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ESO is losing interest. Any idea why?

Kneighbors
Kneighbors
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http://steamcharts.com/app/306130#6m

-15% every month during summer! Exactly same time year ago player pool was widening.

New patch kicks in, you would expect the game to gain interest? Nada. It isn't getting any more popular.

I know there are going to be people telling they feel no difference and game is very popular and it's just that most players playing directly through client.

But it feels the same ingame. I see exactly half of the player amount on line comparing to game peak times. It's normal to see 30/495 guildies online in our PvE oriented guild.
Edited by Kneighbors on August 24, 2017 1:44PM
  • getemshauna
    getemshauna
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    Because people love stability, and last few patches forced us to change gamestyle atleast twice?
    Founder of Call of the Undaunted
    Youtube Channel
  • stewhead2ub17_ESO
    stewhead2ub17_ESO
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    I'm PC NA and my experience has been it's as strong as ever.
  • Smmokkee
    Smmokkee
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    To much bs
  • TequilaFire
    TequilaFire
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    Too many calls for nerfs.
  • altemriel
    altemriel
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    Kneighbors wrote: »
    http://steamcharts.com/app/306130#6m

    -15% every month during summer! Exactly same time year ago player pool was widening.

    New patch kicks in, you would expect the game to gain interest? Nada. It isn't getting any more popular.

    I know there are going to be people telling they feel no difference and game is very popular and it's just that most players playing directly through client.

    But it feels the same ingame. I see exactly half of the player amount on line comparing to game peak times. It's normal to see 30/495 guildies online in our PvE oriented guild.



    because of summer holidays?
  • Zer0oo
    Zer0oo
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    Very bad devs decisions and ignoring bugs for too long.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Kneighbors
    Kneighbors
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    altemriel wrote: »
    Kneighbors wrote: »
    http://steamcharts.com/app/306130#6m

    -15% every month during summer! Exactly same time year ago player pool was widening.

    New patch kicks in, you would expect the game to gain interest? Nada. It isn't getting any more popular.

    I know there are going to be people telling they feel no difference and game is very popular and it's just that most players playing directly through client.

    But it feels the same ingame. I see exactly half of the player amount on line comparing to game peak times. It's normal to see 30/495 guildies online in our PvE oriented guild.



    because of summer holidays?

    There are more players during summer, that's the time when most publishers orienting their new game releases.
  • Agalloch
    Agalloch
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    Steam Charts don't represent all the player base but mean something.

    The huge sustain changes and all the nerfs made many players quit or take a break.

    Also the lack of communication between devs and the players it is an issue .

    They add patches on PTS for player testing purpose...and for feedback...but dont listen to community feedback.

    They added on the last minutes huge changes untested . There are many differences between 3.1.4 and 3.1.5 versions ..

    The balance changes implemented in the last minute made many people left or take a break until they fix these problems.

    Also they introduced many new bugs , the group finder still have issues and the servers are laggy ...( not talking about Cyro ...)

    Until we see an improvement of the servers and redo some unpleasant changes ..people will still leave .

    Unfortunately I see maximum 100 people online on my 5 guilds at peak hours...( before HOTR or even Morrowind my guids had 160-200 people online )

    I am a fan of ES Universe . I like ESO so much ...but don't like the actual direction.



    English is not my native language.



  • Zvorgin
    Zvorgin
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    @frateanu.luiseb17_ESO the sustain changes with Morrowind and the CP rework have been some of the best things they have done in the game. The last minute rework of HotR was not good, I agree.
  • kylewwefan
    kylewwefan
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    QoL issues galore. Inventory management online. Broken group finder. No trials or Dragonstar group finder. Lagtastic PvP performance.

    PvP and PvE separation. Totally different gear and skills that don't correlate well with each other.

    Though they try to balance, the ceiling is ridiculously high and the game is not balanced around average. This leads to massive frustration and quitting IMO.

  • idk
    idk
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    Steam is a very limited section of the ESO players, even those on PC. Steam probably attracts a different demographic than the game as a whole. The numbers could very well not be indicative of ESO at all.

    Second, anyone who looks at that chart sees months activity increases and decreases which includes a year over year increase that is more than double, almost triple which would mean success and business analysis looks at year over year to determine growth.

    In the end, it shows a solid increase in the playerbase from the steam perspective but also activity cannot be considered a solid representation of ESO's popularity by any means. Just looking at the information logically.
    Edited by idk on August 24, 2017 12:37PM
  • Zvorgin
    Zvorgin
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    kylewwefan wrote: »
    QoL issues galore. Inventory management online. Broken group finder. No trials or Dragonstar group finder. Lagtastic PvP performance.

    PvP and PvE separation. Totally different gear and skills that don't correlate well with each other.

    Though they try to balance, the ceiling is ridiculously high and the game is not balanced around average. This leads to massive frustration and quitting IMO.

    A group finder for trials and DSA would be miserable unless there was some base level skill requirement for being able to queue up. I refuse to run either of those pieces of content with people I don't know are capable of doing it. Even vet dungeons can be miserable when pug'ing.

    This highlights the fact that the game doesn't do a good job of teaching players how to be effective which I think is the real issue. Personally, I was a crap 15k dps before actually meeting some players who took 10 minutes to show me an effective rotation and light attack weaving which will bump almost anyone to 20-25k dps.

    Inventory management is a pain and I feel the need to keep all sets in decent traits because today's trash could easily be next patch's golden goose.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    It doesn't help that ESO released Morrowind with content cut from it so they can release it in Oct/Nov and charge us more for it. It also doesn't help that the Fall content HotR is all 4 person raid content that only interests 15-20% of the players. HotR in itself isn't bad, raid players need new stuff also, but combined with the lack of content in Morrowind, that's the problem. Well it seems the devs got what they wanted. Players show up for a week or two to do the new content, then disappear for a few months until the next content is released.

    (In the end, I believe ESO will screw itself with these policies. The are several good MMO's being released in late 2017 and early 2018 that will take paying players away if ESO doesn't improve something soon. It's sad but one of the top reasons I hear/read that people are still putting up with the bugs and other problems in ESO is because there's nothing better out there to play. That will change soon.
    Edited by starlizard70ub17_ESO on August 24, 2017 12:51PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • seedubsrun
    seedubsrun
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    I'm certainly 'losing' interest (XBox NA). I'm not sure what it is exactly about all the changes from the last couple patches but they just give me a disheartened feeling. I don't get a lot of time to play so I feel like the time I do get is spent just trying to get my toons back to a good place or learning how to deal with new mechanics. I just got back to feeling good about where I'm at and now there's more changes to deal with.

    Questing content is too easy and getting into groups for trials is hard as I often don't get two hours straight without life interruptions. This leaves me with solo vet dungeons and vMA which given the nerfs coming to monster sets, the increased interest in 5-5-1 set ups, and vMA/vDSA weapons not being as important, I don't get much enjoyment anymore. It's a shame too cause I really love this game. I took a year off before to play Destiny and with Destiny 2 coming soon I may just have to do that again. I really want Zos to give me a reason not to. I just know they wont.
  • akl77
    akl77
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    Cos ZOS sucks, it kills the game.
    Technical side of things and game designs, both sucks.
    Time for other games anyday.
    Edited by akl77 on August 24, 2017 12:55PM
    Pc na
  • Mitrenga
    Mitrenga
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    I am not sure if any additional chapter or new dungeons will bring stable growth for ESO. However, I do not agree with the people saying that the game is losing interest rapidly... just checking the starter areas and the population is high.

    In my opinion, the problem with ESO is the fun part. Do not get me wrong, game is AMAZING for the new players. Lots of stuff to do, crafting, questing, exploring, even trolling in the zone chat... but when you have more than one char on level 50 and basically did every quest and dungeons; there is not enough fun content that keeps you playing the game. DLCs, chapters... all being consumed in a short time. Once you have finished the content, you only repeat everything to grind some gear. At the moment, only thing that keeps me playing the game after each patch is trading. When the trading system change, I will stop playing. Neither pve nor the pvp ideas of the ZoS team is interesting for me considering the latest progress. It's downhill for me, maybe the latest progress is great for someone else. Just opinions...

    Besides from the points I have stated above, some other problems are listed below.
    • PvP is laggy,
    • vMA is laggy, I have 90-110 PR in game but 400-600 in vMA (and for some people, it's very boring),
    • Constant changes that is not being communicated + tested well,
    • Unreliable dev team (sorry guys but you are losing credibility with each patch in my case).

    Just my two cents...
  • Shardan4968
    Shardan4968
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    Still better than EVE Online! http://steamcharts.com/cmp/306130,8500#All
    PC/EU
  • Feanor
    Feanor
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    Loosing. Ouch.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Still better than EVE Online! http://steamcharts.com/cmp/306130,8500#All

    That's like saying it's still a better love story then Twilight. ;) We all know that.
    Edited by starlizard70ub17_ESO on August 24, 2017 1:01PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • danno8
    danno8
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    Steam is a very limited section of the ESO players, even those on PC. Steam probably attracts a different demographic than the game as a whole. The numbers could very well not be indicative of ESO at all.

    Second, anyone who looks at that chart sees months activity increases and decreases which includes a year over year increase that is more than double, almost triple which would mean success and business analysis looks at year over year to determine growth.

    In the end, it shows a solid increase in the playerbase from the steam perspective but also activity cannot be considered a solid representation of ESO's popularity by any means. Just looking at the information logically.

    Lol, it's like we are the only two people (including the OP) in the thread that actually looked at the chart.

    OP, last year the concurrent users on August 29 was 3950. August 21 2017 was over 10,000. All of 2016 did not go over 10,000 according to steam but 2017 has seen nothing less than 10,000 concurrent.

    You would make a really poor investor. You can't just look at the last statements returns and panic when there is a dip. There are ALWAYS dips. You need to look at the big picture. And according to steam the big picture is a HUGE increase in 2017 over 2016.
  • reiverx
    reiverx
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    I've been thinking about other games lately too.

    The overall feel of this game has changed and I just can't get into it like I used to. I'm just going through the motions.
  • akl77
    akl77
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    Mitrenga wrote: »
    I am not sure if any additional chapter or new dungeons will bring stable growth for ESO. However, I do not agree with the people saying that the game is losing interest rapidly... just checking the starter areas and the population is high.

    In my opinion, the problem with ESO is the fun part. Do not get me wrong, game is AMAZING for the new players. Lots of stuff to do, crafting, questing, exploring, even trolling in the zone chat... but when you have more than one char on level 50 and basically did every quest and dungeons; there is not enough fun content that keeps you playing the game. DLCs, chapters... all being consumed in a short time. Once you have finished the content, you only repeat everything to grind some gear. At the moment, only thing that keeps me playing the game after each patch is trading. When the trading system change, I will stop playing. Neither pve nor the pvp ideas of the ZoS team is interesting for me considering the latest progress. It's downhill for me, maybe the latest progress is great for someone else. Just opinions...

    Besides from the points I have stated above, some other problems are listed below.
    • PvP is laggy,
    • vMA is laggy, I have 90-110 PR in game but 400-600 in vMA (and for some people, it's very boring),
    • Constant changes that is not being communicated + tested well,
    • Unreliable dev team (sorry guys but you are losing credibility with each patch in my case).

    Just my two cents...

    Very well said.
    I pretty much only log in to do some tradings, I've done undaunted dailies over thousands of times, it's repeating like crazy.
    PVP and trials bored me now too, what's the grind for?
    Pc na
  • notimetocare
    notimetocare
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    Kneighbors wrote: »
    http://steamcharts.com/app/306130#6m

    -15% every month during summer! Exactly same time year ago player pool was widening.

    New patch kicks in, you would expect the game to gain interest? Nada. It isn't getting any more popular.

    I know there are going to be people telling they feel no difference and game is very popular and it's just that most players playing directly through client.

    But it feels the same ingame. I see exactly half of the player amount on line comparing to game peak times. It's normal to see 30/495 guildies online in our PvE oriented guild.

    Steam charts only represent steam users, an unknown, but likely small, part of the population
  • zyk
    zyk
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    I'd say the largest factors are:

    - interest in Morrowind is fading
    - students are transitioning back to School
    - there is a summer lull in the games industry as a whole
    - many play ESO as an episodic single player game

    There will likely be a more substantial update this fall that will bring these players back.

    It should also be noted that ESO has averaged more than twice the steam activity over the past 30 days than it did in August 2016.
  • Elsonso
    Elsonso
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    Hmm.

    155% increase from July 2016 to July 2017.
  • seedubsrun
    seedubsrun
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    Mitrenga wrote: »
    I am not sure if any additional chapter or new dungeons will bring stable growth for ESO. However, I do not agree with the people saying that the game is losing interest rapidly... just checking the starter areas and the population is high.

    In my opinion, the problem with ESO is the fun part. Do not get me wrong, game is AMAZING for the new players. Lots of stuff to do, crafting, questing, exploring, even trolling in the zone chat... but when you have more than one char on level 50 and basically did every quest and dungeons; there is not enough fun content that keeps you playing the game. DLCs, chapters... all being consumed in a short time. Once you have finished the content, you only repeat everything to grind some gear. At the moment, only thing that keeps me playing the game after each patch is trading. When the trading system change, I will stop playing. Neither pve nor the pvp ideas of the ZoS team is interesting for me considering the latest progress. It's downhill for me, maybe the latest progress is great for someone else. Just opinions...

    Besides from the points I have stated above, some other problems are listed below.
    • PvP is laggy,
    • vMA is laggy, I have 90-110 PR in game but 400-600 in vMA (and for some people, it's very boring),
    • Constant changes that is not being communicated + tested well,
    • Unreliable dev team (sorry guys but you are losing credibility with each patch in my case).

    Just my two cents...

    Yes, well put. I've advocated for awhile now that Zos just give one update, just one to the players that have been here for awhile and are getting bored. Just take some time to refresh the existing content, maybe add some optional difficulty or rework areas like vMA and vDSA, take some of the RNG out of end game with a smart addition of a token system in areas, throw in some QoL adjustments, focus on lag and other bugs that have been around literally for years. Is it so much to just ask that Zos shake off the dust and give this game some polish?
  • Tandor
    Tandor
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    So the fact that there were 8,378 players online as an average in July 2017 compared to 3,286 players in July 2016 is a clear indication that the playerbase is falling and the game is in trouble?

    I guess that modern education systems have a lot to answer for!
  • Servo
    Servo
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    Is this another thread about Tamriel's sky falling? I'm still waiting for the apocalypse from the Horns of Reach patch people said was coming.
    PRAISE BE TO THE FAT ORC!

    Sevoa Starsunder - MagSorc
    Sevalynn Starsunder - MagBlade
    Katarina Starsunder - Stamblade
    Darielle Starsunder - MagDK
    Trashcan Tom - MagWarden
    Gimbly Bimblybottom - Merchant Extraordinaire
    Grimtooth Marrowsucker - StamSorc
    Barrelgut Fleshflayer - StamDk
    Rimefist Organgrinder - StamWarden
  • sadownik
    sadownik
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    @Giles.floydub17_ESO , @notimetocare small? unkown?

    https://steamspy.com/app/306130

    Around 1/3 copies sold on steam when it comes to PC.
  • vamp_emily
    vamp_emily
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    You guys are slacking today, I was thinking I would come here and see someone say:

    Maintenance Down time, everyone quit playing because zeni takes down the servers for a few hours a week.

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

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