magicka-based machinery was malfunctioning. Imagine if altmer refugees were warping into crystalline magical mutants and you needed to fight them off or even cure them for a quest. Imagine if malachite or adamantium golems were tasked with protecting the island, or reparing the constant damage. Imagine if Auridon really was a war-torn, magically advanced society under constant attack from foreign invaders. There are more creative ways to do this than what we got. I just don't buy the "buffer zone" or "war-torn" theory. Like you said, the bosmer zones are much more interesting and creative. I'm honestly starting to think Zenimax just doesn't know what to do with the altmer.
so this comment actually touches on some of what mainland summerset is more like.
is it not obvious that auridon is a ploy. a way to portray themselves as mundane to the lesser races that visit. why have all your goodies laid out for the eyes of the masses? thats just inviting theives and mischief to the land.
plain boring ordinary and no one sticks around or comes back. top that off with the snooty behavior and superiority and why would anyone even want to travel to the mainland. thats what they want. no one to visit!
https://www.google.com/url?sa=t&source=web&rct=j&url=https://amp.reddit.com/r/teslore/comments/2ze651/datamine_previous_future_aldmeri_dominion/&ved=0ahUKEwjc1_iz7MrWAhXnylQKHZZIBj8QFggvMAE&usg=AFQjCNGx4WW8gMjl0YljqDVIxIepNeT8JA&cf=1
but this old datamine quest dialoge. that really unfolds how magical they are
the entire sky is an orrery. magical leylines and varla lens. aquifiry used to terraform the land. the oyiinaam a magical bell that uses sound magic. THE CRYSTAL TOWER! and the landquake cause by the maormers ship that sails through the land!.
trust me there is a ton of magical nonsense on mainland summerset. that info has been datamined for years. it was probably long ago planned to be added as a dlc. my bet a chapter. to much amazing things described to be in the base game.
psychotrip wrote: »Korah_Eaglecry wrote: »psychotrip wrote: »Korah_Eaglecry wrote: »Mages dont really deal with daedra. Sorcerers do. Theres a difference there.
Mages
Wizards
Sorcerers
Necromancers
They arent the same, but yet arent completely different either.
Mages create spells.
Wizards use spells.
Sorcerers are knowledgeable in Forbidden Knowledge.
Necromancers summon spirits and raise the dead.
As for the lack of magic. Its possible because of Auridons location that it has historically been more of a place of warriors, trades and simpler folk. A threat from Tamriel would likely land in Auridon first and so the island is a little more militaristic and its people mostly coming from that caste, but if any sort of goods and trade was to come from Tamriel....it too would land in Auridon first. So you probably get a group of people there that arent really absolutely true to the Altmer status quo you might find on Summerset.
That's...that's not how it works in The Elder Scrolls at all though dude...
Look up the classes in every game. If you think that's just game mechanics, go back to Morrowind and ask people about mages. Mages study all the schools of magic.
Sorcerers, in Elder Scrolls lore, are mages that focus most on enchantments and summonings. They often enchant heavy armor, which is why many of them are trained in the use of it. Mages balance all forms of magic, including summoning. Including necromancy. This guy is just one example. Play through the Morrowind Mage's Guild questline sometime. In general, mages have no problem with it and think those that do are backwards religious zealots. Now, it's been explicitly stated that altmer have a problem with necromancy, at least on other elves, but some elite altmer have been allowed to study it for the purpose of life extending magic. You'll also notice that the thalmor in Skyrim never use resurrection spells. Nothing in previous lore stated altmer had anything against summoning daedra.
You're ignoring the fact that altmer in every single previous game have summoned daedra. Even in Skyrim. I'm sorry but there's no way around this.
I never said there isnt crossover here. Just simply pointing out the argument that a Mage by definition does not summon daedra. Someone that has crossed over into Sorcery does.
I never said all mages do either, but all mages are skilled in all the schools of magic by definition. "Crossing into sorcery" isn't really even a thing in The Elder Scrolls. A sorcerer is just a mage who focuses most on enchantments, summoning, and hoarding and using magical treasures. That's the real distinguishing factor. Mages are the balanced magic class, sorcerers focus more on some things than others.
But again we're getting off topic:
You're ignoring the fact that altmer in every single previous game have summoned daedra. Even in Skyrim. I'm sorry but there's no way around this. Zenimax is claiming something that makes absolutely no sense.
psychotrip wrote: »TheNuminous1 wrote: »psychotrip wrote: »psychotrip wrote: »That's how lore works, didn't you know? None of the previous lore said that jungle in cyrodiil is just a translation mistake.
None of the previous lore states that one island is not inexplicably less magical than the other.
That's kind of my point though. I'm not questioning whether or not this is a contradiction. I'm questioning the actual choices Zenimax is making that cause all the altmer we've seen so far to be so mundane. Why did they decide to make Auridon so mundane and non-magical?
because The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
Which makes sense. Gotta protect the mainland.
Oh, also cause maybe it's easier. Or that was the best they came up with. Not sure what type of answer you're expecting, but good luck with that. Maybe the loremaster will write his 5th comment since release, but I doubt it. Can't spend his only comment this year on that. It has to be one comment a year, after all, or so it seems.
I dont think it was just because it was easier. I mean look at grahtwood, or greenshade, or malabl tor, or repeares march, all those places are downright stunning. Auridon has just been constantly at war for so long, any place that has been at war for a certain period of time is generally not so glamarous.
Reaper's March is called Reaper's March because it's constantly at war. I just don't buy this as an excuse for Auridon. If they wanted to make it look war-torn, they could've still made it look magical and interesting, they could have still made the people magical and interesting, but they didn't.
Imagine if a ruined city in Auridon was an almost radioactive magical hazard, because all the magicka-based machinery was malfunctioning. Imagine if altmer refugees were warping into crystalline magical mutants and you needed to fight them off or even cure them for a quest. Imagine if malachite or adamantium golems were tasked with protecting the island, or reparing the constant damage. Imagine if Auridon really was a war-torn, magically advanced society under constant attack from foreign invaders. There are more creative ways to do this than what we got. I just don't buy the "buffer zone" or "war-torn" theory. Like you said, the bosmer zones are much more interesting and creative. I'm honestly starting to think Zenimax just doesn't know what to do with the altmer.
so this comment actually touches on some of what mainland summerset is more like.
is it not obvious that auridon is a ploy. a way to portray themselves as mundane to the lesser races that visit. why have all your goodies laid out for the eyes of the masses? thats just inviting theives and mischief to the land.
plain boring ordinary and no one sticks around or comes back. top that off with the snooty behavior and superiority and why would anyone even want to travel to the mainland. thats what they want. no one to visit!
https://www.google.com/url?sa=t&source=web&rct=j&url=https://amp.reddit.com/r/teslore/comments/2ze651/datamine_previous_future_aldmeri_dominion/&ved=0ahUKEwjc1_iz7MrWAhXnylQKHZZIBj8QFggvMAE&usg=AFQjCNGx4WW8gMjl0YljqDVIxIepNeT8JA&cf=1
but this old datamine quest dialoge. that really unfolds how magical they are
the entire sky is an orrery. magical leylines and varla lens. aquifiry used to terraform the land. the oyiinaam a magical bell that uses sound magic. THE CRYSTAL TOWER! and the landquake cause by the maormers ship that sails through the land!.
trust me there is a ton of magical nonsense on mainland summerset. that info has been datamined for years. it was probably long ago planned to be added as a dlc. my bet a chapter. to much amazing things described to be in the base game.
I made a whole post on this datamine a while back, but then people pointed out how much of this is contradicted by what we got in the actual game, the images above being a prime example. If summoning daedra is something an altmer would never do, then they can't also have the daedric slaves terraforming the land as seen in the datamine. It also contradicts with everything people have been saying against my argument in this thread, that altmer society was never inteded to be outwardly magical like I thought and that magic is something the common folk are ignorant of. That datamine can't still be canon if these people are correct. These two arguments contradict each other.
And I can't tell if you're joking or not, but I can't believe that all of Auridon is just a clever ploy to make outsiders think Summerset is more boring than it really is. That's just...no. I feel like we're once again doing our best to fill in Zenimax's gaps.
Well, he said they'd never "bargain" with daedra, and that summoning one would be deadly for them. Not quite the same thing. Sorry, that's just how I interpret it. Other people are free to interpret it differently.psychotrip wrote: »Except he explicitly says no altmer would ever summon a daedra. Even an atronach. I'm sorry, but I really dont see how else you can interpret this.
psychotrip wrote: »This is totally random I know, but it's been bothering me for a while. I was playing through Morrowind, exploring the weird, alien, often magical culture of the dunmer when I began to notice this.
After teleporting from Vvardenfell to Vulkhel Guard, it really started to set in: the altmer aren't very magical are they?
Previous descriptions described altmer culture as inherently magical. They're supposedly advanced in both magic and science, and their cities are described as being grand, magical and alien. Meanwhile in ESO, altmer society on Auridon seems positively mundane. Boring stone cities, citizens who seem terrified of mages. There seems to be far more warriors in altmeri culture than wizards.
Altmer Sorcerer players in ESO, and even the justiciars in Skyrim summon daedra frequently. According to previous games, altmer use necromancy to keep themselves young. Yet in ESO, the altmer seem completely closed-minded and backwards when it comes to these practices. I've even had roleplayers tell me that altmer despise those who summon daedra. At the very least, the player perception of these people seems to have completely shifted toward something far more boring and mundane.
Altmer are supposed to be the most magically advanced society in the world. Their entire playstyle is based on magic, and yet it seems Zenimax had no interest in displaying this. Sometimes I wonder why Zenimax is so eager to allow other races to be strange and unique, but insist on toning down everything interesting about the altmer.
I know the argument we always come back to is "multiple interpretations" and "transcription errors", but I still feel like altmer deserve better than this. Compared to anywhere else in Tamriel, what makes Altmer culture magical at all?
Edit: Here's sort of what I'm talking about in regards to how shy altmer seem to be around magic. Apparently the entire school of conjuration is evil to them and no true altmer would ever summon a daedra, even an atronach. It's a death sentence apparently...And yet altmer have been doing this in every single game we've seen including the Thalmor in Skyrim. Did this "law" just get abolished after the second era? And what about the entire sorcerer class revolves around daedric magic. What sort of narrative dissonance is this?
I always expected altmer to be masters of magic, snobby elitist nerds who look down on the lesser races for their superstitious fear of power. Lines like these really destroy my love for the altmer and ruin everything I thought they were about.
psychotrip wrote: »
He said nothing about intelligent daedra. I think you'r trying to make sense where there is none. He said daedra. He didn't qualify that statement. Neither did anyone else in the quest. He even explicitly includes atronachs in that statement.
"To even consider summoning one of those monsters. I'd be inviting a death sentence. The atronachs at least. They're more constructs...no, a death sentence."
Altmer hate daedra summoning now and it's a death sentence.
Also, if there's anything we can agree on I think it's that altmer tend to be pretty snobby. But even if we forget that, I was still expecting them to be advanced magical nerds who look down on the lesser races for their superstitious fear of power. I was not expecting mundane, generic high elves living in generic stone hovels. I'm sure most people prefer this interpretation but I just...if this is what the altmer are now, then I guess they're not my favorite race anymore. You can use the "auridon is different for some reason" argument, but I've seen no indication that the rest of summerset isn't the same, and no reason why the people of auridon are so different.