I know, I know, some people are not going to be happy until they can just load a template up and go from there. But, something tells me that won't be good enough for them. Then they will want gear packs so they BiS right out of the Wailing Prison. Oh, no, we need to skip that too.
Leveling and unlocking skills is learning your character.
We already have enough CP160s out there that have no clue how to play the game or their class or role. We don't need them all to be that way.
@PaixRomanus
It's pretty clear why your idea is bad. By having levels 1 to 50 you force people to at least get acquainted a bit with their character and the game mechanics. Now you could say they can do that as well while leveling up to CP 660. In that case there will be just more low levels that get excluded from group content. I agree the grind to v16 sucked. But the system we have now is a good compromise.
How about we just get rid of them for people that have already done it once? I have about 7 characters made on PC. While I'd like to use them all, I just refuse to level each one through to level 50. It takes too damn long and it's tedious. I've already gone through the level 50 process four times, two on PS4, two on PC. I know the base mechanics of the game. People are way over exaggerating how much it teaches you.
After you hit CP 160 I guess it would be nice if you had a choice to skip 1-50.
seedubsrun wrote: »Just to play devil's advocate here: A lot of the reasoning behind saying no seem to be something like "1-50 is for learning your character and getting better" or "If you got rid of it there would be even more people running around that can't play". All are valid points and ones I too thought about but I'm not so sure it's enough proof of 1-50s relevance. To me it's not about whether or not they should be removed but more "Do levels 1-50 actually matter or really provide a benefit?"
I mean yeah 1-50 is for learning your character but CP 1-100 could be too if you actually WANT to learn your character. There's a lot of bad players all over the place but not necessarily because they blazed through levels 1-50. There's tons of aspects of this game that are never explained at all and there's plenty that only end game content with harder enemies and more complex mechanics can teach you. Look at the difference between nMA and vMA. Pretty much anyone can muddle through nMA without learning anything from it but when you complete vMA for your first time you've really achieved something and are no doubt a better player having done it.
If 1-50 were gone you'd still have to put together a pre CP160 build, you'd still have to unlock, level, and morph your skills, and you'd still have to learn how they work. Also, given that by the time all your skill lines are unlocked and leveled and you have the ability to access all skills and create a fully functional build you're pretty much at 50 anyway. How much can you really learn 1-50 if you can't even create a cohesive build until your like level 45?
Again, just devil's advocate here. Prove me wrong please
Ever try to make gear for a friend who is CP10-140? I can't do it. I've looked for mats on the guild traders and it isn't there. I cannot get the mats my self. I either have a 1-49 character or a cp160+ character. Nothing in between. Sometimes.. sometimes I get enough to make one piece through writs if I randomly get the right mats.
I'd rather they remove CP 1-160.
Being CP 90, for example, and not being able to wear end game gear must be very frustrating. No reason to not be competitive from an equipment standpoint in the BGs or No CP campaign.
Not being able to go into the 1-49 campaign anymore furthers the anguish of those champ levels...
I'm not against champ points necessarily.I'd rather they remove CP 1-160.
Being CP 90, for example, and not being able to wear end game gear must be very frustrating. No reason to not be competitive from an equipment standpoint in the BGs or No CP campaign.
Not being able to go into the 1-49 campaign anymore furthers the anguish of those champ levels...
They put the champion point in to replace the vet level grind. That one was brutal. Also the champion points give you a bit more control on how you will play your character.
Sorry to say, but 1-50 doesn't teach anyone anything about their class. Maybe.. maybe back when the game released and everyone was learning stuff for the first time. But since then, everything has been marked, measured, and laid out by the community on exactly what you need to do to get to 50 asap and what to have.
Its like this in every game. The only difference here is the way scaling works you can enter an endgame normal dungeon at like level 10 and do 'fine'. Except newbies don't do fine. They just get dragged through or kicked. The idea of learning from low level to max is only applicable to the first strand of players in a new game.
In an older game like this one. A new player usually learns very little. You can easily see this by watching how CP400-600+ fail at some dungeon mechanics. A new player in ESO won't normally learn anything until long after they've had CP, and either some kind hearted soul decided to take them under their wing, or they get tired of being booted from groups and actually read up on stuff.
The basic game mechanics (dodging, blocking, interrupting) aren't normally learned 1-50 anymore. Reason I say this is I have a friend who's right around CP60 who I know hasn't grasped it yet. When they played EQ and WoW, they turned with the keyboard and clicked their abilities. Watching them try to solo something in this game is rather cringey. Be thankful they know their limitations and stays out of the group queues.
I'm not advocating for removing 1-50. But I would like to see gear levels reworked in crafting.
Ever try to make gear for a friend who is CP10-140? I can't do it. I've looked for mats on the guild traders and it isn't there. I cannot get the mats my self. I either have a 1-49 character or a cp160+ character. Nothing in between. Sometimes.. sometimes I get enough to make one piece through writs if I randomly get the right mats.
If anything needs to be fixed. That's it.
I mean if we're advocating for people to learn to put sets together while they level. Why make it a chore for those cp10-140? We force them into using hodgepodge of whatever they can get their hands on while they frequently outlevel it.
PaixRomanus wrote: »What are your thoughts on removing levels 1-50?