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So, Solar Barrage... (CWC)

tinythinker
tinythinker
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First they took away they cast time. Now they brought back the cast time but gave it a slow auto-pulse to save on button mashing.

Anyone feel this makes it more than what some came to refer to as "Solar Garbage" (pronounce the "Garbage" with a faux French accent)?

It's one of the Templar skills I tried back in 2014 and never saw a reason to spend a skill point on again.

Was having to cast too much really the problem for you?
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  • Vaoh
    Vaoh
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    Sounds pretty good for PvE AoE DPS, but ofc they didn't fix the damage multipliers on Sweeps and Radiant :neutral: If they fixed those bugs then Templar would probably be worth it again in trials.
  • tinythinker
    tinythinker
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    Vaoh wrote: »
    Sounds pretty good for PvE AoE DPS, but ofc they didn't fix the damage multipliers on Sweeps and Radiant :neutral: If they fixed those bugs then Templar would probably be worth it again in trials.

    OK, so the auto-pulse is worth it? I can see that for some trials builds, but that's kind of a niche use. Still, that's better than none.
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  • danno8
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    Vaoh wrote: »
    Sounds pretty good for PvE AoE DPS, but ofc they didn't fix the damage multipliers on Sweeps and Radiant :neutral: If they fixed those bugs then Templar would probably be worth it again in trials.

    1-second cast time for a 6 second (3 hit) pulse? Where is that going to fit in a rotation?
  • Vaoh
    Vaoh
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    danno8 wrote: »
    Vaoh wrote: »
    Sounds pretty good for PvE AoE DPS, but ofc they didn't fix the damage multipliers on Sweeps and Radiant :neutral: If they fixed those bugs then Templar would probably be worth it again in trials.

    1-second cast time for a 6 second (3 hit) pulse? Where is that going to fit in a rotation?

    Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.

    I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.

    Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.

    Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).
  • tinythinker
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    Vaoh wrote: »
    danno8 wrote: »
    Vaoh wrote: »
    Sounds pretty good for PvE AoE DPS, but ofc they didn't fix the damage multipliers on Sweeps and Radiant :neutral: If they fixed those bugs then Templar would probably be worth it again in trials.

    1-second cast time for a 6 second (3 hit) pulse? Where is that going to fit in a rotation?

    Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.

    I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.

    Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.

    Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).

    It's damage used to be meh (not sure at the moment), but, the Empower it gives to your next ability was supposed to make up for that.
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  • danno8
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    Vaoh wrote: »
    danno8 wrote: »
    Vaoh wrote: »
    Sounds pretty good for PvE AoE DPS, but ofc they didn't fix the damage multipliers on Sweeps and Radiant :neutral: If they fixed those bugs then Templar would probably be worth it again in trials.

    1-second cast time for a 6 second (3 hit) pulse? Where is that going to fit in a rotation?

    Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.

    I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.

    Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.

    Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).

    Well you are giving up a spammable GCD for the cast time, so the damage will have to be pretty darn high. Unfortunately I can't log in to check because the PTS is borked right now.
  • Vaoh
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    Vaoh wrote: »
    danno8 wrote: »
    Vaoh wrote: »
    Sounds pretty good for PvE AoE DPS, but ofc they didn't fix the damage multipliers on Sweeps and Radiant :neutral: If they fixed those bugs then Templar would probably be worth it again in trials.

    1-second cast time for a 6 second (3 hit) pulse? Where is that going to fit in a rotation?

    Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.

    I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.

    Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.

    Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).

    It's damage used to be meh (not sure at the moment), but, the Empower it gives to your next ability was supposed to make up for that.

    In the past it seemed like Impulse but with higher damage, a larger radius, and reduced cost. I always wondered why so few people used it :/

    Good point on the Empower. I have a feeling this skill will actually make its way into Mag Templar rotations. Still need to have people test ofc but it seems like a really solid DPS skill now. Also might be nice in PvP to stop NBs from cloaking and for decent damage.

    If ZOS fixes the Templar damage modifier bugs we could see Magplar DPS again in trials :open_mouth: ...then maybe we can shift attention to the Wardens.
  • Drdeath20
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    I cant really see this as a non cancerous pvp skill. Just something more for a bomber.

    For pve it could be decent (depending on the damage) but dawns wraths passive make this skill less than.

    Between ritual of ret, reflextive light, blazing spear, purifying light and sweeps thats a ton of damage skills but no real utility from passives.
  • danno8
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    Vaoh wrote: »
    Vaoh wrote: »
    danno8 wrote: »
    Vaoh wrote: »
    Sounds pretty good for PvE AoE DPS, but ofc they didn't fix the damage multipliers on Sweeps and Radiant :neutral: If they fixed those bugs then Templar would probably be worth it again in trials.

    1-second cast time for a 6 second (3 hit) pulse? Where is that going to fit in a rotation?

    Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.

    I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.

    Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.

    Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).

    It's damage used to be meh (not sure at the moment), but, the Empower it gives to your next ability was supposed to make up for that.

    In the past it seemed like Impulse but with higher damage, a larger radius, and reduced cost. I always wondered why so few people used it :/

    Good point on the Empower. I have a feeling this skill will actually make its way into Mag Templar rotations. Still need to have people test ofc but it seems like a really solid DPS skill now. Also might be nice in PvP to stop NBs from cloaking and for decent damage.

    If ZOS fixes the Templar damage modifier bugs we could see Magplar DPS again in trials :open_mouth: ...then maybe we can shift attention to the Wardens.

    The reason it didn't get used so much was two things:

    1. The empower does not work on Sweeps, RD, Blazing Spear etc.. The best skill for the empower was Dark Flare, which ironically is the other morph...
    2. The animation was wonky. It used the same animation as Healing Ward, but the after-cast animation time was somehow longer, so Impulse always worked better and faster.
    3. Dark Flare is one of the strongest single target bursts in the game, and it comes with Major Defile. Pretty hard to pass up when you had a similarly functioning (better functioning really) skill in Impulse.
  • Vaoh
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    danno8 wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    danno8 wrote: »
    Vaoh wrote: »
    Sounds pretty good for PvE AoE DPS, but ofc they didn't fix the damage multipliers on Sweeps and Radiant :neutral: If they fixed those bugs then Templar would probably be worth it again in trials.

    1-second cast time for a 6 second (3 hit) pulse? Where is that going to fit in a rotation?

    Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.

    I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.

    Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.

    Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).

    It's damage used to be meh (not sure at the moment), but, the Empower it gives to your next ability was supposed to make up for that.

    In the past it seemed like Impulse but with higher damage, a larger radius, and reduced cost. I always wondered why so few people used it :/

    Good point on the Empower. I have a feeling this skill will actually make its way into Mag Templar rotations. Still need to have people test ofc but it seems like a really solid DPS skill now. Also might be nice in PvP to stop NBs from cloaking and for decent damage.

    If ZOS fixes the Templar damage modifier bugs we could see Magplar DPS again in trials :open_mouth: ...then maybe we can shift attention to the Wardens.

    The reason it didn't get used so much was two things:

    1. The empower does not work on Sweeps, RD, Blazing Spear etc.. The best skill for the empower was Dark Flare, which ironically is the other morph...
    2. The animation was wonky. It used the same animation as Healing Ward, but the after-cast animation time was somehow longer, so Impulse always worked better and faster.
    3. Dark Flare is one of the strongest single target bursts in the game, and it comes with Major Defile. Pretty hard to pass up when you had a similarly functioning (better functioning really) skill in Impulse.

    Ahh I see. Makes sense. Hopefully it's actually worth it now lol

    One thing to look forward to is the passive buff to its damage by the CP system, since it is a DoT (benefits from 75 Thaumaturge CP points) rather than a Direct Damage attack.
    Edited by Vaoh on September 19, 2017 1:01AM
  • tinythinker
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    danno8 wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    danno8 wrote: »
    Vaoh wrote: »
    Sounds pretty good for PvE AoE DPS, but ofc they didn't fix the damage multipliers on Sweeps and Radiant :neutral: If they fixed those bugs then Templar would probably be worth it again in trials.

    1-second cast time for a 6 second (3 hit) pulse? Where is that going to fit in a rotation?

    Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.

    I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.

    Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.

    Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).

    It's damage used to be meh (not sure at the moment), but, the Empower it gives to your next ability was supposed to make up for that.

    In the past it seemed like Impulse but with higher damage, a larger radius, and reduced cost. I always wondered why so few people used it :/

    Good point on the Empower. I have a feeling this skill will actually make its way into Mag Templar rotations. Still need to have people test ofc but it seems like a really solid DPS skill now. Also might be nice in PvP to stop NBs from cloaking and for decent damage.

    If ZOS fixes the Templar damage modifier bugs we could see Magplar DPS again in trials :open_mouth: ...then maybe we can shift attention to the Wardens.

    The reason it didn't get used so much was two things:

    1. The empower does not work on Sweeps, RD, Blazing Spear etc.. The best skill for the empower was Dark Flare, which ironically is the other morph...
    2. The animation was wonky. It used the same animation as Healing Ward, but the after-cast animation time was somehow longer, so Impulse always worked better and faster.
    3. Dark Flare is one of the strongest single target bursts in the game, and it comes with Major Defile. Pretty hard to pass up when you had a similarly functioning (better functioning really) skill in Impulse.

    That's what I recall from years ago.

    But there've been some fun suggestions for this ability. I've had plenty of them. I think I like the second version from this old comment the most:
    Here are two options for improvement:

    1. Targets caught in the radius of the ability are knocked back and immobilized (can't move unless they roll dodge or the effect expires but can attack/use abilities) for 4 seconds. Raise the ability cost to compensate.

    2. Turn Solar Barrage into stamina morph that creates a circular AoE with a 3 or 4 meter radius that moves with the caster who is the center of this solar storm. All enemies in that radius would be afflicted with Major Fracture (this will last for 5 seconds even if they leave the radius) as well receive X flame damage every half second. Remove the Empower and increase the ability cost to compensate.

    Especially if the animation was a yellowish-and black roiling swirl.

    EDIT: Forgot to clarify and update the tool-tip.

    Solar Barrage


    Radius: 5 meters
    Duration: 12 seconds

    Ability now costs stamina. Unleash a maelstrom of solar energy around you that deals physical damage to nearby enemies every second for 12 seconds. Each time a foe within the barrage takes damage there is a 5% chance they will be inflicted with Major Breach, lowering their armor rating.
    Edited by tinythinker on September 23, 2017 2:39PM
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  • UppGRAYxDD
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    Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos

    P.S: Fix our dmg multipliers!!!!
    Edited by UppGRAYxDD on September 19, 2017 2:16AM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Mystrius_Archaion
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    Was having to cast too much really the problem for you?

    I may actually use it between Puncturing Sweep spam now. That sweep is just too good being decent damage and providing necessary self-heals too. That's more because the content requires healing a lot to stay alive though.
  • tinythinker
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    UppGRAYxDD wrote: »
    Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos

    P.S: Fix our dmg multipliers!!!!

    In the new version Empower doesn't help much, and in the current version Defile would be redundant with the other morph and too powerful as an AoE deduff. Whether they keep no-cast time or go return it, what about Minor Tougness (+10% to Max Health)?
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  • Brutusmax1mus
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    UppGRAYxDD wrote: »
    Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos

    P.S: Fix our dmg multipliers!!!!

    In the new version Empower doesn't help much, and in the current version Defile would be redundant with the other morph and too powerful as an AoE deduff. Whether they keep no-cast time or go return it, what about Minor Tougness (+10% to Max Health)?

    Wardens get defile in a radius that's an instant cast, heal and synergy. I don't think giving defile instead of empower would break this considering it has a cast time
  • Cinbri
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    UppGRAYxDD wrote: »
    Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos

    P.S: Fix our dmg multipliers!!!!

    In the new version Empower doesn't help much, and in the current version Defile would be redundant with the other morph and too powerful as an AoE deduff. Whether they keep no-cast time or go return it, what about Minor Tougness (+10% to Max Health)?

    It wont be too OP if it will have cast time that will add risk component. Warden do have delayed heal with 8m area with no cast time that apply unpurgable major defile on enemies inside and have strong healing synnergy.
  • danno8
    danno8
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    Vaoh wrote: »
    danno8 wrote: »
    Vaoh wrote: »
    Sounds pretty good for PvE AoE DPS, but ofc they didn't fix the damage multipliers on Sweeps and Radiant :neutral: If they fixed those bugs then Templar would probably be worth it again in trials.

    1-second cast time for a 6 second (3 hit) pulse? Where is that going to fit in a rotation?

    Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.

    I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.

    Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.

    Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).

    Just another thing I noticed here. Purifying Light does around 25k damage in those 6 seconds, about double the value for the new Solar Barrage, and Unstable WoE is an 8 second duration not 6, and it does nearly double the DPS of the new Solar Barrage as well.
  • tinythinker
    tinythinker
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    UppGRAYxDD wrote: »
    Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos

    P.S: Fix our dmg multipliers!!!!

    In the new version Empower doesn't help much, and in the current version Defile would be redundant with the other morph and too powerful as an AoE deduff. Whether they keep no-cast time or go return it, what about Minor Tougness (+10% to Max Health)?

    Wardens get defile in a radius that's an instant cast, heal and synergy. I don't think giving defile instead of empower would break this considering it has a cast time

    Also comes with a six second delay and does no damage. Plus, the skills from different classes are already becoming too homogenized :/
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  • DDuke
    DDuke
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    danno8 wrote: »
    Vaoh wrote: »
    Sounds pretty good for PvE AoE DPS, but ofc they didn't fix the damage multipliers on Sweeps and Radiant :neutral: If they fixed those bugs then Templar would probably be worth it again in trials.

    1-second cast time for a 6 second (3 hit) pulse? Where is that going to fit in a rotation?

    It fits in right after Purifying Light/Unstable Core & right before Soul Assault when you go for some free kills on medium armor builds in PvP.
  • Brutusmax1mus
    Brutusmax1mus
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    UppGRAYxDD wrote: »
    Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos

    P.S: Fix our dmg multipliers!!!!

    In the new version Empower doesn't help much, and in the current version Defile would be redundant with the other morph and too powerful as an AoE deduff. Whether they keep no-cast time or go return it, what about Minor Tougness (+10% to Max Health)?

    Wardens get defile in a radius that's an instant cast, heal and synergy. I don't think giving defile instead of empower would break this considering it has a cast time

    Also comes with a six second delay and does no damage. Plus, the skills from different classes are already becoming too homogenized :/

    What class has any aoe defile gust deals damage other than templar?

    They are definitely headed in that direction though you're absolutely right.
    Edited by Brutusmax1mus on September 23, 2017 3:04PM
  • DeHei
    DeHei
    ✭✭✭✭✭
    Ehm... this skill has to low damage, when i compare it with others. With casttime there is no way for this low damage to slot it in any rotation. You can cast a skill and do 1-2 lightattacks at same time!
    When it had no casttime, i am sure, that i would not use this skill too. Its just to weak and dont gives any bonuseffect i really need. Templar have allready the best aoe damage of all classes!
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    UppGRAYxDD wrote: »
    Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos

    P.S: Fix our dmg multipliers!!!!

    In the new version Empower doesn't help much, and in the current version Defile would be redundant with the other morph and too powerful as an AoE deduff. Whether they keep no-cast time or go return it, what about Minor Tougness (+10% to Max Health)?

    Wardens get defile in a radius that's an instant cast, heal and synergy. I don't think giving defile instead of empower would break this considering it has a cast time

    Also comes with a six second delay and does no damage. Plus, the skills from different classes are already becoming too homogenized :/

    What class has any aoe defile gust deals damage other than templar?
    AoE defile as you pointed out is already on Warden. Toughness (or a few other options) are more rare and also have value. A Magplar tank getting AoE DoT damage while having +10% health, a healer getting the same, even a DPS (especially in PvP). But in the end, whatever we discuss here this is one of those skills that will keep being in the junk drawer for many Templars.
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  • Fuxo
    Fuxo
    ✭✭✭✭
    ZOS: "In this update, we targeted the least used class abilities and morphs for major improvements with the goal being to promote build diversity and creating more interesting choices."

    With Solar Barrage, none of the above is achieved. It's hardly a major improvement when a 1 second cast time is added to an instant cast skill. SMH
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    UppGRAYxDD wrote: »
    Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos

    P.S: Fix our dmg multipliers!!!!

    In the new version Empower doesn't help much, and in the current version Defile would be redundant with the other morph and too powerful as an AoE deduff. Whether they keep no-cast time or go return it, what about Minor Tougness (+10% to Max Health)?

    Wardens get defile in a radius that's an instant cast, heal and synergy. I don't think giving defile instead of empower would break this considering it has a cast time

    Also comes with a six second delay and does no damage. Plus, the skills from different classes are already becoming too homogenized :/

    What class has any aoe defile gust deals damage other than templar?
    AoE defile as you pointed out is already on Warden. Toughness (or a few other options) are more rare and also have value. A Magplar tank getting AoE DoT damage while having +10% health, a healer getting the same, even a DPS (especially in PvP). But in the end, whatever we discuss here this is one of those skills that will keep being in the junk drawer for many Templars.

    Those don't do damage though, or give minor sorcery. My point is i dont think it's homogenized.

    I want to get excited about this for a particular build i have so badly lol
  • LordSlif
    LordSlif
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    The skill is better now, but if ZOS dnt solve the empower problem (useless) this skill will still be a bad skill.
    This skill problem is a cast time with a useless buff, templar is a DoT class so empower will NOT work.
    But the skill is better now, just need to fix this lottle problem
    @ZOS_Wrobel
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