
Blacksmoke wrote: »Its ZoS... of course this will happen! I can't wait!
Will probably not be an issue, I assume trait is an simple reference as in an single integer value with trait ID.
No way to add an second trait as its no room for it.
Twice born star added support for two mundus stones, this require far more coding and an good chance of messing up in many ways.
Race change letting you keep the old racial passives sounds cool however but it would cost 30K for a full set
That would also use a lot of skill points.
Its not so much about competence level, more an issue in how little can go wrong.Yolokin_Swagonborn wrote: »Blacksmoke wrote: »Its ZoS... of course this will happen! I can't wait!
Well maybe if we start reporting the bug now, it will get fixed in only ONE month after launch instead od thWill probably not be an issue, I assume trait is an simple reference as in an single integer value with trait ID.
No way to add an second trait as its no room for it.
Twice born star added support for two mundus stones, this require far more coding and an good chance of messing up in many ways.
Race change letting you keep the old racial passives sounds cool however but it would cost 30K for a full set
That would also use a lot of skill points.
Well I hope you are right but I'm starting the bug report now lol. By the time PTS hits, ZOS is very hesitant to make any changes. PTS isn't really a testing server, its a marketing server. What you see on PTS is usually what you get. So if we want ZOS to actually fix bugs before they make it to the game we need to report them BEFORE they hit PTS.
Its not so much about competence level, more an issue in how little can go wrong.Yolokin_Swagonborn wrote: »Blacksmoke wrote: »Its ZoS... of course this will happen! I can't wait!
Well maybe if we start reporting the bug now, it will get fixed in only ONE month after launch instead od thWill probably not be an issue, I assume trait is an simple reference as in an single integer value with trait ID.
No way to add an second trait as its no room for it.
Twice born star added support for two mundus stones, this require far more coding and an good chance of messing up in many ways.
Race change letting you keep the old racial passives sounds cool however but it would cost 30K for a full set
That would also use a lot of skill points.
Well I hope you are right but I'm starting the bug report now lol. By the time PTS hits, ZOS is very hesitant to make any changes. PTS isn't really a testing server, its a marketing server. What you see on PTS is usually what you get. So if we want ZOS to actually fix bugs before they make it to the game we need to report them BEFORE they hit PTS.
And I have described competence level as in wiping repeatably on first trash in wayrest 1 normal.

This one is a classic and deserves a re-quote!Yolokin_Swagonborn wrote: »Although they did "fix" it by making it impossible for you to see what mundus stones other people have. Out of sight, out of mind I guess.
Yolokin_Swagonborn wrote: »Its not so much about competence level, more an issue in how little can go wrong.Yolokin_Swagonborn wrote: »Blacksmoke wrote: »Its ZoS... of course this will happen! I can't wait!
Well maybe if we start reporting the bug now, it will get fixed in only ONE month after launch instead od thWill probably not be an issue, I assume trait is an simple reference as in an single integer value with trait ID.
No way to add an second trait as its no room for it.
Twice born star added support for two mundus stones, this require far more coding and an good chance of messing up in many ways.
Race change letting you keep the old racial passives sounds cool however but it would cost 30K for a full set
That would also use a lot of skill points.
Well I hope you are right but I'm starting the bug report now lol. By the time PTS hits, ZOS is very hesitant to make any changes. PTS isn't really a testing server, its a marketing server. What you see on PTS is usually what you get. So if we want ZOS to actually fix bugs before they make it to the game we need to report them BEFORE they hit PTS.
And I have described competence level as in wiping repeatably on first trash in wayrest 1 normal.
I understand what you are saying. Its more about the opportunity for an error than the competancy of the programming team.
But wouldn't this also be a single value issue as well? There was a time were people were double enchanting weapon damage rings for an extra 900 or so weapon damage. Assuming that the game is programmed like a normal person would program it is a big mistake with this company.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Yolokin_Swagonborn wrote: »Its not so much about competence level, more an issue in how little can go wrong.Yolokin_Swagonborn wrote: »Blacksmoke wrote: »Its ZoS... of course this will happen! I can't wait!
Well maybe if we start reporting the bug now, it will get fixed in only ONE month after launch instead od thWill probably not be an issue, I assume trait is an simple reference as in an single integer value with trait ID.
No way to add an second trait as its no room for it.
Twice born star added support for two mundus stones, this require far more coding and an good chance of messing up in many ways.
Race change letting you keep the old racial passives sounds cool however but it would cost 30K for a full set
That would also use a lot of skill points.
Well I hope you are right but I'm starting the bug report now lol. By the time PTS hits, ZOS is very hesitant to make any changes. PTS isn't really a testing server, its a marketing server. What you see on PTS is usually what you get. So if we want ZOS to actually fix bugs before they make it to the game we need to report them BEFORE they hit PTS.
And I have described competence level as in wiping repeatably on first trash in wayrest 1 normal.
I understand what you are saying. Its more about the opportunity for an error than the competancy of the programming team.
But wouldn't this also be a single value issue as well? There was a time were people were double enchanting weapon damage rings for an extra 900 or so weapon damage. Assuming that the game is programmed like a normal person would program it is a big mistake with this company.
s7732425ub17_ESO wrote: »Yolokin_Swagonborn wrote: »Its not so much about competence level, more an issue in how little can go wrong.Yolokin_Swagonborn wrote: »Blacksmoke wrote: »Its ZoS... of course this will happen! I can't wait!
Well maybe if we start reporting the bug now, it will get fixed in only ONE month after launch instead od thWill probably not be an issue, I assume trait is an simple reference as in an single integer value with trait ID.
No way to add an second trait as its no room for it.
Twice born star added support for two mundus stones, this require far more coding and an good chance of messing up in many ways.
Race change letting you keep the old racial passives sounds cool however but it would cost 30K for a full set
That would also use a lot of skill points.
Well I hope you are right but I'm starting the bug report now lol. By the time PTS hits, ZOS is very hesitant to make any changes. PTS isn't really a testing server, its a marketing server. What you see on PTS is usually what you get. So if we want ZOS to actually fix bugs before they make it to the game we need to report them BEFORE they hit PTS.
And I have described competence level as in wiping repeatably on first trash in wayrest 1 normal.
I understand what you are saying. Its more about the opportunity for an error than the competancy of the programming team.
But wouldn't this also be a single value issue as well? There was a time were people were double enchanting weapon damage rings for an extra 900 or so weapon damage. Assuming that the game is programmed like a normal person would program it is a big mistake with this company.
This was only a visual error. Only one enchant actually applied to your stats.
Maelstrom weapons has two enchants so its support for it, still it would make more sense to make this an special effect like set bonuses rather than simple enchant, making them an set item with one item:) this would also let you change the standard enchant and keeping the special one.Yolokin_Swagonborn wrote: »Its not so much about competence level, more an issue in how little can go wrong.Yolokin_Swagonborn wrote: »Blacksmoke wrote: »Its ZoS... of course this will happen! I can't wait!
Well maybe if we start reporting the bug now, it will get fixed in only ONE month after launch instead od thWill probably not be an issue, I assume trait is an simple reference as in an single integer value with trait ID.
No way to add an second trait as its no room for it.
Twice born star added support for two mundus stones, this require far more coding and an good chance of messing up in many ways.
Race change letting you keep the old racial passives sounds cool however but it would cost 30K for a full set
That would also use a lot of skill points.
Well I hope you are right but I'm starting the bug report now lol. By the time PTS hits, ZOS is very hesitant to make any changes. PTS isn't really a testing server, its a marketing server. What you see on PTS is usually what you get. So if we want ZOS to actually fix bugs before they make it to the game we need to report them BEFORE they hit PTS.
And I have described competence level as in wiping repeatably on first trash in wayrest 1 normal.
I understand what you are saying. Its more about the opportunity for an error than the competancy of the programming team.
But wouldn't this also be a single value issue as well? There was a time were people were double enchanting weapon damage rings for an extra 900 or so weapon damage. Assuming that the game is programmed like a normal person would program it is a big mistake with this company.
this however makes sense, the crown store conspiracies was from the tinfoil is bis material group.paulsimonps wrote: »Ever since it was announced its been nothing but doomsday predictors talking about it.....
grannas211 wrote: »Doom and gloom. How do you guys handle real life?
grannas211 wrote: »Doom and gloom. How do you guys handle real life?
paulsimonps wrote: »Ever since it was announced its been nothing but doomsday predictors talking about it.....
grannas211 wrote: »Doom and gloom. How do you guys handle real life?
By confronting challenges, like he is doing with this post.