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Make crime more of a risk

  • Dubhliam
    Dubhliam
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    Yes, crime deserves a bigger risk for the reward
    Hello!
    Lurk.
    >>>Detailed Justice System Concept thread<<<
  • Thunderknuckles
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    coop500 wrote: »
    It's a game, what bigger dangers would you suggest enforcing? Like some have said, and again...this being a game, if they made it so that, say, your toon actually spent time in jail and you couldn't play that character for "X" amount of hours people would just stop pursuing the Thieves and DB guilds quest lines. Your toon can't die permanently, so execution is out.

    OP, what do you suggest?

    You obviously didn't read the Original Post because I had a idea posted there, plus I give up on the subject as you all have already came in hordes to beat it down, so give it a rest.

    I did miss that part. Partially because I was multi tasking at the time. :) Still, Coop, don't take it all so personally. You probably knew it wouldn't be a popular idea. Especially an XP debuff for several hours.
  • Banana
    Banana
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    No! It's fine the way it is.
    Crime pays. Unless you suck
  • STEVIL
    STEVIL
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    Other
    Banana wrote: »
    Crime pays. Unless you suck

    Sums up most all of the content, actually.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Robby94
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    Other.
    No fast travel with bounty, more patrolling guards with sneak detection and a prison system. Thats all i want. Oh and bounties for trespassing in all areas.
  • generalmyrick
    generalmyrick
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    if there were better rewards = yes more risk = but as it is now...eh.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Zaldan
    Zaldan
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    Like most things in ESO, badly thought out, simplified from it's original concept and incompletely implemented :(
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • Tan9oSuccka
    Tan9oSuccka
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    No! It's fine the way it is.
    No.

    Double no for those that want some kind of vigilante PVP justice system.
    Of course I like steak. I'm a Nord, aren't I?
    -Berj Stoneheart
  • Mircat9000
    OP says the worst that happens when one has a bounty is they can die. I cannot think of anything worse than death itself.

    Oh, and one loses their stolen loot they may have on them.

    So true. Like imagine spending an entire night grinding theft, picking up valuable items, ready to cash in big at the fence...and then you slip up while cracking open a safebox.
    Next thing you know, a guard comes up, demanding that you pay them AND lose all the loot you pilfered.

    You can either:
    A. Obey and lose everything
    Or
    B. Refuse and hope you're not in a small enclosed space.

    Sure, if you've built it up your passives you're less likely to get caught, but i'm pretty sure there's no guaranteed way to avoid a slip-up.
  • crjs1
    crjs1
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    No! It's fine the way it is.
    Zaldan wrote: »
    Like most things in ESO, badly thought out, simplified from it's original concept and incompletely implemented :(

    Maybe daft question but what was the original concept? I still pretty new to ESO!
  • STEVIL
    STEVIL
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    Mircat9000 wrote: »
    OP says the worst that happens when one has a bounty is they can die. I cannot think of anything worse than death itself.

    Oh, and one loses their stolen loot they may have on them.

    So true. Like imagine spending an entire night grinding theft, picking up valuable items, ready to cash in big at the fence...and then you slip up while cracking open a safebox.
    Next thing you know, a guard comes up, demanding that you pay them AND lose all the loot you pilfered.

    You can either:
    A. Obey and lose everything
    Or
    B. Refuse and hope you're not in a small enclosed space.

    Sure, if you've built it up your passives you're less likely to get caught, but i'm pretty sure there's no guaranteed way to avoid a slip-up.

    Sorry but, no, this one is a better prep sort of thing.

    While you are correct there is no set of passives that makes you immune, planning and prep and common sense play comes close.

    the best avoid slip up is the clemency passive which gives a character a once a day 1 minute grace on caught. So not matter how bad the screw up, short of going to full on kill on sight notorious, you get to burn the clemency one-a-day and get a minute to run or to way-port or just to log out. Its a straight up life saver.

    also, the daily shadowy supplier gives you infrequent drops of bounty hiding monk cloaks that last for 5 mins or so that can be donned during that period or any period.

    But, in truth the best defense is time spent casing the places and then choosing where and when to do your thefts and always having a good supply of invis potions and the like. iirc an invis and movable pot goes a long way to escaping guards as do incis plus expeditious ret.

    also, of course, frequent den runs to cash out booty is good thing.

    So, its a case of - like most all overland casual content - if you plan and equip ahead, odds of failure are minimal and even on failure things can still be managed.

    EDIT - To be clear, the above is no way me saying i agree with the risk discussions etc... i dont agree with making the casual injustice content harder... but lets not inflate its difficulty. yes, it is the only content with any long lasting negatives (bounty) and the chance of losing accumulated goods but it is still easy.
    Edited by STEVIL on August 25, 2017 8:01PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
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    Other
    crjs1 wrote: »
    Zaldan wrote: »
    Like most things in ESO, badly thought out, simplified from it's original concept and incompletely implemented :(

    Maybe daft question but what was the original concept? I still pretty new to ESO!

    originally they discussed two phases

    one was the pve version they have now.

    second was adding a pvp stage version where some players could play as bounty hunters and attack players who had bounties but with a various number of options discussed and not specified.

    Eventually they intentionally dropped the pvp side of the development.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • altemriel
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    nah, meh, pew pew, no meowz to you
  • Dr.NRG
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    The entire justice system is kinda dumb in my opinion. It starts with that you cant kill guards, if you dont have enough gold on you to pay the bounty they attack you over and over increasing your bounty(which is frustrating for new gamers mostly). If you want to use your thiefs guild skill line it cost skill points.....
    The worst is that you cant even or attack someone without getting a bounty. It should be the same as with skyrim that you lose your bounty once you kill all witnesses including killing guards!
    .
  • Jeremy
    Jeremy
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    No! It's fine the way it is.
    coop500 wrote: »
    Crime is a risk, yet it has zero risk in this game. If you get caught, at the worst you'll die, have to wait until heat dies down, then pay your bounty. "

    So just what would you consider a real risk on a video game if death, time lost, and gold aren't enough for you?

    Do you want the guards to come out of the monitor screen and slit our throats in real life? :)

    Having a bounty is sufficiently annoying to where I try to avoid getting seen while committing crimes. So it seems fine to me.
    Edited by Jeremy on August 25, 2017 9:40PM
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