Thunderknuckles wrote: »It's a game, what bigger dangers would you suggest enforcing? Like some have said, and again...this being a game, if they made it so that, say, your toon actually spent time in jail and you couldn't play that character for "X" amount of hours people would just stop pursuing the Thieves and DB guilds quest lines. Your toon can't die permanently, so execution is out.
OP, what do you suggest?
You obviously didn't read the Original Post because I had a idea posted there, plus I give up on the subject as you all have already came in hordes to beat it down, so give it a rest.
Giles.floydub17_ESO wrote: »OP says the worst that happens when one has a bounty is they can die. I cannot think of anything worse than death itself.
Oh, and one loses their stolen loot they may have on them.
Mircat9000 wrote: »Giles.floydub17_ESO wrote: »OP says the worst that happens when one has a bounty is they can die. I cannot think of anything worse than death itself.
Oh, and one loses their stolen loot they may have on them.
So true. Like imagine spending an entire night grinding theft, picking up valuable items, ready to cash in big at the fence...and then you slip up while cracking open a safebox.
Next thing you know, a guard comes up, demanding that you pay them AND lose all the loot you pilfered.
You can either:
A. Obey and lose everything
Or
B. Refuse and hope you're not in a small enclosed space.
Sure, if you've built it up your passives you're less likely to get caught, but i'm pretty sure there's no guaranteed way to avoid a slip-up.
Crime is a risk, yet it has zero risk in this game. If you get caught, at the worst you'll die, have to wait until heat dies down, then pay your bounty. "