Id turn my nightblade into a warden in a heartbeat. That nb has been my main since eso early access, has all crafting skills maxed and most others too, but I was pushing for a nature based class since beta. Now that its here I just don't feel like having to start all over.
I just rolled a new warden (so I could learn the class) and once I got CP160, moved all my unused armor from my NB main. Only thing that sucked was buying bag space and mount training. Mount training really didn't bother me though since my Orc Warden ran at max mount speed anyway. I was pretty much 50 by the time I finished Varfendell and World quests.
Id turn my nightblade into a warden in a heartbeat. That nb has been my main since eso early access, has all crafting skills maxed and most others too, but I was pushing for a nature based class since beta. Now that its here I just don't feel like having to start all over.
I just rolled a new warden (so I could learn the class) and once I got CP160, moved all my unused armor from my NB main. Only thing that sucked was buying bag space and mount training. Mount training really didn't bother me though since my Orc Warden ran at max mount speed anyway. I was pretty much 50 by the time I finished Varfendell and World quests.
HOW WERE YOU 50!? I did everything in vardenfell and was only 27 by the end! O.O
Id turn my nightblade into a warden in a heartbeat. That nb has been my main since eso early access, has all crafting skills maxed and most others too, but I was pushing for a nature based class since beta. Now that its here I just don't feel like having to start all over.
I just rolled a new warden (so I could learn the class) and once I got CP160, moved all my unused armor from my NB main. Only thing that sucked was buying bag space and mount training. Mount training really didn't bother me though since my Orc Warden ran at max mount speed anyway. I was pretty much 50 by the time I finished Varfendell and World quests.
HOW WERE YOU 50!? I did everything in vardenfell and was only 27 by the end! O.O
Impossible, neither lvl50 or lvl27. I got to lvl18 max without using xp scrolls from two fresh warden.
As I said at least twice already in this thread, the want for a class change token has nothing to do with levelling. And I don't think it has much to do with FOTM builds either. Sure that may be one interested audience, but it's primarily for the people who care about keeping their progress in the umpteen other things the character has done:Leveling 1 to 50 does not take very long. So if the people in this thread are correct why do we need a class change token? You make the point for me. My idea does not require a players to spend additional money and also makes switching to a new class very easy. However my idea does require development dollars with no foreseeable return in additional ESO sub dollars.According to many people in this thread, levelling 1-50 doesn't take very long at all. And given that CPs are account-wide, most of that work is already done. There's no benefit to an auto-levelled character of any level, and with regards to this thread, it doesn't solve the need for class change.
Your class choice and class progression has no bearing on any of these, so if you just want to try a new class, you shouldn't have to start all these things from scratch as well. Your suggestion of an auto-boost to any given level doesn't help that at all.1500 quests, 1000 POIs, 180 riding skill-ups, 366 skyshards, 297 lorebooks, 3000 Eidetic books, 6 weapon lines, 3 armour lines, 5 Guild lines, 6 crafting lines, 4 world lines, and 1200 achievements.
Try not to do that. You'll just end up getting the thread locked.Stuhlfleisch wrote: »Bump
As already million times said before - make this token like about 5000 crowns and 1 year cooldown or just one change per account. People think twice before even buy it.The majority reason people want a class change token is to change to the FOTM build class.
As I said at least twice already in this thread, the want for a class change token has nothing to do with levelling. And I don't think it has much to do with FOTM builds either. Sure that may be one interested audience, but it's primarily for the people who care about keeping their progress in the umpteen other things the character has done:Leveling 1 to 50 does not take very long. So if the people in this thread are correct why do we need a class change token? You make the point for me. My idea does not require a players to spend additional money and also makes switching to a new class very easy. However my idea does require development dollars with no foreseeable return in additional ESO sub dollars.According to many people in this thread, levelling 1-50 doesn't take very long at all. And given that CPs are account-wide, most of that work is already done. There's no benefit to an auto-levelled character of any level, and with regards to this thread, it doesn't solve the need for class change.Your class choice and class progression has no bearing on any of these, so if you just want to try a new class, you shouldn't have to start all these things from scratch as well. Your suggestion of an auto-boost to any given level doesn't help that at all.1500 quests, 1000 POIs, 180 riding skill-ups, 366 skyshards, 297 lorebooks, 3000 Eidetic books, 6 weapon lines, 3 armour lines, 5 Guild lines, 6 crafting lines, 4 world lines, and 1200 achievements.Try not to do that. You'll just end up getting the thread locked.Stuhlfleisch wrote: »Bump
For a limited time after the release (maybe a month), the crown store would have a purchasable New Class token (for a reasonable price), limited to one per account. It would allow you to change one character to the new class.
There are a few possible ways they could make it work:
- Instantaneous: It would either refund your skill points and change your current character into the new class chosen, or take you back to the character select page to pick who to change.
- Class-Specific token: You get a single token that allows you to change to specific new class (Ex: Warden token) at any time. With this, you'd only have a week/month whatever after release to buy the token, but once you have it, you could potentially wait a year or more, and still be able to change a character to the class, but it would only work for one class (in this case, you would only ever be able to change a class to a warden)..
- New-Release token: You'd get a single token that allows you to change to any class defined as "New" (which would be a certain timeline, like 6 months). As with the other, you can wait. But, instead of it being tied to the class, it would be any/all classes within X months of the token being used. So, if you don't want the Warden, but you're willing to let your purchase sit and see what comes later, you'd be able to change multiple characters to a new class when you finally see one you like, by purchasing a token each time it is available.
With all of these options, there's no going back. Once you make that conversion to Warden, your character is going to be a Warden cannot be the class they used to be, nor will they have the option of being any previous class. That same character would be allowed to change to a newer class when it is released, though.
I was actually thinking more of quests and skill lines, but sure@Enodoc
So the whole issue is achievements and horses? I do not get it, but if that is the issue, then good luck...
It's considered spamming, and is against the forum rules.Stuhlfleisch wrote: »Why does writing "bump" get threads locked?Try not to do that. You'll just end up getting the thread locked.Stuhlfleisch wrote: »Bump
I was actually thinking more of quests and skill lines, but sure@Enodoc
So the whole issue is achievements and horses? I do not get it, but if that is the issue, then good luck...It's considered spamming, and is against the forum rules.Stuhlfleisch wrote: »Why does writing "bump" get threads locked?Try not to do that. You'll just end up getting the thread locked.Stuhlfleisch wrote: »Bump
White wabbit wrote: »So all those that put some effect in and levelled one of each class gets two fingers stuck up due to some that can't put a little effort in and level a new character , one of the benefits of level a class is you learn how to play that class , but people just want it handed to them on a plate
And when my templar pretty much caught up, I deleted my sorcerer.
Of course you may not feel that way, and depending on how you weigh different factors in the game (and to be frank, based on a lot of reasons I see against this type of thing, your level of selfishness), you might see reasons to be against it. Or be neutral.
First, I apologize if it seemed like I thought you were stupid. It's a common thing for people to hear of an aspect that seems like it may be bad for them, and automatically get defensive about it and shut it down. I've seen and/or had it happen from anything from food prices to politics to health advice. I don't think that it's stupidity. I think it's a natural reaction. It prevents you from getting sucked into notoriously bad things like timeshares and unwanted subscriptions, but can cause people to react harshly to something that won't actually hurt them.Chilly-McFreeze wrote: »Kind of ironic that you think people are too stupid to realize what a class change is so you feel the need to write an essay explaining it
There were other factors in my decision to delete the character. I can see why you think it was stupid, since I based the explanation and example on class strengths. In that case (where you'd be willing to do class changes based on some patch issue), it would have been stupid for me to delete a sorcerer if I ever thought I'd ever play one. It's not the case for me. Having a sorc was fun, but I realized I enjoy the game more with just one character, and since I like healer-types, templar was best.Chilly-McFreeze wrote: »and then deliver a great example of a stupid choice
Chilly-McFreeze wrote: »The amount of people switching to FotM builds would escalate. ZOS shines with not well thought through balance changes that often lead to stuff being exploitable and broken. What stops cheap ass FotM players now is their lack of dedication, whis is the very basis of the fotm behaviour. Then they would simply pay a few bucks and swamp cyro or trials with what is broken during the respective patch. Would be a shame when cyro consists entirely out of magsorcs or what the forum deems to be OP.
I don't think that it's simply "ZOS likes grinding so ZOS won't give it to you."Chilly-McFreeze wrote: »Ever thought about why Zeni puts a timer on your horse training or whatever annoying thing you have to do every 20 hours? Because that is how they ensure that people play the game, to brighten some statistics on how many people play each day and how many characters are made. ZOS wont let you skip the grind because that's how they keep this game alive, how they earn money.
Chilly-McFreeze wrote: »These things have nothing to do with being selfish.
Did it ever occur to you that a lot of people don't care about FOTM?..........
The majority reason people want a class change token is to change to the FOTM build class.
SydneyGrey wrote: »Did it ever occur to you that a lot of people don't care about FOTM?..........
The majority reason people want a class change token is to change to the FOTM build class.
I've spent the past week in Cyrodiil playing a warden healer. Not a sorceror. Not everybody cares about what is freaking meta.
dodgehopper_ESO wrote: »Stuhlfleisch wrote: »I really would like, to have this option open, like the race, sex, appearence and name change. :P
Either that or get rid of classes as we know them and let us learn everything... but limit passives based on what is slotted in your bar. That notion will never happen though, but it would be nice. A person can dream.
rafaelcsmaia wrote: »It seems nothing was mentioned for the next DLC regarding these tokens, but lets not give up ppl!
rafaelcsmaia wrote: »It seems nothing was mentioned for the next DLC regarding these tokens, but lets not give up ppl!