Shokasegambit1 wrote: »@paulsimonps
How do you feel about the glyphs/passives not procing those status effects ?
Too strong ?
And even if they have resistances glyphs/passives, on an infused weapon they take some type of damage to proc a status effect ?
Bug or not bugged ?
Shokasegambit1 wrote: »@paulsimonps
As you and i both read and commented in a past post @Wrobel commented in.
The new system of "Secondary Effects and you" as he will update further ahead of time does now.
• Fire: Target burns for additional damage over 4 seconds.
• Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
• Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
• Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
• Poison: Deals Poison Damage over 6 seconds.
Now as i read this ( Instant damage ) applies the secondary effect on shock, frost, and disease. My focus is not towards flame nor poison, or enchantments. Its towards the above posting by Eric Wrobel. As an example thier is only 1 set that applies disease "Affliction" and a monster set of "Velidreth" both disease ( Instant ) damage.
If i am doing some type of damage even if its 1 to 500 becuase of a glyph or passive resistance with those particular effects, one cannot be immune to ( minor vulnerability ) ( minor maim ) ( major defile )
Even on an enchantment of disease/shock/cold an infused weapon to attain a higher value than the glyph/passive in battle spirit. The low instant damage alone should proc the secondary effect ? Im just quoting what he wrote in that post two weeks ago.
Also you like what exactly ?
Shokasegambit1 wrote: »No i dont think your understanding me sir ?
I am not talking about ...
Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%
As this is no set procs on disease as "afflicted set" or "velidreth."
Afflicted and velidreth is not a weapon enchant standard or single target, an AOE, an AOE dot, or a dot. It procs (Instant disease damage) thus should proc a secondary effect. The key word is abilities... all of these. The definition of abilities is "possession of the means or skill to do something."
I am not 100% in possession of disease skill with affliction or velidreth to proc disease i have a chance to proc it and do instant damage. And i do not have a 100% ability to possess/control/influence/manipulate or instruct it when ever i want.
Now ZoS stated that Disease damage has a chance to proc major defile. But what they do not state is this set and monster set is not a weapon enchant, because it is not a weapon not a standard/single targert becuase i cannot push a button to 100% instantly use it. But yet its working as a stardard ability ? No this is wrong im pointing this out right now. This should not work as a standard ability or for ANY set. Because we do not have a 100% chance to use it when ever we want.
Resistances:
As far as any resistances go passives or glyphs this being immune to something in the game is a big thing and needs attention. It is not written anywhere because nobody has ever addressed as loudly as i am. Thier always has to be some type of counter play to it everything in the game. Even if the pvp target is immune to our damage shouldn't we have an indicator stating it. Oh thats right we dont have one BECUASE nobody in the game is supposed to have immunity.
@ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom @ZOS_RichLambert
Please give us insight I'd be extremely greatful and will play this game until i die of old age or hit by a truck.
All proc sets are basically abilities... That how it always was and is supposed to be.
Affliction is direct ability, so it has 10% chance to proc Defile. Velidreth is direct too, tho it is kinda AoE (but would still bet it is 10%)
Not having 100% chance to proc some proc set HAS NOTHING to do with status effects or something being ability (even if you may disagree)
You are also GREATLY overestimating the power of immunity to status effects. There does not have to be counterplay to every small thing and there is not, never was and never will be. Your counterplay is to not use this damage type if you are too concerned about it. "Nobody in the game is supposed to have immunity" is just your wish, not a fact.
But I agree it should be mentioned somewhere.
Shokasegambit1 wrote: »No i dont think your understanding me sir ?
I am not talking about ...
Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%
As this is no set procs on disease as "afflicted set" or "velidreth."
Afflicted and velidreth is not a weapon enchant standard or single target, an AOE, an AOE dot, or a dot. It procs (Instant disease damage) thus should proc a secondary effect. The key word is abilities... all of these. The definition of abilities is "possession of the means or skill to do something."
I am not 100% in possession of disease skill with affliction or velidreth to proc disease i have a chance to proc it and do instant damage. And i do not have a 100% ability to possess/control/influence/manipulate or instruct it when ever i want.
Now ZoS stated that Disease damage has a chance to proc major defile. But what they do not state is this set and monster set is not a weapon enchant, because it is not a weapon not a standard/single targert becuase i cannot push a button to 100% instantly use it. But yet its working as a stardard ability ? No this is wrong im pointing this out right now. This should not work as a standard ability or for ANY set. Because we do not have a 100% chance to use it when ever we want.
Resistances:
As far as any resistances go passives or glyphs this being immune to something in the game is a big thing and needs attention. It is not written anywhere because nobody has ever addressed as loudly as i am. Thier always has to be some type of counter play to it everything in the game. Even if the pvp target is immune to our damage shouldn't we have an indicator stating it. Oh thats right we dont have one BECUASE nobody in the game is supposed to have immunity.
@ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom @ZOS_RichLambert
Please give us insight I'd be extremely greatful and will play this game until i die of old age or hit by a truck.
I see what you mean. You got it completely wrong. The instant damage is secondary effect. It is not related for what caused the status effect to occur. But once it occurs it deals small instant damage (~300 damage) and applies Major Defile. That goes for Disease damage type.
As for velidreth/affliction being direct. If their damage is not increased by either Master-at-Arms or Thaumaturge then it is bug. Mostly because it used to be increased, by M-a-A, like almost all procs are.
You keep talking about big deal and complaining nobody notices this stuff. Try to combine these 2 things together finally. Nobody notices this stuff because it is not big deal.
Just you calling some builds will be new meta because they will be resistant to status effect shows you still have big gaps in understanding how status effects work and what is important in PVP.
Things you are wrongly addressing:
- No enchantments are rendered useless. What do you not get about this. People slot enchantments for the damage. Not for status effects.
- This you completely failed to understand. There was never 100% chance to proc status effect (except on abilities like Lethal Arrow)
- Community will not rally on this, because NOBODY CARES about this insignificant buff to underused races and never used glyphs. The only thing I agree on is that shields did not deserve this 'buff'
Shokasegambit1 wrote: »The only thing im going by is what @SodanTok post said.
https://forums.elderscrollsonline.com/en/discussion/366071/disease-status-effect-not-working/p1
Eric Wrobel states in one post,
Note that all disease damage has a chance to apply Major Defile.
Then writes
We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:
• Fire: Target burns for additional damage over 4 seconds.
• Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
• Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
• Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
• Poison: Deals Poison Damage over 6 seconds.
If i read this collerectly this is a contradiction ?
If the language of (instant damage) was not there i wouldn't be so determined to rally behind his words.
@SodanTok I am just trying to figure this out so i can build for it. As people like to play a lot classes i only play one, and build counters for each class.
I would say affliction set or velidereth is not a direct damage set as the "increase direct damage" cp tree does not increase the damage on them both. The 100% chance im combining with the words of "instant damage" that Eric said.
@paulsimonps
Im not saying thier immune to the damage im saying thier immune to counterplay. And in your words, "Thier does not have to be counter play to every little small thing." ? Umm this small thing our community does not know about becuase nobody is bringing this up. This is a big deal in my eyes and a guild of 500 people i play with and help.
And thier is no big damage towards the element with glyphs/passives and now we find shields do not proc any and all status effects also.
Now i saw that you commented on the shields post and secondary effects for chilled as that post laid dormant for 6 months. So this obviously has been a thing for more than a while. But nobody is sees this as a problem or an issue ? I guessing nobody cares or nobody knows.
If it was an issue then, it has to be an issue now. Giving shields benifit that has been in the game for more than a while. That is literary just one more thing of less than 1% of the people that play eso know about i feel. And obviously still using for the end of time and praying to the gods nobody will figure this out because they enjoy having every benifit of it.
An argonian mag sorc/mag dk/mag temp/mag ward/mag nb will be the new meta if this is not addressed immediately. ( Calling it ) And we as a community need to address this or things will change fast, as i already see sleepers in the game knowing about this already.
Things i am addressing
1, Passives/Gylphs/Shields are immune to secondary effects. Rendering a lot of sets enchantments 100% usless.
2. Instant damage does or doesnt proc secondary effects 100% of the time. If it has a chance using armour sets in the new system @Wrobel what is it please.
3. And calling on the community to rally this.
Shokasegambit1 wrote: »@SodanTok
Great !
Is thier any green text language on that to confirm ? That would be fantastic if found.
So the super tiny ridiculous amount of instant damage 300* is obviously negating the status effects with passives glyphs. And apparently all and every status effect with shields do not work or (immune) to it 100% of the time while the shield is active.
And i find different ways to benifit from builds as they work perfectly in pvp after a month or so of testntuning. No one uses secondary effects as a main source because thier creative capacity is that of a child in eso. But i am enjoying this gambit of language to find out the reasoning behind this.
Nobody notices it because its not a big deal that people are immune to my status effects ? My enemies to die becuase of minor maim, minor vulnerability, major defile, but that is not a big deal ?
I enjoy creating diversity in builds and giving myself extra benifits nobody ever thinks of. Along with the people i help in the game. Also its not that i do not know how status effects works its that i read the actual green text. And do not assume things that is not in green text.
Shokasegambit1 wrote: »@SodanTok
Great !
Is thier any green text language on that to confirm ? That would be fantastic if found.
So the super tiny ridiculous amount of instant damage 300* is obviously negating the status effects with passives glyphs. And apparently all and every status effect with shields do not work or (immune) to it 100% of the time while the shield is active.
And i find different ways to benifit from builds as they work perfectly in pvp after a month or so of testntuning. No one uses secondary effects as a main source because thier creative capacity is that of a child in eso. But i am enjoying this gambit of language to find out the reasoning behind this.
Nobody notices it because its not a big deal that people are immune to my status effects ? My enemies to die becuase of minor maim, minor vulnerability, major defile, but that is not a big deal ?
I enjoy creating diversity in builds and giving myself extra benifits nobody ever thinks of. Along with the people i help in the game. Also its not that i do not know how status effects works its that i read the actual green text. And do not assume things that is not in green text.
Shokasegambit1 wrote: »@SodanTok
Great !
Is thier any green text language on that to confirm ? That would be fantastic if found.
So the super tiny ridiculous amount of instant damage 300* is obviously negating the status effects with passives glyphs. And apparently all and every status effect with shields do not work or (immune) to it 100% of the time while the shield is active.
And i find different ways to benifit from builds as they work perfectly in pvp after a month or so of testntuning. No one uses secondary effects as a main source because thier creative capacity is that of a child in eso. But i am enjoying this gambit of language to find out the reasoning behind this.
Nobody notices it because its not a big deal that people are immune to my status effects ? My enemies to die becuase of minor maim, minor vulnerability, major defile, but that is not a big deal ?
I enjoy creating diversity in builds and giving myself extra benifits nobody ever thinks of. Along with the people i help in the game. Also its not that i do not know how status effects works its that i read the actual green text. And do not assume things that is not in green text.
Nobody will die because they have minor maim, minor vulnerability, minor defile and poisoned dot on them. It is simple as that. It is fluff effect that help, but is not game changing. Therefore resistance to it again fluff effect. The same way you arent killing people because of these status effects, people wont be suddenly super tanky by being resistant to them.
And that is if we talk about all of them together. To be resistant to all status effects you have to be argonian/bosmer with fire/shock/frost resist glyphs. Trading HUGE amount of damage/regen for SMALL amount of niche survivability.
Feel free to create diverse builds, but do not complain they do not work. Diversity if all fun, but in the end only handful of things are actually good. It is like making build with high penetration or crit damage or many DoTs. There will always be this large group of players that it is useless against, so nobody does that, not because they have "creative capacity is that of a child"
btw. the tiny amount of 300 damage IS THE STATUS EFFECT. You already have to be able to proc it (by using right damage type and attacking someone that is not immune)
regarding green text language... I dont follow. What you mean by that?
