mmolegends44 wrote: »some people tooltip is 100k+ from what they screenshotted and showed me.
mmolegends44 wrote: »some people tooltip is 100k+ from what they screenshotted and showed me.
100K is what any decent build would have, you can reach up to 117k if you really build for damage & get some buffs (Continuous Assault, Scroll buff etc).
nothing wrong with soul assault. easy to counter. not even one of the best ultimates. l2p please.
nothing wrong with soul assault. easy to counter. not even one of the best ultimates. l2p please.
I guess I am not that good so tell me how I counter it while I have 2-8 more enemies on me?
It's very cute to act like a big thug when you are a zerger and of course Soul Assault is *** while your zerg heals you and attack the enemy for you but what about in an outnumbered situation?
Get me facts, besides blocking because blocking = 3k stamina per second and 3-5k damage + cc by enemy and 6-9k ticks + the people attacking you while you are in cc = RIP.
"use da tree lool l2p", yeah with a 70% movement penalty while blocking healing and trying to stay alive while 2-8 more players attack me.
How is bashing in any way or form skillful, i don't get it lol. @hmsdragonfly I'm saying the opposite, Sa is strong when you are outnumbering, but less effective when numbers are even, and yeah Bgs are good example, where quick bursts, dawnbreaker, leap, aoe defensive ults, or even group balls casting large aoes one are more effective. Also Bgs offer plenty oportunities to LoS Soul Assault, really reducing it's effectivness.
Drummerx04 wrote: »hmsdragonfly wrote: »Ok, so first I never said it was the only change, tho surely the most important one. Second, you don't know who you are talking to, so please refrain to call me out, or if you want, and play on Pc Na, add me. @San.tii and we can further discuss how unskillful I am.It's not useless on permablockers, and even if it were it doesn't really matters, you just target someone else. And you can't increase the dmge is far too strong now. Making interruptable will legit destroy the skill, or you don't remember. A single crushing shock will counter an ultimate, thats ridiculous.hmsdragonfly wrote: »Lol, no reason? How about that would leave the skill complete useless, like you know, it was when that was the case. Only change the ult needs is to space the ticks a bit so it doesn't drain too much Stam. And that is it.hmsdragonfly wrote: »WaltherCarraway wrote: »hmsdragonfly wrote: »WaltherCarraway wrote: »hmsdragonfly wrote: »WaltherCarraway wrote: »Whooptydoo... you survived SA with one of the more tanky builds in the game.WaltherCarraway wrote: »WaltherCarraway wrote: »It takes you merely 18k stam to block a full soul assault.
My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)
EDIT: words in bracket for clearer concept.
EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.
Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
By the way the tankiest build is double even triple ward spamming sorc...
EDIT: sword and boards are part of silk of the sun set.
You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?
I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?
Ummm, how does a stamsorc or a stamplar go to cloak?
It's not "overpowered", it is poorly designed, as in, it is useless against certain builds and extremely powerful against other builds.
stealth pot, or try to find something to block LOS.
I partially agree with your point (about the design).
I am not a zergling, so no stealth pot for me, i need speed pots. There's no way to block LOS in BG because if you camp LOS the enemy will just take the objective and win.
That's why it should be interruptible.
It is already useless against permablock and shield-stacking builds. Adjusting the stamina drain is nice, but it will be even more useless against permablock builds, unless that's how you want it to be. My proposal is to increase the damage tick through block and make it interruptible, so that it actually promotes skillful plays. I don't use that poorly designed skill, but if you just want to just reduce the stam it takes to block, I will take it, but I believe my proposal might be better for you.
You dont remember either. If you did, then you would know that interrupt wasnt the only thing that was changed.
And no its absolutely not ridiculous. Thats called skill. Something u are unfamiliar with. A lot of abilities, ults in the game can be completely countered by one skill/mechanic. That doesnt make them useless. Its for people to react and use their brain to either defend using their counters or find a way around the counter when on offense.
And finally, there is no display on skill being able to iterrupt a 4.5s channel, gap close, bash, finished, crushing shock, finished. This goes for you @hmsdragonfly, and @DDuke too. You are asking for a counter, but you are not considering that picking this ult actually means to give up on stronger, and more useful on group play than Soul Assault, like literally any other is. Of course for 1vX this skill's pretty strong, but for group v group? nah dude, almost anythng else is better. Someone's Sa you? your team focus him and he's dead or got to stop.
There is absolutely a better display of skills in bashing soul assault than casting it on a dude who happens to not run S&B and get a free kill for yourself. You have to set up a burst combo and then outplay your opponent if you want to kill them with DB, Leap or Meteor, but that's not what you have to do with SA, you just cast it and it's a guaranteed kill. Bashing SA is like bashing Jesus Beam. I remember watching Jack Danielle's stream, and there I witnessed the most skillful play in ESO that I have ever seen: He was fighting a Magplar, he got the Magplar to 50%, but he purposely let his own health to go to 25%. Normally Magplars would cast BoL and get back to full health when they get to that low, but seeing Jack at 25% HP, instead of casting BoL, the Magplar casted Jesus Beam, so Jack bashed the jesus beam then immediately bursted the Magplar down with his insane combo with perfect animation canceling. The whole stream was like "D:", ":O", "o.O", "OMG that bash". That's exactly why ZOS should promote that kind of plays instead of all the cheese like viper tremor or SA.
Soul assault is good for 1vX? What dude? Soul assault is the pinnacle of Xv1 skills, like literally, if you 1vX you don't want to be locked into a 4-second animation, the zergs will kill you in less than 2 seconds. It's not even strong in dueling, because in dueling most people run heavy S&B anyway and it deals like 10 damage to those kind of guys. But it's very powerful in Xv1 because if you happen to be somewhere without LOS (you get ambushed by zergs, you are chasing scrolls, you see 2 people but suddenly 5 more appear), it's the best Xv1 ability that you can get: it snares you, slows you down, the only thing you can do is to block and the others will just jump on you and you die. Basically if someone SA you while you are 1vXing you are pretty much dead. Ask any 1vXer, SA is their worse enemy, even more frustrating to deal with than Xv1 snipers. Group v group? It's insanely strong in BG, because you can't camp LOS in BG, and there are tons of people running around in medium armour (because of no CP), so you can get free kill after free kill, just randomly cast it on a dude and if he doesn't run S&B he is dead.
Again, increase the damage tick through block to make it more viable against permablock builds, then make it interruptible. Promote skillful plays, don't promote cheese.
I disagree. I 1vX somewhat regularly, SA is rarely the thing that results in my death (there was one time I got ganked with SA. Guy A snipes me from stealth, Guy B uses SA from stealth, I shield, Guy A has shield breaker).
Here's a list of things that suck more than SA in a 1vX:
- Easily the most irritating thing is the Shield Charge spamming Tremorscale tanks. You can't focus kill them because they permablock if you try, and If I get more than 2m away from the tank I get shield charged which CCs and I can't block or dodge all of them as a mag player.
- Wardens. The undodgeable heavy hitting birds + the shalk damage and CC which can be hard to predict. Trees getting dropped every 10 seconds and outhealing pretty much all of the damage you did to the group chasing you. Or permafrost, snare + unblockable undodgeable CC.
- Fossilize. Try 1vXing on a mag build against a CC that can catch you mid dodgeroll and root you in place.
- Dawnbreaker. Whenever I get hit with SA, I'm secretly happy it's not a dawnbreaker. This ult is so OP, ranged magicka builds slot it in CP pvp.
- Resource Poisons: as if defending against 5+ high damage players wasn't bad enough. Try doing it with 30% extra cost on all your offensive and defensive skills.
- Pocket healers: Nothing quite like running into another 1vXer... except he's got a pocket healer permablock templar and tbaggs upon victory.
- Valkyn Skoria: Meteor-lite. Hits like a bus, undodgeable and basically no warning. I can't hear it over every other sound effect hitting me at the same time.
- Shield breaker: Just in case you thought you might survive this one.
And yeah, I've tried SA in 1vX and frankly, it's a beautiful potato smasher. It's less useful against strong Xv1 players, but you really can't 1vX good players without a lot of luck in the first place.
Making the skill bashable would just make it useless as anything besides a zerg tool. Every good stam player I've fought while using SA, would just pressure me hard enough to force me to break it or risk dying. The bad ones would just dodge roll around and die.
Also, dodge roll covers quite a lot of ground. Vigor, dodge roll, rally, dodge roll... and you are pretty much 100% at an LoS within any keep. Or are you going to tell me that dodge roll is too expensive for you as well?
Waffennacht wrote: »nothing wrong with soul assault. easy to counter. not even one of the best ultimates. l2p please.
I guess I am not that good so tell me how I counter it while I have 2-8 more enemies on me?
It's very cute to act like a big thug when you are a zerger and of course Soul Assault is *** while your zerg heals you and attack the enemy for you but what about in an outnumbered situation?
Get me facts, besides blocking because blocking = 3k stamina per second and 3-5k damage + cc by enemy and 6-9k ticks + the people attacking you while you are in cc = RIP.
"use da tree lool l2p", yeah with a 70% movement penalty while blocking healing and trying to stay alive while 2-8 more players attack me.
I would probably never play again if myself and 7 other players couldn't kill you. Well probably make a nerf post
FloppyTouch wrote: »Never been killed from this ult I just block it on my mdk the only people I see die from this ult are dodge rollers that think this is their only defense
Waffennacht wrote: »Lol maybe instead of stacking 3k+ wpn DMG and 70% crit you invest in some SnB or resistance or Reactive
s7732425ub17_ESO wrote: »
So you're saying they removed block? Okay then
scipionumatia wrote: »If someone is using soul assault that means they're not blocking. Crit rush+ dragon leap leaves them wreked.
mmolegends44 wrote: »the title explains it all nothing left unsaid.
brandonv516 wrote: »The counter is not just block. It is block, shield, heal through, line of sight, mist form, cloak, or cause damage to the caster so he/she is forced to stop the channel..
If it were so trash as people defending it say it is, you wonder why so many slot it. My favourite move is still the beam-a-rama. 2 Templars Soul Assaulting followed by 2 RDs. Can't get any more noobier. But it's scarily effective.
brandonv516 wrote: »The counter is not just block. It is block, shield, heal through, line of sight, mist form, cloak, or cause damage to the caster so he/she is forced to stop the channel..
Knockback works too. The caster isn't immune to abilities that knocks them and force them to stop casting it.
scipionumatia wrote: »If someone is using soul assault that means they're not blocking. Crit rush+ dragon leap leaves them wreked.
In theory that's works great. In ESO it doesn't work like that. They soul assault. You crit rush but get stuck in the crit rush animation and walk over to him. So you go for the dragon leap. It will bug out with your wings on the floor and it takes the ultimate away as if you used it. Now your at 10% health no ultimate. Lmao. Sad but true.
brandonv516 wrote: »brandonv516 wrote: »The counter is not just block. It is block, shield, heal through, line of sight, mist form, cloak, or cause damage to the caster so he/she is forced to stop the channel..
Knockback works too. The caster isn't immune to abilities that knocks them and force them to stop casting it.
Missed that one thanks!