Sounds pretty good for PvE AoE DPS, but ofc they didn't fix the damage multipliers on Sweeps and RadiantIf they fixed those bugs then Templar would probably be worth it again in trials.
Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.
I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.
Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.
Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).
Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.
I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.
Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.
Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).
tinythinker wrote: »
Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.
I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.
Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.
Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).
It's damage used to be meh (not sure at the moment), but, the Empower it gives to your next ability was supposed to make up for that.
tinythinker wrote: »
Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.
I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.
Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.
Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).
It's damage used to be meh (not sure at the moment), but, the Empower it gives to your next ability was supposed to make up for that.
In the past it seemed like Impulse but with higher damage, a larger radius, and reduced cost. I always wondered why so few people used it
Good point on the Empower. I have a feeling this skill will actually make its way into Mag Templar rotations. Still need to have people test ofc but it seems like a really solid DPS skill now. Also might be nice in PvP to stop NBs from cloaking and for decent damage.
If ZOS fixes the Templar damage modifier bugs we could see Magplar DPS again in trials...then maybe we can shift attention to the Wardens.
tinythinker wrote: »
Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.
I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.
Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.
Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).
It's damage used to be meh (not sure at the moment), but, the Empower it gives to your next ability was supposed to make up for that.
In the past it seemed like Impulse but with higher damage, a larger radius, and reduced cost. I always wondered why so few people used it
Good point on the Empower. I have a feeling this skill will actually make its way into Mag Templar rotations. Still need to have people test ofc but it seems like a really solid DPS skill now. Also might be nice in PvP to stop NBs from cloaking and for decent damage.
If ZOS fixes the Templar damage modifier bugs we could see Magplar DPS again in trials...then maybe we can shift attention to the Wardens.
The reason it didn't get used so much was two things:
1. The empower does not work on Sweeps, RD, Blazing Spear etc.. The best skill for the empower was Dark Flare, which ironically is the other morph...
2. The animation was wonky. It used the same animation as Healing Ward, but the after-cast animation time was somehow longer, so Impulse always worked better and faster.
3. Dark Flare is one of the strongest single target bursts in the game, and it comes with Major Defile. Pretty hard to pass up when you had a similarly functioning (better functioning really) skill in Impulse.
tinythinker wrote: »
Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.
I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.
Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.
Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).
It's damage used to be meh (not sure at the moment), but, the Empower it gives to your next ability was supposed to make up for that.
In the past it seemed like Impulse but with higher damage, a larger radius, and reduced cost. I always wondered why so few people used it
Good point on the Empower. I have a feeling this skill will actually make its way into Mag Templar rotations. Still need to have people test ofc but it seems like a really solid DPS skill now. Also might be nice in PvP to stop NBs from cloaking and for decent damage.
If ZOS fixes the Templar damage modifier bugs we could see Magplar DPS again in trials...then maybe we can shift attention to the Wardens.
The reason it didn't get used so much was two things:
1. The empower does not work on Sweeps, RD, Blazing Spear etc.. The best skill for the empower was Dark Flare, which ironically is the other morph...
2. The animation was wonky. It used the same animation as Healing Ward, but the after-cast animation time was somehow longer, so Impulse always worked better and faster.
3. Dark Flare is one of the strongest single target bursts in the game, and it comes with Major Defile. Pretty hard to pass up when you had a similarly functioning (better functioning really) skill in Impulse.
tinythinker wrote: »Here are two options for improvement:
1. Targets caught in the radius of the ability are knocked back and immobilized (can't move unless they roll dodge or the effect expires but can attack/use abilities) for 4 seconds. Raise the ability cost to compensate.
2. Turn Solar Barrage into stamina morph that creates a circular AoE with a 3 or 4 meter radius that moves with the caster who is the center of this solar storm. All enemies in that radius would be afflicted with Major Fracture (this will last for 5 seconds even if they leave the radius) as well receive X flame damage every half second. Remove the Empower and increase the ability cost to compensate.
tinythinker wrote: »Was having to cast too much really the problem for you?
UppGRAYxDD wrote: »Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos
P.S: Fix our dmg multipliers!!!!
tinythinker wrote: »UppGRAYxDD wrote: »Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos
P.S: Fix our dmg multipliers!!!!
In the new version Empower doesn't help much, and in the current version Defile would be redundant with the other morph and too powerful as an AoE deduff. Whether they keep no-cast time or go return it, what about Minor Tougness (+10% to Max Health)?
tinythinker wrote: »UppGRAYxDD wrote: »Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos
P.S: Fix our dmg multipliers!!!!
In the new version Empower doesn't help much, and in the current version Defile would be redundant with the other morph and too powerful as an AoE deduff. Whether they keep no-cast time or go return it, what about Minor Tougness (+10% to Max Health)?
Same duration as Purifying Light. Also the same as Unstable Wall of Elements if you use that morph.
I can see it as a nice skill to activate when moving towards a bunch of enemies... not necessarily part of your base rotation.
Then again, I don't know the damage values relative to other Templar skills yet. It could be very strong, very weak, or just okay. That'll change the priority we give this skill in a rotation.
Either way it'll be worth slotting as since you can cast it and have the damage dealt over time in an AoE which is rare and always good (the one exception being a Warden's Arctic Blast for DPS).
Brutusmax1mus wrote: »tinythinker wrote: »UppGRAYxDD wrote: »Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos
P.S: Fix our dmg multipliers!!!!
In the new version Empower doesn't help much, and in the current version Defile would be redundant with the other morph and too powerful as an AoE deduff. Whether they keep no-cast time or go return it, what about Minor Tougness (+10% to Max Health)?
Wardens get defile in a radius that's an instant cast, heal and synergy. I don't think giving defile instead of empower would break this considering it has a cast time
tinythinker wrote: »Brutusmax1mus wrote: »tinythinker wrote: »UppGRAYxDD wrote: »Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos
P.S: Fix our dmg multipliers!!!!
In the new version Empower doesn't help much, and in the current version Defile would be redundant with the other morph and too powerful as an AoE deduff. Whether they keep no-cast time or go return it, what about Minor Tougness (+10% to Max Health)?
Wardens get defile in a radius that's an instant cast, heal and synergy. I don't think giving defile instead of empower would break this considering it has a cast time
Also comes with a six second delay and does no damage. Plus, the skills from different classes are already becoming too homogenized
AoE defile as you pointed out is already on Warden. Toughness (or a few other options) are more rare and also have value. A Magplar tank getting AoE DoT damage while having +10% health, a healer getting the same, even a DPS (especially in PvP). But in the end, whatever we discuss here this is one of those skills that will keep being in the junk drawer for many Templars.Brutusmax1mus wrote: »tinythinker wrote: »Brutusmax1mus wrote: »tinythinker wrote: »UppGRAYxDD wrote: »Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos
P.S: Fix our dmg multipliers!!!!
In the new version Empower doesn't help much, and in the current version Defile would be redundant with the other morph and too powerful as an AoE deduff. Whether they keep no-cast time or go return it, what about Minor Tougness (+10% to Max Health)?
Wardens get defile in a radius that's an instant cast, heal and synergy. I don't think giving defile instead of empower would break this considering it has a cast time
Also comes with a six second delay and does no damage. Plus, the skills from different classes are already becoming too homogenized
What class has any aoe defile gust deals damage other than templar?
tinythinker wrote: »AoE defile as you pointed out is already on Warden. Toughness (or a few other options) are more rare and also have value. A Magplar tank getting AoE DoT damage while having +10% health, a healer getting the same, even a DPS (especially in PvP). But in the end, whatever we discuss here this is one of those skills that will keep being in the junk drawer for many Templars.Brutusmax1mus wrote: »tinythinker wrote: »Brutusmax1mus wrote: »tinythinker wrote: »UppGRAYxDD wrote: »Was garbage, now even more soo...why not just leave it as an instant, speed up the animation 500%, and give it defile instead of empower. Then maybe magplars will use it. If I'm reading it right, then it will do 6-9k dmg (in Pvp) over time without mitigation factored in and will still have a 1.1 sec cast time which can be interrupted. Cmon Zos
P.S: Fix our dmg multipliers!!!!
In the new version Empower doesn't help much, and in the current version Defile would be redundant with the other morph and too powerful as an AoE deduff. Whether they keep no-cast time or go return it, what about Minor Tougness (+10% to Max Health)?
Wardens get defile in a radius that's an instant cast, heal and synergy. I don't think giving defile instead of empower would break this considering it has a cast time
Also comes with a six second delay and does no damage. Plus, the skills from different classes are already becoming too homogenized
What class has any aoe defile gust deals damage other than templar?