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Tanking is totally and completely out of control.

  • WaltherCarraway
    WaltherCarraway
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    most of the tanky players i come across in pvp are magicka sorcs who still deal a ridiculous amount of damage.

    shhh, check my signature.
    Back from my last hiatus. 2021 a new start.
  • Valencer
    Valencer
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    I'm not sure what the point is in argueing that you're unlikely to die to a pure tank. Sure, but...

    1) You can be tanky in heavy armour and still do good damage (and be a threat)
    2) If 80% of Cyrodiil is a tank, what chance do you really have at killing anyone before you get swarmed by people who simply can't die in a reasonable amount of time?

    *** hell, if youre a heavy armour stamina build with high max stamina and/or weapon damage you can simply heavy attack and keep your heals and buffs up and it's very unlikely youre going to die to 1 guy within a reasonable timeframe, period. It's too damn easy.
    Edited by Valencer on August 14, 2017 11:11AM
  • Hammy01
    Hammy01
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    Lexxypwns wrote: »

    TBH, higher TTK is good, we just need to adjust the outliers that allow for stupid things. That includes unbalanced amounts of both tankiness and burst.

    This is the biggest thing! Being so tanky that it takes 10 people to kill you is fine and a valid play style but when that same tanky player has enough burst to quickly turn the tables and kill the 10 instead then this is a issue. Some classes and builds have very little weaknesses and a lot of strengths!
  • HeathenDeacon
    HeathenDeacon
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    seeing this build today i thought of this thread.
    https://forums.elderscrollsonline.com/en/discussion/365937/video-warden-meta-the-destroyer-no-cp-and-cp#latest

    its an awesome build and taking nothing away from the creator, but i think the fact someone can run around with 75k health and do TWO MILLION DPS in a BG match says it all.
  • Betsararie
    Betsararie
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    Hammy01 wrote: »
    Lexxypwns wrote: »

    TBH, higher TTK is good, we just need to adjust the outliers that allow for stupid things. That includes unbalanced amounts of both tankiness and burst.

    This is the biggest thing! Being so tanky that it takes 10 people to kill you is fine and a valid play style but when that same tanky player has enough burst to quickly turn the tables and kill the 10 instead then this is a issue. Some classes and builds have very little weaknesses and a lot of strengths!

    99% of the time this is not an issue.

    The tankiest players are usually the most unskilled players, and can't kill anyone (and they know it, that's why their build is like that).

    These tanks actually usually will go negative in BGs (2-4, something like that).

    For a tank to do any real damage, they have to sacrifice defense and make themselves killable, though they can still retain tankiness.
  • nCats
    nCats
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    Tanking now seems to be a prevalent gameplay style in battlegrounds. With nerfs to the ganking technology, one has to be supported by a heal or be tanky enough themselves to be able to do something about.

    Whether it is a thing to stay or something temporary, that we will see.
  • mook-eb16_ESO
    mook-eb16_ESO
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    well zenimax could always make shield breaker include block lol as its already a mechanic bypasser makes total sense to me
  • Durham
    Durham
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    Cathexis wrote: »
    ak_pvp wrote: »
    How about you leave tanks to do their thing so that cyro doesn't become nothing but sorcs and NBs. If you build into tanking, you should be able to stay tanky because you are sacrificing damage. (Unless you are a shield spammer in which case you get both.) Also, the tanks of now are nothing compared to the malutards from before that could sit in zergs with a cup of tea.

    BTW the no CP campaigns are infinitely better for this. Probably the best balance. No build is OP beyond the odd procstack, but that has been taken care of.

    The tanks I see are not in any way sacrificing damage, at least vs nightblades/sorcs. No CP campaigns are MILDLY better, but still more or less the same problem. I have no problem with tanking, I used to prefer a mildly more tanky build. Still do in some ways at times, but there is a difference between being able to endure higher damage attacks and being able to completely absorb players damage without taking a resource hit or any kind of disadvantage.

    Omg show this please where is your data... Show me a high damage perma block build... By keep in mind if your doing damage in stamina your not blocking hince not perma blocking ... now if your talking magicka that s another story...

    I play a stam DK we received 9 meta nerfs last patch... 13% of AD population is DKs... 75% of them are magicka... Why because it freaking hard to maintain stam with out running blocking reduction which hits your DPS really hard... Only good DK can pull this off most can't..

    Tell you a little secrete the is no such thing as a perma blocker that can do damage ... In order to achieve that you must have 2 to 3 blocking glyphs on your jewrly you need sturdy on equipment... you also need some ult regen gear .. ... Your weapon damage will sit around 1.5 to 2k with 24% crit... your 1 sec wreaking blow your highest damage will struggle to hit someone for 4.5k... You are super slow, you can't really chase someone.. The only way you kill someone is if they are new to the game and kill themselves...

    In my small group we will not run this build serves really no purpose unless we are fighting tons of new people.

    I prefer the tanky(dps)... A DK that can block but knows when to block not perma block.. I can pull off high spike damage but can also be tanky . BUT DEFINITELY KILLABLE...

    We never have issues much with tanks there are ways to take them down.. Nightblade with a good sorc will make tank have a bad day...
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  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Durham wrote: »
    Cathexis wrote: »
    ak_pvp wrote: »
    How about you leave tanks to do their thing so that cyro doesn't become nothing but sorcs and NBs. If you build into tanking, you should be able to stay tanky because you are sacrificing damage. (Unless you are a shield spammer in which case you get both.) Also, the tanks of now are nothing compared to the malutards from before that could sit in zergs with a cup of tea.

    BTW the no CP campaigns are infinitely better for this. Probably the best balance. No build is OP beyond the odd procstack, but that has been taken care of.

    The tanks I see are not in any way sacrificing damage, at least vs nightblades/sorcs. No CP campaigns are MILDLY better, but still more or less the same problem. I have no problem with tanking, I used to prefer a mildly more tanky build. Still do in some ways at times, but there is a difference between being able to endure higher damage attacks and being able to completely absorb players damage without taking a resource hit or any kind of disadvantage.

    Omg show this please where is your data... Show me a high damage perma block build... By keep in mind if your doing damage in stamina your not blocking hince not perma blocking ... now if your talking magicka that s another story...

    I play a stam DK we received 9 meta nerfs last patch... 13% of AD population is DKs... 75% of them are magicka... Why because it freaking hard to maintain stam with out running blocking reduction which hits your DPS really hard... Only good DK can pull this off most can't..

    Tell you a little secrete the is no such thing as a perma blocker that can do damage ... In order to achieve that you must have 2 to 3 blocking glyphs on your jewrly you need sturdy on equipment... you also need some ult regen gear .. ... Your weapon damage will sit around 1.5 to 2k with 24% crit... your 1 sec wreaking blow your highest damage will struggle to hit someone for 4.5k... You are super slow, you can't really chase someone.. The only way you kill someone is if they are new to the game and kill themselves...

    In my small group we will not run this build serves really no purpose unless we are fighting tons of new people.

    I prefer the tanky(dps)... A DK that can block but knows when to block not perma block.. I can pull off high spike damage but can also be tanky . BUT DEFINITELY KILLABLE...

    We never have issues much with tanks there are ways to take them down.. Nightblade with a good sorc will make tank have a bad day...

    -Quantifiers like "good sorc" are highly non specific and disprorportionately represent a small proportion of sorcs who are entirely magicka based
    -Perma block was never infered, but most are able to block and absorb damage to such a high degree that incoming damage is nasically negligible
    -Damage is sufficient enough to destroy any non tank orriented build on most tank classes


    Have you been to cyrodiil? Its a joke.
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  • Biro123
    Biro123
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    Durham wrote: »
    Cathexis wrote: »
    ak_pvp wrote: »
    How about you leave tanks to do their thing so that cyro doesn't become nothing but sorcs and NBs. If you build into tanking, you should be able to stay tanky because you are sacrificing damage. (Unless you are a shield spammer in which case you get both.) Also, the tanks of now are nothing compared to the malutards from before that could sit in zergs with a cup of tea.

    BTW the no CP campaigns are infinitely better for this. Probably the best balance. No build is OP beyond the odd procstack, but that has been taken care of.

    The tanks I see are not in any way sacrificing damage, at least vs nightblades/sorcs. No CP campaigns are MILDLY better, but still more or less the same problem. I have no problem with tanking, I used to prefer a mildly more tanky build. Still do in some ways at times, but there is a difference between being able to endure higher damage attacks and being able to completely absorb players damage without taking a resource hit or any kind of disadvantage.

    Omg show this please where is your data... Show me a high damage perma block build... By keep in mind if your doing damage in stamina your not blocking hince not perma blocking ... now if your talking magicka that s another story...

    I play a stam DK we received 9 meta nerfs last patch... 13% of AD population is DKs... 75% of them are magicka... Why because it freaking hard to maintain stam with out running blocking reduction which hits your DPS really hard... Only good DK can pull this off most can't..

    Tell you a little secrete the is no such thing as a perma blocker that can do damage ... In order to achieve that you must have 2 to 3 blocking glyphs on your jewrly you need sturdy on equipment... you also need some ult regen gear .. ... Your weapon damage will sit around 1.5 to 2k with 24% crit... your 1 sec wreaking blow your highest damage will struggle to hit someone for 4.5k... You are super slow, you can't really chase someone.. The only way you kill someone is if they are new to the game and kill themselves...

    In my small group we will not run this build serves really no purpose unless we are fighting tons of new people.

    I prefer the tanky(dps)... A DK that can block but knows when to block not perma block.. I can pull off high spike damage but can also be tanky . BUT DEFINITELY KILLABLE...

    We never have issues much with tanks there are ways to take them down.. Nightblade with a good sorc will make tank have a bad day...

    Gotta say, since Morrowind, I'm with you on this.

    I'm convinced there are still a lot of players still living in the last meta, with their views on what's overpowered based on that.
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  • Cyrediath
    Cyrediath
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    I cant believe how people claiming heavy armor stands against 10 people and kill them. There is no way. 2 or 3 max good players can kill any tanky build. Heavy forsnt have cost reduction nor sustain. And no constitituon is not a resource management tool. it gives around 300 magicka/stamina recovery eq. and it gives 200 weapon/spell damage. Light armor has bizillion times stronger resource management and medium armor has bizzilion time stronger weapon damange + other usefull bonuses.

    If you want light/medium to be tanky like heavy (which they are not but really close -shield stavks on light, -relatively high resistances on medium and miss chance) then make heavy viable on pve too for dds. would you invite any dd wearing heavy armor to your vet trial or vet dungeon? no. so its perfectly fine some end game pvper wants to be tanky-bursty with heavy armor. (mathematical fact, you loose spell-weapon damage + resource management with heavy armor)

    Dont compare certain builds. just wear 7 heavy without set or any trait and wear 7 light without any set or trait and you will see heavy armor is not a issue. some sets are powerful thats an issue.

    Because of people like you giving wrong information to zos and crying, black rose nerfed back to oblivion now it gives around 90 stamina/magicka recovery as 5th aet bonus like a joke.

    But i know you will never stop until everything other than what you play nerfed and game becomes really easy for you. But i hope you understand somethings from this comment.
  • Durham
    Durham
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    Cathexis wrote: »
    Durham wrote: »
    Cathexis wrote: »
    ak_pvp wrote: »
    How about you leave tanks to do their thing so that cyro doesn't become nothing but sorcs and NBs. If you build into tanking, you should be able to stay tanky because you are sacrificing damage. (Unless you are a shield spammer in which case you get both.) Also, the tanks of now are nothing compared to the malutards from before that could sit in zergs with a cup of tea.

    BTW the no CP campaigns are infinitely better for this. Probably the best balance. No build is OP beyond the odd procstack, but that has been taken care of.

    The tanks I see are not in any way sacrificing damage, at least vs nightblades/sorcs. No CP campaigns are MILDLY better, but still more or less the same problem. I have no problem with tanking, I used to prefer a mildly more tanky build. Still do in some ways at times, but there is a difference between being able to endure higher damage attacks and being able to completely absorb players damage without taking a resource hit or any kind of disadvantage.

    Omg show this please where is your data... Show me a high damage perma block build... By keep in mind if your doing damage in stamina your not blocking hince not perma blocking ... now if your talking magicka that s another story...

    I play a stam DK we received 9 meta nerfs last patch... 13% of AD population is DKs... 75% of them are magicka... Why because it freaking hard to maintain stam with out running blocking reduction which hits your DPS really hard... Only good DK can pull this off most can't..

    Tell you a little secrete the is no such thing as a perma blocker that can do damage ... In order to achieve that you must have 2 to 3 blocking glyphs on your jewrly you need sturdy on equipment... you also need some ult regen gear .. ... Your weapon damage will sit around 1.5 to 2k with 24% crit... your 1 sec wreaking blow your highest damage will struggle to hit someone for 4.5k... You are super slow, you can't really chase someone.. The only way you kill someone is if they are new to the game and kill themselves...

    In my small group we will not run this build serves really no purpose unless we are fighting tons of new people.

    I prefer the tanky(dps)... A DK that can block but knows when to block not perma block.. I can pull off high spike damage but can also be tanky . BUT DEFINITELY KILLABLE...

    We never have issues much with tanks there are ways to take them down.. Nightblade with a good sorc will make tank have a bad day...

    -Quantifiers like "good sorc" are highly non specific and disprorportionately represent a small proportion of sorcs who are entirely magicka based
    -Perma block was never infered, but most are able to block and absorb damage to such a high degree that incoming damage is nasically negligible
    -Damage is sufficient enough to destroy any non tank orriented build on most tank classes


    Have you been to cyrodiil? Its a joke.

    Out there every night yes block builds are frustaiting like any defensive ability is.... like I said in order to do this you sacrifice a ton of offense... Magicka DKs that are block casting and relying on high magicka for damage and running blocking glyphs is rough when you encounter a good one or one that has support..

    I will say this blocking glyphs are to strong atm... that's one reason you are seeing this meta especially with mag DKs... I run no blocking glyphs in more offensive based with moderate defense as long as my stam holds out, but I'm a Stam DK...

    I can see an up coming balance change on these glyphs...
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  • kaithuzar
    kaithuzar
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    Cathexis wrote: »
    It does make you scratch your head when 3 of you are bursting some impregnable dude and he just stands there blocking and casting the odd heal/shield.

    Stop fighting him or have your group be diversified enough to handle this.

    This what has killed solo play. When you need a whole group of different players to counter possible builds, you are basically playing chess with people and that has sucked all the joy out of combat.

    Chess is very strategic. And no that's not an issue if they can't kill you bc on group play they sac damage for utility hopefully. If you're strategically dumb enough to attack the block tank in pvp they did thier job.

    My favorite thing to do is kill a group that has a bs tank in it, saving the blazing shield for last so he can run around uselessly while his friends die.

    Tanks have a big effect in certain situations and battle types though. Not everyone should be a dps machine that burns out in 15 seconds. That IS good game design imo.

    Maybe it's just me but I haven't seen any DK's or Templars needing to sacrifice damage to be tanks.
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  • Cathexis
    Cathexis
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    kaithuzar wrote: »
    Cathexis wrote: »
    It does make you scratch your head when 3 of you are bursting some impregnable dude and he just stands there blocking and casting the odd heal/shield.

    Stop fighting him or have your group be diversified enough to handle this.

    This what has killed solo play. When you need a whole group of different players to counter possible builds, you are basically playing chess with people and that has sucked all the joy out of combat.

    Chess is very strategic. And no that's not an issue if they can't kill you bc on group play they sac damage for utility hopefully. If you're strategically dumb enough to attack the block tank in pvp they did thier job.

    My favorite thing to do is kill a group that has a bs tank in it, saving the blazing shield for last so he can run around uselessly while his friends die.

    Tanks have a big effect in certain situations and battle types though. Not everyone should be a dps machine that burns out in 15 seconds. That IS good game design imo.

    Maybe it's just me but I haven't seen any DK's or Templars needing to sacrifice damage to be tanks.

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  • ezeepeezee
    ezeepeezee
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    Let's put it this way. If you're in heavy armor, you can take a lot of damage, and deal a little. If you're in light/medium, you can deal a lot of damage, but you can't take much damage.

    Since you can't really deal much damage to a tank, their small amount of damage is enough to take you down. It doesn't really work in the other direction, i.e., your high damage isn't enough to bust a tank.

    That's why everyone tanks.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Cathexis wrote: »
    Combat is like hitting each other with toothpicks while wearing a panic room.

    W T F is going on with pvp. Dial back the tanking holee [Snip]. Like 5 patches now nothing but tanks, when are we going to see some real fighting again? Ever?

    I want to have hope for it ZoS, I really do, but you are just blatantly favouring large scale to a point of such excess that you can walk up to a fight, count how many players there are, and walk away based on the numbers.

    It is really like that. Its just counting. The strongest pvp strategy you can employ is just to count and come back later when your numbers are better.

    Why do you want it to suck like this? I don't understand.

    [Edit to remove profanity]

    Coz people get tiered getting bursted over and over again, sry no easy kills anymore people do learn. Everyone wants to be a 10k wd(or sd) ganker instakilling everyone and saying everYone else is a noob. Sry your killing people not bots
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  • IlCanis_LupuslI
    IlCanis_LupuslI
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    nCats wrote: »
    I have a suggestion which can be added to battle spirit, or maybe even to the whole game though I doubt it. Probably nothing new.

    The suggestion is to add ``block fatigue''. The cost of block should increase gradually if there has recently been damage taken under block, with this debuff dropping after 1 second of non-block or so. Alternatively, do the same thing with diminishing the amount of damage blocked.

    Honestly, I would add such mechanics to some other abilities as well, like gap closers (some NB should really learn about other skills than spambush) or rework streak (so that triple streak gets even more expensive than double etc). Even the main spammables maybe need some of that, but that I'm undecided on.

    Otherwise yes, HoTR will mean Heals on Tanks Rule (in pvp).

    Yeah awesome idea(ironic). Have you ever tanked in PvE endcontent??? Doubling block cost last patch not enough for you??? Nerf to battle roar also not enough for you???? :angry:
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  • Navoric_Envaldreth
    Navoric_Envaldreth
    ✭✭✭
    2 steps:
    1. Ignore tank
    2. Profit
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  • DeHei
    DeHei
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    I never saw a tank, i couldnt kill. Anytime there was a blazingshield templar i needed 10min to kill... but that happened 1 time in 3 years and the blazingshield templartime is over.

    You have just 2 options, stack damage or stack defense. I prefer damage to kill all enemies for max PvP fun.
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  • IlCanis_LupuslI
    IlCanis_LupuslI
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    DeHei wrote: »
    I never saw a tank, i couldnt kill. Anytime there was a blazingshield templar i needed 10min to kill... but that happened 1 time in 3 years and the blazingshield templartime is over.

    You have just 2 options, stack damage or stack defense. I prefer damage to kill all enemies for max PvP fun.

    As much defense as necessary, as much damage as possible, the trick is finding the balance between the 2
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  • DeHei
    DeHei
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    DeHei wrote: »
    I never saw a tank, i couldnt kill. Anytime there was a blazingshield templar i needed 10min to kill... but that happened 1 time in 3 years and the blazingshield templartime is over.

    You have just 2 options, stack damage or stack defense. I prefer damage to kill all enemies for max PvP fun.

    As much defense as necessary, as much damage as possible, the trick is finding the balance between the 2

    You forget, that your heals are greater with more damage. So damage will allways win the fight between offensiv and defensiv. I never saw a tank who could make pressure to me. I dont have any stress against them and can make pressure all time, not only 1 tank can survive.

    Only in zergs i would say defensiv need to be prefered. ;)
    Edited by DeHei on August 18, 2017 6:13AM
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  • IlCanis_LupuslI
    IlCanis_LupuslI
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    DeHei wrote: »
    DeHei wrote: »
    I never saw a tank, i couldnt kill. Anytime there was a blazingshield templar i needed 10min to kill... but that happened 1 time in 3 years and the blazingshield templartime is over.

    You have just 2 options, stack damage or stack defense. I prefer damage to kill all enemies for max PvP fun.

    As much defense as necessary, as much damage as possible, the trick is finding the balance between the 2

    You forget, that your heals are greater with more damage. So damage will allways win the fight between offensiv and defensiv. I never saw a tank who could make pressure to me. I dont have any stress against them and can make pressure all time, not only 1 tank can survive.

    Only in zergs i would say defensiv need to be prefered. ;)
    @DeHei
    You don't have to be a Tank to be able to absorb a Bit of damage, i also said“ as much defensive as nessesary“ not “as much defensive as possible“. You don't get far in PvP beeing a glasscannon-one-hit-wonder, you still need to swallow 1 burst combo but at the same time need to be able to do decent damage and thats the trick. Stacking wd or spelldamsge is easy, beeing able to swallow a Bit of damage and beeing able to dish out damage at the same time is way trickier you need to find the balance between the 2, I found it on my stamden after testing around for 2-3 weeks to get a rough idea still fine tuning thou, oh well still got time till the next campain start.
    Edited by IlCanis_LupuslI on August 18, 2017 8:21AM
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • SRASinister
    SRASinister
    ✭✭✭
    On console a lot of zergs are running 35k+ health and are tanky while chasing you all over cyrodiil. Two nights ago me and two others got chased by a zerg down to vlastarus from between ash and nikel. Luckily npc guards are op and negated and eclipsed them continuously.
    Xbox One NA: Sins of Daemons
  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    On console a lot of zergs are running 35k+ health and are tanky while chasing you all over cyrodiil. Two nights ago me and two others got chased by a zerg down to vlastarus from between ash and nikel. Luckily npc guards are op and negated and eclipsed them continuously.

    35k way to much, 25 k enough if you want to have certain amount of survivalability, the extra Health you could easily invest in wd or stamina and get more damage(provided you have a certain amount of situational awareness and moovement)
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • SRASinister
    SRASinister
    ✭✭✭
    On console a lot of zergs are running 35k+ health and are tanky while chasing you all over cyrodiil. Two nights ago me and two others got chased by a zerg down to vlastarus from between ash and nikel. Luckily npc guards are op and negated and eclipsed them continuously.

    35k way to much, 25 k enough if you want to have certain amount of survivalability, the extra Health you could easily invest in wd or stamina and get more damage(provided you have a certain amount of situational awareness and moovement)

    Tell that to these guilds and a lot of randoms that zerg mercilessly on console lol. It's not fun to play in the most populated campaign because of this. I groan more at seeing these groups than at a ball group now tbh.
    Xbox One NA: Sins of Daemons
  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    What console you on??? Tbf i find ap farming Raid groups with 15 people trying to bait 2 people into faregyl house NW of main gate more annoying.
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    Not all classes play as tank. One reason is that the damage is to high in moast of the time and the best way to reduce is to block. No one wants to die in a sec, so if the damage gets to high, player search for ways to play tankier to not get killed. Also the nearf to theground for many defance skills like wings and blaizing shield force player to invest more in perma block builds.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • DeHei
    DeHei
    ✭✭✭✭✭
    DeHei wrote: »
    DeHei wrote: »
    I never saw a tank, i couldnt kill. Anytime there was a blazingshield templar i needed 10min to kill... but that happened 1 time in 3 years and the blazingshield templartime is over.

    You have just 2 options, stack damage or stack defense. I prefer damage to kill all enemies for max PvP fun.

    As much defense as necessary, as much damage as possible, the trick is finding the balance between the 2

    You forget, that your heals are greater with more damage. So damage will allways win the fight between offensiv and defensiv. I never saw a tank who could make pressure to me. I dont have any stress against them and can make pressure all time, not only 1 tank can survive.

    Only in zergs i would say defensiv need to be prefered. ;)
    @DeHei
    You don't have to be a Tank to be able to absorb a Bit of damage, i also said“ as much defensive as nessesary“ not “as much defensive as possible“. You don't get far in PvP beeing a glasscannon-one-hit-wonder, you still need to swallow 1 burst combo but at the same time need to be able to do decent damage and thats the trick. Stacking wd or spelldamsge is easy, beeing able to swallow a Bit of damage and beeing able to dish out damage at the same time is way trickier you need to find the balance between the 2, I found it on my stamden after testing around for 2-3 weeks to get a rough idea still fine tuning thou, oh well still got time till the next campain start.

    But this thread is made for tanky guys or not?

    In my opinion tanky guys are like 30k+ HP and a lot of resistances together with mass survivalabilities and less damageabilities. Maybe i am wrong there, but a common player who use 1-2 defensive abilities is not automatically tanky...
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • SRASinister
    SRASinister
    ✭✭✭
    What console you on??? Tbf i find ap farming Raid groups with 15 people trying to bait 2 people into faregyl house NW of main gate more annoying.

    Xbox NA, We still have a lot of ball groups, but a lot have quit. It's rare to find a pug group on AD or DC at least that's not a tanky guild while EP is usually a giant zerg or 2 with pugs surfing. It's zerg city right now where small group play is hard because that 6 people your small group gets off of the main group gets the rest of the raid to follow immediately and cancer templars are there to heal them.
    Xbox One NA: Sins of Daemons
  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    DeHei wrote: »
    DeHei wrote: »
    DeHei wrote: »
    I never saw a tank, i couldnt kill. Anytime there was a blazingshield templar i needed 10min to kill... but that happened 1 time in 3 years and the blazingshield templartime is over.

    You have just 2 options, stack damage or stack defense. I prefer damage to kill all enemies for max PvP fun.

    As much defense as necessary, as much damage as possible, the trick is finding the balance between the 2

    You forget, that your heals are greater with more damage. So damage will allways win the fight between offensiv and defensiv. I never saw a tank who could make pressure to me. I dont have any stress against them and can make pressure all time, not only 1 tank can survive.

    Only in zergs i would say defensiv need to be prefered. ;)
    @DeHei
    You don't have to be a Tank to be able to absorb a Bit of damage, i also said“ as much defensive as nessesary“ not “as much defensive as possible“. You don't get far in PvP beeing a glasscannon-one-hit-wonder, you still need to swallow 1 burst combo but at the same time need to be able to do decent damage and thats the trick. Stacking wd or spelldamsge is easy, beeing able to swallow a Bit of damage and beeing able to dish out damage at the same time is way trickier you need to find the balance between the 2, I found it on my stamden after testing around for 2-3 weeks to get a rough idea still fine tuning thou, oh well still got time till the next campain start.

    But this thread is made for tanky guys or not?

    In my opinion tanky guys are like 30k+ HP and a lot of resistances together with mass survivalabilities and less damageabilities. Maybe i am wrong there, but a common player who use 1-2 defensive abilities is not automatically tanky...

    Thats the classical mistake. Yes you can be tanky with less hp, it's all about balance. Usually people go full gank/burst mode after watching youtube vids of Sypher and co; after a while they get pissed about dying to everything and invest more and more into tankyness. After a while they realize they can't kill *** and then they put a Bit more into damage and start trying to find the balance they need between tankyness and damage output. Yin and yang = balance is important. There were phases everyone was playing a gank /burst build now people are speccing more into defence. Give them a bit and they will start balancing their chars out. Give them time...
    And btw the most hard person 2 kill i know has only 23k hp and mir mal(25k ) resistance but due to high damage mitigation with armor sets and a few skills hes very hard to kill and has decent damage.
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
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