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Lack of adjustment to resource poisons in upcoming patch is a large oversight.

Drakkdjinn
Drakkdjinn
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MmmHmm. Talk amongst yer selves.
  • Jamascus
    Jamascus
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    Resource poisons should have been removed because of the sustsin changes in the Morrowind patch
  • Bam_Bam
    Bam_Bam
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    Nah, there are worse things than poisons in this game.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • DeadlyRecluse
    DeadlyRecluse
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    Poisons will be in a weird place soon. Are they frustrating to fight against? Absolutely. Are they stronger than oblivion damage glyphs on infused weapons? I'm not so sure.
    Thrice Empress, Forever Scrub
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    Cost increase poisons are extrem op in pvp and the fact that they are still in the game says a lot of the developers in charge of balancing.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Drakkdjinn
    Drakkdjinn
    ✭✭✭✭✭
    Zer0oo wrote: »
    Cost increase poisons are extrem op in pvp and the fact that they are still in the game says a lot of the developers in charge of balancing.

    You get an awesome.

  • CaliMade
    CaliMade
    ✭✭✭✭
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.
    Edited by CaliMade on August 27, 2017 9:06PM
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Smmokkee
    Smmokkee
    ✭✭✭✭✭
    Zer0oo wrote: »
    Cost increase poisons are extrem op in pvp and the fact that they are still in the game says a lot of the developers in charge of balancing.

    Yup. Agreed. Any noob that uses them is completely discredited.
  • itscompton
    itscompton
    ✭✭✭✭✭
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    I main a MagTemp so know how crazy it is trying to heal yourself through a lot of damage when your poisoned and/or affected with major defile but with that being said I don't think you're going to get a lot of sympathy arguing that you couldn't sustain and thus out heal three people attacking you at the same time.
    Especially when you point out that you have on a sustain set and a damage set all in light armor, maybe think about switching one or the other to something more defensive so you don't have to spend so much time healing. I use 6 heavy one light armor, 2 Skoria + 5 CA on front bar for the damage burst and 5 x Impregnable on both which cuts overall damage taken by a massive amount since I'm basically immune to crits. If Incapacitating strike crits on you it will probably hit for 12K+ but would hit me for around 5.5k. Not to mention the HA passives give good resources back AND boost your healing received by 4% per piece. I only have 1100 recovery but with constitution passive and the boost on resource returns from heavy attacks the plus the extra 24% healing received I don't really hurt for resources that often. But even with that 3 good players are almost certainly going to be able to wear me down and take me out after a minute or so which is as it should be.

    Edited by itscompton on August 28, 2017 4:55AM
  • Thogard
    Thogard
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    ✭✭✭✭✭
    Resource poisons are particularly a problem in No CP, where resource management is already significantly tougher than in CP. these poisons in the BGs can be brutal.

    I'd be happy to see them go, but on a more realistic level I'd like to see them tuned for No CP.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • STEVIL
    STEVIL
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    ✭✭✭
    Drakkdjinn wrote: »
    MmmHmm. Talk amongst yer selves.

    Didn't they just drop them from 60% to 30%? Wasn't that in morrow?

    if so, another significant reduction will need to have a bit of time running with this new lower level before they decide to make further cuts.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?

    ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.

    "I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • CaliMade
    CaliMade
    ✭✭✭✭
    itscompton wrote: »
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    I main a MagTemp so know how crazy it is trying to heal yourself through a lot of damage when your poisoned and/or affected with major defile but with that being said I don't think you're going to get a lot of sympathy arguing that you couldn't sustain and thus out heal three people attacking you at the same time.
    Especially when you point out that you have on a sustain set and a damage set all in light armor, maybe think about switching one or the other to something more defensive so you don't have to spend so much time healing. I use 6 heavy one light armor, 2 Skoria + 5 CA on front bar for the damage burst and 5 x Impregnable on both which cuts overall damage taken by a massive amount since I'm basically immune to crits. If Incapacitating strike crits on you it will probably hit for 12K+ but would hit me for around 5.5k. Not to mention the HA passives give good resources back AND boost your healing received by 4% per piece. I only have 1100 recovery but with constitution passive and the boost on resource returns from heavy attacks the plus the extra 24% healing received I don't really hurt for resources that often.


    Why not? are you saying a player shouldnt be allowed to sustain multiple attackers? Your completely missing the point....they werent doin much damage at all. i rarely had to cast BoL, thats besides the point though. point is i was properly managing my resources as i should, keeping my rune down, keeping up rapid regen,timing them with the end of their duration, heavy resto atackking when i could, an actively trying to cut LOS while using as little resources as possible. Yet my magic pool never left 10% simply because everything cost far too much. There was no counterplay in that situation. absolutely nothing i could have done differently. its not about the sets i was wearing, not about major defile, i wasnt taking an abnormal amout of pressure...simply managing my already high magic recovery became impossible. wether i was fighting one or 10 people that doesn't change that fact. I dont struggle with resources either under any circumstance not involving rescource draining poisons. 1v1 there an issue, and in outnumbered situations they are broken. a numbers advantage is enough of an advantage.


    Post a Video of you keeping your magic up with 1100 recovery and constant resource draining poisons on you while defending yourself from multiple attackers. id love to see it


    my vMA resto is defending and i use 1pc pirate skeleton 1pc Mighty Chudan, 30k spell resist,26k physical resist, 3197 crit resist, 49 in hardy & elemental defender with 56 into Ironclad. like i said i wasnt taking an abnormal amount of damage.
    STEVIL wrote: »
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?

    ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.

    "I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."


    If 5 people are only copetent enough to spam snares roots and light attacks, they souldnt be able to comletley negate my well thought out and executed sustain tactic by light attacking with the poisons doing the job for them.
    Edited by CaliMade on August 28, 2017 5:22AM
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Buff it back to 60%. *eats popcorn*
    PS4 NA DC
  • itscompton
    itscompton
    ✭✭✭✭✭
    CaliMade wrote: »
    itscompton wrote: »
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    I main a MagTemp so know how crazy it is trying to heal yourself through a lot of damage when your poisoned and/or affected with major defile but with that being said I don't think you're going to get a lot of sympathy arguing that you couldn't sustain and thus out heal three people attacking you at the same time.
    Especially when you point out that you have on a sustain set and a damage set all in light armor, maybe think about switching one or the other to something more defensive so you don't have to spend so much time healing. I use 6 heavy one light armor, 2 Skoria + 5 CA on front bar for the damage burst and 5 x Impregnable on both which cuts overall damage taken by a massive amount since I'm basically immune to crits. If Incapacitating strike crits on you it will probably hit for 12K+ but would hit me for around 5.5k. Not to mention the HA passives give good resources back AND boost your healing received by 4% per piece. I only have 1100 recovery but with constitution passive and the boost on resource returns from heavy attacks the plus the extra 24% healing received I don't really hurt for resources that often.


    Why not? are you saying a player shouldnt be allowed to sustain multiple attackers? Your completely missing the point....they werent doin much damage at all. i rarely had to cast BoL, thats besides the point though. point is i was properly managing my resources as i should, keeping my rune down, keeping up rapid regen,timing them with the end of their duration, heavy resto atackking when i could, an actively trying to cut LOS while using as little resources as possible. Yet my magic pool never left 10% simply because everything cost far too much. There was no counterplay in that situation. absolutely nothing i could have done differently. its not about the sets i was wearing, not about major defile, i wasnt taking an abnormal amout of pressure...simply managing my already high magic recovery became impossible. wether i was fighting one or 10 people that doesn't change that fact. I dont struggle with resources either under any circumstance not involving rescource draining poisons. 1v1 there an issue, and in outnumbered situations they are broken. a numbers advantage is enough of an advantage.


    Post a Video of you keeping your magic up with 1100 recovery and constant resource draining poisons on you while defending yourself from multiple attackers. id love to see it


    my vMA resto is defending and i use 1pc pirate skeleton 1pc Mighty Chudan, 30k spell resist,26k physical resist, 3197 crit resist, 49 in hardy & elemental defender with 56 into Ironclad. like i said i wasnt taking an abnormal amount of damage.
    STEVIL wrote: »
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?

    ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.

    "I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."

    STEVIL wrote: »
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?

    ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.

    "I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."


    Man do you have ADD? your OP explicitly stated you died because you had to spend much more on healing/cleansing per second than you were getting back from regen, if they weren't "doing much damage at all" why did you have to spam breath of life once a second? I've run light armor before, I know exactly how much extra damage it causes you to take vs heavy and I know because of that you're having to cast BoL at least twice as often, especially considering you're getting a 24% smaller heal than I would get in HA. And no I don't believe any player should be able to run around for 5 minutes with 3+ good players attacking them unless they're a full tank build that does 0 damage. Yes, I could find some scrubs and record a video of me looking invincible but since I'm not a full tank build 3 good players take me out in about a minute usually. I don't say this hardly ever but L2P.

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    itscompton wrote: »
    CaliMade wrote: »
    itscompton wrote: »
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    I main a MagTemp so know how crazy it is trying to heal yourself through a lot of damage when your poisoned and/or affected with major defile but with that being said I don't think you're going to get a lot of sympathy arguing that you couldn't sustain and thus out heal three people attacking you at the same time.
    Especially when you point out that you have on a sustain set and a damage set all in light armor, maybe think about switching one or the other to something more defensive so you don't have to spend so much time healing. I use 6 heavy one light armor, 2 Skoria + 5 CA on front bar for the damage burst and 5 x Impregnable on both which cuts overall damage taken by a massive amount since I'm basically immune to crits. If Incapacitating strike crits on you it will probably hit for 12K+ but would hit me for around 5.5k. Not to mention the HA passives give good resources back AND boost your healing received by 4% per piece. I only have 1100 recovery but with constitution passive and the boost on resource returns from heavy attacks the plus the extra 24% healing received I don't really hurt for resources that often.


    Why not? are you saying a player shouldnt be allowed to sustain multiple attackers? Your completely missing the point....they werent doin much damage at all. i rarely had to cast BoL, thats besides the point though. point is i was properly managing my resources as i should, keeping my rune down, keeping up rapid regen,timing them with the end of their duration, heavy resto atackking when i could, an actively trying to cut LOS while using as little resources as possible. Yet my magic pool never left 10% simply because everything cost far too much. There was no counterplay in that situation. absolutely nothing i could have done differently. its not about the sets i was wearing, not about major defile, i wasnt taking an abnormal amout of pressure...simply managing my already high magic recovery became impossible. wether i was fighting one or 10 people that doesn't change that fact. I dont struggle with resources either under any circumstance not involving rescource draining poisons. 1v1 there an issue, and in outnumbered situations they are broken. a numbers advantage is enough of an advantage.


    Post a Video of you keeping your magic up with 1100 recovery and constant resource draining poisons on you while defending yourself from multiple attackers. id love to see it


    my vMA resto is defending and i use 1pc pirate skeleton 1pc Mighty Chudan, 30k spell resist,26k physical resist, 3197 crit resist, 49 in hardy & elemental defender with 56 into Ironclad. like i said i wasnt taking an abnormal amount of damage.
    STEVIL wrote: »
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?

    ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.

    "I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."

    STEVIL wrote: »
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?

    ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.

    "I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."


    Man do you have ADD? your OP explicitly stated you died because you had to spend much more on healing/cleansing per second than you were getting back from regen, if they weren't "doing much damage at all" why did you have to spam breath of life once a second? I've run light armor before, I know exactly how much extra damage it causes you to take vs heavy and I know because of that you're having to cast BoL at least twice as often, especially considering you're getting a 24% smaller heal than I would get in HA. And no I don't believe any player should be able to run around for 5 minutes with 3+ good players attacking them unless they're a full tank build that does 0 damage. Yes, I could find some scrubs and record a video of me looking invincible but since I'm not a full tank build 3 good players take me out in about a minute usually. I don't say this hardly ever but L2P.

    Absolutely but to get into a little more depth...

    Size matters.

    Or rather scale matters.

    Shields are strong one on one but don't scale sell vs groups compared to say hey mitigation builds.

    Similarly the light armor high damage heal-thru-higher-incoming will be good in more even contests but will suffer if lots a foes get the higher damage amounts thru your low mitigation forcing you to spend lots of clicks and magic on heals.

    While I get the OP went for sorrow vs to get chained kills vs groups by the sets, the fact that the poisons exacerbate the low mitigation out-heal-to-survive plan seems more like a counter than an abuse to me.

    "I did a B c to get d e f but this thing exacerbates my weakness G so its OP" sound less like a solid position than someone unhappy when their g-spot got hit.

    Just sayin'

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Buff it back to 60%. *eats popcorn*

    It´s to early for these kind of baits. Wait until later and you´ll get your fish ;)
  • Marabornwingrion
    Marabornwingrion
    ✭✭✭✭✭
    ✭✭✭✭
    In non-CP Battlegrounds poisons should be inactive. It's so frustrating, because I'm not dying in BGs because of lack of my skills, or bad gear and abilities setups, I'm dying because of poisons. I'm so tired of this, it made me stop coming to BGs at all.
  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    Your complaining about recource Problems while 1vsX ing by the sounds of it..... Right :lol: Moving on....
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Ankael07
    Ankael07
    ✭✭✭✭✭
    ✭✭
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    Your complaining about recource Problems while 1vsX ing by the sounds of it..... Right :lol: Moving on....

    I dont see where youre ''moving on'' but I'll tell you that its exactly why resource poisons are a problem. They favor large groups of pugs against people who can 1vX.
    If you want me to reply to your comment type @Ankael07 in it.
  • Alpheu5
    Alpheu5
    ✭✭✭✭✭
    ✭✭
    On the flipside, if you use them while soloing in open-world, it makes pressuring a group's healer way easier since they can't so easily spam their heals and group buffs, while also keeping your own magicka pool up.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    Ankael07 wrote: »
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    Your complaining about recource Problems while 1vsX ing by the sounds of it..... Right :lol: Moving on....

    I dont see where youre ''moving on'' but I'll tell you that its exactly why resource poisons are a problem. They favor large groups of pugs against people who can 1vX.
    @Ankael07 @CaliMade
    I play a Werwolf in PvP. My heals cost around 4500 Magika (6k when poisoned) and more and have a magica pool of 16.5k and a magica reg of 1700. Yesterday e. G. I stood in a Groups of 10-12 pugs with 3 Range dps Backing me up and i had no issue sustaining my Limited magica pool.
    Tipp 1= Keep a close eye on your buff trAcker. Monitor it and learn to recognize => Major Defile(incap, reverb-bash, dark flare, just to name a few), Resource cost poisons they are what are most dangerous to you. (For example i felt a lethal arrow hit me and i LoS them around a pillar till the debuff expired=>Major defile)
    Tipp 2= play defensive as soon as poisoned or defiled, find the main coulprit debuffing you(probably the stamblade) and focus him. By the sounds of it someone was debuffing you otherwise your heals (honor of the dead I think) should be strong enough.
    Tipp 3= don't overheal/spamm heals. I for example have 23k hp my Hircines Rage crit s for 12k so I usually only heal when at 60% go rarely above to use my limited magic a pool as efficiently as possible.
    Tipp 4= Consider heavy armor for better damage mitigation. Shure you loose damage but your sustain when pressured not to mention your self heals are a lot better
    Tipp 4= Blessed, quick recovery I have at least 30 into both.
    Tipp 5= for templar wizards riposte is very good if you insist on light armor.
    Tipp 6= use tripots and use only when your Resource pools allow you to get the full amount of Resources back from the potion. Have enough stam but magica low??? Risk a dodge roll when you see a incomeing attack instead of bol ing. And then press the potion button. Et cetera, et cetera
    Edited by IlCanis_LupuslI on August 28, 2017 11:41AM
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • CaliMade
    CaliMade
    ✭✭✭✭
    itscompton wrote: »
    CaliMade wrote: »
    itscompton wrote: »
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    I main a MagTemp so know how crazy it is trying to heal yourself through a lot of damage when your poisoned and/or affected with major defile but with that being said I don't think you're going to get a lot of sympathy arguing that you couldn't sustain and thus out heal three people attacking you at the same time.
    Especially when you point out that you have on a sustain set and a damage set all in light armor, maybe think about switching one or the other to something more defensive so you don't have to spend so much time healing. I use 6 heavy one light armor, 2 Skoria + 5 CA on front bar for the damage burst and 5 x Impregnable on both which cuts overall damage taken by a massive amount since I'm basically immune to crits. If Incapacitating strike crits on you it will probably hit for 12K+ but would hit me for around 5.5k. Not to mention the HA passives give good resources back AND boost your healing received by 4% per piece. I only have 1100 recovery but with constitution passive and the boost on resource returns from heavy attacks the plus the extra 24% healing received I don't really hurt for resources that often.


    Why not? are you saying a player shouldnt be allowed to sustain multiple attackers? Your completely missing the point....they werent doin much damage at all. i rarely had to cast BoL, thats besides the point though. point is i was properly managing my resources as i should, keeping my rune down, keeping up rapid regen,timing them with the end of their duration, heavy resto atackking when i could, an actively trying to cut LOS while using as little resources as possible. Yet my magic pool never left 10% simply because everything cost far too much. There was no counterplay in that situation. absolutely nothing i could have done differently. its not about the sets i was wearing, not about major defile, i wasnt taking an abnormal amout of pressure...simply managing my already high magic recovery became impossible. wether i was fighting one or 10 people that doesn't change that fact. I dont struggle with resources either under any circumstance not involving rescource draining poisons. 1v1 there an issue, and in outnumbered situations they are broken. a numbers advantage is enough of an advantage.


    Post a Video of you keeping your magic up with 1100 recovery and constant resource draining poisons on you while defending yourself from multiple attackers. id love to see it


    my vMA resto is defending and i use 1pc pirate skeleton 1pc Mighty Chudan, 30k spell resist,26k physical resist, 3197 crit resist, 49 in hardy & elemental defender with 56 into Ironclad. like i said i wasnt taking an abnormal amount of damage.
    STEVIL wrote: »
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?

    ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.

    "I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."

    STEVIL wrote: »
    CaliMade wrote: »
    I just want answer from the Devs.

    Why keep resource drain poisons?



    i was on a High Efl magplar,
    5pc mothers sorrow, 5 pc VD, Stage 4 Vampire(10% more recovery) maelstrom Resto perecise
    ALL recovery glyphs on my jewelry, Atronach mundus
    ~2100 mag recovery, Radiant Aura for minor Intellect and magic steal, rune focus for magic back every .5 seconds, and Rapid regen for 481 magic back on crit heals.

    My magic pool never left 10% resourses, why?

    Resource Draining Poisons

    3900 BoL=5070 When poisoned
    1900 Extended ritual=2470 When poisoned
    even with all these sources of recovery i could barely keep myself alive.
    I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats.
    Of course castin BoL every so often to keep my health up. I was forced to continuously cast My purify to remove the snares and roots. I cant afford to be caught out in the open for too long i needed to LOS around the tree i was near. I would occasionally heavy resto when i managed to cut LOS. Yet it was all pointless. because ANY resources I gained would immediately be consumed just to keep myself alive. Ofc at least 2-3 were running these poisons so the uptime on the 30% increased cost was too much for me to sustain through.. I died because i simply was not able to sustain spending nearly 7.5k resources to survive with only around 3.2k worth of recovery.


    Ofc these were ok last patch when i ran 660 stam recovery on my Stam Dk with no issues sustaining..

    this patch is a different story, these poisons are far too devastating to keep in game with the increased importance of recovery.

    just as a point of discussion - perhaps a sample case for how OP X is should not start with what amounts to a five on one with the one being the losing side kind of example?

    ot at least start with the proof that you should be able to thrive in that 5 on 1kind of conflict without problem so the case that 5 on 1 can kill you has some foundation as being out-of-whack.

    "I was being immediately pessured by 3 people(Mag DK,Stamplar, Stamblade ofc) during this time,whilst being hit from a distance by a few ranged threats."


    Man do you have ADD? your OP explicitly stated you died because you had to spend much more on healing/cleansing per second than you were getting back from regen, if they weren't "doing much damage at all" why did you have to spam breath of life once a second? I've run light armor before, I know exactly how much extra damage it causes you to take vs heavy and I know because of that you're having to cast BoL at least twice as often, especially considering you're getting a 24% smaller heal than I would get in HA. And no I don't believe any player should be able to run around for 5 minutes with 3+ good players attacking them unless they're a full tank build that does 0 damage. Yes, I could find some scrubs and record a video of me looking invincible but since I'm not a full tank build 3 good players take me out in about a minute usually. I don't say this hardly ever but L2P.

    recovery ticks every two seconds.....to be more accurate i stated "of course castin BoL EVERY SO OFTEN" last time i checked that doesn't mean every second. just because you run light doesn't mean you have the resistances that i had. i stated 30k spell 26k physical resistance with 3197 crit resist, 49 points into hardy and elemental defender with 56 into ironclad. I also get up to 12k crit BoL So i dont need to spam it.
    Nowhere in any of my posts did i say that those players were good. I fully understand that IF they were good players I would have died faster poisoned or not.

    the point again, Properly managing my resourses as i do in all my fights with great success becomes impossible with resource poisons on me. Its an Xv1 mechanic that further forces the intrigue of running in a zerg where your resourse management doesn't matter at all due to your significant numbers advantage.

    One more thing, the ranged threats i mentioned were bow LA spammers. they were the ones running the poisons witch i why i labeled them threats. Yes, light attack spammers become a threat because of resource draining poisons.
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
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