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Resistance Glyphs ?

WeylandLabs
WeylandLabs
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Check it out... ;)

Good/Bad you decide, that is all just starting the fire.

Good-day ...
Edited by WeylandLabs on September 1, 2017 3:30PM
  • kylewwefan
    kylewwefan
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    Crap. Waste of a glyph. Don't do it.
  • paulsimonps
    paulsimonps
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    They have an added benefit many don't know about, that I just recently found out myself, they can make you immune to a damage types secondary effect. Could be handy. But don't really see it becoming a thing even cause of that. But to be fair its a nice counter against magicka DKs if you are a vampire and you are not a Dunmer(Dunmers also gets immune to the Burning status effect).
  • WeylandLabs
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    @paulsimonps

    How do you feel about the glyphs/passives not procing those status effects ?

    Too strong ?

    And even if they have resistances glyphs/passives, on an infused weapon they take some type of damage to proc a status effect ?

    Bug or not bugged ?
  • paulsimonps
    paulsimonps
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    @paulsimonps

    How do you feel about the glyphs/passives not procing those status effects ?

    Too strong ?

    And even if they have resistances glyphs/passives, on an infused weapon they take some type of damage to proc a status effect ?

    Bug or not bugged ?

    Status effect and enchantment damage are two very different things. The enchantments will still deal damage to someone immune to a secondary effect. Its just that the 20% base chance a enchantment has of procing its secondary effect is turned down to zero as is all other sources of the damage type the target is immune too. If I remember right NPCs works in the same way, only difference is they have an added effect applied to them if they are weak to a damage type. If an NPC is weak to a damage type then the attacker has a chance to proc a third effect on them based on the damage type as well that the NPC has no resistance towards that damage type.

    I say its fairly balanced. Its been like this since at least Morrowind where I read that many first saw this effect. It could have been before that but hard to impossible to say. It adds strength to some of the passives that many gloss over, for example making stam bosmers stronger in PvP, a very underrated race. As well it adds a usefulness that is otherwise ignored to the glyph's. I like it.
  • WeylandLabs
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    @paulsimonps

    As you and i both read and commented in a past post @Wrobel commented in.

    The new system of "Secondary Effects and you" as he will update further ahead of time does now.

    • Fire: Target burns for additional damage over 4 seconds.
    • Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
    • Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
    • Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
    • Poison: Deals Poison Damage over 6 seconds.

    Now as i read this ( Instant damage ) applies the secondary effect on shock, frost, and disease. My focus is not towards flame nor poison, or enchantments. Its towards the above posting by Eric Wrobel. As an example thier is only 1 set that applies disease "Affliction" and a monster set of "Velidreth" both disease ( Instant ) damage.


    If i am doing some type of damage even if its 1 to 500 becuase of a glyph or passive resistance with those particular effects, one cannot be immune to ( minor vulnerability ) ( minor maim ) ( major defile )

    Even on an enchantment of disease/shock/cold an infused weapon to attain a higher value than the glyph/passive in battle spirit. The low instant damage alone should proc the secondary effect ? Im just quoting what he wrote in that post two weeks ago.

    Also you like what exactly ?
    Edited by WeylandLabs on September 3, 2017 4:34PM
  • paulsimonps
    paulsimonps
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    @paulsimonps

    As you and i both read and commented in a past post @Wrobel commented in.

    The new system of "Secondary Effects and you" as he will update further ahead of time does now.

    • Fire: Target burns for additional damage over 4 seconds.
    • Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
    • Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
    • Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
    • Poison: Deals Poison Damage over 6 seconds.

    Now as i read this ( Instant damage ) applies the secondary effect on shock, frost, and disease. My focus is not towards flame nor poison, or enchantments. Its towards the above posting by Eric Wrobel. As an example thier is only 1 set that applies disease "Affliction" and a monster set of "Velidreth" both disease ( Instant ) damage.


    If i am doing some type of damage even if its 1 to 500 becuase of a glyph or passive resistance with those particular effects, one cannot be immune to ( minor vulnerability ) ( minor maim ) ( major defile )

    Even on an enchantment of disease/shock/cold an infused weapon to attain a higher value than the glyph/passive in battle spirit. The low instant damage alone should proc the secondary effect ? Im just quoting what he wrote in that post two weeks ago.

    Also you like what exactly ?

    This is some misunderstanding on your part, when it says Instant Damage, it means that the seconday effect deals an additional instant damage as well as their Debuffs. While Fire and Poison Deals an additional DoT. These secondary effect and proc form ANY source of said Damage type, whether its an Enchantment, a Set, a Direct Damage ability, a DoT Ability, a AoE DoT ability. It doesn't matter what the source is, just what type of damage it is. And the passives do not make you immune to the debuffs, just that source of the debuffs, if I am Immune to disease's secondary effect for example I can still get Major Defile on me if someone hits me with Reverberating Bash or something else.

    As well to clarify more this immunity does not make you immune to that damage type, just gives you extra resistance towards it and prevents the proc of its secondary effect.

    And I like the protection it can give. Poison and Disease are commonly used in PvP and their secondary effects are strong, Bosmers for example have long been seen as one of the lower Stam DPS races, with Khajiit and Redguards and now more recently even Orcs coming on top, but this defensive strength adds something more to their favor. And when it comes to the Glyphs, it finally gives them a use without being to powerful, cause you sacrifice a lot by using up a jewelry slot.
  • WeylandLabs
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    So .....

    When you say " When it says Instant Damage, it means that the seconday effect deals an additional instant damage as well as their Debuffs."

    Lets break that down ? Your saying ( instant damage of ANY type fire/shock/frost/disease/poison can proc additional damage instant damage fire/shock/frost/disease/poison along with fire-burning, shock minor vulnerability, frost Miner maim, disease major defile, posion, additional 6 sec. Ok ?

    So i hit somebody with shock ability it does additional shock damage and provides minor vulnerability ? (Instant damage) chances of that i take it is 100% because its instant damage per @Wrobel .

    Ok... now that we have that corrected, also you say.

    "And the passives do not make you immune to the debuffs, just that source of the debuffs, if I am Immune to disease's secondary effect for example I can still get Major Defile on me if someone hits me with Reverberating Bash or something else."

    So your saying passives ( Example Argonians ) make you immune to the diseases secondary effect of major defile becuase why exactly ? Because their still taking damage, even though its very small.

    Its states nowhere in the games history that a passive or glyph resistances make them immune any secondary effects. Or has been identified by @ZOS_GinaBruno or @Wrobel ever.

    Im happy your enjoying this right now @paulsimonps , and thank you for your input have a nice day :smile:




  • paulsimonps
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    ok..... you are still very much so misunderstanding me. Let me break it down as basic as I can.

    Types of Damages:
    • Flame
    • Frost
    • Shock
    • Magic
    • Poison
    • Disease
    • Physical

    All of those except Physical and Magic can, potentially apply a secondary effect when used. The chance for that secondary effect to happen is based on how the damage was applied. The different ways the their chance of applying said secondary effect are as following:
    • Weapon enchants 20%
    • Standard ability 10%
    • Area of effect abilities 5%
    • Damage over time abilities 3%
    • Area of effect damage over time abilities 1%

    The effects of these Secondary effects are as we have stated before:
    • Fire: Target burns for additional damage over 4 seconds.
    • Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
    • Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
    • Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
    • Poison: Deals Poison Damage over 6 seconds.

    That means that if I for example hit a target with a single target shock ability then it will deal that abilities damage and also have a 10% chance of dealing an additional instant damage hit of shock as well as applying Minor Vulnerability for 4 Seconds.
    If I were to hit someone with a Poison based Area of Effect Ability it would deal its Direct Damage of that AoE and have a 5% chance of applying a 6s Poison Damage over time effect on the targets I hit.

    Now what Resistance into any of these elements does is that it makes all of those percentage chances of applying the secondary effect zero, meaning it can't proc against a target with resistance into that specific element, in short making them immune to that elements secondary effect. This might not be written in the game anywhere but I tested it and it was how it worked.

    3 of the 5 Secondary effects also have debuffs attatched to them, being immune to that secondary effect does not prevent you from being debuffed by that specific debuff from other sources. There is a list here that shows all the possible ways you can get those debuffs. You are not immune to the other sources of that debuff.
  • WeylandLabs
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    No i dont think your understanding me sir ?

    I am not talking about ...

    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    As this is no set procs on disease as "afflicted set" or "velidreth."

    Afflicted and velidreth is not a weapon enchant standard or single target, an AOE, an AOE dot, or a dot. It procs (Instant disease damage) thus should proc a secondary effect. The key word is abilities... all of these. The definition of abilities is "possession of the means or skill to do something."

    I am not 100% in possession of disease skill with affliction or velidreth to proc disease i have a chance to proc it and do instant damage. And i do not have a 100% ability to possess/control/influence/manipulate or instruct it when ever i want.

    Now ZoS stated that Disease damage has a chance to proc major defile. But what they do not state is this set and monster set is not a weapon enchant, because it is not a weapon not a standard/single targert becuase i cannot push a button to 100% instantly use it. But yet its working as a stardard ability ? No this is wrong im pointing this out right now. This should not work as a standard ability or for ANY set. Because we do not have a 100% chance to use it when ever we want.

    Resistances:

    As far as any resistances go passives or glyphs this being immune to something in the game is a big thing and needs attention. It is not written anywhere because nobody has ever addressed as loudly as i am. Thier always has to be some type of counter play to it everything in the game. Even if the pvp target is immune to our damage shouldn't we have an indicator stating it. Oh thats right we dont have one BECUASE nobody in the game is supposed to have immunity.


    @ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom @ZOS_RichLambert
    Please give us insight I'd be extremely greatful and will play this game until i die of old age or hit by a truck.



    Edited by WeylandLabs on September 4, 2017 10:04AM
  • SodanTok
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    All proc sets are basically abilities... That how it always was and is supposed to be.
    Affliction is direct ability, so it has 10% chance to proc Defile. Velidreth is direct too, tho it is kinda AoE (but would still bet it is 10%)

    Not having 100% chance to proc some proc set HAS NOTHING to do with status effects or something being ability (even if you may disagree)

    You are also GREATLY overestimating the power of immunity to status effects. There does not have to be counterplay to every small thing and there is not, never was and never will be. Your counterplay is to not use this damage type if you are too concerned about it. "Nobody in the game is supposed to have immunity" is just your wish, not a fact.
    But I agree it should be mentioned somewhere.
    Edited by SodanTok on September 4, 2017 11:13AM
  • paulsimonps
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    No i dont think your understanding me sir ?

    I am not talking about ...

    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    As this is no set procs on disease as "afflicted set" or "velidreth."

    Afflicted and velidreth is not a weapon enchant standard or single target, an AOE, an AOE dot, or a dot. It procs (Instant disease damage) thus should proc a secondary effect. The key word is abilities... all of these. The definition of abilities is "possession of the means or skill to do something."

    I am not 100% in possession of disease skill with affliction or velidreth to proc disease i have a chance to proc it and do instant damage. And i do not have a 100% ability to possess/control/influence/manipulate or instruct it when ever i want.

    Now ZoS stated that Disease damage has a chance to proc major defile. But what they do not state is this set and monster set is not a weapon enchant, because it is not a weapon not a standard/single targert becuase i cannot push a button to 100% instantly use it. But yet its working as a stardard ability ? No this is wrong im pointing this out right now. This should not work as a standard ability or for ANY set. Because we do not have a 100% chance to use it when ever we want.

    Resistances:

    As far as any resistances go passives or glyphs this being immune to something in the game is a big thing and needs attention. It is not written anywhere because nobody has ever addressed as loudly as i am. Thier always has to be some type of counter play to it everything in the game. Even if the pvp target is immune to our damage shouldn't we have an indicator stating it. Oh thats right we dont have one BECUASE nobody in the game is supposed to have immunity.


    @ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom @ZOS_RichLambert
    Please give us insight I'd be extremely greatful and will play this game until i die of old age or hit by a truck.

    Ok, again they are not immune to the damage type when they got resistance towards it, they are just immune to the secondary effect. You can still deal A LOT of damage of that damage type towards the target.

    And so what is it that you are saying? That you wonder what % of a chance Armor sets that deal damage has to apply the secondary effects? If its direct damage I would assume its 10% and if its a DoT I would assume its 3% and if its a AoE I would assume its 5%. You keep referring to Instant Damage when you talk about the secondary effects, they are not related in such a way. Instant damage is not the only way to proc it and does not guarantee a proc of the secondary effect.
    SodanTok wrote: »
    All proc sets are basically abilities... That how it always was and is supposed to be.
    Affliction is direct ability, so it has 10% chance to proc Defile. Velidreth is direct too, tho it is kinda AoE (but would still bet it is 10%)

    Not having 100% chance to proc some proc set HAS NOTHING to do with status effects or something being ability (even if you may disagree)

    You are also GREATLY overestimating the power of immunity to status effects. There does not have to be counterplay to every small thing and there is not, never was and never will be. Your counterplay is to not use this damage type if you are too concerned about it. "Nobody in the game is supposed to have immunity" is just your wish, not a fact.
    But I agree it should be mentioned somewhere.

    yea should be specified in the help section but as I pointed out before with regards to secondary effects, which was suppose to be updated but is still out of date on the live server, the help section in general badly needs an update.
  • WeylandLabs
    WeylandLabs
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    The only thing im going by is what @SodanTok post said.

    https://forums.elderscrollsonline.com/en/discussion/366071/disease-status-effect-not-working/p1


    Eric Wrobel states in one post,

    Note that all disease damage has a chance to apply Major Defile.

    Then writes

    We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:

    • Fire: Target burns for additional damage over 4 seconds.
    • Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
    • Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
    • Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
    • Poison: Deals Poison Damage over 6 seconds.

    If i read this collerectly this is a contradiction ?

    If the language of (instant damage) was not there i wouldn't be so determined to rally behind his words.

    @SodanTok I am just trying to figure this out so i can build for it. As people like to play a lot classes i only play one, and build counters for each class.

    I would say affliction set or velidereth is not a direct damage set as the "increase direct damage" cp tree does not increase the damage on them both. The 100% chance im combining with the words of "instant damage" that Eric said.


    @paulsimonps

    Im not saying thier immune to the damage im saying thier immune to counterplay. And in your words, "Thier does not have to be counter play to every little small thing." ? Umm this small thing our community does not know about becuase nobody is bringing this up. This is a big deal in my eyes and a guild of 500 people i play with and help.

    And thier is no big damage towards the element with glyphs/passives and now we find shields do not proc any and all status effects also.

    Now i saw that you commented on the shields post and secondary effects for chilled as that post laid dormant for 6 months. So this obviously has been a thing for more than a while. But nobody is sees this as a problem or an issue ? I guessing nobody cares or nobody knows.

    If it was an issue then, it has to be an issue now. Giving shields benifit that has been in the game for more than a while. That is literary just one more thing of less than 1% of the people that play eso know about i feel. And obviously still using for the end of time and praying to the gods nobody will figure this out because they enjoy having every benifit of it.

    An argonian mag sorc/mag dk/mag temp/mag ward/mag nb will be the new meta if this is not addressed immediately. ( Calling it ) And we as a community need to address this or things will change fast, as i already see sleepers in the game knowing about this already.

    Things i am addressing

    1, Passives/Gylphs/Shields are immune to secondary effects. Rendering a lot of sets enchantments 100% usless.

    2. Instant damage does or doesnt proc secondary effects 100% of the time. If it has a chance using armour sets in the new system @Wrobel what is it please.

    3. And calling on the community to rally this.








  • SodanTok
    SodanTok
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    I see what you mean. You got it completely wrong. The instant damage is secondary effect. It is not related for what caused the status effect to occur. But once it occurs it deals small instant damage (~300 damage) and applies Major Defile. That goes for Disease damage type.

    As for velidreth/affliction being direct. If their damage is not increased by either Master-at-Arms or Thaumaturge then it is bug. Mostly because it used to be increased, by M-a-A, like almost all procs are.

    You keep talking about big deal and complaining nobody notices this stuff. Try to combine these 2 things together finally. Nobody notices this stuff because it is not big deal.
    Just you calling some builds will be new meta because they will be resistant to status effect shows you still have big gaps in understanding how status effects work and what is important in PVP.

    Things you are wrongly addressing:
    1. No enchantments are rendered useless. What do you not get about this. People slot enchantments for the damage. Not for status effects.
    2. This you completely failed to understand. There was never 100% chance to proc status effect (except on abilities like Lethal Arrow)
    3. Community will not rally on this, because NOBODY CARES about this insignificant buff to underused races and never used glyphs. The only thing I agree on is that shields did not deserve this 'buff'


    Edited by SodanTok on September 4, 2017 5:12PM
  • paulsimonps
    paulsimonps
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    No i dont think your understanding me sir ?

    I am not talking about ...

    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    As this is no set procs on disease as "afflicted set" or "velidreth."

    Afflicted and velidreth is not a weapon enchant standard or single target, an AOE, an AOE dot, or a dot. It procs (Instant disease damage) thus should proc a secondary effect. The key word is abilities... all of these. The definition of abilities is "possession of the means or skill to do something."

    I am not 100% in possession of disease skill with affliction or velidreth to proc disease i have a chance to proc it and do instant damage. And i do not have a 100% ability to possess/control/influence/manipulate or instruct it when ever i want.

    Now ZoS stated that Disease damage has a chance to proc major defile. But what they do not state is this set and monster set is not a weapon enchant, because it is not a weapon not a standard/single targert becuase i cannot push a button to 100% instantly use it. But yet its working as a stardard ability ? No this is wrong im pointing this out right now. This should not work as a standard ability or for ANY set. Because we do not have a 100% chance to use it when ever we want.

    Resistances:

    As far as any resistances go passives or glyphs this being immune to something in the game is a big thing and needs attention. It is not written anywhere because nobody has ever addressed as loudly as i am. Thier always has to be some type of counter play to it everything in the game. Even if the pvp target is immune to our damage shouldn't we have an indicator stating it. Oh thats right we dont have one BECUASE nobody in the game is supposed to have immunity.


    @ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom @ZOS_RichLambert
    Please give us insight I'd be extremely greatful and will play this game until i die of old age or hit by a truck.

    Ok, again they are not immune to the damage type when they got resistance towards it, they are just immune to the secondary effect. You can still deal A LOT of damage of that damage type towards the target.

    And so what is it that you are saying? That you wonder what % of a chance Armor sets that deal damage has to apply the secondary effects? If its direct damage I would assume its 10% and if its a DoT I would assume its 3% and if its a AoE I would assume its 5%. You keep referring to Instant Damage when you talk about the secondary effects, they are not related in such a way. Instant damage is not the only way to proc it and does not guarantee a proc of the secondary effect. And btw we have many times seen Armor Sets count as abilities in situations where something refers to an ability.
    SodanTok wrote: »
    I see what you mean. You got it completely wrong. The instant damage is secondary effect. It is not related for what caused the status effect to occur. But once it occurs it deals small instant damage (~300 damage) and applies Major Defile. That goes for Disease damage type.

    As for velidreth/affliction being direct. If their damage is not increased by either Master-at-Arms or Thaumaturge then it is bug. Mostly because it used to be increased, by M-a-A, like almost all procs are.

    You keep talking about big deal and complaining nobody notices this stuff. Try to combine these 2 things together finally. Nobody notices this stuff because it is not big deal.
    Just you calling some builds will be new meta because they will be resistant to status effect shows you still have big gaps in understanding how status effects work and what is important in PVP.

    Things you are wrongly addressing:
    1. No enchantments are rendered useless. What do you not get about this. People slot enchantments for the damage. Not for status effects.
    2. This you completely failed to understand. There was never 100% chance to proc status effect (except on abilities like Lethal Arrow)
    3. Community will not rally on this, because NOBODY CARES about this insignificant buff to underused races and never used glyphs. The only thing I agree on is that shields did not deserve this 'buff'


    Basically this^
    The only thing im going by is what @SodanTok post said.

    https://forums.elderscrollsonline.com/en/discussion/366071/disease-status-effect-not-working/p1


    Eric Wrobel states in one post,

    Note that all disease damage has a chance to apply Major Defile.

    Then writes

    We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:

    • Fire: Target burns for additional damage over 4 seconds.
    • Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
    • Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
    • Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
    • Poison: Deals Poison Damage over 6 seconds.

    If i read this collerectly this is a contradiction ?

    If the language of (instant damage) was not there i wouldn't be so determined to rally behind his words.

    @SodanTok I am just trying to figure this out so i can build for it. As people like to play a lot classes i only play one, and build counters for each class.

    I would say affliction set or velidereth is not a direct damage set as the "increase direct damage" cp tree does not increase the damage on them both. The 100% chance im combining with the words of "instant damage" that Eric said.


    @paulsimonps

    Im not saying thier immune to the damage im saying thier immune to counterplay. And in your words, "Thier does not have to be counter play to every little small thing." ? Umm this small thing our community does not know about becuase nobody is bringing this up. This is a big deal in my eyes and a guild of 500 people i play with and help.

    And thier is no big damage towards the element with glyphs/passives and now we find shields do not proc any and all status effects also.

    Now i saw that you commented on the shields post and secondary effects for chilled as that post laid dormant for 6 months. So this obviously has been a thing for more than a while. But nobody is sees this as a problem or an issue ? I guessing nobody cares or nobody knows.

    If it was an issue then, it has to be an issue now. Giving shields benifit that has been in the game for more than a while. That is literary just one more thing of less than 1% of the people that play eso know about i feel. And obviously still using for the end of time and praying to the gods nobody will figure this out because they enjoy having every benifit of it.

    An argonian mag sorc/mag dk/mag temp/mag ward/mag nb will be the new meta if this is not addressed immediately. ( Calling it ) And we as a community need to address this or things will change fast, as i already see sleepers in the game knowing about this already.

    Things i am addressing

    1, Passives/Gylphs/Shields are immune to secondary effects. Rendering a lot of sets enchantments 100% usless.

    2. Instant damage does or doesnt proc secondary effects 100% of the time. If it has a chance using armour sets in the new system @Wrobel what is it please.

    3. And calling on the community to rally this.

    Those were not my words, those were words I quoted from someone else.
  • WeylandLabs
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    @SodanTok

    Great !

    Is thier any green text language on that to confirm ? That would be fantastic if found.

    So the super tiny ridiculous amount of instant damage 300* is obviously negating the status effects with passives glyphs. And apparently all and every status effect with shields do not work or (immune) to it 100% of the time while the shield is active.


    And i find different ways to benifit from builds as they work perfectly in pvp after a month or so of testntuning. No one uses secondary effects as a main source because thier creative capacity is that of a child in eso. But i am enjoying this gambit of language to find out the reasoning behind this.

    Nobody notices it because its not a big deal that people are immune to my status effects ? My enemies to die becuase of minor maim, minor vulnerability, major defile, but that is not a big deal ?

    I enjoy creating diversity in builds and giving myself extra benifits nobody ever thinks of. Along with the people i help in the game. Also its not that i do not know how status effects works its that i read the actual green text. And do not assume things that is not in green text.


    Edited by WeylandLabs on September 4, 2017 6:05PM
  • paulsimonps
    paulsimonps
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    @SodanTok

    Great !

    Is thier any green text language on that to confirm ? That would be fantastic if found.

    So the super tiny ridiculous amount of instant damage 300* is obviously negating the status effects with passives glyphs. And apparently all and every status effect with shields do not work or (immune) to it 100% of the time while the shield is active.


    And i find different ways to benifit from builds as they work perfectly in pvp after a month or so of testntuning. No one uses secondary effects as a main source because thier creative capacity is that of a child in eso. But i am enjoying this gambit of language to find out the reasoning behind this.

    Nobody notices it because its not a big deal that people are immune to my status effects ? My enemies to die becuase of minor maim, minor vulnerability, major defile, but that is not a big deal ?

    I enjoy creating diversity in builds and giving myself extra benifits nobody ever thinks of. Along with the people i help in the game. Also its not that i do not know how status effects works its that i read the actual green text. And do not assume things that is not in green text.

    Not everything is ever confirmed by the devs, but A LOT of things are player testable, I can tell you the exact way I confirmed these immunities if you want to recreate it. Also about the bolded part, all 3 of those can be applied by other sources, 2 of those debuffs are very very very common in PvP. Do note that NPCs have these immunities too as many noticed when Concussion started applying Minor Vulnerability but some bosses were immune to Concussion so a lot less Minor Vulnerability on that boss if other sources were not used.
  • SodanTok
    SodanTok
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    @SodanTok

    Great !

    Is thier any green text language on that to confirm ? That would be fantastic if found.

    So the super tiny ridiculous amount of instant damage 300* is obviously negating the status effects with passives glyphs. And apparently all and every status effect with shields do not work or (immune) to it 100% of the time while the shield is active.


    And i find different ways to benifit from builds as they work perfectly in pvp after a month or so of testntuning. No one uses secondary effects as a main source because thier creative capacity is that of a child in eso. But i am enjoying this gambit of language to find out the reasoning behind this.

    Nobody notices it because its not a big deal that people are immune to my status effects ? My enemies to die becuase of minor maim, minor vulnerability, major defile, but that is not a big deal ?

    I enjoy creating diversity in builds and giving myself extra benifits nobody ever thinks of. Along with the people i help in the game. Also its not that i do not know how status effects works its that i read the actual green text. And do not assume things that is not in green text.


    Nobody will die because they have minor maim, minor vulnerability, minor defile and poisoned dot on them. It is simple as that. It is fluff effect that help, but is not game changing. Therefore resistance to it again fluff effect. The same way you arent killing people because of these status effects, people wont be suddenly super tanky by being resistant to them.

    And that is if we talk about all of them together. To be resistant to all status effects you have to be argonian/bosmer with fire/shock/frost resist glyphs. Trading HUGE amount of damage/regen for SMALL amount of niche survivability.

    Feel free to create diverse builds, but do not complain they do not work. Diversity if all fun, but in the end only handful of things are actually good. It is like making build with high penetration or crit damage or many DoTs. There will always be this large group of players that it is useless against, so nobody does that, not because they have "creative capacity is that of a child"


    btw. the tiny amount of 300 damage IS THE STATUS EFFECT. You already have to be able to proc it (by using right damage type and attacking someone that is not immune)

    regarding green text language... I dont follow. What you mean by that?
    Edited by SodanTok on September 4, 2017 6:16PM
  • paulsimonps
    paulsimonps
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    SodanTok wrote: »
    @SodanTok

    Great !

    Is thier any green text language on that to confirm ? That would be fantastic if found.

    So the super tiny ridiculous amount of instant damage 300* is obviously negating the status effects with passives glyphs. And apparently all and every status effect with shields do not work or (immune) to it 100% of the time while the shield is active.


    And i find different ways to benifit from builds as they work perfectly in pvp after a month or so of testntuning. No one uses secondary effects as a main source because thier creative capacity is that of a child in eso. But i am enjoying this gambit of language to find out the reasoning behind this.

    Nobody notices it because its not a big deal that people are immune to my status effects ? My enemies to die becuase of minor maim, minor vulnerability, major defile, but that is not a big deal ?

    I enjoy creating diversity in builds and giving myself extra benifits nobody ever thinks of. Along with the people i help in the game. Also its not that i do not know how status effects works its that i read the actual green text. And do not assume things that is not in green text.


    Nobody will die because they have minor maim, minor vulnerability, minor defile and poisoned dot on them. It is simple as that. It is fluff effect that help, but is not game changing. Therefore resistance to it again fluff effect. The same way you arent killing people because of these status effects, people wont be suddenly super tanky by being resistant to them.

    And that is if we talk about all of them together. To be resistant to all status effects you have to be argonian/bosmer with fire/shock/frost resist glyphs. Trading HUGE amount of damage/regen for SMALL amount of niche survivability.

    Feel free to create diverse builds, but do not complain they do not work. Diversity if all fun, but in the end only handful of things are actually good. It is like making build with high penetration or crit damage or many DoTs. There will always be this large group of players that it is useless against, so nobody does that, not because they have "creative capacity is that of a child"


    btw. the tiny amount of 300 damage IS THE STATUS EFFECT. You already have to be able to proc it (by using right damage type and attacking someone that is not immune)

    regarding green text language... I dont follow. What you mean by that?

    Funny enough, children are really really creative.
  • WeylandLabs
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    Nice ! As i was trying to keep this respectful im sorry you took offense to the child comment and having creativity on eso.

    But i am on console and here we go with this again.
  • WeylandLabs
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    Ok ... so we all got jokes now

    My build and sub build

    Be funny on this when somebody uses it against you.

    Every variable works except blooddrinker as you have to respec cp.

    Jewely (open) all below sets 2 weapon dam 1 stam regen.

    5 afflicted (not most effective right now) but can sub duroks/crest
    5 auto, sub shieldbreaker, pillar of nirn, viper, Blooddrinker only --> ( respec cp ) take out all cp in thraumturge pump all into surrounding benifits of damage and heals equally.

    2 vma axes nirnhoned or infused. 1 vma bow powered, presice, infused sharpend with immobilized and stam drain poisons.

    5 heavy impen
    2 meduim devines or infused

    Mundus Thief or Warrior

    Master race Orc

    Class Stam Sorc

    Were still funny guys right ? Matter of fact il update my build now in my p.m.s build post.

    Goodluck ;)


  • WeylandLabs
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    This just occured to me both of you are still using outdated applications to test. Fml ? Why was a even taking you both serious in the first place my bad... silly me.

    You both are insane forum warriors that rally your favorite in game toons. To keep from being nerfed by zos. So you both i feel, make false statements without no green text or facts by ZOS.

    If you are not on the pts testing stuff to help fix the freggin game, seems like your on the pts finding stuff to benifit your race class and build. ( bugs that are not reported )

    I had to add this all up on alot your comments and posts... people are very diligent to keep this to themselves. This is a bit extreme in a video game. Like oddly extreme that i see the "this is right" comment a lot. @SodanTok @paulsimonps if this is how ZOS gets information on thier game holy #$%× from people that like to manipulate others opinions. I need to get on my pc look for new game. Join the forums and kiss butt to people to get credibility and then after a year or so i can control peoples posts and instruct developers into thinking everything is ok to benifit myself.

    Hell the more i put @wobel and @ZOS_GinaBruno the more you were determined to prove me wrong, a pattern and trend i noticed.
    This is sad and i thought console had toxic players. This is a new low enjoy your forum game of dominantion.

    This makes me think now thier might be nothing wrong with ZOS and it might be a lot of the players on the pts.
  • paulsimonps
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    OpoQQ.jpg

    Why would I lie about anything like this? Also they specifically updated the PTS to be the same as on Live, and many of these things were mentioned on the forums months ago and on previous PTS's, as well as I tested many of these on Live as well. So you claiming that we are using outdated clients is just grasping at straws.

    There is SOOOOOOOO much that ZOS has never commented on and its stuff that were player tested and confirmed by multiple sources in game claiming it to be true after testing it. I told you I can tell you how I tested it and you can see for yourself how it works. You can test it even on console. But after almost every post I have made you have completely misunderstood me and or clinged to false interpretation of Wroble's post.

    I am not trying to "change your mind" I am stating testing results. I was asked for my opinion and tried to explain my tests I did out of curiosity that arose from other forums threads but your understanding of my testing is what seems to cause you to react like you are. I will just drop this now since I am not certain any more explaining will lead to anything. I tried to teach and you get angry after I tried to break it down as easily as I could, yet you still did not learn.
  • WeylandLabs
    WeylandLabs
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    There we go ! Great job @paulsimonps


    Lets see how many memes we can get now since this is a joke now. Im waiting for @SodanTok comment next with huge meme and a unreasonable explanation. Also if both of you can hit the lnsightful, agree or awesome button on each other comments that would be great. Lets get you guys some more forum achievements.
    Edited by WeylandLabs on September 5, 2017 12:34AM
  • SodanTok
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    I was waiting for how long you can keep it sane. Record breaking. Last time I talked with you you went crazy like in 2nd post saying everybody lies and uses wrong addons and wants to keep secret mechanics for them and what not :)

    You know, people wanting to keep mechanics hidden do not discuss these mechanics on open forum, do not bump thread that happen to contain such mechanics and definitely do not share these mechanics to everyone that touches this point. I failed on all fronts and will be kicked from this private super secret club.

    Well, now you have answer why nobody takes you seriously. They are all conspiring against you!

    (guess I deserve this for replying to someone I have in very short ignore list)
    Edited by SodanTok on September 5, 2017 10:51AM
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