- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
Drakkdjinn wrote: »MmmHmm. Talk amongst yer selves.
I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
itscompton wrote: »I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
I main a MagTemp so know how crazy it is trying to heal yourself through a lot of damage when your poisoned and/or affected with major defile but with that being said I don't think you're going to get a lot of sympathy arguing that you couldn't sustain and thus out heal three people attacking you at the same time.
Especially when you point out that you have on a sustain set and a damage set all in light armor, maybe think about switching one or the other to something more defensive so you don't have to spend so much time healing. I use 6 heavy one light armor, 2 Skoria + 5 CA on front bar for the damage burst and 5 x Impregnable on both which cuts overall damage taken by a massive amount since I'm basically immune to crits. If Incapacitating strike crits on you it will probably hit for 12K+ but would hit me for around 5.5k. Not to mention the HA passives give good resources back AND boost your healing received by 4% per piece. I only have 1100 recovery but with constitution passive and the boost on resource returns from heavy attacks the plus the extra 24% healing received I don't really hurt for resources that often.
I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?
ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.
"I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."
itscompton wrote: »I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
I main a MagTemp so know how crazy it is trying to heal yourself through a lot of damage when your poisoned and/or affected with major defile but with that being said I don't think you're going to get a lot of sympathy arguing that you couldn't sustain and thus out heal three people attacking you at the same time.
Especially when you point out that you have on a sustain set and a damage set all in light armor, maybe think about switching one or the other to something more defensive so you don't have to spend so much time healing. I use 6 heavy one light armor, 2 Skoria + 5 CA on front bar for the damage burst and 5 x Impregnable on both which cuts overall damage taken by a massive amount since I'm basically immune to crits. If Incapacitating strike crits on you it will probably hit for 12K+ but would hit me for around 5.5k. Not to mention the HA passives give good resources back AND boost your healing received by 4% per piece. I only have 1100 recovery but with constitution passive and the boost on resource returns from heavy attacks the plus the extra 24% healing received I don't really hurt for resources that often.
Why not? are you saying a player shouldnt be allowed to sustain multiple attackers? Your completely missing the point....they werent doin much damage at all. i rarely had to cast BoL, thats besides the point though. point is i was properly managing my resources as i should, keeping my rune down, keeping up rapid regen,timing them with the end of their duration, heavy resto atackking when i could, an actively trying to cut LOS while using as little resources as possible. Yet my magic pool never left 10% simply because everything cost far too much. There was no counterplay in that situation. absolutely nothing i could have done differently. its not about the sets i was wearing, not about major defile, i wasnt taking an abnormal amout of pressure...simply managing my already high magic recovery became impossible. wether i was fighting one or 10 people that doesn't change that fact. I dont struggle with resources either under any circumstance not involving rescource draining poisons. 1v1 there an issue, and in outnumbered situations they are broken. a numbers advantage is enough of an advantage.
Post a Video of you keeping your magic up with 1100 recovery and constant resource draining poisons on you while defending yourself from multiple attackers. id love to see it
my vMA resto is defending and i use 1pc pirate skeleton 1pc Mighty Chudan, 30k spell resist,26k physical resist, 3197 crit resist, 49 in hardy & elemental defender with 56 into Ironclad. like i said i wasnt taking an abnormal amount of damage.I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?
ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.
"I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?
ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.
"I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."
itscompton wrote: »itscompton wrote: »I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
I main a MagTemp so know how crazy it is trying to heal yourself through a lot of damage when your poisoned and/or affected with major defile but with that being said I don't think you're going to get a lot of sympathy arguing that you couldn't sustain and thus out heal three people attacking you at the same time.
Especially when you point out that you have on a sustain set and a damage set all in light armor, maybe think about switching one or the other to something more defensive so you don't have to spend so much time healing. I use 6 heavy one light armor, 2 Skoria + 5 CA on front bar for the damage burst and 5 x Impregnable on both which cuts overall damage taken by a massive amount since I'm basically immune to crits. If Incapacitating strike crits on you it will probably hit for 12K+ but would hit me for around 5.5k. Not to mention the HA passives give good resources back AND boost your healing received by 4% per piece. I only have 1100 recovery but with constitution passive and the boost on resource returns from heavy attacks the plus the extra 24% healing received I don't really hurt for resources that often.
Why not? are you saying a player shouldnt be allowed to sustain multiple attackers? Your completely missing the point....they werent doin much damage at all. i rarely had to cast BoL, thats besides the point though. point is i was properly managing my resources as i should, keeping my rune down, keeping up rapid regen,timing them with the end of their duration, heavy resto atackking when i could, an actively trying to cut LOS while using as little resources as possible. Yet my magic pool never left 10% simply because everything cost far too much. There was no counterplay in that situation. absolutely nothing i could have done differently. its not about the sets i was wearing, not about major defile, i wasnt taking an abnormal amout of pressure...simply managing my already high magic recovery became impossible. wether i was fighting one or 10 people that doesn't change that fact. I dont struggle with resources either under any circumstance not involving rescource draining poisons. 1v1 there an issue, and in outnumbered situations they are broken. a numbers advantage is enough of an advantage.
Post a Video of you keeping your magic up with 1100 recovery and constant resource draining poisons on you while defending yourself from multiple attackers. id love to see it
my vMA resto is defending and i use 1pc pirate skeleton 1pc Mighty Chudan, 30k spell resist,26k physical resist, 3197 crit resist, 49 in hardy & elemental defender with 56 into Ironclad. like i said i wasnt taking an abnormal amount of damage.I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?
ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.
"I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?
ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.
"I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."
Man do you have ADD? your OP explicitly stated you died because you had to spend much more on healing/cleansing per second than you were getting back from regen, if they weren't "doing much damage at all" why did you have to spam breath of life once a second? I've run light armor before, I know exactly how much extra damage it causes you to take vs heavy and I know because of that you're having to cast BoL at least twice as often, especially considering you're getting a 24% smaller heal than I would get in HA. And no I don't believe any player should be able to run around for 5 minutes with 3+ good players attacking them unless they're a full tank build that does 0 damage. Yes, I could find some scrubs and record a video of me looking invincible but since I'm not a full tank build 3 good players take me out in about a minute usually. I don't say this hardly ever but L2P.
GreenSoup2HoT wrote: »Buff it back to 60%. *eats popcorn*
I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
Mangeli200194 wrote: »I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
Your complaining about recource Problems while 1vsX ing by the sounds of it..... RightMoving on....
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
@Ankael07 @CaliMadeMangeli200194 wrote: »I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
Your complaining about recource Problems while 1vsX ing by the sounds of it..... RightMoving on....
I dont see where youre ''moving on'' but I'll tell you that its exactly why resource poisons are a problem. They favor large groups of pugs against people who can 1vX.
itscompton wrote: »itscompton wrote: »I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
I main a MagTemp so know how crazy it is trying to heal yourself through a lot of damage when your poisoned and/or affected with major defile but with that being said I don't think you're going to get a lot of sympathy arguing that you couldn't sustain and thus out heal three people attacking you at the same time.
Especially when you point out that you have on a sustain set and a damage set all in light armor, maybe think about switching one or the other to something more defensive so you don't have to spend so much time healing. I use 6 heavy one light armor, 2 Skoria + 5 CA on front bar for the damage burst and 5 x Impregnable on both which cuts overall damage taken by a massive amount since I'm basically immune to crits. If Incapacitating strike crits on you it will probably hit for 12K+ but would hit me for around 5.5k. Not to mention the HA passives give good resources back AND boost your healing received by 4% per piece. I only have 1100 recovery but with constitution passive and the boost on resource returns from heavy attacks the plus the extra 24% healing received I don't really hurt for resources that often.
Why not? are you saying a player shouldnt be allowed to sustain multiple attackers? Your completely missing the point....they werent doin much damage at all. i rarely had to cast BoL, thats besides the point though. point is i was properly managing my resources as i should, keeping my rune down, keeping up rapid regen,timing them with the end of their duration, heavy resto atackking when i could, an actively trying to cut LOS while using as little resources as possible. Yet my magic pool never left 10% simply because everything cost far too much. There was no counterplay in that situation. absolutely nothing i could have done differently. its not about the sets i was wearing, not about major defile, i wasnt taking an abnormal amout of pressure...simply managing my already high magic recovery became impossible. wether i was fighting one or 10 people that doesn't change that fact. I dont struggle with resources either under any circumstance not involving rescource draining poisons. 1v1 there an issue, and in outnumbered situations they are broken. a numbers advantage is enough of an advantage.
Post a Video of you keeping your magic up with 1100 recovery and constant resource draining poisons on you while defending yourself from multiple attackers. id love to see it
my vMA resto is defending and i use 1pc pirate skeleton 1pc Mighty Chudan, 30k spell resist,26k physical resist, 3197 crit resist, 49 in hardy & elemental defender with 56 into Ironclad. like i said i wasnt taking an abnormal amount of damage.I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?
ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.
"I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."I just want answer from the Devs.
Why keep resource drain poisons?
i was on a High Efl magplar,
5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
ALL recovery glyphs on my jewelry, Atronach mundus
~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.
My magic pool never left 10% resourses, why?
Resource Draining Poisons
3900 BoL=5070 When poisoned
1900 Extended ritual=2470 When poisoned
even with all these sources of recovery i could barely keep myself alive.
I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.
Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..
this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?
ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.
"I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."
Man do you have ADD? your OP explicitly stated you died because you had to spend much more on healing/cleansing per second than you were getting back from regen, if they weren't "doing much damage at all" why did you have to spam breath of life once a second? I've run light armor before, I know exactly how much extra damage it causes you to take vs heavy and I know because of that you're having to cast BoL at least twice as often, especially considering you're getting a 24% smaller heal than I would get in HA. And no I don't believe any player should be able to run around for 5 minutes with 3+ good players attacking them unless they're a full tank build that does 0 damage. Yes, I could find some scrubs and record a video of me looking invincible but since I'm not a full tank build 3 good players take me out in about a minute usually. I don't say this hardly ever but L2P.