@pieratsos
Ssssshhh. Don't shatter his world view. Don't tell him that Sorcs get additional fun attached to Streak with that self root. He might think that it's not so great after all (yes Streak is nice if you use it offensively but bad as an escape skill).
Not that other gap closers are not bugged. Try 2h charge or 1h&s one. Every now and then you end falling trough world or in loading screen of death.
Streak is spammable and OP because gap closers are bugged. Got it now.
@Enslaved
The difference is that it's not a bug. It's intended. Streak always roots the Sorc in one direction. Streak is a great offensive tool but not a very good one for escaping - if you can't LoS.
@pieratsos
Ssssshhh. Don't shatter his world view. Don't tell him that Sorcs get additional fun attached to Streak with that self root. He might think that it's not so great after all (yes Streak is nice if you use it offensively but bad as an escape skill).
Not that other gap closers are not bugged. Try 2h charge or 1h&s one. Every now and then you end falling trough world or in loading screen of death.
Streak is spammable and OP because gap closers are bugged. Got it now.
I would ask you, if possible, not to address me anymore.
I am sorry I offended your favorite class, but leave your edgy bs for your irl environment - bf/gf, friends, family, etc.@Enslaved
The difference is that it's not a bug. It's intended. Streak always roots the Sorc in one direction. Streak is a great offensive tool but not a very good one for escaping - if you can't LoS.
I agree about its offensive capabilities, but compared to what other classes have, it is still pretty much the best.
And yeah, LoS is mandatory for pretty much any class.
You can be an NB and spam Impale. Same 28m range. Or be a Templar and use RD. Same huge range. Honestly spamming executes from the back of a zerg will always have that result. It's a problem with zerging and not with the skill.
Problem is you want to say it is all the same if you use AOE execute vs single target one. The difference is huge. On the other hand, there are classes without any execute at all. And yet, somehow that is balanced. @Vaoh pretty much soloed all non trial content with his mSorc on veteran and dare to lecture me how other classes are on even grounds or something.
I am not saying Sorc should be nerfed. Point is others could have some buffs to be able to do the same.
@Enslaved
The reason @Vaoh soloed the dungeons in his magSorc is that the pets allowed him to circumvent certain mechanics that need a 2nd player normally. If those mechanics aren't present he can solo anything on any class.
Also you refer to the "pre-execute" of Fury. That mechanism doesn't make it an AoE execute. The damage still has to come from somewhere, and there is not much difference in just spamming RD. It even has the higher threshold, whereas Impale has a 300% modifier. Fury is a static value with a 20% threshold, lowest of all executes.
Murador178 wrote: »Joy_Division wrote: »
What I am more worried about is the new asylum Crushing shock buff which gives 3 automatic 100% uptimes buffs on a skill that isn't refelctable, I get it Crushing Shock isn't technically a sorcerer skill, but that call by far gets the most mileage out of it. And these weapons, unlike Masters/Maelstrom, are not only easy to get from normal versions, but the "imperfect" variety is practically every bit as powerful as the "perfect" ones.
Though I will say now NBs, Sorcs, and DKs all have a CC that goes through block and through dodgeroll - another trend toward easy mode no counter game-play, meanwhile templars have ...wait for it ... javelin.
Please for the love of god.
It´s theoretically 100% uptime on the perfect weapons - which are goign to be quite uncommon as it requires you to run vet + hardmode.
In my testing uptime was between 80 and 90% for perfect weapons and around 70% for imperfect weapons.
Now putting that into context: Sorcs generally already have relatively high uptime on concussed when using lightning enchants on staff (especially with infused or charged builds - yes the latter does exist).
Also sorc builds mostly already have acess to minor maim (shadowrend or wizards).
You´re talking about giving up 5p necro, 5p lich or a 2p undaunted bonus to gain a little higher uptime on concussed and gain burning while loosing uptime on maim.
The combination of masterbow infused providing you with 850 weapondmg + asylum 2h giving you ultimate for spamming finisher 2 or 3 times is something that is wjust as good as what destro staff provides.
On topic of nerf sorcs: Make harness + hardened unstackable. Kappa.
I like the last line.
Tbh when fighting sorcs I dont fear their damage too much- as long as u dodgeroll/block the frags ur fine on a medium armor build. The problem with sorcs is their absurd defense. A high magicka sorc rotating shields is almost unkillable, like the permablock tanks. It's like hitting a wall and as a medium armor player I need to backout after a while of spamming execute on shields or block. I think instead of buffing medium armor we could reduce blocked dmg and nerf shield size.
Joy_Division wrote: »
What I am more worried about is the new asylum Crushing shock buff which gives 3 automatic 100% uptimes buffs on a skill that isn't refelctable, I get it Crushing Shock isn't technically a sorcerer skill, but that call by far gets the most mileage out of it. And these weapons, unlike Masters/Maelstrom, are not only easy to get from normal versions, but the "imperfect" variety is practically every bit as powerful as the "perfect" ones.
Though I will say now NBs, Sorcs, and DKs all have a CC that goes through block and through dodgeroll - another trend toward easy mode no counter game-play, meanwhile templars have ...wait for it ... javelin.
Please for the love of god.
It´s theoretically 100% uptime on the perfect weapons - which are goign to be quite uncommon as it requires you to run vet + hardmode.
In my testing uptime was between 80 and 90% for perfect weapons and around 70% for imperfect weapons.
Now putting that into context: Sorcs generally already have relatively high uptime on concussed when using lightning enchants on staff (especially with infused or charged builds - yes the latter does exist).
Also sorc builds mostly already have acess to minor maim (shadowrend or wizards).
You´re talking about giving up 5p necro, 5p lich or a 2p undaunted bonus to gain a little higher uptime on concussed and gain burning while loosing uptime on maim.
The combination of masterbow infused providing you with 850 weapondmg + asylum 2h giving you ultimate for spamming finisher 2 or 3 times is something that is wjust as good as what destro staff provides.
On topic of nerf sorcs: Make harness + hardened unstackable. Kappa.
Who use a lightning staff in PvP? The PVErs that stand at the back of a zerg might. And sorcs don't tend to run wizards and definitely don't use shadowrend. Again, competent sorcs don't.
Yeh, one guy might have a nice PvP lightning destro build. But I mean overall. Not one deviation of that.
Lightning enchant. Not staff.
Staff light and heavy attacks can not procc status effects at all.
I´d consider myself a competent sorc. Somewhat.
I personally don´t think any setup comes close to running necro lich shadowrend currently when fighting a capable opponent especially not those amber, shackle + domi builds (those are great for enhancing what sorc does best though - killing noobs or people in medium armor).
But then again - NA or consoles seem to have a completely different meta than EU PC so if you´re playing there *shrug*.
Karmanorway wrote: »I mean seriously? Sorc, the class that has to give up very little for tankiness, mobility and damage, now is the tied best CCer in the game. I don't think they are god mode, burst is manageable, and I don't want every bit of it nerfed like pleebs, but they are definitely the most overpowered class now.
Let papa go through comparisons:
Streak: No counters until the sorc has already crossed the border and started a new life. This would be fine as a mobility based defense, but then they can facetank DK style without any block like slows. IMO i'd reduce the cost of streak and mines, but add a cooldown so its more usable in battle to reposition and less spammable, it would require some planning in where to use the streak.
Which brings me to... Shield stacking, its definitely possible to keep shields up constantly, as it has none of the penalties of block/roll or no shield defile, no regen blocks or repetitive cost increases. Also none of the counters, where is the attacks that goes through only shields (Oblivion/bleed ignores everything, cost poisons affect everyone) One of its main counters is in a set, great if you want to counter a sorc, nope, you might decimate the sorc, but you become potato to everyone without shields. The CP tree against shields gets a half mark, it doesn't fully counter them, more so depends on your damage. Something like siphoner to counterract the extra shield strength from bastion
How about, conversion costing more to interrupt than to be interrupted. Nope, too difficult to add some risk/reward to it. Too hard for FOTYers.
Also the auto execute, DK/warden get effectively nothing. Why?
If the rune prison change is added, then its just incredibly silly. Discuss.
I dont get it, if sorcerers are so OP , why are less ppl playing that class? And i have a magsorc myself, when a stam pvper gets up close to me and start spamming uppercut on me im pretty much screwed, so i for one thinks the rune prison buff is a good and fair thing,
Karmanorway wrote: »I mean seriously? Sorc, the class that has to give up very little for tankiness, mobility and damage, now is the tied best CCer in the game. I don't think they are god mode, burst is manageable, and I don't want every bit of it nerfed like pleebs, but they are definitely the most overpowered class now.
Let papa go through comparisons:
Streak: No counters until the sorc has already crossed the border and started a new life. This would be fine as a mobility based defense, but then they can facetank DK style without any block like slows. IMO i'd reduce the cost of streak and mines, but add a cooldown so its more usable in battle to reposition and less spammable, it would require some planning in where to use the streak.
Which brings me to... Shield stacking, its definitely possible to keep shields up constantly, as it has none of the penalties of block/roll or no shield defile, no regen blocks or repetitive cost increases. Also none of the counters, where is the attacks that goes through only shields (Oblivion/bleed ignores everything, cost poisons affect everyone) One of its main counters is in a set, great if you want to counter a sorc, nope, you might decimate the sorc, but you become potato to everyone without shields. The CP tree against shields gets a half mark, it doesn't fully counter them, more so depends on your damage. Something like siphoner to counterract the extra shield strength from bastion
How about, conversion costing more to interrupt than to be interrupted. Nope, too difficult to add some risk/reward to it. Too hard for FOTYers.
Also the auto execute, DK/warden get effectively nothing. Why?
If the rune prison change is added, then its just incredibly silly. Discuss.
I dont get it, if sorcerers are so OP , why are less ppl playing that class? And i have a magsorc myself, when a stam pvper gets up close to me and start spamming uppercut on me im pretty much screwed, so i for one thinks the rune prison buff is a good and fair thing,
Seriously, people keep saying sorcs are so OP, but the majority of the people I run into in Cyrodiil play stam builds.
I recommend a lot of the "sorcs are OP" people try to actually play a sorc in Cyrodiil, and not run in a zerg. It isn't as easy as you think.
Joy_Division wrote: »
What I am more worried about is the new asylum Crushing shock buff which gives 3 automatic 100% uptimes buffs on a skill that isn't refelctable, I get it Crushing Shock isn't technically a sorcerer skill, but that call by far gets the most mileage out of it. And these weapons, unlike Masters/Maelstrom, are not only easy to get from normal versions, but the "imperfect" variety is practically every bit as powerful as the "perfect" ones.
Though I will say now NBs, Sorcs, and DKs all have a CC that goes through block and through dodgeroll - another trend toward easy mode no counter game-play, meanwhile templars have ...wait for it ... javelin.
Please for the love of god.
It´s theoretically 100% uptime on the perfect weapons - which are goign to be quite uncommon as it requires you to run vet + hardmode.
In my testing uptime was between 80 and 90% for perfect weapons and around 70% for imperfect weapons.
Now putting that into context: Sorcs generally already have relatively high uptime on concussed when using lightning enchants on staff (especially with infused or charged builds - yes the latter does exist).
Also sorc builds mostly already have acess to minor maim (shadowrend or wizards).
You´re talking about giving up 5p necro, 5p lich or a 2p undaunted bonus to gain a little higher uptime on concussed and gain burning while loosing uptime on maim.
The combination of masterbow infused providing you with 850 weapondmg + asylum 2h giving you ultimate for spamming finisher 2 or 3 times is something that is wjust as good as what destro staff provides.
On topic of nerf sorcs: Make harness + hardened unstackable. Kappa.
Joy_Division wrote: »Joy_Division wrote: »
What I am more worried about is the new asylum Crushing shock buff which gives 3 automatic 100% uptimes buffs on a skill that isn't refelctable, I get it Crushing Shock isn't technically a sorcerer skill, but that call by far gets the most mileage out of it. And these weapons, unlike Masters/Maelstrom, are not only easy to get from normal versions, but the "imperfect" variety is practically every bit as powerful as the "perfect" ones.
Though I will say now NBs, Sorcs, and DKs all have a CC that goes through block and through dodgeroll - another trend toward easy mode no counter game-play, meanwhile templars have ...wait for it ... javelin.
Please for the love of god.
It´s theoretically 100% uptime on the perfect weapons - which are goign to be quite uncommon as it requires you to run vet + hardmode.
In my testing uptime was between 80 and 90% for perfect weapons and around 70% for imperfect weapons.
Now putting that into context: Sorcs generally already have relatively high uptime on concussed when using lightning enchants on staff (especially with infused or charged builds - yes the latter does exist).
Also sorc builds mostly already have acess to minor maim (shadowrend or wizards).
You´re talking about giving up 5p necro, 5p lich or a 2p undaunted bonus to gain a little higher uptime on concussed and gain burning while loosing uptime on maim.
The combination of masterbow infused providing you with 850 weapondmg + asylum 2h giving you ultimate for spamming finisher 2 or 3 times is something that is wjust as good as what destro staff provides.
On topic of nerf sorcs: Make harness + hardened unstackable. Kappa.
@Derra -
Not everybody runs that build. And I don;t care how good it is, no build should be considered a baseline for balance. If something is too strong, then "well you can't run this awesome build" is not a good justification for keeping it.
Yes, sorcs (or other classes) can get high uptime, but they got to use the Charged/Infused + shock enchant. Now they get that and use other good glyphs like Spell Damage, Diseased, Prismatic, and a more versatile trait like nirnhoned. I am the last person to whine about sorc buffs, but come one, that is exactly what this is and it's not something insignificant
If you think Masterbow is too strong, then make a separate thread about it.
usmcjdking wrote: »The new staff is blatantly overpowered in PVP. 100% uptime on 3 major status effects? That's absolutely ridiculous.
ParaNostram wrote: »usmcjdking wrote: »The new staff is blatantly overpowered in PVP. 100% uptime on 3 major status effects? That's absolutely ridiculous.
The problem isn't sorcs though everyone apparently likes to think if it is physically possible for a sorc to use something then oh man that's just ZOS making this only for sorcs yup ZOS just loves their sorcs and plays nothing but yup yup.
To respond to OP... Streak is the only ability with a mechanic build into it to limit it's spammability. Shield stacking specifically got a 50% shield potency nerf as well as nerfed to 6 seconds while being rather expensive. You're beating a dead horse.
Joy_Division wrote: »Joy_Division wrote: »
What I am more worried about is the new asylum Crushing shock buff which gives 3 automatic 100% uptimes buffs on a skill that isn't refelctable, I get it Crushing Shock isn't technically a sorcerer skill, but that call by far gets the most mileage out of it. And these weapons, unlike Masters/Maelstrom, are not only easy to get from normal versions, but the "imperfect" variety is practically every bit as powerful as the "perfect" ones.
Though I will say now NBs, Sorcs, and DKs all have a CC that goes through block and through dodgeroll - another trend toward easy mode no counter game-play, meanwhile templars have ...wait for it ... javelin.
Please for the love of god.
It´s theoretically 100% uptime on the perfect weapons - which are goign to be quite uncommon as it requires you to run vet + hardmode.
In my testing uptime was between 80 and 90% for perfect weapons and around 70% for imperfect weapons.
Now putting that into context: Sorcs generally already have relatively high uptime on concussed when using lightning enchants on staff (especially with infused or charged builds - yes the latter does exist).
Also sorc builds mostly already have acess to minor maim (shadowrend or wizards).
You´re talking about giving up 5p necro, 5p lich or a 2p undaunted bonus to gain a little higher uptime on concussed and gain burning while loosing uptime on maim.
The combination of masterbow infused providing you with 850 weapondmg + asylum 2h giving you ultimate for spamming finisher 2 or 3 times is something that is wjust as good as what destro staff provides.
On topic of nerf sorcs: Make harness + hardened unstackable. Kappa.
@Derra -
Not everybody runs that build. And I don;t care how good it is, no build should be considered a baseline for balance. If something is too strong, then "well you can't run this awesome build" is not a good justification for keeping it.
Yes, sorcs (or other classes) can get high uptime, but they got to use the Charged/Infused + shock enchant. Now they get that and use other good glyphs like Spell Damage, Diseased, Prismatic, and a more versatile trait like nirnhoned. I am the last person to whine about sorc buffs, but come one, that is exactly what this is and it's not something insignificant
If you think Masterbow is too strong, then make a separate thread about it.
I don´t think anything is too strong when put into the context of the alternatives - that´s exactly the point.
If everyone gets stronger by using their new tools there is nobody getting ahead.
I don´t think sorc offense is the problem in regard to that class - it´s shieldstacking and their survivability because of that.
When you complain about sorc defense - yay you get my vote! Go for it. Ravage that idiotic shieldstacking.
When you complain about offense though - really? I mean everyone can see curse timers now...
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »
What I am more worried about is the new asylum Crushing shock buff which gives 3 automatic 100% uptimes buffs on a skill that isn't refelctable, I get it Crushing Shock isn't technically a sorcerer skill, but that call by far gets the most mileage out of it. And these weapons, unlike Masters/Maelstrom, are not only easy to get from normal versions, but the "imperfect" variety is practically every bit as powerful as the "perfect" ones.
Though I will say now NBs, Sorcs, and DKs all have a CC that goes through block and through dodgeroll - another trend toward easy mode no counter game-play, meanwhile templars have ...wait for it ... javelin.
Please for the love of god.
It´s theoretically 100% uptime on the perfect weapons - which are goign to be quite uncommon as it requires you to run vet + hardmode.
In my testing uptime was between 80 and 90% for perfect weapons and around 70% for imperfect weapons.
Now putting that into context: Sorcs generally already have relatively high uptime on concussed when using lightning enchants on staff (especially with infused or charged builds - yes the latter does exist).
Also sorc builds mostly already have acess to minor maim (shadowrend or wizards).
You´re talking about giving up 5p necro, 5p lich or a 2p undaunted bonus to gain a little higher uptime on concussed and gain burning while loosing uptime on maim.
The combination of masterbow infused providing you with 850 weapondmg + asylum 2h giving you ultimate for spamming finisher 2 or 3 times is something that is wjust as good as what destro staff provides.
On topic of nerf sorcs: Make harness + hardened unstackable. Kappa.
@Derra -
Not everybody runs that build. And I don;t care how good it is, no build should be considered a baseline for balance. If something is too strong, then "well you can't run this awesome build" is not a good justification for keeping it.
Yes, sorcs (or other classes) can get high uptime, but they got to use the Charged/Infused + shock enchant. Now they get that and use other good glyphs like Spell Damage, Diseased, Prismatic, and a more versatile trait like nirnhoned. I am the last person to whine about sorc buffs, but come one, that is exactly what this is and it's not something insignificant
If you think Masterbow is too strong, then make a separate thread about it.
I don´t think anything is too strong when put into the context of the alternatives - that´s exactly the point.
If everyone gets stronger by using their new tools there is nobody getting ahead.
I don´t think sorc offense is the problem in regard to that class - it´s shieldstacking and their survivability because of that.
When you complain about sorc defense - yay you get my vote! Go for it. Ravage that idiotic shieldstacking.
When you complain about offense though - really? I mean everyone can see curse timers now...
The context is not your build. Your build is not the standard of the game, no matter how BiS or awesome you think it is.
I'll get right on that crushing shock spam build with my templar
RinaldoGandolphi wrote: »All the hate against Sorcs around here is seeded in irrationality...i never seen anything like it a game before.
This staff? Honestly, what sounds strong on paper does not always translate out to be strong in practice.
Lets do some comparison here shall we?
Concentrated Force (Perfected)
Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.
Disciplined Slash (Perfected)
When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.
Disciplined Slash looks stronger on paper then Concentrated Force. Put this on , say a Warden, with Major Heroism + Bloodspawn + Battle Frenzy and your looking at absolutely stupidly broken OP Ultimate Gain in open world pvp. Concentrated Force won't have anything on this.
Its far more then Concentrated Force that looks to be a wee bit broken.
RinaldoGandolphi wrote: »All the hate against Sorcs around here is seeded in irrationality...i never seen anything like it a game before.
This staff? Honestly, what sounds strong on paper does not always translate out to be strong in practice.
Lets do some comparison here shall we?
Concentrated Force (Perfected)
Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.
Disciplined Slash (Perfected)
When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.
Disciplined Slash looks stronger on paper then Concentrated Force. Put this on , say a Warden, with Major Heroism + Bloodspawn + Battle Frenzy and your looking at absolutely stupidly broken OP Ultimate Gain in open world pvp. Concentrated Force won't have anything on this.
Its far more then Concentrated Force that looks to be a wee bit broken.
That Thing is unbalanced too but the changes to rune prison along with the asylum destro is op aswell and both Things Need to be addressed
I didn't expect to need to put out a flashing neon sign saying pvp, I think the skills mentioned express that. Here are the contexts:
Highest mobility: sorc
Burst: sorc/warden/nb
Survivability: sorc shields, easily up to par when running resto ult, DKs tied, but lose damage, sorcy pie doesn't.
Ccs: Used to be fear, but DK and sorc both have root+unblockable cc (not DK prior because break via damage) beneficial in group situations. Negate too, if that counts.
Sorc is effectivly one of the best in pvp, with top cc, damage, ignoring roots with streaks. The only thing they aren't best in is pvp group healing.
Bgs too for obvious reasons, but you already know
I'll admit one thing, stamina DK outdoes magsorc for 1vx tank, but nothing else, even then stamDK is avoidable as ccs are expensive and they are slow/weak without Seventh/fury.
Oh, and yeah, streaks counters don't factor in until late, goes through roots, ball absorbs some stuff, gap closers sometimes can't catch up to stun/damage.
RinaldoGandolphi wrote: »All the hate against Sorcs around here is seeded in irrationality...i never seen anything like it a game before.
This staff? Honestly, what sounds strong on paper does not always translate out to be strong in practice.
Lets do some comparison here shall we?
Concentrated Force (Perfected)
Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.
Disciplined Slash (Perfected)
When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.
Disciplined Slash looks stronger on paper then Concentrated Force. Put this on , say a Warden, with Major Heroism + Bloodspawn + Battle Frenzy and your looking at absolutely stupidly broken OP Ultimate Gain in open world pvp. Concentrated Force won't have anything on this.
Its far more then Concentrated Force that looks to be a wee bit broken.
That Thing is unbalanced too but the changes to rune prison along with the asylum destro is op aswell and both Things Need to be addressed
Can´t see the destro staff overperforming compared to other offensive weapon choices honestly.
Agreed on rune prison. The offensive morph seems over the top.
RinaldoGandolphi wrote: »All the hate against Sorcs around here is seeded in irrationality...i never seen anything like it a game before.
This staff? Honestly, what sounds strong on paper does not always translate out to be strong in practice.
Lets do some comparison here shall we?
Concentrated Force (Perfected)
Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.
Disciplined Slash (Perfected)
When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.
Disciplined Slash looks stronger on paper then Concentrated Force. Put this on , say a Warden, with Major Heroism + Bloodspawn + Battle Frenzy and your looking at absolutely stupidly broken OP Ultimate Gain in open world pvp. Concentrated Force won't have anything on this.
Its far more then Concentrated Force that looks to be a wee bit broken.
That Thing is unbalanced too but the changes to rune prison along with the asylum destro is op aswell and both Things Need to be addressed
Can´t see the destro staff overperforming compared to other offensive weapon choices honestly.
Agreed on rune prison. The offensive morph seems over the top.
RinaldoGandolphi wrote: »All the hate against Sorcs around here is seeded in irrationality...i never seen anything like it a game before.
This staff? Honestly, what sounds strong on paper does not always translate out to be strong in practice.
Lets do some comparison here shall we?
Concentrated Force (Perfected)
Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.
Disciplined Slash (Perfected)
When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.
Disciplined Slash looks stronger on paper then Concentrated Force. Put this on , say a Warden, with Major Heroism + Bloodspawn + Battle Frenzy and your looking at absolutely stupidly broken OP Ultimate Gain in open world pvp. Concentrated Force won't have anything on this.
Its far more then Concentrated Force that looks to be a wee bit broken.
That Thing is unbalanced too but the changes to rune prison along with the asylum destro is op aswell and both Things Need to be addressed
Can´t see the destro staff overperforming compared to other offensive weapon choices honestly.
Agreed on rune prison. The offensive morph seems over the top.
What you drop to fit it on your bar, @Derra