Yes, see it as an slowdown after Morrowind who looks like an huge success. Still game is going many times better than last year.So the fact that there were 8,378 players online as an average in July 2017 compared to 3,286 players in July 2016 is a clear indication that the playerbase is falling and the game is in trouble?
I guess that modern education systems have a lot to answer for!
vamp_emily wrote: »You guys are slacking today, I was thinking I would come here and see someone say:
Maintenance Down time, everyone quit playing because zeni takes down the servers for a few hours a week every day.
Kneighbors wrote: »But it feels the same ingame. I see exactly half of the player amount on line comparing to game peak times. It's normal to see 30/495 guildies online in our PvE oriented guild.
notimetocare wrote: »Kneighbors wrote: »http://steamcharts.com/app/306130#6m
-15% every month during summer! Exactly same time year ago player pool was widening.
New patch kicks in, you would expect the game to gain interest? Nada. It isn't getting any more popular.
I know there are going to be people telling they feel no difference and game is very popular and it's just that most players playing directly through client.
But it feels the same ingame. I see exactly half of the player amount on line comparing to game peak times. It's normal to see 30/495 guildies online in our PvE oriented guild.
Steam charts only represent steam users, an unknown, but likely small, part of the population
Personofsecrets wrote: »@ZOS_RichLambert @Wrobel
Does the ever changing vision for the game include losing players because nobody likes crappy resource "balance" updates?
Endgame PvE community is on life support again and PvP isn't looking much better.
Not surprised to see that the overall player count is up a bit compared to last year though. Theyve been super busy changing this game for (and actively marketing it for) the casual quester and that's where the money is at for ZOS.
Giles.floydub17_ESO wrote: »Steam is a very limited section of the ESO players, even those on PC. Steam probably attracts a different demographic than the game as a whole. The numbers could very well not be indicative of ESO at all.
Second, anyone who looks at that chart sees months activity increases and decreases which includes a year over year increase that is more than double, almost triple which would mean success and business analysis looks at year over year to determine growth.
In the end, it shows a solid increase in the playerbase from the steam perspective but also activity cannot be considered a solid representation of ESO's popularity by any means. Just looking at the information logically.
Lol, it's like we are the only two people (including the OP) in the thread that actually looked at the chart.
OP, last year the concurrent users on August 29 was 3950. August 21 2017 was over 10,000. All of 2016 did not go over 10,000 according to steam but 2017 has seen nothing less than 10,000 concurrent.
You would make a really poor investor. You can't just look at the last statements returns and panic when there is a dip. There are ALWAYS dips. You need to look at the big picture. And according to steam the big picture is a HUGE increase in 2017 over 2016.
So the fact that there were 8,378 players online as an average in July 2017 compared to 3,286 players in July 2016 is a clear indication that the playerbase is falling and the game is in trouble?
I guess that modern education systems have a lot to answer for!
kylewwefan wrote: »QoL issues galore. Inventory management online. Broken group finder. No trials or Dragonstar group finder. Lagtastic PvP performance.
PvP and PvE separation. Totally different gear and skills that don't correlate well with each other.
Though they try to balance, the ceiling is ridiculously high and the game is not balanced around average. This leads to massive frustration and quitting IMO.
A group finder for trials and DSA would be miserable unless there was some base level skill requirement for being able to queue up. I refuse to run either of those pieces of content with people I don't know are capable of doing it. Even vet dungeons can be miserable when pug'ing.
This highlights the fact that the game doesn't do a good job of teaching players how to be effective which I think is the real issue. Personally, I was a crap 15k dps before actually meeting some players who took 10 minutes to show me an effective rotation and light attack weaving which will bump almost anyone to 20-25k dps.
Inventory management is a pain and I feel the need to keep all sets in decent traits because today's trash could easily be next patch's golden goose.
Kneighbors wrote: »http://steamcharts.com/app/306130#6m
-15% every month during summer! Exactly same time year ago player pool was widening.
New patch kicks in, you would expect the game to gain interest? Nada. It isn't getting any more popular.
I know there are going to be people telling they feel no difference and game is very popular and it's just that most players playing directly through client.
But it feels the same ingame. I see exactly half of the player amount on line comparing to game peak times. It's normal to see 30/495 guildies online in our PvE oriented guild.
DMuehlhausen wrote: »Kneighbors wrote: »http://steamcharts.com/app/306130#6m
-15% every month during summer! Exactly same time year ago player pool was widening.
New patch kicks in, you would expect the game to gain interest? Nada. It isn't getting any more popular.
I know there are going to be people telling they feel no difference and game is very popular and it's just that most players playing directly through client.
But it feels the same ingame. I see exactly half of the player amount on line comparing to game peak times. It's normal to see 30/495 guildies online in our PvE oriented guild.
The first line is a big reason why as well. Contrary to popular beliefs during the summer most casual gamers (which is the majority in any MMO) do go outside in good weather.
gethemshauna wrote: »Because people love stability, and last few patches forced us to change gamestyle atleast twice?
Shardan4968 wrote: »Still better than EVE Online! http://steamcharts.com/cmp/306130,8500#All
So the fact that there were 8,378 players online as an average in July 2017 compared to 3,286 players in July 2016 is a clear indication that the playerbase is falling and the game is in trouble?
I guess that modern education systems have a lot to answer for!
It's getting boring and overcharging us for stupid nonsense is probably the reason why
Cyrodiil is back to being empty, battlegrounds is quite trash, PVE is so repetitive, the quests are awfully scripted most of the time and it's just overall very bland now.
I'm just waiting for TES 6