chaserstorm16909 wrote: »chaserstorm16909 wrote: »ps4/na here...our battles mostly took place in the arena district...
biggest draw for myself was the fact that you could quickly and easily respawn right back on your platform over and over again...
I remember some days you could complete all five enemy player bounties in less than an hour...
when I first started fighting there I wasn't even a vet, but, the combat scaling helped a bunch...
playing DC I used to love taking a bow user and while standing on top of the cages (across from the daedric door/portal that used to endlessly spawn chests) sniping enemy players on the EP platform...
you could also get up high on the rocks next to the daedric door/portal and have a field day shooting folks...
as EP you could easily just sit up on the platform and farm tel var & AP all day...
playing AD was a little different cuz their platform was a little further away...learned a bunch about proxy det and VD as an AD player...
read somewhere above someone mention that the old IC is where they learned to fight...same here - after a few months in the arena district I had roll dodging, blocking and taunting players down to a science...
These are my memories too. I was probably one of those people you were trying to snipe on the EP platform. I used to love it when DKs would try to jump on those rocks and use chains to pull me off the platform. I would always block it, and drop a meteor on their heads. There wasn't much place for them to go between the rocks.
I also loved using cloak to sneak up to the DC platform and drop meteors on players trying to snipe my allies. With vicious death equipped I sometimes got 5 kills at once. Good times!
i used to go there late nights (west coast US)...it would be cool, cuz you would see a lot of players from the leaderboards there...
weirdly, one of the images that stuck in my head the most was it was the first time i remember seeing a male character wearing a dress...
what made it worse was it was this kinda hairy breton with some low cut gown...
every time i saw them, whether it was fighting with or against them, I would pause for a minute just to think how strange (and oddly attractive - just kidding ) they looked...
I wanna say that particular character was also my first introduction to VD...
it took a month or so to get my own VD set, but, for a couple of weeks I did all I could to try to get them back with the same kind of death recap...
at the time my only light wearing character was AD - so, I got to spend a bunch of time trying to perfect my bombing technique...
I remember him too. I think he was wearing the wedding dress costume. Good player if I recall.
Zos was too blind to see how successful it was and couldn't help but step all over something great. Pvp was in its best timeframe in my opinion right up untill dark brotherhood.
NightbladeMechanics wrote: »Zos was too blind to see how successful it was and couldn't help but step all over something great. Pvp was in its best timeframe in my opinion right up untill dark brotherhood.
Dark Brotherhood did destroy the game's balance with poisons and buffs to proc sets and heavy armor. Most of that was reigned in by Morrowind and HotR. So, what can be done now to bring back all the players who have clearly left since a year or two ago? PvP has felt so empty lately, and IC in particular has been a ghost town.
NightbladeMechanics wrote: »Zos was too blind to see how successful it was and couldn't help but step all over something great. Pvp was in its best timeframe in my opinion right up untill dark brotherhood.
Dark Brotherhood did destroy the game's balance with poisons and buffs to proc sets and heavy armor. Most of that was reigned in by Morrowind and HotR. So, what can be done now to bring back all the players who have clearly left since a year or two ago? PvP has felt so empty lately, and IC in particular has been a ghost town.
I still think IC should be made into a faction-less free for all, where the only allies are the people in your group. Limiting group sizes to something small like 8 or less.
I consider IC dead when there is a group of 30 EP farming stones, and no other faction in sight. Since I can't kill players from my own faction and since I lost motivation to grind my DC, IC might as well be dead in those situations.
NightbladeMechanics wrote: »Zos was too blind to see how successful it was and couldn't help but step all over something great. Pvp was in its best timeframe in my opinion right up untill dark brotherhood.
Dark Brotherhood did destroy the game's balance with poisons and buffs to proc sets and heavy armor. Most of that was reigned in by Morrowind and HotR. So, what can be done now to bring back all the players who have clearly left since a year or two ago? PvP has felt so empty lately, and IC in particular has been a ghost town.
I still think IC should be made into a faction-less free for all, where the only allies are the people in your group. Limiting group sizes to something small like 8 or less.
I consider IC dead when there is a group of 30 EP farming stones, and no other faction in sight. Since I can't kill players from my own faction and since I lost motivation to grind my DC, IC might as well be dead in those situations.
NightbladeMechanics wrote: »Zos was too blind to see how successful it was and couldn't help but step all over something great. Pvp was in its best timeframe in my opinion right up untill dark brotherhood.
Dark Brotherhood did destroy the game's balance with poisons and buffs to proc sets and heavy armor. Most of that was reigned in by Morrowind and HotR. So, what can be done now to bring back all the players who have clearly left since a year or two ago? PvP has felt so empty lately, and IC in particular has been a ghost town.
I still think IC should be made into a faction-less free for all, where the only allies are the people in your group. Limiting group sizes to something small like 8 or less.
I consider IC dead when there is a group of 30 EP farming stones, and no other faction in sight. Since I can't kill players from my own faction and since I lost motivation to grind my DC, IC might as well be dead in those situations.
I will add this: get rid of Tel Var. Make all the stuff currently purchasable with Tel Var purchasable with AP. That will get rid of the pve farming zergs.
While I'd love some factionless pvp, I worry that making your group allies versus everyone else will just encourage more full raids in IC. They could have scraped battlegrounds, limited group size to 4, added a group-finder and woot, there was a fast-paced, small scale pvp arena.
NightbladeMechanics wrote: »Zos was too blind to see how successful it was and couldn't help but step all over something great. Pvp was in its best timeframe in my opinion right up untill dark brotherhood.
Dark Brotherhood did destroy the game's balance with poisons and buffs to proc sets and heavy armor. Most of that was reigned in by Morrowind and HotR. So, what can be done now to bring back all the players who have clearly left since a year or two ago? PvP has felt so empty lately, and IC in particular has been a ghost town.
I still think IC should be made into a faction-less free for all, where the only allies are the people in your group. Limiting group sizes to something small like 8 or less.
I consider IC dead when there is a group of 30 EP farming stones, and no other faction in sight. Since I can't kill players from my own faction and since I lost motivation to grind my DC, IC might as well be dead in those situations.
I will add this: get rid of Tel Var. Make all the stuff currently purchasable with Tel Var purchasable with AP. That will get rid of the pve farming zergs.
While I'd love some factionless pvp, I worry that making your group allies versus everyone else will just encourage more full raids in IC. They could have scraped battlegrounds, limited group size to 4, added a group-finder and woot, there was a fast-paced, small scale pvp arena.
I suggested they cap group size to 8 or less, this would make it impossible for a single guild/group of friendlies to stack. And to @NightbladeMechanics point cross faction grouping would definitely be implied if they eliminated factions in IC.
But yeah you're right, better "battlegrounds" could have easily be implemented using IC if they just got creative. I think the thrill of making IC factionless would be much like the thrill of venturing into the wild of runescape. Where you have no guaranteed allies (assuming you're solo and not grouped with any friends) and anything can really happen.
When they decided to to cave into the fears of IC being a DLC/unable to integrate it wholly with Cyrodiil, they should have just did the above.