FoolishHuman wrote: »You are the one making up head canon here. What's in the game is canon and the last game trumps the previous ones. In arena there were daemons coming from the netherworld and orcs were related to goblins. Should that be the official canon still?
You should also recognize that there are some limitations when creating a 3d enviornment in a video game in contrast to just writing a text about how magical the cities look. This isn't a game just on summerset, they had to split their resources to make all areas look good. In fact the big summerset isle is not really in the game yet, probably because they knew they wouldn't be able to make like in the texts. You should just wait and see if a future expansion can give you what you wish.
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
The larger island of the Summerset isles is often told as having the most grand cities and what not.
As for player characters...well when you game advertises "play how you want" and there's a war going on. War is better fought with swords than with magic. Why bother sending your scientists and best scholars and magick users to fight when you can send the less skilled and those without much magical aptitude to fight for you?
Borrowing some lore from the early 4th era, even with all their magicks and "advanced science" they still met their match with the Imperial legion at the Imperial city.
That's how lore works, didn't you know? None of the previous lore said that jungle in cyrodiil is just a translation mistake.
None of the previous lore states that one island is not inexplicably less magical than the other.
Spacemonkey wrote: »My take on it is that Altmer are more into 'cookie-cutter' magic. Prolonging your life, making a wall magically stronger, using magic as a tool, etc.... maybe a lot of spirit/dream stuff like we often see in eso quests.
The Dunmer (the whole point of their Chimer origins) is that they follow daedric princes (or used too before 3 of em decided to make themselves half-gods). That gives birth to a lot of wacky stuff. The Telvanni are probably the craziest as they basically dedicate their lives to the pursuit of magical power.
Also dont forget that Auridon, is a buffer island between Tamriel and the Summerset Isles. Chances are the crazy magical-crystal-cities are only on summerset, not on that one territory of the Altmer that constantly harbors all sorts of 'inferior' races and etc...
psychotrip wrote: »That's how lore works, didn't you know? None of the previous lore said that jungle in cyrodiil is just a translation mistake.
None of the previous lore states that one island is not inexplicably less magical than the other.
That's kind of my point though. I'm not questioning whether or not this is a contradiction. I'm questioning the actual choices Zenimax is making that cause all the altmer we've seen so far to be so mundane. Why did they decide to make Auridon so mundane and non-magical?
psychotrip wrote: »That's how lore works, didn't you know? None of the previous lore said that jungle in cyrodiil is just a translation mistake.
None of the previous lore states that one island is not inexplicably less magical than the other.
That's kind of my point though. I'm not questioning whether or not this is a contradiction. I'm questioning the actual choices Zenimax is making that cause all the altmer we've seen so far to be so mundane. Why did they decide to make Auridon so mundane and non-magical?
because The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
Which makes sense. Gotta protect the mainland.
Oh, also cause maybe it's easier. Or that was the best they came up with. Not sure what type of answer you're expecting, but good luck with that. Maybe the loremaster will write his 5th comment since release, but I doubt it. Can't spend his only comment this year on that. It has to be one comment a year, after all, or so it seems.
psychotrip wrote: »That's how lore works, didn't you know? None of the previous lore said that jungle in cyrodiil is just a translation mistake.
None of the previous lore states that one island is not inexplicably less magical than the other.
That's kind of my point though. I'm not questioning whether or not this is a contradiction. I'm questioning the actual choices Zenimax is making that cause all the altmer we've seen so far to be so mundane. Why did they decide to make Auridon so mundane and non-magical?
because The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
Which makes sense. Gotta protect the mainland.
Oh, also cause maybe it's easier. Or that was the best they came up with. Not sure what type of answer you're expecting, but good luck with that. Maybe the loremaster will write his 5th comment since release, but I doubt it. Can't spend his only comment this year on that. It has to be one comment a year, after all, or so it seems.
psychotrip wrote: »psychotrip wrote: »That's how lore works, didn't you know? None of the previous lore said that jungle in cyrodiil is just a translation mistake.
None of the previous lore states that one island is not inexplicably less magical than the other.
That's kind of my point though. I'm not questioning whether or not this is a contradiction. I'm questioning the actual choices Zenimax is making that cause all the altmer we've seen so far to be so mundane. Why did they decide to make Auridon so mundane and non-magical?
because The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
Which makes sense. Gotta protect the mainland.
Oh, also cause maybe it's easier. Or that was the best they came up with. Not sure what type of answer you're expecting, but good luck with that. Maybe the loremaster will write his 5th comment since release, but I doubt it. Can't spend his only comment this year on that. It has to be one comment a year, after all, or so it seems.
What does Auridon being a "buffer zone" have to do with the culture and magical nature of the people who live there? As I've said before, all of Summerset has been threatened by foreign invaders. There's attacks on the southwestern coast constantly from maormer and sload.
This has nothing to do with the altmer, for some reason, inexplicably being shy about magic and altogether mundane on Auridon. If anything, wouldn't this just make the altmer spend more resources and use more magic to protect their home? I don't see the connection, and even if I did this was still Zenimax's decision to make, and they went with the most boring decision possible.
psychotrip wrote: »That's how lore works, didn't you know? None of the previous lore said that jungle in cyrodiil is just a translation mistake.
None of the previous lore states that one island is not inexplicably less magical than the other.
That's kind of my point though. I'm not questioning whether or not this is a contradiction. I'm questioning the actual choices Zenimax is making that cause all the altmer we've seen so far to be so mundane. Why did they decide to make Auridon so mundane and non-magical?
because The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
Which makes sense. Gotta protect the mainland.
Oh, also cause maybe it's easier. Or that was the best they came up with. Not sure what type of answer you're expecting, but good luck with that. Maybe the loremaster will write his 5th comment since release, but I doubt it. Can't spend his only comment this year on that. It has to be one comment a year, after all, or so it seems.
I dont think it was just because it was easier. I mean look at grahtwood, or greenshade, or malabl tor, or repeares march, all those places are downright stunning. Auridon has just been constantly at war for so long, any place that has been at war for a certain period of time is generally not so glamarous.
psychotrip wrote: »psychotrip wrote: »That's how lore works, didn't you know? None of the previous lore said that jungle in cyrodiil is just a translation mistake.
None of the previous lore states that one island is not inexplicably less magical than the other.
That's kind of my point though. I'm not questioning whether or not this is a contradiction. I'm questioning the actual choices Zenimax is making that cause all the altmer we've seen so far to be so mundane. Why did they decide to make Auridon so mundane and non-magical?
because The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
Which makes sense. Gotta protect the mainland.
Oh, also cause maybe it's easier. Or that was the best they came up with. Not sure what type of answer you're expecting, but good luck with that. Maybe the loremaster will write his 5th comment since release, but I doubt it. Can't spend his only comment this year on that. It has to be one comment a year, after all, or so it seems.
I dont think it was just because it was easier. I mean look at grahtwood, or greenshade, or malabl tor, or repeares march, all those places are downright stunning. Auridon has just been constantly at war for so long, any place that has been at war for a certain period of time is generally not so glamarous.
Reaper's March is called Reaper's March because it's constantly at war. I just don't buy this as an excuse for Auridon. If they wanted to make it look war-torn, they could've still made it look magical and interesting, they could have still made the people magical and interesting, but they didn't.
Imagine if a ruined city in Auridon was an almost radioactive magical hazard, because all the magicka-based machinery was malfunctioning. Imagine if altmer refugees were warping into crystalline magical mutants and you needed to fight them off or even cure them for a quest. Imagine if malachite or adamantium golems were tasked with protecting the island, or reparing the constant damage. Imagine if Auridon really was a war-torn, magically advanced society under constant attack from foreign invaders. There are more creative ways to do this than what we got. I just don't buy the "buffer zone" or "war-torn" theory. Like you said, the bosmer zones are much more interesting and creative. I'm honestly starting to think Zenimax just doesn't know what to do with the altmer.
psychotrip wrote: »Spacemonkey wrote: »My take on it is that Altmer are more into 'cookie-cutter' magic. Prolonging your life, making a wall magically stronger, using magic as a tool, etc.... maybe a lot of spirit/dream stuff like we often see in eso quests.
The Dunmer (the whole point of their Chimer origins) is that they follow daedric princes (or used too before 3 of em decided to make themselves half-gods). That gives birth to a lot of wacky stuff. The Telvanni are probably the craziest as they basically dedicate their lives to the pursuit of magical power.
Also dont forget that Auridon, is a buffer island between Tamriel and the Summerset Isles. Chances are the crazy magical-crystal-cities are only on summerset, not on that one territory of the Altmer that constantly harbors all sorts of 'inferior' races and etc...
Again though, this comes back to my main point: why is Zenimax making these choices?
Why did they choose to make the only part of Summerset we see so mundane?
Why did they choose to make altmer focus on "cookie cutter" magic?
They had no much creativity to work with and this is what we got? I'm sorry, it's just such a slap in the face to me when I see almost every other race get something cool and creative and we're left with...I mean I'm just gonna say it: the elves in Lord Of The Rings are more unique than the altmer at this point. The High Elves from Warhammer are more interesting. The altmer were always my favorite race since I was a little kid. It's like they just sucked the fun out of them.
psychotrip wrote: »psychotrip wrote: »That's how lore works, didn't you know? None of the previous lore said that jungle in cyrodiil is just a translation mistake.
None of the previous lore states that one island is not inexplicably less magical than the other.
That's kind of my point though. I'm not questioning whether or not this is a contradiction. I'm questioning the actual choices Zenimax is making that cause all the altmer we've seen so far to be so mundane. Why did they decide to make Auridon so mundane and non-magical?
because The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
Which makes sense. Gotta protect the mainland.
Oh, also cause maybe it's easier. Or that was the best they came up with. Not sure what type of answer you're expecting, but good luck with that. Maybe the loremaster will write his 5th comment since release, but I doubt it. Can't spend his only comment this year on that. It has to be one comment a year, after all, or so it seems.
I dont think it was just because it was easier. I mean look at grahtwood, or greenshade, or malabl tor, or repeares march, all those places are downright stunning. Auridon has just been constantly at war for so long, any place that has been at war for a certain period of time is generally not so glamarous.
Reaper's March is called Reaper's March because it's constantly at war. I just don't buy this as an excuse for Auridon. If they wanted to make it look war-torn, they could've still made it look magical and interesting, they could have still made the people magical and interesting, but they didn't.
Imagine if a ruined city in Auridon was an almost radioactive magical hazard, because all the magicka-based machinery was malfunctioning. Imagine if altmer refugees were warping into crystalline magical mutants and you needed to fight them off or even cure them for a quest. Imagine if malachite or adamantium golems were tasked with protecting the island, or reparing the constant damage. Imagine if Auridon really was a war-torn, magically advanced society under constant attack from foreign invaders. There are more creative ways to do this than what we got. I just don't buy the "buffer zone" or "war-torn" theory. Like you said, the bosmer zones are much more interesting and creative. I'm honestly starting to think Zenimax just doesn't know what to do with the altmer.
Thats the thing though altmer, and most mer in fact do not use magical machinery. That was the dwemer. They preach conservative use of magic, they always have. Also, I really have no issue with Auridon, I thought it was well done : shrug : . Altmer are very, VERY conservative, whereas the bosmer, or dunmer are a bit more eccentric.
psychotrip wrote: »That's how lore works, didn't you know? None of the previous lore said that jungle in cyrodiil is just a translation mistake.
None of the previous lore states that one island is not inexplicably less magical than the other.
That's kind of my point though. I'm not questioning whether or not this is a contradiction. I'm questioning the actual choices Zenimax is making that cause all the altmer we've seen so far to be so mundane. Why did they decide to make Auridon so mundane and non-magical?
because The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
Which makes sense. Gotta protect the mainland.
Oh, also cause maybe it's easier. Or that was the best they came up with. Not sure what type of answer you're expecting, but good luck with that. Maybe the loremaster will write his 5th comment since release, but I doubt it. Can't spend his only comment this year on that. It has to be one comment a year, after all, or so it seems.
I dont think it was just because it was easier. I mean look at grahtwood, or greenshade, or malabl tor, or repeares march, all those places are downright stunning. Auridon has just been constantly at war for so long, any place that has been at war for a certain period of time is generally not so glamarous.
psychotrip wrote: »That's how lore works, didn't you know? None of the previous lore said that jungle in cyrodiil is just a translation mistake.
None of the previous lore states that one island is not inexplicably less magical than the other.
That's kind of my point though. I'm not questioning whether or not this is a contradiction. I'm questioning the actual choices Zenimax is making that cause all the altmer we've seen so far to be so mundane. Why did they decide to make Auridon so mundane and non-magical?
because The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
Which makes sense. Gotta protect the mainland.
Oh, also cause maybe it's easier. Or that was the best they came up with. Not sure what type of answer you're expecting, but good luck with that. Maybe the loremaster will write his 5th comment since release, but I doubt it. Can't spend his only comment this year on that. It has to be one comment a year, after all, or so it seems.
I dont think it was just because it was easier. I mean look at grahtwood, or greenshade, or malabl tor, or repeares march, all those places are downright stunning. Auridon has just been constantly at war for so long, any place that has been at war for a certain period of time is generally not so glamarous.
Idk what you're talking about. Auridon looks much better than any of those other places.
MLGProPlayer wrote: »You need to remember that Morrowind was released 3 years after the game launched.
Stonefalls and Deshaan weren't very magical either. The earlier zones were a product of the devs still not being acquainted with their graphics engine yet.
If we're to believe certain dialogue in Clockwork City, then Summerset might be the next chapter. I imagine we'll see a very different high elf civilization there.
psychotrip wrote: »
I always expected altmer to be masters of magic, snobby elitist nerds who look down on the lesser races for their superstitious fear of power. Lines like these really destroy my love for the altmer and ruin everything I thought they were about.
psychotrip wrote: »
I always expected altmer to be masters of magic, snobby elitist nerds who look down on the lesser races for their superstitious fear of power. Lines like these really destroy my love for the altmer and ruin everything I thought they were about.
That's dunmer. Altmer are a bit different. Look at Vanus Galerion, for example. They are full of themselves and all, but aren't rude like Fyr.
Regarding not bargaining with daedra.. and sorcerer class. Pretty sure he means higher, intelligent, daedra or dremora, not making scamps serve them. Conjuration is not evil. He only said he despises intelligent daedra. These are different things.
I mean didn't you do the quest? In the end you kill a daedra - Utcina the puppetmistress, that's not just a scamp or clanfear.
psychotrip wrote: »This is totally random I know, but it's been bothering me for a while. I was playing through Morrowind, exploring the weird, alien, often magical culture of the dunmer when I began to notice this.
After teleporting from Vvardenfell to Vulkhel Guard, it really started to set in: the altmer aren't very magical are they?
I know the argument we always come back to is "multiple interpretations" and "transcription errors", but I still feel like altmer deserve better than this. Compared to anywhere else in Tamriel, what makes Altmer culture magical at all?
Edit: Here's sort of what I'm talking about in regards to how shy altmer seem to be around magic. Apparently the entire school of conjuration is evil to them and no true altmer would ever summon a daedra, even an atronach. It's a death sentence apparently...And yet altmer have been doing this in every single game we've seen including the Thalmor in Skyrim. Did this "law" just get abolished after the second era? And what about the entire sorcerer class revolves around daedric magic. What sort of narrative dissonance is this?
I always expected altmer to be masters of magic, snobby elitist nerds who look down on the lesser races for their superstitious fear of power. Lines like these really destroy my love for the altmer and ruin everything I thought they were about.
Konstant_Tel_Necris wrote: »psychotrip wrote: »This is totally random I know, but it's been bothering me for a while. I was playing through Morrowind, exploring the weird, alien, often magical culture of the dunmer when I began to notice this.
After teleporting from Vvardenfell to Vulkhel Guard, it really started to set in: the altmer aren't very magical are they?
I know the argument we always come back to is "multiple interpretations" and "transcription errors", but I still feel like altmer deserve better than this. Compared to anywhere else in Tamriel, what makes Altmer culture magical at all?
Edit: Here's sort of what I'm talking about in regards to how shy altmer seem to be around magic. Apparently the entire school of conjuration is evil to them and no true altmer would ever summon a daedra, even an atronach. It's a death sentence apparently...And yet altmer have been doing this in every single game we've seen including the Thalmor in Skyrim. Did this "law" just get abolished after the second era? And what about the entire sorcerer class revolves around daedric magic. What sort of narrative dissonance is this?
I always expected altmer to be masters of magic, snobby elitist nerds who look down on the lesser races for their superstitious fear of power. Lines like these really destroy my love for the altmer and ruin everything I thought they were about.
Actually thats is, altmer high society suppress magic usage and even studying literacy in lower class of altmers
Only establishing of Mage Guild by Vanus Galerion somewhere change this old traditions and not without resistance from aristocrats
http://en.uesp.net/wiki/Lore:Galerion_the_Mystic
https://www.imperial-library.info/content/kinlord-rilis-and-mages-guild
Thats why Veloth the Pilgrim start his movement to make advancement available for lower class and not hide magic from them
https://www.imperial-library.info/content/exodus-summerset
And dont forget that's altmers of Summerset dont like Daedra they are "Not their Ancestors" unlike of Aedra,
https://www.imperial-library.info/content/aedra-and-daedra
thats why Psijic Order works independnly from Summerset goverment on their isle of Artaeum since Old Ways says all spirits are ancestors
As a member of the Psijic Order, it is important to remain "faithful" to the Old Ways. Members believe that the spiritual world is always watching our world, and a loyal grey cloak will perform the Rites of Moawita on the 2nd of Hearth Fire and the Vigyld on the 1st of Second Seed in order to empower the salutary spirits and debilitate the unclean spirits. These spirits are believed by the Order to be the ancestors of the living, and even the Daedra and Aedra are considered to be nothing other than exceptional spirits who attained great power in the afterlife
http://en.uesp.net/wiki/Lore:Psijic_Order
Trinimac was in special inquisition orden thats punish daedric heretics, thats why daedric cults start blooming outside of Summerset, clann Direnni, ayleids of Heartland even bosmers with cults of Dagon, in Summerset during 2E 582 Veiled Heritance try change old traditions as well.