@Lypheja
as the node wont respawn and to be very honest
Have youvtested this and proved it?
I ask bc lots of the more devoted farmer crafters have ssid tests confirm it does not work this way?
Honestly I just chuckle when I pick up a node that has worms/crawlers only in it. Apparently whoever left it doesn't know how much some players are willing to spend for fishing bait. People should take everything in a node or chest, but sometimes it isn't bad when they don't.
I have done /feedback regarding setting up a rune exchange scheme with the Mages's guild; exchange X number of white Ta runes for a Jejota, X+ number of Ta runes for a Denata, X++ number of Ta runes for a Rekuta, X+++ number of Ta runes for a Kuta..... I do always take them, but Akatosh knows the only use they have is for normal level writs. I have never had another player ask me to make them a glyph with a Ta..... I have over 3k of the suckers.
@Lypheja
as the node wont respawn and to be very honest
Have youvtested this and proved it?
I ask bc lots of the more devoted farmer crafters have ssid tests confirm it does not work this way?
Im a devoted crafter that enjoys crafting. I dont farm and have little respect for farmers. I get my own mats and never more than i require.
Not program savvy to get the ssid tests running and forgive me for not streaming how i see people access the nodes and run off leaving wood/ore/runes/crawlers/worms/chests standing and when i access them after them - all I find is trash.
Those things dont respawn. Otherwise I would not run into nodes with just crawlers or nodes with just wood or runes with just TA/Makko during my play time or report this as an exploit of cherry-picking system we have and ask for improvement.
If ZOS would put up their own legit test, they would see just how many people exploit this.
Agree with Lucasalex92
Reading feedback is nice.
Question for @code65536 is there proof that any node respawns no matter if full or empty or half empty?
Uh bit trash/insects by bit - yeah, sounds like the end of the world once rage reaches a certain point.
Id suggest a new improvement then - 30 seconds/1minute despawns or something.
@STEVIL
Would you please share any links available? Well since you do claim tests have been done yet you didnt bother to link or say where to look for any proof, so people could see for themselves. Im curious.
And I never called players leaving nodes/chests with worms/trash "exploiters", I called them half-picking trolls.
There are many people always online on the European Megaserver and coming across half picked nodes isnt "funny" for anyone, specially if you state they "refill as fast as empty nodes".
Stinkyremy wrote: »what type of idiot does not auto loot everything.
Reading feedback is nice.
Question for @code65536 is there proof that any node respawns no matter if full or empty or half empty?
Uh bit trash/insects by bit - yeah, sounds like the end of the world once rage reaches a certain point.
Id suggest a new improvement then - 30 seconds/1minute despawns or something.
@STEVIL
Would you please share any links available? Well since you do claim tests have been done yet you didnt bother to link or say where to look for any proof, so people could see for themselves. Im curious.
And I never called players leaving nodes/chests with worms/trash "exploiters", I called them half-picking trolls.
There are many people always online on the European Megaserver and coming across half picked nodes isnt "funny" for anyone, specially if you state they "refill as fast as empty nodes".
Reading feedback is nice.
Question for @code65536 is there proof that any node respawns no matter if full or empty or half empty?
Uh bit trash/insects by bit - yeah, sounds like the end of the world once rage reaches a certain point.
Id suggest a new improvement then - 30 seconds/1minute despawns or something.
@STEVIL
Would you please share any links available? Well since you do claim tests have been done yet you didnt bother to link or say where to look for any proof, so people could see for themselves. Im curious.
And I never called players leaving nodes/chests with worms/trash "exploiters", I called them half-picking trolls.
There are many people always online on the European Megaserver and coming across half picked nodes isnt "funny" for anyone, specially if you state they "refill as fast as empty nodes".
Re the bold...
I believed what you said was...
report this as an exploit of cherry-picking system
Now perhaps you do not define EXPLOITER as someone who exploits... At least when convenient.
Stinkyremy wrote: »what type of idiot does not auto loot everything.
Ones without eso plus make up some but most of the time I have done it involved items you cannot hold all of. The most frequent example for me personally has been cases where my inventory was full or almost full. Also treasure maps in chests. When I have one in my inventory the one in the chest won't load and be left behind.
Now if some sort of if you don't take it first touch it vanishes losing your stuff system is put in place, then that loses me stuff. I cannot just take a sec then bank or destroy to make soace and collect the stuff I left.
See its not always just idiots or so-called exploiters who leave stuff in chest or nodes after the initial taking. Or do you claim to check inventory for maps before opening chests?
Reading feedback is nice.
Question for @code65536 is there proof that any node respawns no matter if full or empty or half empty?
Uh bit trash/insects by bit - yeah, sounds like the end of the world once rage reaches a certain point.
Id suggest a new improvement then - 30 seconds/1minute despawns or something.
@STEVIL
Would you please share any links available? Well since you do claim tests have been done yet you didnt bother to link or say where to look for any proof, so people could see for themselves. Im curious.
And I never called players leaving nodes/chests with worms/trash "exploiters", I called them half-picking trolls.
There are many people always online on the European Megaserver and coming across half picked nodes isnt "funny" for anyone, specially if you state they "refill as fast as empty nodes".
Re the bold...
I believed what you said was...
report this as an exploit of cherry-picking system
Now perhaps you do not define EXPLOITER as someone who exploits... At least when convenient.
Like I said half-picking or cherry picking trolls.
Exploiter is a too fancy name for a common troll.
And a troll exploits what is to be exploited, making life for others harder or miserable.Stinkyremy wrote: »what type of idiot does not auto loot everything.
Ones without eso plus make up some but most of the time I have done it involved items you cannot hold all of. The most frequent example for me personally has been cases where my inventory was full or almost full. Also treasure maps in chests. When I have one in my inventory the one in the chest won't load and be left behind.
Now if some sort of if you don't take it first touch it vanishes losing your stuff system is put in place, then that loses me stuff. I cannot just take a sec then bank or destroy to make soace and collect the stuff I left.
See its not always just idiots or so-called exploiters who leave stuff in chest or nodes after the initial taking. Or do you claim to check inventory for maps before opening chests?
Well heres an example how you DONT leave treasure maps with trash in chests
(personally sounds like good imagination to me as I never came across a chest with a treasure map in it along with leftover trash):
1) When I find double treasure maps i take a second to destroy the one i have in my inventory as i dont own the banker assistant, cause i care about chest refilling itself for someone else.
Yeah it opens a window for some idiot to swoop in and access my chest from under my nose - which is also a low-life way of playing, yet i still destroy stuff to have the chest vanish and refill. It's called common decency, if you heard.
2) You CAN bank your stuff, which is why we have personal banker available that can be purchased.
So forgive me again, but thats bull excuse.
P.S. This part didnt make much sense to me:
"Now if some sort of if you don't take it first touch it vanishes losing your stuff system is put in place, then that loses me stuff. "
Your "social duty" would have been better received if:So ive done my social duty to the gaming society of players to the extent that I am capable of.
No even before I had craft bag and ESO+ I auto loot everything. it would take more time checking everything you loot than it would destroying some crappy item in your inv to then pick up what you have in the chest or node when your inv is full.Stinkyremy wrote: »what type of idiot does not auto loot everything.
Ones without eso plus make up some but most of the time I have done it involved items you cannot hold all of. The most frequent example for me personally has been cases where my inventory was full or almost full. Also treasure maps in chests. When I have one in my inventory the one in the chest won't load and be left behind.
Now if some sort of if you don't take it first touch it vanishes losing your stuff system is put in place, then that loses me stuff. I cannot just take a sec then bank or destroy to make soace and collect the stuff I left.
See its not always just idiots or so-called exploiters who leave stuff in chest or nodes after the initial taking. Or do you claim to check inventory for maps before opening chests?
Nope. First thing first.
If i dont have enough program knowledge to do the testing, besides i dont know what is "legal" to do on a server besides the use of addons, its not my responsability to investigate an incident that i cant control,track or influence in any way, that happens again and again and knowing im not the only one suffering from it.
My job is to report it and ask for improvement as a client.
If you live in the world where people lie to get their way - i feel sorry for you. If this was an empty,based on imagination bold lie, this topic and disscusion wouldnt exist. I would have no reason to start it or keep conversing.
You came and stated stated people have done tests. If i use search engine i probably have to scroll through another hundred of threads that dont all make sense and since you are so confident, why not spare some time and enlighten the thread.
But Im guessing the topics you linked were random then? Otherwise why would one mention a search engine.
Purpose of this thread was to inform and ask for improvement, maybe encourage an investigation done by developers themselves.So ive done my social duty to the gaming society of players to the extent that I am capable of.
"How about instead of messing with everybody else's loot gathering by rule change you solve the issue by adding the following toggle: "Hide partially looted nodes" so that if you want to avoid the utter mind boggling soul crushing catastrophe of finding a node that is not as full as it ever was, you dont see them?"
Or how about you just behave and get all the loot out?
As I mentioned, you saying to me "add toggle: tells me nothing. I dont remember that option in settings or any add-on that actually does that. Not program savvy, as i said thousand times by now but it gets ignored over and over again.
As i have experienced, not all decide to be decent , so why should i deal with it and why should they have an option of selective looting? Goes both ways.
I vote for rule change - all or nothing. Keep spare space in your bag or invest into a banker assistant.
As for treasure maps, maybe with obligated looting, maps will become stackable, if not, well find the treasure spot before you go "world chest hunting" again.
"Seems more on target a fix... lets you change your experience to what you like without inflicting what you want on everyone else.
or is something about not forcing your idea on others or reducing how much other folks get not quite good enough?"
Im asking for improvement. Yes it affects everyone. But saying forcing ideas on everyone? That be over the line. Then anytime anyone asks for improvement or for some problem solving they are forcing people to deal with their own opinion or perspective of the existing problem.
Your "social duty" would have been better received if:So ive done my social duty to the gaming society of players to the extent that I am capable of.
- It was not predicated on the common myth of partial looting preventing de-/respawn.
- It did not come with colorful commentary calling people "trolls" who "exploit" (your exact words).
- It did not suggest as a solution a heavy-handed draconian measure that would arguably do more harm than good.
This "social duty" thread of yours, frankly, is filled more with rage and spite than thoughtful consideration the problem.
Stinkyremy wrote: »No even before I had craft bag and ESO+ I auto loot everything. it would take more time checking everything you loot than it would destroying some crappy item in your inv to then pick up what you have in the chest or node when your inv is full.Stinkyremy wrote: »what type of idiot does not auto loot everything.
Ones without eso plus make up some but most of the time I have done it involved items you cannot hold all of. The most frequent example for me personally has been cases where my inventory was full or almost full. Also treasure maps in chests. When I have one in my inventory the one in the chest won't load and be left behind.
Now if some sort of if you don't take it first touch it vanishes losing your stuff system is put in place, then that loses me stuff. I cannot just take a sec then bank or destroy to make soace and collect the stuff I left.
See its not always just idiots or so-called exploiters who leave stuff in chest or nodes after the initial taking. Or do you claim to check inventory for maps before opening chests?
Of course even with Craft bag i occasionally am full of loot so I have to destroy some things. Normally when this happens I am in a dungeon too, so trash and white items get destroyed first. Some times I have to leave items behind.
"As for your destroy map option, you have to realize that if the chests respawn regardless of lootted fully or looted partially then you are adopting a practice which reduces the stuff other people get? The second map dies instead of being left and possibly picked up by someone who needs it? Since you apparently have not proven that chests and nodes respawn slower if left partial instead of emptied, why would you recommend this as a course of action if it lowers the goods coming into players hands?"
Isnt it balanced in a way that as soon as one thing is consumed or destroyed, another takes its place and comes into the world? That would be my only logical assumption. Also if people want to find more treasure maps they may need to consider investing Champion points into Shadow, for Treasure Hunter perk. Certainly that gives a bit more chance to find more. And if not, well they arent exactly expensive in the guild stores.
On same note : I think the amount of treasure maps that sits forever in Guild Stores is the reason why less of them are "findable" in world chests.
If you chose to see it as personal attack, be my guest.
As I mentioned before Im asking for improvement and this particular problem solving.
I get it when people dont fully loot chests in dungeons, cause it resets once we go our merry ways, but world chest, sorry, thats too good to leave it as " selective looting option". You found all of it, take all of it. Let someone find something better or worse. Depends on tehir luck/ring/treasure hunter perk.
Ring is the way it is.
"Whenever interactions between humans reach a point of potential conflict or disagreement it is frequent that you see those who jump immediately to the "make others act as i want and if they lose out so be it" and others first look at "how can i change to resolve the conflict without costing others" and which way folks initially jump is often quite telling."
Immediately? You made me laugh. Ive been around since beta testing and past 1,5 year were annoying to harvest. So I think I waited long enough hoping things will change on their own and since it still is what it is " selective looting system" i want an improvement that will not give that option.
If you want me to change " get all or nothing" fine. It can be get all and then you cant add anything to your inventiry until you empty the "overburdened" slots. it would be like personal bank space is now - when ESO+ ends you cant add anything until you get the 200+ items out again. Simple. You wont get less loot and i wont get half picked nodes.
"As for the bold, chests have maps. maps cannot be stacked. You yourself seem to admit to destroying maps when conflicts occur so you have seen conflicts such as this. unless you believe everybody else does this thing then i find it odd that you so readily dismiss that chests have ever been left with maps in them."
Like I also said before i never came across a chest with treasure map only or with few trash pieces and a map. SO to me its a myth.
Maybe it will become a supported claim once devs check themselves. Uh forgot forgive me for not being a coder/programer or whatever else i need to be to get your tests and "support" the claim.
I have the right to report what is happening and how its happening and why i want an improvement, that is solution to the problem.
You have a right to your opinion.
ZOS has the right to investigate and do something about it.
What you can easily test is that the chest will despawn. I've done this inadvertently, where once in a dungeon I interacted with the lockpicking mechanism in a chest, but the group moved on ahead, so I decided to instead of opening it, save it for after the run. I came back, and the chest had despawned. Once I suspected that merely starting the lockpick will trigger despawn, it was fairly easy to verify in the overworld: find an obscure chest that nobody else would stumble upon. Interact with the lockpicking mechanism. Wait several minutes. Watch the chest disappear before your eyes.
Chest respawn, however, is a much trickier matter. Every given zone has a number of possible chest spawn locations, but a limited number of chests that can exist at any given time. Once a chest has despawned, a new one will respawn at one of the possible spawn locations. It might respawn at the same location just vacated by the despawning chest. Or it might respawn at the other end of the map. So how long it takes for one particular chest location to respawn will depend a lot on luck and on the rate of "churn" going on in the zone.
For example, a delve might have 10 chest spawn locations, but only 2 chests may exist at any given time. If you want to farm chests in a delve, you need to do a full circuit of all the locations. Some locations may get two spawns in a row. And some locations might not get a spawn in over an hour. And if chests aren't despawning in the occupied locations, then no respawn will happen at the currently-vacant locations.