RPGplayer13579 wrote: »Don't let this topic die! Maybe if we annoy them enough they will finally give in to our demands. The squeaky wheel gets the attention.
ConeOfSilence wrote: »Certain farmed sets are better anyway as a second set.
Thestephenmcraeub17_ESO wrote: »Yes, but I don't think you should be able to improve jewelry. It would have to be crafted at the quality level at which it would stay for its existence, otherwise people would all have gold jewelry on every set (if jewelry improvement existed) and that would be removing incentives to run trials (gold jewelry). But basically, to create a gold ring of Julianos, for example, I'd be fine with it if it required 16 tempering alloys or something, just to keep the maximum level rare and feel worthwhile when you achieve it.
Agree, like glyph and only for crafted sets.Olupajmibanan wrote: »Thestephenmcraeub17_ESO wrote: »Yes, but I don't think you should be able to improve jewelry. It would have to be crafted at the quality level at which it would stay for its existence, otherwise people would all have gold jewelry on every set (if jewelry improvement existed) and that would be removing incentives to run trials (gold jewelry). But basically, to create a gold ring of Julianos, for example, I'd be fine with it if it required 16 tempering alloys or something, just to keep the maximum level rare and feel worthwhile when you achieve it.
So much this. Do not implement jewelry improvement and make it like glyph crafting instead. You create an epic ring, so it stays an epic ring. If you want gold one, you must craft it anew.