Kneighbors wrote: »http://steamcharts.com/app/306130#6m
-15% every month during summer! Exactly same time year ago player pool was widening.
New patch kicks in, you would expect the game to gain interest? Nada. It isn't getting any more popular.
I know there are going to be people telling they feel no difference and game is very popular and it's just that most players playing directly through client.
But it feels the same ingame. I see exactly half of the player amount on line comparing to game peak times. It's normal to see 30/495 guildies online in our PvE oriented guild.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Kneighbors wrote: »http://steamcharts.com/app/306130#6m
-15% every month during summer! Exactly same time year ago player pool was widening.
New patch kicks in, you would expect the game to gain interest? Nada. It isn't getting any more popular.
I know there are going to be people telling they feel no difference and game is very popular and it's just that most players playing directly through client.
But it feels the same ingame. I see exactly half of the player amount on line comparing to game peak times. It's normal to see 30/495 guildies online in our PvE oriented guild.
because of summer holidays?
kylewwefan wrote: »QoL issues galore. Inventory management online. Broken group finder. No trials or Dragonstar group finder. Lagtastic PvP performance.
PvP and PvE separation. Totally different gear and skills that don't correlate well with each other.
Though they try to balance, the ceiling is ridiculously high and the game is not balanced around average. This leads to massive frustration and quitting IMO.
Shardan4968 wrote: »Still better than EVE Online! http://steamcharts.com/cmp/306130,8500#All
Giles.floydub17_ESO wrote: »Steam is a very limited section of the ESO players, even those on PC. Steam probably attracts a different demographic than the game as a whole. The numbers could very well not be indicative of ESO at all.
Second, anyone who looks at that chart sees months activity increases and decreases which includes a year over year increase that is more than double, almost triple which would mean success and business analysis looks at year over year to determine growth.
In the end, it shows a solid increase in the playerbase from the steam perspective but also activity cannot be considered a solid representation of ESO's popularity by any means. Just looking at the information logically.
I am not sure if any additional chapter or new dungeons will bring stable growth for ESO. However, I do not agree with the people saying that the game is losing interest rapidly... just checking the starter areas and the population is high.
In my opinion, the problem with ESO is the fun part. Do not get me wrong, game is AMAZING for the new players. Lots of stuff to do, crafting, questing, exploring, even trolling in the zone chat... but when you have more than one char on level 50 and basically did every quest and dungeons; there is not enough fun content that keeps you playing the game. DLCs, chapters... all being consumed in a short time. Once you have finished the content, you only repeat everything to grind some gear. At the moment, only thing that keeps me playing the game after each patch is trading. When the trading system change, I will stop playing. Neither pve nor the pvp ideas of the ZoS team is interesting for me considering the latest progress. It's downhill for me, maybe the latest progress is great for someone else. Just opinions...
Besides from the points I have stated above, some other problems are listed below.
- PvP is laggy,
- vMA is laggy, I have 90-110 PR in game but 400-600 in vMA (and for some people, it's very boring),
- Constant changes that is not being communicated + tested well,
- Unreliable dev team (sorry guys but you are losing credibility with each patch in my case).
Just my two cents...
Kneighbors wrote: »http://steamcharts.com/app/306130#6m
-15% every month during summer! Exactly same time year ago player pool was widening.
New patch kicks in, you would expect the game to gain interest? Nada. It isn't getting any more popular.
I know there are going to be people telling they feel no difference and game is very popular and it's just that most players playing directly through client.
But it feels the same ingame. I see exactly half of the player amount on line comparing to game peak times. It's normal to see 30/495 guildies online in our PvE oriented guild.
I am not sure if any additional chapter or new dungeons will bring stable growth for ESO. However, I do not agree with the people saying that the game is losing interest rapidly... just checking the starter areas and the population is high.
In my opinion, the problem with ESO is the fun part. Do not get me wrong, game is AMAZING for the new players. Lots of stuff to do, crafting, questing, exploring, even trolling in the zone chat... but when you have more than one char on level 50 and basically did every quest and dungeons; there is not enough fun content that keeps you playing the game. DLCs, chapters... all being consumed in a short time. Once you have finished the content, you only repeat everything to grind some gear. At the moment, only thing that keeps me playing the game after each patch is trading. When the trading system change, I will stop playing. Neither pve nor the pvp ideas of the ZoS team is interesting for me considering the latest progress. It's downhill for me, maybe the latest progress is great for someone else. Just opinions...
Besides from the points I have stated above, some other problems are listed below.
- PvP is laggy,
- vMA is laggy, I have 90-110 PR in game but 400-600 in vMA (and for some people, it's very boring),
- Constant changes that is not being communicated + tested well,
- Unreliable dev team (sorry guys but you are losing credibility with each patch in my case).
Just my two cents...