The sky is certainly not falling for ESO but the fact that Morrowind chapter didn't caused big noticeable spike in population is a warning imo, even with all the hype and millions put in advertising.
They catered to the casuals and not the vets, you know the ones who kept this game alive by subbing and grinding, running trials to sell or gear up a guildy with the rewards. Not to mention they nerfed all classes except nightblade and sorc. There has been no promised balance at all.
I myself haven't played more than 5 hours in the last month.
dwemer_paleologist wrote: »please increase sneak speeds,
and cut sorcerer damge and shields in half,
and listen to the customers requests and game will increase subbs.
It's losing interest cause there's nothing for endgame players to do. They made combat unfun with sustain changes, and their attempts at "balancing" have all been failures.
Once you get BiS gear, get all the ingame collectibles, those achievements, what else is there to do. Hardly any questing leaves a meaningful impact. PvP is so drastically different from PvE it's hard to transition. The endless bugs that still exists (after 3 years) don't do any favors. The story's not very substantial, and they sure as hell don't seem eager to expand on it. BOTH major DLCs, Wrothgar and Morrowind, have only hinted at a larger story. Besides those hints, they may as well be simple zones with equally uninspiring quests.
They catered to the casuals and not the vets, you know the ones who kept this game alive by subbing and grinding, running trials to sell or gear up a guildy with the rewards. Not to mention they nerfed all classes except nightblade and sorc. There has been no promised balance at all.
I myself haven't played more than 5 hours in the last month.
They catered to the casuals and not the vets, you know the ones who kept this game alive by subbing and grinding, running trials to sell or gear up a guildy with the rewards. Not to mention they nerfed all classes except nightblade and sorc. There has been no promised balance at all.
I myself haven't played more than 5 hours in the last month.
^This guy isn't wrong with the fact that catering to casuals is not a long term way to keep a game healthy. You have to make the game easy to get into of course for casuals and new players, BUT you don't have to also make it not fun for end game players or they move on.
Some people are internally frustrated, negative and ignorant and reflect that on their views of the game (and life). And most are smarter and wiser than the entire team of dedicated professional developers that work probably more than 10 hours a day.
Yeah, the sky is falling, we are doomed.
Morrowind is a great chapter, so full of little details, lore and rich fantasy. ALL content DLCs to date have been great, in fact. The entire game is full of details - IF you care or want to look.
Graphics is fantastic, the last two updates have been great in terms of CP points, monster sets, mundus stones and various quality-of-life game changes.
I can find Battlegrounds matches even at 4am EU time within 5 or so minutes, sometimes even in less than 2 minutes.
But to whom am I talking? People believe what they want to believe, and this thread is - we are doomed, take cover.
Some people are internally frustrated, negative and ignorant and reflect that on their views of the game (and life). And most are smarter and wiser than the entire team of dedicated professional developers that work probably more than 10 hours a day.
Yeah, the sky is falling, we are doomed.
Morrowind is a great chapter, so full of little details, lore and rich fantasy. ALL content DLCs to date have been great, in fact. The entire game is full of details - IF you care or want to look.
Graphics is fantastic, the last two updates have been great in terms of CP points, monster sets, mundus stones and various quality-of-life game changes.
I can find Battlegrounds matches even at 4am EU time within 5 or so minutes, sometimes even in less than 2 minutes.
But to whom am I talking? People believe what they want to believe, and this thread is - we are doomed, take cover.
MLGProPlayer wrote: »It's losing interest cause there's nothing for endgame players to do. They made combat unfun with sustain changes, and their attempts at "balancing" have all been failures.
Once you get BiS gear, get all the ingame collectibles, those achievements, what else is there to do. Hardly any questing leaves a meaningful impact. PvP is so drastically different from PvE it's hard to transition. The endless bugs that still exists (after 3 years) don't do any favors. The story's not very substantial, and they sure as hell don't seem eager to expand on it. BOTH major DLCs, Wrothgar and Morrowind, have only hinted at a larger story. Besides those hints, they may as well be simple zones with equally uninspiring quests.
They need to make dungeons meaningful (they have 30 dungeons in the game right now that are just going to waste). Add leader boards to them.
A game that has 5 raids as its sole endgame content isn't going to last forever. There needs to be more there.
Questing is a complete turn-off for endgame players due to how easy it is. It took me months to even attempt Orsinium. I enjoy the story, but the actual content is such a chore to play through because it's so easy. Endgame players need to be challenged. Morrowind introduced one raid. That's it... The rest of the content was designed for new players. That's how you lose existing players.
MLGProPlayer wrote: »They catered to the casuals and not the vets, you know the ones who kept this game alive by subbing and grinding, running trials to sell or gear up a guildy with the rewards. Not to mention they nerfed all classes except nightblade and sorc. There has been no promised balance at all.
I myself haven't played more than 5 hours in the last month.
^This guy isn't wrong with the fact that catering to casuals is not a long term way to keep a game healthy. You have to make the game easy to get into of course for casuals and new players, BUT you don't have to also make it not fun for end game players or they move on.
The problem is, they kind of got it wrong both ways.
The game is by and large designed for new players (overland content, which is the bulk of the game's content, is extremely easy), but the grind to get to end game is VERY gruelling. I mentioned earlier that it took me 12 months to hit max level (and the cap keeps rising). Not everyone is going to put up with faceroll easy questing for 12 months just to hit max level. The 1-50 grind is acceptable. Beyond that, it's extremely tedious.
On the other end of the spectrum, once you reach end game, there is nothing to do. 5 raids (with no way to earn income from them due to BoP) just doesn't cut it. There is no reason for veteran players to quest due to how insanely easy that content is (you kill overland mobs in 1-2 hits with endgame gear).
Kneighbors wrote: »For battleground match you need 12 people. If that amount of online players makes the game feel populated enough.to you then you are all good
Still it gives interesting data, 10 million copies sold, 1/3 on each platform, 1 million steam games or 1/3 of the pc sales.I am highly suspicious how accurate that chart it.
As you can see it says "steam's players" and I am sure a lot of people don't play ESO over steam. I don't and I doubt that I am alone. Clearly these players are not represented in that statistic. With this unintentional bias the representativity of the statistic may be harmed. Don't trust this statistic blindly and treat it as facts.
Why the player base on steam is declining? Well, maybe other games got released which players switched to. It doesn't necessarily have to be ESO's fault, although I can imagine it being. To me, apart from pvp, the game seems to be in fairly good health and more alive than ever. Others might disagree.
Number of players on steam is a bit lower as eso don't need steam to start so real faction logged is likely 25-30%.
Note that this is active players at once, not the number of players who has played each day. EU and US players play at different times for one.
VirtualElizabeth wrote: »IMHO Steam Players (or the ones I know) seem to suffer from Gaming ADD. Furthermore, if I took the advice of most of the steam player reviews...I would never play a game, ever again - they seem to hate them all.
Bottom line, I wouldn't use Steam players as a baseline when making these type of assertions about a game's popularity.
MLGProPlayer wrote: »VirtualElizabeth wrote: »IMHO Steam Players (or the ones I know) seem to suffer from Gaming ADD. Furthermore, if I took the advice of most of the steam player reviews...I would never play a game, ever again - they seem to hate them all.
Bottom line, I wouldn't use Steam players as a baseline when making these type of assertions about a game's popularity.
I'm a Steam player and I play ESO outside of Steam.
What a stupid generalization. The majority of PC gamers use Steam.
Mostly things just aren't handled well for the vet end and things are so face roll easy in questing b/c they've made it that way for super casual new players. In leveling up my warden (I level by quests, not grinding) I saw countless players almost dying to random quest mobs just standing there light attack spamming with a bow. You make the game easy for these people and those that actually learn to play well will find it too easy to enjoy. PLUS, if you actually had harder content, those players will get frustrated b/c they've never had to learn to play well to complete anything. I had a player we were taking through WGT dungeon call me elitist b/c I tried to explain mechanics of the Flame Atro boss to him (and I was doing it pretty generically, not like frustrated or anything weird) but you gotta know the mechanics to do the fight. This same player was also spamming NB's sap on single targets to do DPS with no weaving of light attacks or other abilities. You'd think this was an anomaly of a player, but the more and more new players we try to run with or help it doesn't feel that way.
What boggles me is how when someone is tired or bored of a game they don't just take a break and play something else or focus on another hobby for a while. Then come back fresh - or don't.
Instead they have to wring their hands about how there is some decline of the chosen game, or research to the point they are playing statistics games to somehow justify that simple action - and I don't know, inspire it in others?
I reckon it is because of their time invested and being timid about just setting it aside a while.
Seriously here, when a recreational activity brings you little joy - don't hand wring over it. Just move on for goodness sakes. It was never about the destination, you know?
Just do something else a while and pick it up down the road.
A lot of my friend left they can't keep up with the Constant changing of playstyle + nerfing and the last dcl patch killed most of the intrest
You can't expect people 2017 to read patch notes + fig wtf happens to my character now.
It's more then a work it's insane and respect cost
I remember a time when you played a char for over 15 years without reading or looking at guides how to make your character playable again in eso this happens nearly every month