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Request for Planned Balance Changes in Update 16 (Old)

Avran_Sylt
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At this point I feel that this thread has become outdated. a new one should be constructed identifying how ZoS has handled the early release of the transmutation feature.
Obviously this is jumping the gun, but If we got a general overview of planned balance changes in the Upcoming PTS patch we might be able to provide some feedback early on that could be used as an additional source of inspiration/information.

There's going to be some trolls and obviously some people who will absolutely remain nonconstructive with their comments, hell, the balance changes themselves might not be fully fleshed out. But I feel that an early look may bring certain things/interactions to the devs attention earlier on, rather than later.
  • Juhasow
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    No ballance changes cannot be commented without proper testing them because it'll be just theorising and people on this forum are horrible at this and proved that many times.
  • Avran_Sylt
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    Juhasow wrote: »
    No ballance changes cannot be commented without proper testing them because it'll be just theorising and people on this forum are horrible at this and proved that many times.

    which is fair enough of a point.
  • usmcjdking
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    The only thing that needs immediate balance attention is PVE Werewolf.
    0331
    0602
  • Kilandros
    Kilandros
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    Here's a preview for you:

    Sorc - buffed

    DK - nerfed
    Templar - nerfed

    NB - unchanged
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Solariken
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    Kilandros wrote: »
    Here's a preview for you:

    Sorc - buffed

    DK - nerfed
    Templar - nerfed

    NB - unchanged

    I would actually put money on this right here.
  • Feanor
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    I don't think we'll see Sorc buffs. Imagine the outrage on the forum. Most people still think Sorcs are somehow OP even if they are not.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Morgul667
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    Not sure if this is safe to do that with our community :/
  • Cinbri
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    Templar buff of one of the its strongest skill back in the past. Hopefully buff that not works only on paper.
    Edited by Cinbri on September 9, 2017 5:57AM
  • Lucky28
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    Kilandros wrote: »
    Here's a preview for you:

    Sorc - buffed

    DK - nerfed
    Templar - nerfed

    NB - unchanged

    well, they've pretty much nerfed everything for nightblade that gives them the room to not be anything other than a bomblade or a ganker. nightblade needs a buff. allowing DPS heals (funnel health, swallow soul, tether) to take the critical damage into account for the heal again. restore siphioning attacks to what it used to be. then the class will be golden.

    Sad part is aside from porc set stacking and destro ult. all around nightblades where the most balanced class in the game all the way up to Morrowind.
    Edited by Lucky28 on September 11, 2017 12:06AM
    Invictus
  • mocap
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    Quick Update 16 Netch Touch:
    - Sorc now able to solo veteran trials;
    - NB, DK, Temper and Warden was nerfed as usual;

    developer comments:
    we think Sorcs are too weak, so we buff em a lil:
    - Surge now heal for 20K HP per second for 1 hour duration;
    - Add automatic recast Hardened Ward for 50% cost. Ward will recast automaticly for infinite duration;
    - Activating any Sorc skill now give Major Badassness (+100% to all damage) for 33 seconds and can stack for 10 times;
    Edited by mocap on September 11, 2017 8:58AM
  • amir412
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    mocap wrote: »
    Quick Update 16 Netch Touch:
    - Sorc now able to solo veteran trials;
    - NB, DK, Temper and Warden was nerfed as usual;

    developer comments:
    we think Sorcs are too weak, so we buff em a lil:
    - Surge now heal for 20K HP per second for 1 hour duration;
    - Add automatic recast Hardened Ward for 50% cost. Ward will recast automaticly for infinite duration;
    - Activating any Sorc skill now give Major Badassness (+100% to all damage) for 33 seconds and can stack for 10 times;

    XDDDDDDDDDDDDDD
  • Kas
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    Forums have kinda disqualified themselves through two points hat reached near-consensus at some point in time:

    (1) Destro ult was bad and useless (xDDDDDDD)
    (2) Mag Warden strictly superior to magplar for heals (albeit, Morrowing final version changed some the points that people complained about)

    Player Feedback is incredibly important but even PTS Feedback has to be taken with a grain of salt. Pre-PTS opinions are probably useless at best and harmful at worst. Without people REALLY playing the stuff for more than a few minutes, you'll see much more parroting of something said on yt/twitch than actual insight
    Edited by Kas on September 11, 2017 2:40PM
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Totally understand the desire to see changes early and provide feedback, but isn't that basically what the PTS is for? To try the changes before they hit the Live server and provide feedback? Not trying to troll - serious question! If we're only providing a broad overview of what's coming to the PTS without all the details or Dev Comments, then everyone will lack the details that matter and the context, and the feedback may not be accurate. Now, if what you're looking for is the gameplay patch notes early, then that may not be possible as I'm nowhere near finished yet ;D
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Tyrion87
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    Totally understand the desire to see changes early and provide feedback, but isn't that basically what the PTS is for? To try the changes before they hit the Live server and provide feedback? Not trying to troll - serious question! If we're only providing a broad overview of what's coming to the PTS without all the details or Dev Comments, then everyone will lack the details that matter and the context, and the feedback may not be accurate. Now, if what you're looking for is the gameplay patch notes early, then that may not be possible as I'm nowhere near finished yet ;D

    Can I help you with this? I won't tell anybody, I promise :innocent:
  • Elsonso
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    Totally understand the desire to see changes early and provide feedback, but isn't that basically what the PTS is for? To try the changes before they hit the Live server and provide feedback? Not trying to troll - serious question! If we're only providing a broad overview of what's coming to the PTS without all the details or Dev Comments, then everyone will lack the details that matter and the context, and the feedback may not be accurate. Now, if what you're looking for is the gameplay patch notes early, then that may not be possible as I'm nowhere near finished yet ;D

    To be fair, last time there were significant changes between the last PTS update and Live, effectively extending PTS function to the Live server, for manyl
    Edited by Elsonso on September 11, 2017 3:09PM
    XBox EU/NA:@ElsonsoJannus
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    X/Twitter: ElsonsoJannus
  • ManDraKE
    ManDraKE
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    Totally understand the desire to see changes early and provide feedback, but isn't that basically what the PTS is for? To try the changes before they hit the Live server and provide feedback? Not trying to troll - serious question! If we're only providing a broad overview of what's coming to the PTS without all the details or Dev Comments, then everyone will lack the details that matter and the context, and the feedback may not be accurate. Now, if what you're looking for is the gameplay patch notes early, then that may not be possible as I'm nowhere near finished yet ;D

    In general, once everything is online on the PTS server is too late to change. Yes i know that adjustments are always made during the PTS circles, but they are adjustments, not big changes because they usually take more time to implement+test so they are left for the next major update. While we love the ability to test and provide feedback on the PTS, the amount of changes that can be made during the PTS circle is very limited, that is why we would like to get a preview of the most important planned changes so we can give feedback early on, even if we can't actually test the changes in game. The feedback would be limited ofc, but at least it can provide some hints and directions of what we think before things are actually implemented into the code.
    Edited by ManDraKE on September 11, 2017 4:05PM
  • Avran_Sylt
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    @ZOS_GinaBruno

    The PTS is used for testing already implemented concepts, yes. However, I think it would also be beneficial to get these general concepts (Spark Notes of the Dev Comments essentially) out to the public earlier so the concept itself can be discussed. It would give the community insight prior to the testing period (through clarifications of current in-game mechanics via community discussion) as well as providing edge-cases to the devs that they might not have noted (E.X: Valkyn Skoria in HoTR).

    Take for instance HoTR. For the General Balance changes I'd say: Basic concept of telegraphing proc sets, as well as re-balancing traits and Mundus Stones to provide more variety.

    Note that there are few details in here. I believe that this type of vagueness is beneficial by allowing people to discuss that concept prior to any bias (of official statements). The Feedback will most likely be inaccurate (and there will be ass-hats), but that inaccuracy may itself lead to a new design thought or might bring up other edge-cases previously untouched by the dev team.

    In essence, your design goals for the upcoming patch. Such that you can get early feedback around that broad of a topic. Such as when it was mentioned in a ESO Live that you want to make the NB more stealthy feeling in combat. I would suggest saying that these are not set in stone and are very likely to change over time.

    In that regard, I would suggest giving us an early look at the balance goals for this upcoming patch. What you want to achieve, not how you are going to achieve them. (only useful for PTS testing). (Again, stressing that these may not be set in stone).
    Edited by Avran_Sylt on September 11, 2017 4:19PM
  • Thogard
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    They won't nerf DKs and Templars outright, that's not their style. Instead they'll subtly nerf the DKs and templars...

    They might say something like "we feel healing is too strong and want to make health management more of a focus for players, and then they nerf all healing and HoTs by 25%

    But this won't really affect NBs and sorcs since those classes don't really heal.. it'll just be a stealth nerf to DKs (healing received passives) and templars (healing given passives).

    They already did this with morrowind by nerfing the block cost... yeah that affects all classes on paper, but the templars and DKs are the only classes with passives built for it, so it affects them far more since they rely on blocking far more.

    they didn't change the temp or DK passives to compensate at all...

    But when something gets buffed, they certainly do! When they buffed the poisoned and burning status effects, they made sure to tone down the DK passive that increases the dmg of those effects. And don't even get me started on templars and major mending.

    Think I'm going to stick to my sorc for a while. I love my Stam DK and my magplar, but in PvP those classes just can't seem to get any love unless they're built for very specific roles inside of groups.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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    YouTube: http://youtube.com/c/thogardpvp


  • The_Saint
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    Totally understand the desire to see changes early and provide feedback, but isn't that basically what the PTS is for? To try the changes before they hit the Live server and provide feedback? Not trying to troll - serious question! If we're only providing a broad overview of what's coming to the PTS without all the details or Dev Comments, then everyone will lack the details that matter and the context, and the feedback may not be accurate. Now, if what you're looking for is the gameplay patch notes early, then that may not be possible as I'm nowhere near finished yet ;D

    Next time "you" make things like when HotR hits live server, read this again @ZOS_GinaBruno...
    Samuel Crow - Nachtklinge - PC-EU-DC
    Saint_Crow Twitch / Youtube
    ESO Stream Team Partner
  • idk
    idk
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    Juhasow wrote: »
    No ballance changes cannot be commented without proper testing them because it'll be just theorising and people on this forum are horrible at this and proved that many times.

    True. We usually have 5 weeks which is enough time. PC/Mac players truly interested will hop on PTS and test it in a few weeks. We have seen changes made from players testing as recently as the current update.
  • Cinbri
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    Answer is pretty simple: going from pov of someone who actually test and theorycrafting things on pts:
    1 there is plenty of time when changes that were supposed to be positive de facto becaming negative. And sometimes it so obvious that you dont need to waste precious time or have side info to say that this change should not be there. Example: infused torug first weeks.
    2 people dont have much time to test things, when they do find way to synnergize it with other changes to get overperfoming or underperfoming results - there is already not enough time to change coz pts verify stages. At least when people could read about main changes(like class changes) they already can start theorycrafting and when pts launch they already have ideas in what ways it can be used or have being exploited or most important - if something bugged; and report it, that should help to prevent from bugs that introduced in update and left infixed till next update for several months just because it require to install new game build.
    Theorycrafting on changes takes at least 1 week just to find the ways it can be used and only then write feedback and searching bugs that can come to existence coz changes/new usage. Simply coz you cant give reasonable feedback right next days after launching pts. With current pts cycles it decreasing effective test time - instead of 4 weeks of pts de facto we have 3, making first week people either spamming rages or unviable feedback or just impressions that obviously will be completely ignored.

    I remember time when zos were announcing key changes on eso live before pts - it was good time when you knew what to expect and could discuss with your friends, zos should return to this practice. If zos afraid of rage, well, people will rage anyway on any, even irrelevant change, zos can just ignore feedback till pts, but overall announcing changes would make patches better coz people that actually interested in testings could be more effective with tests and feedback.
    Edited by Cinbri on September 12, 2017 7:31AM
  • IxSTALKERxI
    IxSTALKERxI
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    @ZOS_GinaBruno @Wrobel Make class based stationary ground ultimate's scary again. Ultimate's in pvp need re-balancing.

    For example: DK standard, Veil of blades, Nova. Players should be rewarded in pvp for strategic placement of these ultimates. Instead they are laughed at while people run around wearing their ultimate eye of the storm or permafrost (instead of veil) taking it wherever they please or spam corrupting pollen major defile (instead of standard) wherever and whenever they like.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
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    Venatus Officer | RIP RÁGE | YouTube Channel
  • Anhedonie
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    Totally understand the desire to see changes early and provide feedback, but isn't that basically what the PTS is for? To try the changes before they hit the Live server and provide feedback? Not trying to troll - serious question! If we're only providing a broad overview of what's coming to the PTS without all the details or Dev Comments, then everyone will lack the details that matter and the context, and the feedback may not be accurate. Now, if what you're looking for is the gameplay patch notes early, then that may not be possible as I'm nowhere near finished yet ;D

    But why can't PTS changes match the ones that go live? Recent PTS patch and live patch are different beasts entirely and we didn't get to test stuff before it went live.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Feanor
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    Totally understand the desire to see changes early and provide feedback, but isn't that basically what the PTS is for? To try the changes before they hit the Live server and provide feedback? Not trying to troll - serious question! If we're only providing a broad overview of what's coming to the PTS without all the details or Dev Comments, then everyone will lack the details that matter and the context, and the feedback may not be accurate. Now, if what you're looking for is the gameplay patch notes early, then that may not be possible as I'm nowhere near finished yet ;D

    The PTS is for playing a version that doesn't go live. Those last second changes are happening like clockwork *subtlehint* ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • WildWilbur
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    The_Saint wrote: »
    Totally understand the desire to see changes early and provide feedback, but isn't that basically what the PTS is for? To try the changes before they hit the Live server and provide feedback? Not trying to troll - serious question! If we're only providing a broad overview of what's coming to the PTS without all the details or Dev Comments, then everyone will lack the details that matter and the context, and the feedback may not be accurate. Now, if what you're looking for is the gameplay patch notes early, then that may not be possible as I'm nowhere near finished yet ;D

    Next time "you" make things like when HotR hits live server, read this again @ZOS_GinaBruno...

    We all will. Saved this comment to post it over and over next time ZOS trolls the testers again by making "last minute changes" to hit the live servers.
    Edited by WildWilbur on September 13, 2017 7:56AM
    "Call me a killjoy, but I think that because this is not to my taste, no one else should be able to enjoy it." Marge Simpson
  • Horowonnoe
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    mocap wrote: »
    Quick Update 16 Netch Touch:
    - Sorc now able to solo veteran trials;
    - NB, DK, Temper and Warden was nerfed as usual;

    developer comments:
    we think Sorcs are too weak, so we buff em a lil:
    - Surge now heal for 20K HP per second for 1 hour duration;
    - Add automatic recast Hardened Ward for 50% cost. Ward will recast automaticly for infinite duration;
    - Activating any Sorc skill now give Major Badassness (+100% to all damage) for 33 seconds and can stack for 10 times;

    Have you played a PVE sorc this patch? It's hardly the strongest DPS class right now.
    Ugh...
    Nerf you!
    PC / NA
    Templar Healer "False Eye"
    Sorc Healer "Potema the Wolf Queen"
    Warden Healer "Heavy Attacks Online"
    Magicka Nightblade DPS "Nephaleth Telvanni"
    Dragonknight Tank "Nico's Facsimile"

    Builds & Guides:
    Horow's Templar Healer Guide for Trials (Murkmire updated)
    How to get Felms to jump correctly in vAS HM?
    Horow's vMA Magicka Sorc Build for beginners and lazy farmers
    Horow's Magicka Sorc Triple Pet Heavy Attack Build - Summerset Isles Ready
    More builds at anthem-guild.com/pve/.

    Notable Achievements:
    - World's first 18 Axes vAA clear
    - World's first 20+ enrage stack Llothis in vAS HM and World record cone damage
  • Beardimus
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    ^ this. All a pre request would be is a ton of people saying Nerf Sorc. You could actually remove the legs of all sorcs and make them static and still people would say Nerf sorc

    I'm with @ZOS_GinaBruno her post is spot on. It's what PTS is for. As for blaming ZOS for last minute changes last time blame the streamers it was an intended diversity patch and streamers threw out clear meta bis etc so they changed it fair play (well except shadow mundus as that's bust now)
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Fighting small scale with : The SAXON Guild
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  • Brrrofski
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    Ok, so I've played every class, Stam and magica lot. In Pve and PvP. So my thoughts are completely class neutral. I don't really do vet trials, but I do a lot of other Pve content. I prefer small group so most my opinions are based around being in a small group, fighting larger groups.

    Warden - Magica needs a Pve damage buff. It is so far behind other classes. They have passives for frost damage. Problem is, frost staff is useless for dps. Can't heavy attack had no bonus damage tied to it. That's a problem. It seems good in pvp though from what I've seen. It's the one thing I've not played in pvp but I have a PvP healer/support build coming which will be potent, j already know it.

    Tree ult is way too cheap. Pains me to say as I play a lot of Stam warden in PvP and tank on a warden. Tree ult is way too good for it's cost. Especially when you tie in shimmering shield. Not sure which you need here, but together they are probably too strong imo.

    Stam is great in PvP. Use whatever weapons you want, bust damage, healing, mobility, great burst. They're in a real good spot.

    Bird spam not being dodgeable... I don't know. I know people hate it, but even against them it's not that much of an issue for me. On most builds I shield or block them and they don't do much damage. On stamblade, I cloak them rather than dodge and then he's my priority.

    Sorcerer - I don't think shields are an issue. Time your CCs smart and line up burst. The one problem I do have is how a sorc can go from defensive to super offensive in an instant. You can curse a guy, spam shield and survive until you proc a frag, bam. Frag and curse hit. Throw a mages wrath and destro medium weave. Dead. I think that's an issue. I don't think shields should proc frag personally. Should be offensive skills.

    Mages wrath/endless fury is too much. 4 seconds to proc and execute. Outnumbered you have this on you 100% of the time. As soon as you hit 20%, you're dead. No chance to react. I think it's too much. Half the time or something.

    I think Stam sorc is fine in PvP. It can be strong when built correctly and played to it's strengths. They have a lot of counters if you know what you're doing which is good.

    Both Stam and magica are fine in Pve as far as I've seen.

    Dragonkinght - Stam DK was my first character so I'll stat there. For Pve, they're awesome. Great DPS with easy gear and simple rotation. In pvp, I think they're in a good spot. Yeh, they got nerfed a bit either Morrowind. But you play all the other Stam classes (aside from nightblade) and dk hold up well. Sustain is still good compared to the others (aside from Stam sorc which can be great), survivability is good and burst damage can be great.

    Magica dk is good in pvp too. It was way behind for a long time but I feel it's in a good spot now. Damage is good and survivability can be incredible. Solo can be hard, but they're amazing in a group setting.

    Haven't played Pve much on mag dk in a while, but from my understanding they pull less than Stam DPS but take take up a mele slot which causes issues.

    Templar

    Magica Templar suffers the same fate in Pve as mag dk. In PvP, the class is good. It's great for group play. You get immortal ones, but that's a heavy armor issue and how they can synergise with it. They kind of suck solo, but maybe not every class should be good in all situations. Burst do is the issue in solo. You end up on the defensive outnumbered, you get stuck on the defensive.

    For stamplar, I've not PvEd on one much so I'm not too sure. For PvP, the main issue is sustain. It's a lot worse than the other Stam classes. Trouble is, medium is just too squishy in PvP outside of Stam NB. Dodge roll is a much worse defense then the resistances and healing heavy gives. So you wear heavy and then your sustain suffers (compared to the other 3 who do well in heavy). So you spec into sustain ad then lack damage. Whenever I go on my stamplar, after a bit I just want to go on my warden, Stam sorc or dk. I can do much better on them solo/outnumbered.

    Nightblade

    So Stam is great in PvP, especially solo. You have burst, sustain and survivability. People who say they're squishy aren't playing one properly. With great sustain to dodge roll and tool like cloak, fear and shade, you can avoid damage like crazy. You get in, hit someone, relocate. Hit someone, relocate.

    I think incap is a bit too strong. Yes you can dodge it, but it does so much for a cheap ult. Defile and increased damage is so strong. That'll be an unpopular opinion, but so be it. In Pve, they are in a good spot at the moment. Maybe a class dot would be a nice addition. Maybe they other morph of crippling grasp (nobody uses it) would be nice if the root was removed (otherwise a root in pvp for them would be too much).

    Magica nightblade has for a long time been my favourite class in Pvp. It was lackluster for a light time, but I finally feel it's in a good spot. Destro resto or dw/2h resto, they can be really good IF you understand the class. They have great capabilities if you know what you're doing.

    The syphoning changes hit NB a lot more than the other classes sustain tools in Morrowind imo though. I absolutely loved my saptank in Pve. It was the most fun you could have on a tank by a million miles. Completely self sustain and do damage was great. When not many people could do ICP and WGT, I made a saptank which could tank then easy without a healer, enabling 3 do with a self heal in the dungeon, making it easier. It was sort of a selfish tank (although funnel and path offered healing) but it added damage and don't need any healing. On reflection, it was probably op, but I'm still salty they killed it. Now you have to spec so much in sustain, you drop all damage and a lot of healing. So not it's a completely selfish tank, so may as well use something that bring something to the group.

    I honestly think the classes in PvP are the most balanced they've been in a while. Previous patches, I could be playing clas and came across class b. No matter how bad he was, I had to work hard to kill him because of his class. I don't find it to be as much anymore. Some things need tweaking, but everything can do pretty good in the right situations.
    Edited by Brrrofski on September 13, 2017 11:14AM
  • Teridaxus
    Teridaxus
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    Do we know what will be changed this time since zos only balance one/two maybe three balance aspects each time like last pts were weapon traits and sets?

    I really want to see the divines meta to die for the havoc it will cause.
  • Kilandros
    Kilandros
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    Totally understand the desire to see changes early and provide feedback, but isn't that basically what the PTS is for? To try the changes before they hit the Live server and provide feedback? Not trying to troll - serious question! If we're only providing a broad overview of what's coming to the PTS without all the details or Dev Comments, then everyone will lack the details that matter and the context, and the feedback may not be accurate. Now, if what you're looking for is the gameplay patch notes early, then that may not be possible as I'm nowhere near finished yet ;D

    @ZOS_GinaBruno if we're being serious, that doesn't seem to be what the PTS is for at all. From my experiences in 3 years of PTS cycles, it's pretty clear that players are given the PTS to test for bugs and not balance. I think the recent "surprise" when you posted the HoTR Live notes the day it launched proves that the Devs weren't interested in our feedback on a MAJOR balance shift.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
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