...If you get caught, at the worst you'll die, have to wait until heat dies down, then pay your bounty. That's at the worst and if you don't know the tricks. The tricks being, all you have to do is log off, wait or play a different toon, come back and you're fine. The guards are a joke about actually being a true danger, so basically it's all free gold.
I was hoping there would be some suggestions by the OP about what greater risks there should be. It certainly stings when a guard catches you while you're bag is full of stolen stuff, so you either pay the fine and lose everything or try to run and possibly die and lose everything.
If you made it too "dangerous" players would just stop doing it at all.
TempusFugit wrote: »...If you get caught, at the worst you'll die, have to wait until heat dies down, then pay your bounty. That's at the worst and if you don't know the tricks. The tricks being, all you have to do is log off, wait or play a different toon, come back and you're fine. The guards are a joke about actually being a true danger, so basically it's all free gold.
Agreed that accumulating bounty is part of the risk that can be dealt with as you have stated.
However, part of the risk also includes losing all the items you lifted during an items liberation run.Thus, I had to vote no. Things are fine as they are.
Best Regards,
I was hoping there would be some suggestions by the OP about what greater risks there should be. It certainly stings when a guard catches you while you're bag is full of stolen stuff, so you either pay the fine and lose everything or try to run and possibly die and lose everything.
If you made it too "dangerous" players would just stop doing it at all.
It's so easy to run though, it's hardly a challenge.
I was hoping there would be some suggestions by the OP about what greater risks there should be. It certainly stings when a guard catches you while you're bag is full of stolen stuff, so you either pay the fine and lose everything or try to run and possibly die and lose everything.
If you made it too "dangerous" players would just stop doing it at all.
Agreed, it is a bit annoying how the risks are so low, some people don't even bother to try and not get caught anymore. And yes, it makes me wish there were some more risk options as well... not mere fines, or bounty that decreased over time, but something more. Like...Seriously, it's so easy to rob and murder the NPCs in this game it's so easy mode these days. Crime is a risk, yet it has zero risk in this game. If you get caught, at the worst you'll die, have to wait until heat dies down, then pay your bounty...
Agreed.What I am firmly against is ZOS introducing stealing into basic and festival event quests without offering an alternative option. A lot of players adopt a position of not being overt lawbreakers with certain characters - in my case it's my holy paladin-type templar even tho I'm not a roleplayer as such - and it's extremely irksome to find yourself locked out of certain quests and achievements because you're unwilling to have that character stealing or trespassing etc.
theher0not wrote: »IMHO the reward isn't big enough to justify more risk.
Though I'd be fine with it if they increase the rewards (as long as it isn't unfair)
TempusFugit wrote: »...If you get caught, at the worst you'll die, have to wait until heat dies down, then pay your bounty. That's at the worst and if you don't know the tricks. The tricks being, all you have to do is log off, wait or play a different toon, come back and you're fine. The guards are a joke about actually being a true danger, so basically it's all free gold.
Agreed that accumulating bounty is part of the risk that can be dealt with as you have stated.
However, part of the risk also includes losing all the items you lifted during an items liberation run.Thus, I had to vote no. Things are fine as they are.
Best Regards,
That's not a risk, that's just losing what you gained, but overall you lost nothing but a bit of time. I mean a real risk.
Seriously, it's so easy to rob and murder the NPCs in this game it's so easy mode these days. Crime is a risk, yet it has zero risk in this game. If you get caught, at the worst you'll die, have to wait until heat dies down, then pay your bounty. That's at the worst and if you don't know the tricks. The tricks being, all you have to do is log off, wait or play a different toon, come back and you're fine. The guards are a joke about actually being a true danger, so basically it's all free gold.
We need something that's reasonable, but makes it a actual risk, make people be careful and think twice. I hear players in chat not even sneaking when they steal, they just grab, run to the hideouts and sell the stuff, no actual stealth involved there, just running. Just about anyone can do it too. It needs a good drawback to being caught, so at least people will have to care more about messing up. What happened to risk and reward? Instead of all just reward with little risk.
Edit: Some folks wanted a suggestion, so here: But if you really want a suggestion, how about time for time? If you get caught, you suffer a decrease in XP gain for a few hours that acts as a XP buff, as in, no logging off to avoid it. It doesn't have to be big, just enough to be irking so people will go occasionally "eh I don't feel at the top of my game, so I'll wait until I feel more sneaky"
I hear players in chat not even sneaking when they steal, they just grab, run to the hideouts and sell the stuff, no actual stealth involved there, just running.
I was hoping there would be some suggestions by the OP about what greater risks there should be. It certainly stings when a guard catches you while you're bag is full of stolen stuff, so you either pay the fine and lose everything or try to run and possibly die and lose everything.
If you made it too "dangerous" players would just stop doing it at all.
I didn't make any suggestions because there's always someone who'll pick out a small detail of what they don't like and ignore the rest.
But if you really want a suggestion, how about time for time? If you get caught, you suffer a decrease in XP gain for a few hours that acts as a XP buff, as in, no logging off to avoid it. It doesn't have to be big, just enough to be irking so people will go occasionally "eh I don't feel at the top of my game, so I'll wait until I feel more sneaky"