lordrichter wrote: »I only read the first page and everyone is spewing utter trash—HURRRRRR IF U LUUK AT DUH NUMBUHS FRUM MARCH16 2 MARCH17 CLERLY EZO IS DOIN BETTR DEN EVR.
As much as I love what this chart shows, because it backs up what I always say about ESO player population (being low and declining) it has an inherent problem being that it's steam and steam is not truly indicative of true population numbers on PC because not everyone has/plays ESO through steam. The fact that people may believe that ESOs PC population tripled going from Oct 16' to Nov 16' is laughable.
However, this is indicative of two basic things—barely anyone plays ESO, and the population is declining. I'd love to say that this is because of some of the horrid changes over the last couple of patches, but it's more likely to just be the normal cycle a game goes through as it slowly dies off. The player-base is undoubtedly small and getting smaller by the month, no singular metric will disprove this—but added together, the numbers are not favorable.
https://www.microsoft.com/en-us/store/most-played/games/xbox
33rd most played game on Xbox, losing to the likes of 2K16—the 2K from 2 years ago.
No presence on twitch, the game just doesn't get viewership because there's no buzz, there's little interest and there are few players.
Zo$ has the numbers, the numbers likely aren't good for them and that's why they aren't released, and why they speak in generalities when asked about population #7millionPlayers. Perhaps a shake-up is in order, something that drastically alters the game for the better—something which creates buzz. That's at least my hope, because the game is stale.
Wait a second. Elder Scrolls Online shows up on the first page in the XBox most-played games list, and that is a sign of failure? Also the first page of the top paid games. I am thinking you are reading your own desires into this.
I don't really have a desire for the game to fail—I do want the game to hurt so that the devs may make changes to shake it up, but I don't want to log online at 7pm and see Vivec have 1 bar population for each alliance.
33rd is horrible in my opinion—I can't see that as being acceptable. I feel like you're either overrating how many people that actually is. Or perhaps your standards are even lower than mine.
WhoSlappedThePie wrote: »I wish Zeni would read this because it is a great game they just need to keep it fresh; new trials, more stable servers, decent creative employees, balancing, listening to feedback, more events, a new 2-man vDSA/vMA, pvp segregation, activity finder with min level search in trials etc. Employ me! I gots the ideas.
starlizard70ub17_ESO wrote: »It doesn't help that ESO released Morrowind with content cut from it so they can release it in Oct/Nov and charge us more for it. It also doesn't help that the Fall content HotR is all 4 person raid content that only interests 15-20% of the players. HotR in itself isn't bad, raid players need new stuff also, but combined with the lack of content in Morrowind, that's the problem. Well it seems the devs got what they wanted. Players show up for a week or two to do the new content, then disappear for a few months until the next content is released.
(In the end, I believe ESO will screw itself with these policies. The are several good MMO's being released in late 2017 and early 2018 that will take paying players away if ESO doesn't improve something soon. It's sad but one of the top reasons I hear/read that people are still putting up with the bugs and other problems in ESO is because there's nothing better out there to play. That will change soon.
So the fact that there were 8,378 players online as an average in July 2017 compared to 3,286 players in July 2016 is a clear indication that the playerbase is falling and the game is in trouble?
I guess that modern education systems have a lot to answer for!
ztyhurstub17_ESO wrote: »From my experience running trials got a lot harder after Morrowind.
In my opinion the developers need to take a hard look at combat in general.
Heavy attack animations don't actually match the duration, and in general make combat feel very slow and boring.
We have DoT and Buff durations that are all over the place.
gethemshauna wrote: »Because people love stability, and last few patches forced us to change gamestyle atleast twice?
vyndral13preub18_ESO wrote: »MLGProPlayer wrote: »MarzAttakz wrote: »I've recently gone back to Guild Wars 2 after a three year break brought on by a variety of reasons. I'm quite amazed by how much has changed and the 8 months I've spent in ESO has highlighted a number of things.
Where to begin? Here's my reasoning after 8 months in ESO in no specific order...
- Too many meta altering changes in too short a space of time. In a nutshell everything since the lead up to Morrowind has left me with the impression of minimal progress on every one of the 7 characters I've levelled to CP315. That's not a good thing.
- I still haven't found a non-trade guild that I can call home. Granted the onus is on me to do so but nothing in game pulled me in enough to dedicate and represent a guild. Without one running certain content becomes a PITA.
- Too many bugs, too few fixes. Too much emphasis on crown related items.
- The nightmare that is Group Finder. Toxicity experienced as a result. Lack of functionality. Bugs.
- Crafting and the ludicrous material requirements for CP160 gear.
- Abyssmal experience that is the trade system.
- Absolute ludicrous pricing for crown items and the supposed expansion that is Morrowind. As contrast, last week I pre-purchased the upcoming GW2 expansion and got the first expansion, 2000 gems ($50 worth), a free character slot and a number of cosmetics thrown in for free. I've used 2/3 of those gems to purchase 2 account bound outfits, a bank stack upgrade and an extra 30 item bank space. I still have enough left over to make a clutch purchase when I want to. I've just set foot into the new OLD expansion which introduced a plethora of awesome things like character gliding, account bound specializations, an entire new zone made up of multiple areas, new weapon skins, new enemies and a metric kitten ton of new things. That is an expansion, unlike Morrowind.
- Trash server performance has sealed it for me. Something is very wrong here.
There is a reason why the new GW2 expansion is so cheap and why they're giving all this stuff away: they're also bleeding players. GW2 is a game with just as many problems as ESO.
Agreed. I like both games and have played both games on and off over the last several years. Both forums are full of very similar complaints. But on the good side, when I press weapon swap in GW2, my weapons actually swap.
Personofsecrets wrote: »@ZOS_RichLambert @Wrobel
Does the ever changing vision for the game include losing players because nobody likes crappy resource "balance" updates?
agingerinohio wrote: »I don't think it is. I see new players all the time.
Also, it's summer time. Most people are outside enjoying the nice weather.
Yes, 4 player dungeons was an bad idea, 5 works well in WOW and give more dd slots. They did not plan for the dungeon finder however and this would be hard to balance.ztyhurstub17_ESO wrote: »From my experience running trials got a lot harder after Morrowind.
In my opinion the developers need to take a hard look at combat in general.
Heavy attack animations don't actually match the duration, and in general make combat feel very slow and boring.
We have DoT and Buff durations that are all over the place.
I cut most of the post out to save space, but I agree with all of it.
Another thing they could improve on is just the UI feedback in general. The dungeon queue system is terrible, it doesn't give you a loud noise to let you know if it's ready. It doesn't tell you how long to expect a group to form or even show who it's "grouped" you with so you know how many people you're even waiting on. Hell dungeons in general should probably be looked at. Two DPS slots for each tank/healer combo is madness. We should try to expand it to at least 3 or 4 DPS per group and have dungeons scale to however many players are in it.
The inventory system probably scares a lot of newcomers away and there is currently no middleground to alleviate this problem. So you start off with no bank/bag upgrades and you can hardly pick stuff up. All your gold is going into bag/bank upgrades and you will be forever poor till you finish them. Or you buy ESO+ and suddenly inventory isn't even a game mechanic anymore. Crafting bag might as well be an infinite bag of holding.
Where is the middleground? Why not double the starting bank/bag space? Then give people an option to buy a lesser crafting bag cheap and permanently that can hold only 100 or so crafting items. Because otherwise your bank can never be used to swap items to alts, or store gear, because it'll be filled with nothing but crafting mats. You'd still have to store crafting mats in your bank and pour a depressing amount of hours into inventory management. But you'll at least have a chance to enjoy the game and ESO+ will still be better.
Speaking of ESO+ and the crown store in general the prices need to be more logical. $120 to buy a single in game house and furnish it? What drugs are we smoking here? $15 only buying 5 crown crates? When it would make more sense to be 15 crates. I'm sorry but a single crate is not a $5 value not even close. $40 for this Azura furnishing set which isn't impressive at all? Who is buying this junk? The one that slayed me the most was the $60 motif that happened JUST before a crown sale... it MAYBE would've been okay if you could pay $30 for it but even then that's still ludicrous. $30 for an outfit is on the same insane level as BDO's greed but $60 is just insulting.
HotS and Overwatch both have a lootbox system. You can pay for boxes that give you neat stuff in them. But guess what, they also allow you to earn lootboxes SLOWLY just for playing the game and actually participating in it. If you want people actively playing your game then this is how you hook them. If all you're doing is waving cash only rewards with no ingame way to earn it you'll just get whales who throw money at you, get bored, and quit forever and have the game die over time. Maybe you should start following the example of a company that made it into the fortune 500, might not be such a bad idea afterall.
starlizard70ub17_ESO wrote: »It's sad but one of the top reasons I hear/read that people are still putting up with the bugs and other problems in ESO is because there's nothing better out there to play. That will change soon.
Game is dying, omg, its doom I tell you, DOOM.
Bait thread.
derpmander wrote: »The sustain nerfs really hurt the gameplay. We are forced from a fast paced light weaving skill based conbat to AFK heavy attacking on every class bar a select few. *** like this pisses me off when the devs talk so much false *** about fast paced combat when they ruined the very idea of it during the morrowind base game patch.
Its Summer, the sun is shining, the birds are chirping, people are wearing less clothing leading to thoughts that are not gaming related.