https://www.youtube.com/watch?v=mMRRfwsUQXY
https://www.youtube.com/watch?v=hzAvx9vQ_n4 MLGProPlayer wrote: »Making everything BoE would reinvigorate this game. I'm not sure why ZOS is so against it.
A token system is fine too.
Neither solution has any drawbacks and will only lead to more players picking up the game.
WaltherCarraway wrote: »MLGProPlayer wrote: »Making everything BoE would reinvigorate this game. I'm not sure why ZOS is so against it.
A token system is fine too.
Neither solution has any drawbacks and will only lead to more players picking up the game.
You don't want to see Maelstrom Greatsword tagged 2 million trust me.
WaltherCarraway wrote: »MLGProPlayer wrote: »Making everything BoE would reinvigorate this game. I'm not sure why ZOS is so against it.
A token system is fine too.
Neither solution has any drawbacks and will only lead to more players picking up the game.
You don't want to see Maelstrom Greatsword tagged 2 million trust me.
I do actually. There are many people who do not have the skill to do vMA, I know some people who are full time merchants and their DPS remind me of throwing gold at the bad guy and hoping they die
If everyone gets what they want when they want it, what the hell else is going to be left to do?
Play chess?
If you cant handle RNG you wont last 2 min at chess....

because you didnt get what you wanted first time, every time, the game needs to change.
its back to the me, me, me, now, now, now.
the system is fine. rng is random. sometimes it sux, sometimes it doesnt. its....random.
Nemesis7884 wrote: »i think making a token system like gw2's - completing a dungeon gets you tokens which you can spend at a dealer for dungeon gear - would be the best compromise... not sure everything boe would be good - sure its convenient but most dungeons wouldn't be played anymore or find groups...
Of course the token system needs to be reasonable - something like 3 dungeon runs = a small piece and 5 dungeon runs = a large piece
MLGProPlayer wrote: »Making everything BoE would reinvigorate this game. I'm not sure why ZOS is so against it.
A token system is fine too.
Neither solution has any drawbacks and will only lead to more players picking up the game.
I'm all for a token system. I dislike the rng system in place that allows there to be an infinite chance for a player to never get the item they want. That said, I don't think it should be easy to get best in slot gear. A good token system in my opinion would still require the content to be done enough times that gear is still earned instead of being given instant gratification.
i dont know why they dont want BOE- originally they said they didnt want a gold farming system to infiltrate the economy like WOW, etc- but then why make some things BOP and others BOE?
I've never understood it- in fact i think we should be able to sell everything- even used weapons- maybe make them degrade a quality when sold- so a gold cp160 vma weapon becomes purple 150 or something.
MLGProPlayer wrote: »Making everything BoE would reinvigorate this game. I'm not sure why ZOS is so against it.
A token system is fine too.
Neither solution has any drawbacks and will only lead to more players picking up the game.
Skill to get gear? How is running a normal dungeon 623 times even remotely connected to "skill"?
MLGProPlayer wrote: »WaltherCarraway wrote: »MLGProPlayer wrote: »Making everything BoE would reinvigorate this game. I'm not sure why ZOS is so against it.
A token system is fine too.
Neither solution has any drawbacks and will only lead to more players picking up the game.
You don't want to see Maelstrom Greatsword tagged 2 million trust me.
I do actually. There are many people who do not have the skill to do vMA, I know some people who are full time merchants and their DPS remind me of throwing gold at the bad guy and hoping they die
There are also people who have done vMA 1000 times and still don't have the weapon they need.
Septimus_Magna wrote: »MLGProPlayer wrote: »WaltherCarraway wrote: »MLGProPlayer wrote: »Making everything BoE would reinvigorate this game. I'm not sure why ZOS is so against it.
A token system is fine too.
Neither solution has any drawbacks and will only lead to more players picking up the game.
You don't want to see Maelstrom Greatsword tagged 2 million trust me.
I do actually. There are many people who do not have the skill to do vMA, I know some people who are full time merchants and their DPS remind me of throwing gold at the bad guy and hoping they die
There are also people who have done vMA 1000 times and still don't have the weapon they need.
I agree, my personal problem with vMA is that the draw pool is simply too large. Usually I have 2-3 hours after work days so I could run vMA roughly 10x each week if I dont do anything else. The chance that you get the weapon that you need is 8%, the chance that you get the trait that you want is 12% so you'd need an average of roughly 100 runs to get what you want.
A good solution would be a token system:
- The first boss drops 1x token, the second boss drops 2x tokens, the third boss drops 3x tokens etc.
- After you've completed vMA once you can choose which weapon to buy (fire staff for example) but the trait remains RNG.
- One weapon should cost 45x tokens so you can earn one addition weapon each run.
- A flawless run gives 15 additional tokens.
- Tokens are bankable but you cannot trade them.
People who are practicing vMA earn tokens and they can buy weapons as soon as they complete it. This will motivate people to keep trying to improve because even failed runs give tokens that are useful in the future.