PaixRomanus wrote: »What are your thoughts on removing levels 1-50? They seem redundant now that we have 660 champion points. I know level 1-50 is important because of attribute points, which makes it tricky but I do think new players should be started at CP 1 and work toward CP 660 rather than have to essentially level up 710 times with 50 of those times providing little benefit except for attribute points. This would mean that your class skills and weapon skills wouldn't be 50, and would need to be leveled up like normal, but for someone with 660 CP they can already assign their CP right after character creation so for a lot of people level 1-50 is a tedious grind. Again the attribute points are a point of contention since you earn them at level 1-50 so that would be tricky but what are thoughts about this?
@PaixRomanus
I also apologize for my tongue-in-cheek reply. Wasn't meant to come across rude. Sorry.
seedubsrun wrote: »As someone who has leveled many characters up I would love to be able to skip the 1-50 grind. You can only do the storylines so many times before they get repetitive and once you know the gameplay, questing and overland combat will never be hard again no matter your level (certain world bosses aside).
My opinion will likely be on the unpopular side but I feel like negative comments would come from those that are just used to that being what a game like this is. That doesn't mean Zos couldn't be different. I mean, aside from using 1-50 to learn the ropes and such it doesn't really do anything for you except make it take longer to get into the stuff you want to get into. Most people leveling a new toon just want them to get to 50 as soon as possible anyway. A lot of new players are the same way. As the CP cap increases that makes the task before a new player even more daunting so why not just start right away. Get attribute points every 2 CP earning extra at certain points of the progression. Your skills can still level 1-50. You'd still have to get through 160 CP before you could hold onto any end game gear. Maybe it's a horrible idea and I'm totally wrong but I'd be more into folks supplying actual reasons why it's a bad idea instead of just insulting OP or saying "lol, nope" and then peacing out.
PaixRomanus wrote: »seedubsrun wrote: »As someone who has leveled many characters up I would love to be able to skip the 1-50 grind. You can only do the storylines so many times before they get repetitive and once you know the gameplay, questing and overland combat will never be hard again no matter your level (certain world bosses aside).
My opinion will likely be on the unpopular side but I feel like negative comments would come from those that are just used to that being what a game like this is. That doesn't mean Zos couldn't be different. I mean, aside from using 1-50 to learn the ropes and such it doesn't really do anything for you except make it take longer to get into the stuff you want to get into. Most people leveling a new toon just want them to get to 50 as soon as possible anyway. A lot of new players are the same way. As the CP cap increases that makes the task before a new player even more daunting so why not just start right away. Get attribute points every 2 CP earning extra at certain points of the progression. Your skills can still level 1-50. You'd still have to get through 160 CP before you could hold onto any end game gear. Maybe it's a horrible idea and I'm totally wrong but I'd be more into folks supplying actual reasons why it's a bad idea instead of just insulting OP or saying "lol, nope" and then peacing out.
Well it's real tricky because for me at 855 CP I probably won't have to worry about grinding out CP again, but leveling up can get annoying. It was more of a thought exercise to see where the community sat on the issue. It's clear that it's not a good idea from the comments, but I think it does have some value and I doubt I'm the only one who has thought of this.
phontom78kiss wrote: »hmm...interesting comments from all...For me, leveling all of my 8 characters to 50 (current max CP), was a good experience. It forced me to learn each character unique patterns. For the past year, it has been sad to see max level folks running around that do not know in my humble opinion...basic mechanics for there respective class. Take a level 15 to NMA or DSA (w/ one friend if you have one) and you are forced to speed up your learning curve with no one carry you around..plus awesome XP too..
Sorry to say, but 1-50 doesn't teach anyone anything about their class. Maybe.. maybe back when the game released and everyone was learning stuff for the first time. But since then, everything has been marked, measured, and laid out by the community on exactly what you need to do to get to 50 asap and what to have.
Its like this in every game. The only difference here is the way scaling works you can enter an endgame normal dungeon at like level 10 and do 'fine'. Except newbies don't do fine. They just get dragged through or kicked. The idea of learning from low level to max is only applicable to the first strand of players in a new game.
In an older game like this one. A new player usually learns very little. You can easily see this by watching how CP400-600+ fail at some dungeon mechanics. A new player in ESO won't normally learn anything until long after they've had CP, and either some kind hearted soul decided to take them under their wing, or they get tired of being booted from groups and actually read up on stuff.
The basic game mechanics (dodging, blocking, interrupting) aren't normally learned 1-50 anymore. Reason I say this is I have a friend who's right around CP60 who I know hasn't grasped it yet. When they played EQ and WoW, they turned with the keyboard and clicked their abilities. Watching them try to solo something in this game is rather cringey. Be thankful they know their limitations and stays out of the group queues.
I'm not advocating for removing 1-50. But I would like to see gear levels reworked in crafting.
Ever try to make gear for a friend who is CP10-140? I can't do it. I've looked for mats on the guild traders and it isn't there. I cannot get the mats my self. I either have a 1-49 character or a cp160+ character. Nothing in between. Sometimes.. sometimes I get enough to make one piece through writs if I randomly get the right mats.
If anything needs to be fixed. That's it.
I mean if we're advocating for people to learn to put sets together while they level. Why make it a chore for those cp10-140? We force them into using hodgepodge of whatever they can get their hands on while they frequently outlevel it.
If I could decide on that y'all would have to grind ur asses till v16. Reason? Simple, play one class, focus on it. Make that character to be ur reflection, something what makes u recognizable by that. Want more? Grind till v16 all classes u want just like we all used to do back in day and stop whining.
Not only no, but HELL NO.
Level 1-50 - learn your character
Level cp1 to cp160 - learn your rotations
level cp161 to cp660 - farm your gear.