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Everyone who thinks 40 runs = 40 Transmute Crystals are in for rude awakening...

  • code65536
    code65536
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    40 is ridiculously high given the current drop rate. Why does ZOS get this idea that people enjoy farming ***? I hate it, and would much rather play the content for the sake of playing the content rather than for some asinine gear grind.

    At this point, there is nothing that I want from HoF, but I clear vHoF multiple times each week, just deconning or vendoring the loot that I get. I do this because I like the content. Maybe ZOS should consider people playing content for the content rather than playing content for some slavish treadmill.
    Nightfighters ― PC/NA and PC/EU

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  • STEVIL
    STEVIL
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    sevomd69 wrote: »
    Juhasow wrote: »
    Hah some people was really thinking they'll go few times on vet content and get enough crystals to retrait everything they want :lol:

    Do You even know who is behind the wheel of production in this game ?

    Exactly...I have 14 toons... if I do 3 pledges...on each toon... I could get 40 in like a day and a half... no way they make it this easy...no way...

    Not many people have the time and wherewithal to put together 42 pledge runs thru vet content daily. if that is who they are tuning this new system to make "challenging" then its going to be another "not for me" for the vast majority of players in this game.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • sevomd69
    sevomd69
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    code65536 wrote: »
    sevomd69 wrote: »
    Why do you think it will change... it costs I believe 120 dwarven construct parts to make the test dummy from HoF...that is 120 runs of HoF...120... this is for an item that does not affect balance at all...
    Not a fair comparison, because the 26M centurion dummy needs only 12. And the 51M one is something aimed at guilds, not individuals. A trials guild needs to complete HoF a mere 10 times to get the 120 needed for a guild dummy.

    That wasn't the point...but whatever...

    I think that being able to transmute a weapon isn't for everyone either....having a specific trait on a weapon...is aimed at end game min-maxers...and should not be easy to get...that's just my opinion which counts as much or as little as anyone else's on this forum...
  • sevomd69
    sevomd69
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    STEVIL wrote: »
    sevomd69 wrote: »
    Juhasow wrote: »
    Hah some people was really thinking they'll go few times on vet content and get enough crystals to retrait everything they want :lol:

    Do You even know who is behind the wheel of production in this game ?

    Exactly...I have 14 toons... if I do 3 pledges...on each toon... I could get 40 in like a day and a half... no way they make it this easy...no way...

    Not many people have the time and wherewithal to put together 42 pledge runs thru vet content daily. if that is who they are tuning this new system to make "challenging" then its going to be another "not for me" for the vast majority of players in this game.

    I was just showing how easy it would be to get 40 crystals if someone wanted to do it in a day or so...

    But my argument is that transmutation wasn't meant to cater to the vast majority of players...anyone can do even vet Trials perfectly well running Julianos and Willpower and don't need that infused/sharpened Moondancer Lightning staff...
  • code65536
    code65536
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    sevomd69 wrote: »
    code65536 wrote: »
    sevomd69 wrote: »
    Why do you think it will change... it costs I believe 120 dwarven construct parts to make the test dummy from HoF...that is 120 runs of HoF...120... this is for an item that does not affect balance at all...
    Not a fair comparison, because the 26M centurion dummy needs only 12. And the 51M one is something aimed at guilds, not individuals. A trials guild needs to complete HoF a mere 10 times to get the 120 needed for a guild dummy.

    That wasn't the point...but whatever...

    I think that being able to transmute a weapon isn't for everyone either....having a specific trait on a weapon...is aimed at end game min-maxers...and should not be easy to get...that's just my opinion which counts as much or as little as anyone else's on this forum...

    And, what, end-game min-maxers are somehow special and have abundant time to farm vet dungeons? Spoiler alert: We have lives and schedules too. A lot of people log on for scheduled raids and don't have much time for much else. The whole point of transmutation was so that we can get away from running one dungeon dozens of times to get a perfect trait item. So... you know... we could actually do the stuff that we want instead of grinding. So, yea, thanks, ZOS. Replacing one asinine grind with another is totally what we end-game min-maxers asked for. Humbug.
    Nightfighters ― PC/NA and PC/EU

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  • STEVIL
    STEVIL
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    Turelus wrote: »
    Kneighbors wrote: »
    Turelus wrote: »
    Azurya wrote: »
    Turelus wrote: »
    Wait... this was something people didn't realise?

    Whatever, it means I at least am working towards a perfect item with each bit of vet content I do.

    spending endless time in dungeons is not my definition of playing a game to have fun.
    it is boring and it is dissappointing that this is needed and BiS* is only till the next patch
    then you start allover again

    and to do some maths:
    with 12-14 parts that can be morfed, it requires 480 - 560 crystals for every patch!
    how will you ever loot this between 2 patches?

    oh and not to think about the unwanted changes ZOS does to your gear, by "optimizing" your gaming experience, LOL

    give up my job and only play eso for the rest of my life?
    Not really, but
    giving up eso and playing something more satifying? Yes, that may be a questionable solution!

    *BiS= Best in slot
    This isn't meant to be the only means of getting BiS though. If you need gear which is a dungeon drop then you can get that at the same time.

    If you're doing dailies each day for keys/shoulders/content then you have 3x shots a day by doing vet dungeons.
    If you're farming a set you get # of bosses & chests shots at the perfect trait item + a shot at the gem at the end.
    If you're doing end game PvE you get shots every trial you run.

    If you're a PvP player you get life even easier and just PvP for your shots at them (you literally get them for doing what you love in PvP).

    Again this isn't a system which is designed to re-gear your entire character every update, it's designed to give people who have done 200+ runs of vMA the ability to turn one of those staves into the perfect trait they have been after.

    See, as I mentioned before somehow Community Abassadors are the first to justify developers decisions over players opinions.

    Just look, how many players you see who support the idea to make a good hundred of vet runs to get one item trait changed? It's only you, the Community Ambassador.

    You don't reflect community opinion, same as other Community Ambassadors tend to do. You are simply payed talkback, they gave you special status so you feel obligated to them.

    I see no problem with that bro, if you ask me they can even pay people to do this, but why it needs to be so ridiculous being named "Community Ambassador"? It's like someone made it as a joke
    This isn't a replacement system for grinding for gear though, it was never meant to be that from my understanding and no token system has ever been that in an MMO.
    Token systems are designed to reflect how bad RNG can be, so players who have done the content tens or hundreds of times but never had their item drop can cash out to get it rather than face RNG over and over.

    People seem to be expecting more of this system than it's intended to deliver.

    i dont know if anybody seriously expected the transmute to be a "replacement" for thr grinding system but i do think many expect it to be two things:
    1 - A functional cap on the worst results of the grinding system for NoP gear. A "counter" that reigns in the most egregious/unfair and excessive results that an RNG engine can achieve. Consider, you still have to have the ITEM you seek and that is governed by RNG as well. last i checked, a given weapon type is not guaranteed anywhere - just in some cases a weapon of unspecified type. So, no matter what drop rate vs burn rate they ascribe, the grinding will continue.

    2 - An alternative that can augment the existing RNG system.

    For #1 it should be obvious that any drop rate other than 100% fails. What is the difference between 200 runs thru vma with no good weapons/trait combos dropping and 200 runs thru with no or too few crystals dropping? With RNG yeah the odds affect the outcomes but they do not guarantee anything ever.

    So a drop rate of 100% succeeds at the goal you seem to describe as your thoughts on their intent... and they can tune the burn rate per change to whatever "f'U" value they feel their game benefits from. but a rae of 99% or below serves up the RNG screw jobs just in a different form.

    For #2: its not really an augment if it takea still as daunting a number of runs to get something you want out of it. Its not like having 100 mediocre to decent swords, shields and bows is going to make transmuting one staff to BiS easier, right?

    So, while you may imagine what this system is **not*8 intended to be, i fail to make good heads or tails out of what you expect it **is** intended to be given the current design.

    Since traits don't change with every patch and even when they do they dont force a need to change every piece of gear, the example of changing all 14 is just a measuring point for scope. i doubt anybody seriously thought re-traiting a full set for all their characters was ever going to be an easy thing.

    But lets not pretend that a 100% drop rate even with a relatively low burn rate (say 10 or 25) at all threatens the RNG driven replay mode the game still incorporates.

    The only other comment i would make is that it seems to me that if one is putting in a system to correct the "200' runs and fail" aspect of the prior RNG system, some consideration might ought to be given to those who have already done 200 runs and failed.

    For example, one might consider giving a decon-crystal drop for BoP gear. One could have lesser and greater shards with lesser working on general overland and dungeon gear while greater works on all gear (including trial and arena) to prevent farming easy boP sets for maelstrom conversion.

    just some thoughts.

    i like the idea but so far i dont see the goal and success and mechanics working hand in hand with each other, especially if as you describe they want the 200+ runs thing to be brought to heel.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • AlienSlof
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    And here we are faced with yet another massive grind. This is starting to feel less like a game and more like work and personally, I'm happily retired. All the grind is pushing me away.
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • generalmyrick
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    too many transmute crystals will make the game more open or less?
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

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  • theamazingx
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    AlienSlof wrote: »
    And here we are faced with yet another massive grind. This is starting to feel less like a game and more like work and personally, I'm happily retired. All the grind is pushing me away.

    @AlienSlof what is this new grind you speak of? Did zos retrait all the gear you already grinded to Envigorating?
  • Jusey1
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    Can you get them from doing Veteran Dungeons or do you need to do pledges? Or does pledges give you a second chance?
  • Myyth
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    Does the stone only drop from doing a Vet pledge?

    Or can you manually select and queue any Vet dungeon and get a stone?
  • Malacthulhu
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    Do not worry I am sure they will sell them in crates or crown shop lol
    Xbox One Na
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