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All Shared Resources Should Be Forced Auto-Loot

  • supaskrub
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    You ask ZoS to only put desirable items in nodes and I'll take everything.

    Until then I'm not subscribing again so no crafting bag for me, which means less inventory space, which means I'm not taking a Ta, which means more frustration for other players.

    I am doing it intentionally but not because I care about whether it pisses someone off or not.

    worms/crawlers etc all have a marketable value, crappy trait blue and green items can be vendor trash, crafting levelling for alt's or deconned for upgrade mats.. You make it sound like every node should have a BiS item in it just for YOU, so while you are having your protest you are:

    1) pissing other players off.
    and
    2) not proving anything because ZOS ain't bothered.
    Edited by [Deleted User] on September 24, 2017 10:55PM
  • brandonv516
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    supaskrub wrote: »
    You ask ZoS to only put desirable items in nodes and I'll take everything.

    Until then I'm not subscribing again so no crafting bag for me, which means less inventory space, which means I'm not taking a Ta, which means more frustration for other players.

    I am doing it intentionally but not because I care about whether it pisses someone off or not.

    worms/crawlers etc all have a marketable value, crappy trait blue and green items can be vendor trash, crafting levelling for alt's or deconned for upgrade mats.. You make it sound like every node should have a BiS item in it just for YOU, so while you are having your protest you are:

    1) pissing other players off.
    and
    2) not proving anything because ZOS ain't bothered.

    1) I don't care about other players when I am getting items out of nodes. It's not a team effort. I guess that's insensitive?

    It's already been proven that the node timer starts when it is opened. I know I'm lazy for not taking it to begin with and I really don't care because my time is important to me. Too blunt?

    2) What was I trying to prove?

    [Edit to remove bait]
    Edited by [Deleted User] on September 24, 2017 10:57PM
  • phileunderx2
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    Worms and crawlers are worth several thousand a stack. Don't understand stand why people leave them in the node. Still is is discouraging to find cherry picked nodes but forced auto loot shouldn't be forced on anybody. Partially looted nodes should dissappear shortly after something is removed from them and then re spawn when they are scheduled to.
  • Elsonso
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    @ZOS_AntonioP ... I see you edited a comment above to remove bait. Now, if we could just get the players to do it when they loot plants. :smiley:
    Cpt_Teemo wrote: »
    I liked my idea of looting nodes/chests the node or chest gets locked to your account and you cannot loot another until either looting it completely or it despawns.

    Also to remove Unique from Tmaps I still don't know why these are unique.

    Too much effort.

    When I come across a partially looted node, I just take the rest of the stuff and move on. If I start seeing a lot of them, then I am too close to the person who is doing it. If they were taking everything, I would be finding nothing because I am too close to them. In either case, I need to go elsewhere.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • sekou_trayvond
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    Nope. I'll play as I want, tyvm.
  • Kiralyn2000
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    KerinKor wrote: »
    ...and the old argument was 'full inventories', however when the 'mat bag' came into being that argument ceased to be valid ...

    Not everyone has the mat bag.


    That being said, leaving trash behind in nodes is a jerk thing to do, and I never do it.
  • Bucky Balls
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    Finding opened chests or partially harvested resources is not an in-game annoyance for me. But perhaps zos could implement some sort of audio/visual cue that indicates a chest/node has been opened or partially looted/harvested? At least that way those who may be irked by such could make some sort of informed choice about whether to check it out or not. Maybe link it to the keen-eye passive (if they get around to restoring the proper keen-eye graphic; the current/ancient miasmal resource camouflage wolf-turd steam effect is a personal annoyance).
  • Idinuse
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    Finding opened chests or partially harvested resources is not an in-game annoyance for me. But perhaps zos could implement some sort of audio/visual cue that indicates a chest/node has been opened or partially looted/harvested? At least that way those who may be irked by such could make some sort of informed choice about whether to check it out or not. Maybe link it to the keen-eye passive (if they get around to restoring the proper keen-eye graphic; the current/ancient miasmal resource camouflage wolf-turd steam effect is a personal annoyance).

    Yes. Just leave the chest lid half open, there are plenty of those in dungeons that mock your hopes for Dungeon set jewelry. :D
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • disintegr8
    disintegr8
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    Agree with the OP - not hard for you to destroy something once it is in your inventory if you have space issues. Why should others be penalized.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • MehrunesFlagon
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    UrQuan wrote: »
    Devs have confirmed that the respawn timer starts when someone opens the node and exits out, not when the node is empty. You're complaining about a problem that doesn't exist. If people leave crawlers in a node, or a sword in a chest, or whatever, the node/chest will respawn just as quickly as it would if they emptied it.

    if you don't believe it partially loot something and wait.Then check later.
  • CaffeinatedMayhem
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    SirAndy wrote: »
    KerinKor wrote: »
    It's always been a pain that idiots deliberately left items in a node so that it doesn't despawn and so won't respawn
    Wrong. Nodes and chests respawn just as quick if left with items in them. The trigger for the respawn timer is the opening of the chest/node, it has nothing to do with how many items you remove.
    shades.gif

    And this lie has been disproven time and time again! Why would I as a 660 with 50 in all crafting find level 10 materials? Usually because some farmer in Craglorn took the nirn and left the rest. If chests *really* respawned then we should never find *** sitting around would we?

    Really, if you leave *** around, it does NOT respawn until cleared. BTW - if you think you "see" it do so... probably someone who is below map for you. Yes, that's still an issue.
    Edited by CaffeinatedMayhem on September 25, 2017 3:31AM
  • MehrunesFlagon
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    Nogawd wrote: »
    Slurg wrote: »
    As others have pointed out this is a non-issue and a change is not needed.

    We also do not need a whole new crop of conspiracy theory threads about ZOS pressuring people to subscribe by forcing them to auto loot against their will.

    Just no to both.

    It does not matter, it's still a *** move. Loot the whole chest. I bet those who do this don't exactly have a happy feeling when it's done to them.

    I agree it should be forced to auto loot.

    You do realize some people don't have eso plus right?Hell on some of my toons my inventory fill up rather quickly espicially if I have to kill mobs.Besides, this also takes away the chance to actually see what is there rather than having to fish through your inventory to see.I don't intentionally leave stuff behind,but if my inventory is full.What choice do I have?
  • MehrunesFlagon
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    so tempering alloys would go in a slot?
  • CaffeinatedMayhem
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    You do realize some people don't have eso plus right?Hell on some of my toons my inventory fill up rather quickly espicially if I have to kill mobs.Besides, this also takes away the chance to actually see what is there rather than having to fish through your inventory to see.I don't intentionally leave stuff behind,but if my inventory is full.What choice do I have?

    Sell to a merchant: one on the road, in a city, or your portable. Destroy in your inventory, it's pretty easy. Or! Take a break, decon the stuff for tempers, and/or sell.

    Lots of choices, but you're choosing the one that will leave your trash for others to pick up.
  • MehrunesFlagon
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    disintegr8 wrote: »
    Agree with the OP - not hard for you to destroy something once it is in your inventory if you have space issues. Why should others be penalized.

    That does depend on having something don't mind destroying now. Doesn't it?
  • MLGProPlayer
    MLGProPlayer
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    You ask ZoS to only put desirable items in nodes and I'll take everything.

    Until then I'm not subscribing again so no crafting bag for me, which means less inventory space, which means I'm not taking a Ta, which means more frustration for other players.

    I am doing it intentionally but not because I care about whether it pisses someone off or not.

    [Edit to remove mention of petition]

    How do people have inventory issues? You have 200 inventory slots if you're you've upgraded bags/horse. Just sell everything you don't need when you're done playing. I've stopped subbing and have no issues with inventory management. All mats go in the bank. All crap I don't need gets listed on trader or sold to vendor. I never have more than 10-15 items in my inventory.

    You can also use an add-on that automatically deposits mats to bank (if you're on PC).

    Edited by MLGProPlayer on September 25, 2017 3:34AM
  • Cpt_Teemo
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    Nogawd wrote: »
    Slurg wrote: »
    As others have pointed out this is a non-issue and a change is not needed.

    We also do not need a whole new crop of conspiracy theory threads about ZOS pressuring people to subscribe by forcing them to auto loot against their will.

    Just no to both.

    It does not matter, it's still a *** move. Loot the whole chest. I bet those who do this don't exactly have a happy feeling when it's done to them.

    I agree it should be forced to auto loot.

    You do realize some people don't have eso plus right?Hell on some of my toons my inventory fill up rather quickly espicially if I have to kill mobs.Besides, this also takes away the chance to actually see what is there rather than having to fish through your inventory to see.I don't intentionally leave stuff behind,but if my inventory is full.What choice do I have?

    Port back to town, vendor then vuala
  • MehrunesFlagon
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    SirAndy wrote: »
    KerinKor wrote: »
    It's always been a pain that idiots deliberately left items in a node so that it doesn't despawn and so won't respawn
    Wrong. Nodes and chests respawn just as quick if left with items in them. The trigger for the respawn timer is the opening of the chest/node, it has nothing to do with how many items you remove.
    shades.gif

    And this lie has been disproven time and time again! Why would I as a 660 with 50 in all crafting find level 10 materials? Usually because some farmer in Craglorn took the nirn and left the rest. If chests *really* respawned then we should never find *** sitting around would we?

    Really, if you leave *** around, it does NOT respawn until cleared. BTW - if you think you "see" it do so... probably someone who is below map for you. Yes, that's still an issue.

    Well leaving the rats regardless of level is dumb.That can be potential temper.
  • CaffeinatedMayhem
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    Well leaving the rats regardless of level is dumb.That can be potential temper.[/quote]

    Well yeah, if you have enough raws. Since I don't have level 10 toons, I don't ever see raw jute except when some idiot leaves it (adding to the injury, the node will render as ancestor silk but yield jute). Which double sucks for me.
  • Fur_like_snow
    Fur_like_snow
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    Not a problem. Nodes and chests respawn after a certain amount of time after being looted this was discussed on ESO Live.
  • Slick_007
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    Agreed but if their inventory is full it should disappear after 60 seconds

    not even close. what if they are doing inventory management so they can empty it and a mob attacks them? they may need more time.

    greedy people perceiving a non-existent issue in here i think. keep it as it is.
  • Xoelarasizerer
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    KerinKor wrote: »
    Chests are now vital to get housing recipes and the number of unlocked and partially looted chests has skyrocketed in recent times.

    Maybe for paintings every now and then, but alot of furnishing blueprints are usually in any generic containers. Or ya know, if you have some moolah you can go on a shopping spree at the nearest Guild Store.

    I wouldn't go as far as to call them "vital" for recipes.
    Edited by Xoelarasizerer on September 25, 2017 7:02AM
  • Serale
    Serale
    Soul Shriven
    I'm a new player with no ESO plus, my inventory space is severely limited, and I am not picking up things I consider trash just to waste more time deleting said trash in my inventory for other people's convenience.

    To make everyone happy, just give these things a despawn timer when looted like what other, more logical people here mentioned. And make it shorter if there is already one.
  • Slick_007
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    disintegr8 wrote: »
    Agree with the OP - not hard for you to destroy something once it is in your inventory if you have space issues. Why should others be penalized.

    penalized? for what, not getting to the spawn first? too bad. if thats not what you mean, how exactly are they getting penalized? they didnt get something because someone else got there first. thats not being penalized, thats being too slow.

    too bad buddy.

    they should add the ability to ADD things to the spawn. id leave a little present in every one of them :wink:
    Edited by Slick_007 on September 25, 2017 7:20AM
  • Enslaved
    Enslaved
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    KerinKor wrote: »
    I'm beyond sick of finding partially-looted resource nodes, chests, thieves troves, etc.

    It's always been a pain that idiots deliberately left items in a node so that it doesn't despawn and so won't respawn for other players and the old argument was 'full inventories', however when the 'mat bag' came into being that argument ceased to be valid yet people still leave a 'ta' in a rune node just to be a jerk it would seem as there's no possible reason to leave it there otherwise .. no, it isn't being 'generous' and leaving it there because you don't need it, NO ONE NEEDS IT if you don't because you won't leave anything of value behind even IF you don't need it!

    Chests are now vital to get housing recipes and the number of unlocked and partially looted chests has skyrocketed in recent times.

    Every game resource that is shared should be made forced auto-loot so that they don't get left in a non-despawning state and thus prevent a respawn for other players.

    I would ad a timer to any container in ESO. When it is partially looted, after a minute or two it would disappear.
  • SquareSausage
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    The user and all related content has been deleted.

    Oh not seen this before...Ooo
    Breakfast King
    PS4 EU
  • Fischblut
    Fischblut
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    I'm a new player with no ESO plus, my inventory space is severely limited, and I am not picking up things I consider trash just to waste more time deleting said trash in my inventory for other people's convenience.

    :D So you don't waste your precious time and let other people waste their time - they pick your trash and (if they also don't have ESO+) delete it from their inventory same way you would have to do. When you leave Ta in a rune, it's not because lack of ESO+

    I would force "all or nothing" when taking nodes/troves/chests/sacks. The most simple solution. Probably the easiest to implement :)

    Also I really liked suggestion "if person partially loots node etc. they can't farm anything else (can't even press "E" to see what's inside the next node) until they go back and pick their trash" :) This is my fav suggestion, I would make it 24 hours penalty per account :smiley: Can't relog to "fix" it! This would make everyone responsible for their actions - not because they care about other players (cause they already don't as we see), but they would care about their own successful farming.

    Or the worst, but still viable solution - to visually mark nodes etc. as already used. Same as keen eye passive lets us see nodes from 40m away, there should be option in game settings to mark "bad" nodes/troves/sacks/chests from great distance - so we don't have to run, dismount, fight mobs nearby just to find out that the resource was already cherrypicked.
  • Serale
    Serale
    Soul Shriven
    Fischblut wrote: »
    I'm a new player with no ESO plus, my inventory space is severely limited, and I am not picking up things I consider trash just to waste more time deleting said trash in my inventory for other people's convenience.

    :D So you don't waste your precious time and let other people waste their time - they pick your trash and (if they also don't have ESO+) delete it from their inventory same way you would have to do. When you leave Ta in a rune, it's not because lack of ESO+

    I would force "all or nothing" when taking nodes/troves/chests/sacks. The most simple solution. Probably the easiest to implement :)

    Also I really liked suggestion "if person partially loots node etc. they can't farm anything else (can't even press "E" to see what's inside the next node) until they go back and pick their trash" :) This is my fav suggestion, I would make it 24 hours penalty per account :smiley: Can't relog to "fix" it! This would make everyone responsible for their actions - not because they care about other players (cause they already don't as we see), but they would care about their own successful farming.

    Or the worst, but still viable solution - to visually mark nodes etc. as already used. Same as keen eye passive lets us see nodes from 40m away, there should be option in game settings to mark "bad" nodes/troves/sacks/chests from great distance - so we don't have to run, dismount, fight mobs nearby just to find out that the resource was already cherrypicked.

    Except when you open a node or such, you can see what the loots are before picking them up. I know I can, that's why I can pick what to get with my limited space. Like I said, just give them a better despawn timer, not punish either players and I bet everyone will be happy.

    I clearly don't understand why you'd think punishing players is the better solution, other than being sadistic anyway.
  • Minyassa
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    It takes only a few seconds to delete enough things from your inventory to empty a chest.
  • Saturnana
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    My auto-loot is on, as is my ESO+ so this is not a problem for me. I simply take everything and either sell, destroy or deconstruct the things I don't need to free up space. I understand some people may not want to take the time to visit a town when on their gathering route, or to go through their inventory to destroy stuff and make room, but that shouldn't affect other people's gameplay imo.

    I don't see why not looting everything - be it a node, chest or otherwise - shouldn't trigger the same refresh as taking it all. Give it a 30-second timer to help out possible friends etc. you may be questing or running around with if needed, but just let the node / chest / whatever disappear and refresh after that, as it would when it's completely emptied.
    Edited by Saturnana on September 25, 2017 9:14AM
    @Saturnna | PC / EU

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