FoolishHuman wrote: »[..] I get a DLC dungeon and have to leave because I don't have the time, get a 15 minute penalty and now can't do any dungeon at all.[..]
FoolishHuman wrote: »Being punished for subscribing.
FoolishHuman wrote: »[..] I get a DLC dungeon and have to leave because I don't have the time, get a 15 minute penalty and now can't do any dungeon at all.[..]
I don't like the group finder much at all - however - I'm just going say that it's your problem.
Don't have the time? Don't queue up.
Don't think your low-level toon can complete the dungeon? Don't queue up.
Come to the forum complaining about the randomness of a random dungeon group finder? Don't queue up.
Why not do the dlc dungeon though? Assuming that's normal, it shouldn't be that much of a problem.
I do agree they need to re-do the whole level lock system though, there may be a point in opening up difficult dungeons for new players so they get that experience early on but there's absolutely no logic in doing that AND locking stuff like VoM at the same time(which results in level 10s having a more than 50% chance to get a dlc dungeon as their random, whereas for a level 45 that's only like 10% or something).
FoolishHuman wrote: »Why not do the dlc dungeon though? Assuming that's normal, it shouldn't be that much of a problem.
I do agree they need to re-do the whole level lock system though, there may be a point in opening up difficult dungeons for new players so they get that experience early on but there's absolutely no logic in doing that AND locking stuff like VoM at the same time(which results in level 10s having a more than 50% chance to get a dlc dungeon as their random, whereas for a level 45 that's only like 10% or something).
Only had half an hour, my char was around level 25 and the other players were around the same level. Sorry that I left some poor people without a damage dealer, but I really thought I could get into a normal dungeon. Actually, even if I had the time I probably wouldn't have done it to be honest.
I'm just saying if I wasn't a subscriber I wouldn't have had the problem.
I think the problem is using the random option. If you don't want the possibility of a dlc dungeon, use the specific option and pick the dungeons you want to run. The option is already in game, you are just choosing not to use it.
messed up quoting jaws from two posts above. (not trying to call you out specifically, just making a comment related to your's)
Those rewards are for taking ANY dungeon that you get. We are making a choice using the random option: we get extra rewards for taking the dungeon we get. I wouldn't think I should get rewarded for a random when I'm limiting the options of that random choice. That seems like what some are asking for, the chance to limit the randomness but still be rewarded for it.
Edited due to my lack of attention to detail.
If you are level 15 and get into IPC and rest of group is lvl30-cp110 you leave replacement is probably better, if they are cp500+ they carry you, if they kick you, just be happy they will not manage run.Demolitionary wrote: »More so, you left a team without a (whatever role you was/are) so they also needed to wait for another player to get through the dungeon depending on who they had in that dlc dungeon.
So the 15 minute penalty for leaving a dungeon uncompleted applies.
Yes an option for non dlc would be great but nopes, and well, you know, people also buy the dlc and do not sub so they are in the same boat. It is not just subscribers that have the DLC FYI.
If you don't have the time, you wouldn't have the time for a newbie group in a normal dungeon. So you would leave anyway and gain the penalty.
Still it don't make any sense at all, the normal DLC is in an difficulty level like the easiest vet dungeons, CoA1, Fungal 1 and Wayrest 1. yes this in it self is nice as you have an nice transition to vet dungeons, stuffing them full with level 10-15 on the other hand don't make sense. an level restriction on random dungeons made sense, not on pre formed groups but if you queue for random dungeon alone.FoolishHuman wrote: »[..] I get a DLC dungeon and have to leave because I don't have the time, get a 15 minute penalty and now can't do any dungeon at all.[..]
I don't like the group finder much at all - however - I'm just going say that it's your problem.
Don't have the time? Don't queue up.
Don't think your low-level toon can complete the dungeon? Don't queue up.
Come to the forum complaining about the randomness of a random dungeon group finder? Don't queue up.
Don't have the time? Don't queue up.
Don't think your low-level toon can complete the dungeon? Don't queue up.
Come to the forum complaining about the randomness of a random dungeon group finder? Don't queue up.
FoolishHuman wrote: »I just wanted to do a quick dungeon on my low level character for xp and of course I get a DLC dungeon and have to leave because I don't have the time, get a 15 minute penalty and now can't do any dungeon at all. .
FoolishHuman wrote: »Why not do the dlc dungeon though? Assuming that's normal, it shouldn't be that much of a problem.
I do agree they need to re-do the whole level lock system though, there may be a point in opening up difficult dungeons for new players so they get that experience early on but there's absolutely no logic in doing that AND locking stuff like VoM at the same time(which results in level 10s having a more than 50% chance to get a dlc dungeon as their random, whereas for a level 45 that's only like 10% or something).
Only had half an hour, my char was around level 25 and the other players were around the same level. Sorry that I left some poor people without a damage dealer, but I really thought I could get into a normal dungeon. Actually, even if I had the time I probably wouldn't have done it to be honest.
I'm just saying if I wasn't a subscriber I wouldn't have had the problem.