So...both poison and disease enchantment are partly broken now?
Are there any other enchantments for stam users left?
@SodanTok thanks for the report! We're working on a fix for this.
@paulsimonps poison damage causes Major Defile.
@paulsimonps poison damage causes Major Defile.
@Gilliamtherogue You're right, it's disease damage, not poison damage. I've updated my post to clarify.
Note that all disease damage has a chance to apply Major Defile.
@Gilliamtherogue You're right, it's disease damage, not poison damage. I've updated my post to clarify.
Note that all disease damage has a chance to apply Major Defile.
paulsimonps wrote: »@Gilliamtherogue You're right, it's disease damage, not poison damage. I've updated my post to clarify.
Note that all disease damage has a chance to apply Major Defile.
So now its only Major Defile or still the 50% health recovery thing? cause now Defile effects health recovery. Also kind of sad that its Major, its already easy to get Major. There are without disease being Minor all we have to apply it is Fasalla's and alchemy poisons. Please if Disease's secondary effect really is Major Defile, consider changing it to Minor.
Major Defile (Decrease Healing taken and Health Recovery by 30%)
- One Hand and Shield Ability: Reverberating Bash (Morph of Power Bash)
- Bow Ability: Lethal Arrow (Morph of Snipe)
- Nightblade Assassination Ultimate: Death Stroke+Morphs
- Dragonknight Ardent Flame Ultimate: Dragonknight Standard+Morphs
- Templar Dawn's Wrath Ability: Dark Flare (Morph of Solar Flare)
- Warden Green Balance Ability: Corrupting Pollen (Morph of Healing Seed)
- Werewolf Ability: Claws of Anguish (Morph of Infectious Claws)
- Armor Set: Durok's Bane
Minor Defile (Decrease Healing taken and Health Recovery by 15%)
- Alchemy Poison: Vitality (Beetle Scuttle, Butterfly Wing, Fleshy Larva, Torchbug Thorax)
- Alchemy Poison/Potion: Defile (Spider Eggs, Nightshade, Mudcrab Chitin)
- Armor Set: Fasalla's Guile
- Armor Set: Pirate Skeleton (on self)
Please don't have disease be Major, make Minor more accessible.
Gilliamtherogue wrote: »paulsimonps wrote: »@Gilliamtherogue You're right, it's disease damage, not poison damage. I've updated my post to clarify.
Note that all disease damage has a chance to apply Major Defile.
So now its only Major Defile or still the 50% health recovery thing? cause now Defile effects health recovery. Also kind of sad that its Major, its already easy to get Major. There are without disease being Minor all we have to apply it is Fasalla's and alchemy poisons. Please if Disease's secondary effect really is Major Defile, consider changing it to Minor.
Major Defile (Decrease Healing taken and Health Recovery by 30%)
- One Hand and Shield Ability: Reverberating Bash (Morph of Power Bash)
- Bow Ability: Lethal Arrow (Morph of Snipe)
- Nightblade Assassination Ultimate: Death Stroke+Morphs
- Dragonknight Ardent Flame Ultimate: Dragonknight Standard+Morphs
- Templar Dawn's Wrath Ability: Dark Flare (Morph of Solar Flare)
- Warden Green Balance Ability: Corrupting Pollen (Morph of Healing Seed)
- Werewolf Ability: Claws of Anguish (Morph of Infectious Claws)
- Armor Set: Durok's Bane
Minor Defile (Decrease Healing taken and Health Recovery by 15%)
- Alchemy Poison: Vitality (Beetle Scuttle, Butterfly Wing, Fleshy Larva, Torchbug Thorax)
- Alchemy Poison/Potion: Defile (Spider Eggs, Nightshade, Mudcrab Chitin)
- Armor Set: Fasalla's Guile
- Armor Set: Pirate Skeleton (on self)
Please don't have disease be Major, make Minor more accessible.
The in game Help system states Diseased applies Minor Defile and 50% health recovery. Major/Minor defile now apply to Health recovery, and the Befouled bonus will also apply to that. I'll do some in game testing to check.
Grumble_and_Grunt wrote: »While we're at it can you address the disease enchant? Procs like crazy and is basically a newer and better Viper in PvP.
paulsimonps wrote: »Grumble_and_Grunt wrote: »While we're at it can you address the disease enchant? Procs like crazy and is basically a newer and better Viper in PvP.
Its not disease that's the big thing, its most likely Infused doing the trick. Disease enchantment is just 1 hit and that's hit, with it not procing Defile or anything that is. Poison Enchantment however can proc a nice DoT after its initial damage. But if you are seeing a lot of strong enchantments hitting you its probably a Infused user.
Great feedback guys. We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:
• Fire: Target burns for additional damage over 4 seconds.
• Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
• Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
• Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
• Poison: Deals Poison Damage over 6 seconds.
@Gilliamtherogue You're right, it's disease damage, not poison damage. I've updated my post to clarify.
Note that all disease damage has a chance to apply Major Defile.
Great feedback guys. We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:
• Fire: Target burns for additional damage over 4 seconds.
• Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
• Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
• Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
• Poison: Deals Poison Damage over 6 seconds.
Great feedback guys. We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:
• Fire: Target burns for additional damage over 4 seconds.
• Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
• Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
• Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
• Poison: Deals Poison Damage over 6 seconds.
Totally underrated set of factoids. So can status effects proc as soon as they end? So theoretically there could be 100% uptime?