Yassssss! The only time I ever loved PVPing the most!chaserstorm16909 wrote: »Prior to the implementation of the district capture system, you could enter the city and expect an epic battle at any time of the day. Usually the battles were fought in the Arena, Arboretum, or Memorial Districts. And the best part was there was far less lag than in Cyrodiil.
This was my favorite time in ESO's history. Is there anything we can do get those glory days back?
TheCaptainJosh wrote: »Barring another IC event, probably not. TelVar is only useful for mats, and any PvP I can get in IC is available in Cyrodiil.
Also make it part of the alliance war. Hide scrolls down there or something. Include it in the fight tacticalt
Publius_Scipio wrote: »If I remember correctly most people at the time were complaining about being mowed down by 20 person zergs in the districts and sewers.
Also make it part of the alliance war. Hide scrolls down there or something. Include it in the fight tacticalt
I've always thought it would be awesome if you could use the sewers as a stealthy route to another alliance's zone.
For instance a ladder at the three ends of the sewers that brings you deep into enemy territory. Would make for some awesome sewer battles and would provide another layer of strategy to capping keeps and scrolls.
ps4/na here...our battles mostly took place in the arena district...
biggest draw for myself was the fact that you could quickly and easily respawn right back on your platform over and over again...
I remember some days you could complete all five enemy player bounties in less than an hour...
when I first started fighting there I wasn't even a vet, but, the combat scaling helped a bunch...
playing DC I used to love taking a bow user and while standing on top of the cages (across from the daedric door/portal that used to endlessly spawn chests) sniping enemy players on the EP platform...
you could also get up high on the rocks next to the daedric door/portal and have a field day shooting folks...
as EP you could easily just sit up on the platform and farm tel var & AP all day...
playing AD was a little different cuz their platform was a little further away...learned a bunch about proxy det and VD as an AD player...
read somewhere above someone mention that the old IC is where they learned to fight...same here - after a few months in the arena district I had roll dodging, blocking and taunting players down to a science...
ps4/na here...our battles mostly took place in the arena district...
biggest draw for myself was the fact that you could quickly and easily respawn right back on your platform over and over again...
I remember some days you could complete all five enemy player bounties in less than an hour...
when I first started fighting there I wasn't even a vet, but, the combat scaling helped a bunch...
playing DC I used to love taking a bow user and while standing on top of the cages (across from the daedric door/portal that used to endlessly spawn chests) sniping enemy players on the EP platform...
you could also get up high on the rocks next to the daedric door/portal and have a field day shooting folks...
as EP you could easily just sit up on the platform and farm tel var & AP all day...
playing AD was a little different cuz their platform was a little further away...learned a bunch about proxy det and VD as an AD player...
read somewhere above someone mention that the old IC is where they learned to fight...same here - after a few months in the arena district I had roll dodging, blocking and taunting players down to a science...
ps4/na here...our battles mostly took place in the arena district...
biggest draw for myself was the fact that you could quickly and easily respawn right back on your platform over and over again...
I remember some days you could complete all five enemy player bounties in less than an hour...
when I first started fighting there I wasn't even a vet, but, the combat scaling helped a bunch...
playing DC I used to love taking a bow user and while standing on top of the cages (across from the daedric door/portal that used to endlessly spawn chests) sniping enemy players on the EP platform...
you could also get up high on the rocks next to the daedric door/portal and have a field day shooting folks...
as EP you could easily just sit up on the platform and farm tel var & AP all day...
playing AD was a little different cuz their platform was a little further away...learned a bunch about proxy det and VD as an AD player...
read somewhere above someone mention that the old IC is where they learned to fight...same here - after a few months in the arena district I had roll dodging, blocking and taunting players down to a science...
A good comment that reminds us that we can have both fast gameplay and complex builds/mechanics without making it difficult for the new player.
Sometimes easy access to pvp and quick game modes can help out the new player the most.
chaserstorm16909 wrote: »ps4/na here...our battles mostly took place in the arena district...
biggest draw for myself was the fact that you could quickly and easily respawn right back on your platform over and over again...
I remember some days you could complete all five enemy player bounties in less than an hour...
when I first started fighting there I wasn't even a vet, but, the combat scaling helped a bunch...
playing DC I used to love taking a bow user and while standing on top of the cages (across from the daedric door/portal that used to endlessly spawn chests) sniping enemy players on the EP platform...
you could also get up high on the rocks next to the daedric door/portal and have a field day shooting folks...
as EP you could easily just sit up on the platform and farm tel var & AP all day...
playing AD was a little different cuz their platform was a little further away...learned a bunch about proxy det and VD as an AD player...
read somewhere above someone mention that the old IC is where they learned to fight...same here - after a few months in the arena district I had roll dodging, blocking and taunting players down to a science...
These are my memories too. I was probably one of those people you were trying to snipe on the EP platform. I used to love it when DKs would try to jump on those rocks and use chains to pull me off the platform. I would always block it, and drop a meteor on their heads. There wasn't much place for them to go between the rocks.
I also loved using cloak to sneak up to the DC platform and drop meteors on players trying to snipe my allies. With vicious death equipped I sometimes got 5 kills at once. Good times!
chaserstorm16909 wrote: »ps4/na here...our battles mostly took place in the arena district...
biggest draw for myself was the fact that you could quickly and easily respawn right back on your platform over and over again...
I remember some days you could complete all five enemy player bounties in less than an hour...
when I first started fighting there I wasn't even a vet, but, the combat scaling helped a bunch...
playing DC I used to love taking a bow user and while standing on top of the cages (across from the daedric door/portal that used to endlessly spawn chests) sniping enemy players on the EP platform...
you could also get up high on the rocks next to the daedric door/portal and have a field day shooting folks...
as EP you could easily just sit up on the platform and farm tel var & AP all day...
playing AD was a little different cuz their platform was a little further away...learned a bunch about proxy det and VD as an AD player...
read somewhere above someone mention that the old IC is where they learned to fight...same here - after a few months in the arena district I had roll dodging, blocking and taunting players down to a science...
These are my memories too. I was probably one of those people you were trying to snipe on the EP platform. I used to love it when DKs would try to jump on those rocks and use chains to pull me off the platform. I would always block it, and drop a meteor on their heads. There wasn't much place for them to go between the rocks.
I also loved using cloak to sneak up to the DC platform and drop meteors on players trying to snipe my allies. With vicious death equipped I sometimes got 5 kills at once. Good times!
i used to go there late nights (west coast US)...it would be cool, cuz you would see a lot of players from the leaderboards there...
weirdly, one of the images that stuck in my head the most was it was the first time i remember seeing a male character wearing a dress...
what made it worse was it was this kinda hairy breton with some low cut gown...
every time i saw them, whether it was fighting with or against them, I would pause for a minute just to think how strange (and oddly attractive - just kidding ) they looked...
I wanna say that particular character was also my first introduction to VD...
it took a month or so to get my own VD set, but, for a couple of weeks I did all I could to try to get them back with the same kind of death recap...
at the time my only light wearing character was AD - so, I got to spend a bunch of time trying to perfect my bombing technique...
It was much more fun because a lot of the anti-solo player mechanics of PvP didn't exist yet.
The zergs didn't have such powerful tools and high tankiness. If you played skillfully, you could do amazing things by yourself in IC. Now it doesn't matter who the solo player is. As long as the group Xv1ing someone aren't the absolute worst players ever with very low CP, and they wear the right gear, RIP the solo player.
The game has changed. I miss when PvP was more than capturing resources and getting squashed like a fly by groups for a solo player. rip
Great suggestion. IC can be awesome at times, because its rarely lagging there, but in recent times ppl have gone there with zergs and groups of 10+ players just swarming through the zones for the sake of farming telvar and pretty much steamrolling players looking for quality smallscale pvp. Wish it wasnt possible grouping up any bigger then 4 players whilst in IC area.
Also make it part of the alliance war. Hide scrolls down there or something. Include it in the fight tacticalt
I've always thought it would be awesome if you could use the sewers as a stealthy route to another alliance's zone.
For instance a ladder at the three ends of the sewers that brings you deep into enemy territory. Would make for some awesome sewer battles and would provide another layer of strategy to capping keeps and scrolls.