Mangeli200194 wrote: »Mangeli200194 wrote: »@DeHeiMangeli200194 wrote: »I never saw a tank, i couldnt kill. Anytime there was a blazingshield templar i needed 10min to kill... but that happened 1 time in 3 years and the blazingshield templartime is over.
You have just 2 options, stack damage or stack defense. I prefer damage to kill all enemies for max PvP fun.
As much defense as necessary, as much damage as possible, the trick is finding the balance between the 2
You forget, that your heals are greater with more damage. So damage will allways win the fight between offensiv and defensiv. I never saw a tank who could make pressure to me. I dont have any stress against them and can make pressure all time, not only 1 tank can survive.
Only in zergs i would say defensiv need to be prefered.
You don't have to be a Tank to be able to absorb a Bit of damage, i also said“ as much defensive as nessesary“ not “as much defensive as possible“. You don't get far in PvP beeing a glasscannon-one-hit-wonder, you still need to swallow 1 burst combo but at the same time need to be able to do decent damage and thats the trick. Stacking wd or spelldamsge is easy, beeing able to swallow a Bit of damage and beeing able to dish out damage at the same time is way trickier you need to find the balance between the 2, I found it on my stamden after testing around for 2-3 weeks to get a rough idea still fine tuning thou, oh well still got time till the next campain start.
But this thread is made for tanky guys or not?
In my opinion tanky guys are like 30k+ HP and a lot of resistances together with mass survivalabilities and less damageabilities. Maybe i am wrong there, but a common player who use 1-2 defensive abilities is not automatically tanky...
Thats the classical mistake. Yes you can be tanky with less hp, it's all about balance. Usually people go full gank/burst mode after watching youtube vids of Sypher and co; after a while they get pissed about dying to everything and invest more and more into tankyness. After a while they realize they can't kill *** and then they put a Bit more into damage and start trying to find the balance they need between tankyness and damage output. Yin and yang = balance is important. There were phases everyone was playing a gank /burst build now people are speccing more into defence. Give them a bit and they will start balancing their chars out. Give them time...
And btw the most hard person 2 kill i know has only 23k hp and mir mal(25k ) resistance but due to high damage mitigation with armor sets and a few skills hes very hard to kill and has decent damage.
Mangeli200194 wrote: »Mangeli200194 wrote: »@DeHeiMangeli200194 wrote: »I never saw a tank, i couldnt kill. Anytime there was a blazingshield templar i needed 10min to kill... but that happened 1 time in 3 years and the blazingshield templartime is over.
You have just 2 options, stack damage or stack defense. I prefer damage to kill all enemies for max PvP fun.
As much defense as necessary, as much damage as possible, the trick is finding the balance between the 2
You forget, that your heals are greater with more damage. So damage will allways win the fight between offensiv and defensiv. I never saw a tank who could make pressure to me. I dont have any stress against them and can make pressure all time, not only 1 tank can survive.
Only in zergs i would say defensiv need to be prefered.
You don't have to be a Tank to be able to absorb a Bit of damage, i also said“ as much defensive as nessesary“ not “as much defensive as possible“. You don't get far in PvP beeing a glasscannon-one-hit-wonder, you still need to swallow 1 burst combo but at the same time need to be able to do decent damage and thats the trick. Stacking wd or spelldamsge is easy, beeing able to swallow a Bit of damage and beeing able to dish out damage at the same time is way trickier you need to find the balance between the 2, I found it on my stamden after testing around for 2-3 weeks to get a rough idea still fine tuning thou, oh well still got time till the next campain start.
But this thread is made for tanky guys or not?
In my opinion tanky guys are like 30k+ HP and a lot of resistances together with mass survivalabilities and less damageabilities. Maybe i am wrong there, but a common player who use 1-2 defensive abilities is not automatically tanky...
Thats the classical mistake. Yes you can be tanky with less hp, it's all about balance. Usually people go full gank/burst mode after watching youtube vids of Sypher and co; after a while they get pissed about dying to everything and invest more and more into tankyness. After a while they realize they can't kill *** and then they put a Bit more into damage and start trying to find the balance they need between tankyness and damage output. Yin and yang = balance is important. There were phases everyone was playing a gank /burst build now people are speccing more into defence. Give them a bit and they will start balancing their chars out. Give them time...
And btw the most hard person 2 kill i know has only 23k hp and mir mal(25k ) resistance but due to high damage mitigation with armor sets and a few skills hes very hard to kill and has decent damage.
Jewrly glyphs are to strong at the moment imo blocking glyth that is...
But if you think a full out tank does to much damage you have no clue what your talking about...
Most DK tanky stamina builds have good damage with medium defense resources can be drained very quickly however..
Most DK magicka tanks are in a much better place imo.. Right now these guys are superior with that ability to dish out sustained damage with high defense...but they have glaring defaults .. they require potatoes for heals.. no execute is frustrating ..
I do think many players have switch to a much more defensive role since the age of proc ganking influenced pvp...
Brutusmax1mus wrote: »datoliteb16_ESO wrote: »It does make you scratch your head when 3 of you are bursting some impregnable dude and he just stands there blocking and casting the odd heal/shield.
Stop fighting him or have your group be diversified enough to handle this.
This what has killed solo play. When you need a whole group of different players to counter possible builds, you are basically playing chess with people and that has sucked all the joy out of combat.
Ironically, tanking is one of the things that needs a nerf the most.
Not mag sorc or even stamblade or any other class for that matter.
Every class/build requires skill to play well even procblade, besides, tank.
I'm sorry but standing in one place with your shield up and your tree, just waiting for people to leave is just not something that takes any sort of ability to do beyond pushing a couple buttons. IMHO
Waffennacht wrote: »Ironically, tanking is one of the things that needs a nerf the most.
Not mag sorc or even stamblade or any other class for that matter.
Every class/build requires skill to play well even procblade, besides, tank.
I'm sorry but standing in one place with your shield up and your tree, just waiting for people to leave is just not something that takes any sort of ability to do beyond pushing a couple buttons. IMHO
That's block, the newest changes only helped permablock builds.
But how do you change mechanics like that without messing everything up
Waffennacht wrote: »Not our fault we don't wanna get ganked every 6 seconds
Waffennacht wrote: »Ironically, tanking is one of the things that needs a nerf the most.
Not mag sorc or even stamblade or any other class for that matter.
Every class/build requires skill to play well even procblade, besides, tank.
I'm sorry but standing in one place with your shield up and your tree, just waiting for people to leave is just not something that takes any sort of ability to do beyond pushing a couple buttons. IMHO
That's block, the newest changes only helped permablock builds.
But how do you change mechanics like that without messing everything up
Waffennacht wrote: »Ironically, tanking is one of the things that needs a nerf the most.
Not mag sorc or even stamblade or any other class for that matter.
Every class/build requires skill to play well even procblade, besides, tank.
I'm sorry but standing in one place with your shield up and your tree, just waiting for people to leave is just not something that takes any sort of ability to do beyond pushing a couple buttons. IMHO
That's block, the newest changes only helped permablock builds.
But how do you change mechanics like that without messing everything up
Yes I am referring to block you trying to make a point or what?
If not do me a big favor keep it to yourself. work for you
I don't really post this with your response particularly in mind, ya know? not hating
Mangeli200194 wrote: »Combat is like hitting each other with toothpicks while wearing a panic room.
W T F is going on with pvp. Dial back the tanking holee [Snip]. Like 5 patches now nothing but tanks, when are we going to see some real fighting again? Ever?
I want to have hope for it ZoS, I really do, but you are just blatantly favouring large scale to a point of such excess that you can walk up to a fight, count how many players there are, and walk away based on the numbers.
It is really like that. Its just counting. The strongest pvp strategy you can employ is just to count and come back later when your numbers are better.
Why do you want it to suck like this? I don't understand.
[Edit to remove profanity]
Coz people get tiered getting bursted over and over again, sry no easy kills anymore people do learn. Everyone wants to be a 10k wd(or sd) ganker instakilling everyone and saying everYone else is a noob. Sry your killing people not bots
Waffennacht wrote: »Waffennacht wrote: »Ironically, tanking is one of the things that needs a nerf the most.
Not mag sorc or even stamblade or any other class for that matter.
Every class/build requires skill to play well even procblade, besides, tank.
I'm sorry but standing in one place with your shield up and your tree, just waiting for people to leave is just not something that takes any sort of ability to do beyond pushing a couple buttons. IMHO
That's block, the newest changes only helped permablock builds.
But how do you change mechanics like that without messing everything up
Yes I am referring to block you trying to make a point or what?
If not do me a big favor keep it to yourself. work for you
I don't really post this with your response particularly in mind, ya know? not hating
Yeah, all I mean is that's the mechanic that's not right imo, like meaning a core issueand then how does it get better? I dunno, because apparently the change they made really didn't change anything (mathematically)
If it was a set or move in particular then it would be a much easier issue
Waffennacht wrote: »Waffennacht wrote: »Ironically, tanking is one of the things that needs a nerf the most.
Not mag sorc or even stamblade or any other class for that matter.
Every class/build requires skill to play well even procblade, besides, tank.
I'm sorry but standing in one place with your shield up and your tree, just waiting for people to leave is just not something that takes any sort of ability to do beyond pushing a couple buttons. IMHO
That's block, the newest changes only helped permablock builds.
But how do you change mechanics like that without messing everything up
Yes I am referring to block you trying to make a point or what?
If not do me a big favor keep it to yourself. work for you
I don't really post this with your response particularly in mind, ya know? not hating
Yeah, all I mean is that's the mechanic that's not right imo, like meaning a core issueand then how does it get better? I dunno, because apparently the change they made really didn't change anything (mathematically)
If it was a set or move in particular then it would be a much easier issue
Ok you're right I am just trying to clarify that I meant block and not damage shield (skill).
I don't consider shield stacking to be that big of a problem, in all honesty I don't consider it much of an issue.
But there is something about these tanks, just last night was fighting a tank.
She's just standing in one place, got the tree ulti up, permablock, and just waiting for people to leave so they can cap the point. No attempt at PvP. That's also another reason why I hate domination
Waffennacht wrote: »Waffennacht wrote: »Ironically, tanking is one of the things that needs a nerf the most.
Not mag sorc or even stamblade or any other class for that matter.
Every class/build requires skill to play well even procblade, besides, tank.
I'm sorry but standing in one place with your shield up and your tree, just waiting for people to leave is just not something that takes any sort of ability to do beyond pushing a couple buttons. IMHO
That's block, the newest changes only helped permablock builds.
But how do you change mechanics like that without messing everything up
Yes I am referring to block you trying to make a point or what?
If not do me a big favor keep it to yourself. work for you
I don't really post this with your response particularly in mind, ya know? not hating
Yeah, all I mean is that's the mechanic that's not right imo, like meaning a core issueand then how does it get better? I dunno, because apparently the change they made really didn't change anything (mathematically)
If it was a set or move in particular then it would be a much easier issue
Ok you're right I am just trying to clarify that I meant block and not damage shield (skill).
I don't consider shield stacking to be that big of a problem, in all honesty I don't consider it much of an issue.
But there is something about these tanks, just last night was fighting a tank.
She's just standing in one place, got the tree ulti up, permablock, and just waiting for people to leave so they can cap the point. No attempt at PvP. That's also another reason why I hate domination