murdomac101 wrote: »most of the tanky players i come across in pvp are magicka sorcs who still deal a ridiculous amount of damage.
TBH, higher TTK is good, we just need to adjust the outliers that allow for stupid things. That includes unbalanced amounts of both tankiness and burst.
TBH, higher TTK is good, we just need to adjust the outliers that allow for stupid things. That includes unbalanced amounts of both tankiness and burst.
This is the biggest thing! Being so tanky that it takes 10 people to kill you is fine and a valid play style but when that same tanky player has enough burst to quickly turn the tables and kill the 10 instead then this is a issue. Some classes and builds have very little weaknesses and a lot of strengths!
How about you leave tanks to do their thing so that cyro doesn't become nothing but sorcs and NBs. If you build into tanking, you should be able to stay tanky because you are sacrificing damage. (Unless you are a shield spammer in which case you get both.) Also, the tanks of now are nothing compared to the malutards from before that could sit in zergs with a cup of tea.
BTW the no CP campaigns are infinitely better for this. Probably the best balance. No build is OP beyond the odd procstack, but that has been taken care of.
The tanks I see are not in any way sacrificing damage, at least vs nightblades/sorcs. No CP campaigns are MILDLY better, but still more or less the same problem. I have no problem with tanking, I used to prefer a mildly more tanky build. Still do in some ways at times, but there is a difference between being able to endure higher damage attacks and being able to completely absorb players damage without taking a resource hit or any kind of disadvantage.
How about you leave tanks to do their thing so that cyro doesn't become nothing but sorcs and NBs. If you build into tanking, you should be able to stay tanky because you are sacrificing damage. (Unless you are a shield spammer in which case you get both.) Also, the tanks of now are nothing compared to the malutards from before that could sit in zergs with a cup of tea.
BTW the no CP campaigns are infinitely better for this. Probably the best balance. No build is OP beyond the odd procstack, but that has been taken care of.
The tanks I see are not in any way sacrificing damage, at least vs nightblades/sorcs. No CP campaigns are MILDLY better, but still more or less the same problem. I have no problem with tanking, I used to prefer a mildly more tanky build. Still do in some ways at times, but there is a difference between being able to endure higher damage attacks and being able to completely absorb players damage without taking a resource hit or any kind of disadvantage.
Omg show this please where is your data... Show me a high damage perma block build... By keep in mind if your doing damage in stamina your not blocking hince not perma blocking ... now if your talking magicka that s another story...
I play a stam DK we received 9 meta nerfs last patch... 13% of AD population is DKs... 75% of them are magicka... Why because it freaking hard to maintain stam with out running blocking reduction which hits your DPS really hard... Only good DK can pull this off most can't..
Tell you a little secrete the is no such thing as a perma blocker that can do damage ... In order to achieve that you must have 2 to 3 blocking glyphs on your jewrly you need sturdy on equipment... you also need some ult regen gear .. ... Your weapon damage will sit around 1.5 to 2k with 24% crit... your 1 sec wreaking blow your highest damage will struggle to hit someone for 4.5k... You are super slow, you can't really chase someone.. The only way you kill someone is if they are new to the game and kill themselves...
In my small group we will not run this build serves really no purpose unless we are fighting tons of new people.
I prefer the tanky(dps)... A DK that can block but knows when to block not perma block.. I can pull off high spike damage but can also be tanky . BUT DEFINITELY KILLABLE...
We never have issues much with tanks there are ways to take them down.. Nightblade with a good sorc will make tank have a bad day...
How about you leave tanks to do their thing so that cyro doesn't become nothing but sorcs and NBs. If you build into tanking, you should be able to stay tanky because you are sacrificing damage. (Unless you are a shield spammer in which case you get both.) Also, the tanks of now are nothing compared to the malutards from before that could sit in zergs with a cup of tea.
BTW the no CP campaigns are infinitely better for this. Probably the best balance. No build is OP beyond the odd procstack, but that has been taken care of.
The tanks I see are not in any way sacrificing damage, at least vs nightblades/sorcs. No CP campaigns are MILDLY better, but still more or less the same problem. I have no problem with tanking, I used to prefer a mildly more tanky build. Still do in some ways at times, but there is a difference between being able to endure higher damage attacks and being able to completely absorb players damage without taking a resource hit or any kind of disadvantage.
Omg show this please where is your data... Show me a high damage perma block build... By keep in mind if your doing damage in stamina your not blocking hince not perma blocking ... now if your talking magicka that s another story...
I play a stam DK we received 9 meta nerfs last patch... 13% of AD population is DKs... 75% of them are magicka... Why because it freaking hard to maintain stam with out running blocking reduction which hits your DPS really hard... Only good DK can pull this off most can't..
Tell you a little secrete the is no such thing as a perma blocker that can do damage ... In order to achieve that you must have 2 to 3 blocking glyphs on your jewrly you need sturdy on equipment... you also need some ult regen gear .. ... Your weapon damage will sit around 1.5 to 2k with 24% crit... your 1 sec wreaking blow your highest damage will struggle to hit someone for 4.5k... You are super slow, you can't really chase someone.. The only way you kill someone is if they are new to the game and kill themselves...
In my small group we will not run this build serves really no purpose unless we are fighting tons of new people.
I prefer the tanky(dps)... A DK that can block but knows when to block not perma block.. I can pull off high spike damage but can also be tanky . BUT DEFINITELY KILLABLE...
We never have issues much with tanks there are ways to take them down.. Nightblade with a good sorc will make tank have a bad day...
How about you leave tanks to do their thing so that cyro doesn't become nothing but sorcs and NBs. If you build into tanking, you should be able to stay tanky because you are sacrificing damage. (Unless you are a shield spammer in which case you get both.) Also, the tanks of now are nothing compared to the malutards from before that could sit in zergs with a cup of tea.
BTW the no CP campaigns are infinitely better for this. Probably the best balance. No build is OP beyond the odd procstack, but that has been taken care of.
The tanks I see are not in any way sacrificing damage, at least vs nightblades/sorcs. No CP campaigns are MILDLY better, but still more or less the same problem. I have no problem with tanking, I used to prefer a mildly more tanky build. Still do in some ways at times, but there is a difference between being able to endure higher damage attacks and being able to completely absorb players damage without taking a resource hit or any kind of disadvantage.
Omg show this please where is your data... Show me a high damage perma block build... By keep in mind if your doing damage in stamina your not blocking hince not perma blocking ... now if your talking magicka that s another story...
I play a stam DK we received 9 meta nerfs last patch... 13% of AD population is DKs... 75% of them are magicka... Why because it freaking hard to maintain stam with out running blocking reduction which hits your DPS really hard... Only good DK can pull this off most can't..
Tell you a little secrete the is no such thing as a perma blocker that can do damage ... In order to achieve that you must have 2 to 3 blocking glyphs on your jewrly you need sturdy on equipment... you also need some ult regen gear .. ... Your weapon damage will sit around 1.5 to 2k with 24% crit... your 1 sec wreaking blow your highest damage will struggle to hit someone for 4.5k... You are super slow, you can't really chase someone.. The only way you kill someone is if they are new to the game and kill themselves...
In my small group we will not run this build serves really no purpose unless we are fighting tons of new people.
I prefer the tanky(dps)... A DK that can block but knows when to block not perma block.. I can pull off high spike damage but can also be tanky . BUT DEFINITELY KILLABLE...
We never have issues much with tanks there are ways to take them down.. Nightblade with a good sorc will make tank have a bad day...
-Quantifiers like "good sorc" are highly non specific and disprorportionately represent a small proportion of sorcs who are entirely magicka based
-Perma block was never infered, but most are able to block and absorb damage to such a high degree that incoming damage is nasically negligible
-Damage is sufficient enough to destroy any non tank orriented build on most tank classes
Have you been to cyrodiil? Its a joke.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »datoliteb16_ESO wrote: »It does make you scratch your head when 3 of you are bursting some impregnable dude and he just stands there blocking and casting the odd heal/shield.
Stop fighting him or have your group be diversified enough to handle this.
This what has killed solo play. When you need a whole group of different players to counter possible builds, you are basically playing chess with people and that has sucked all the joy out of combat.
Chess is very strategic. And no that's not an issue if they can't kill you bc on group play they sac damage for utility hopefully. If you're strategically dumb enough to attack the block tank in pvp they did thier job.
My favorite thing to do is kill a group that has a bs tank in it, saving the blazing shield for last so he can run around uselessly while his friends die.
Tanks have a big effect in certain situations and battle types though. Not everyone should be a dps machine that burns out in 15 seconds. That IS good game design imo.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »datoliteb16_ESO wrote: »It does make you scratch your head when 3 of you are bursting some impregnable dude and he just stands there blocking and casting the odd heal/shield.
Stop fighting him or have your group be diversified enough to handle this.
This what has killed solo play. When you need a whole group of different players to counter possible builds, you are basically playing chess with people and that has sucked all the joy out of combat.
Chess is very strategic. And no that's not an issue if they can't kill you bc on group play they sac damage for utility hopefully. If you're strategically dumb enough to attack the block tank in pvp they did thier job.
My favorite thing to do is kill a group that has a bs tank in it, saving the blazing shield for last so he can run around uselessly while his friends die.
Tanks have a big effect in certain situations and battle types though. Not everyone should be a dps machine that burns out in 15 seconds. That IS good game design imo.
Maybe it's just me but I haven't seen any DK's or Templars needing to sacrifice damage to be tanks.
Combat is like hitting each other with toothpicks while wearing a panic room.
W T F is going on with pvp. Dial back the tanking holee [Snip]. Like 5 patches now nothing but tanks, when are we going to see some real fighting again? Ever?
I want to have hope for it ZoS, I really do, but you are just blatantly favouring large scale to a point of such excess that you can walk up to a fight, count how many players there are, and walk away based on the numbers.
It is really like that. Its just counting. The strongest pvp strategy you can employ is just to count and come back later when your numbers are better.
Why do you want it to suck like this? I don't understand.
[Edit to remove profanity]
I have a suggestion which can be added to battle spirit, or maybe even to the whole game though I doubt it. Probably nothing new.
The suggestion is to add ``block fatigue''. The cost of block should increase gradually if there has recently been damage taken under block, with this debuff dropping after 1 second of non-block or so. Alternatively, do the same thing with diminishing the amount of damage blocked.
Honestly, I would add such mechanics to some other abilities as well, like gap closers (some NB should really learn about other skills than spambush) or rework streak (so that triple streak gets even more expensive than double etc). Even the main spammables maybe need some of that, but that I'm undecided on.
Otherwise yes, HoTR will mean Heals on Tanks Rule (in pvp).
I never saw a tank, i couldnt kill. Anytime there was a blazingshield templar i needed 10min to kill... but that happened 1 time in 3 years and the blazingshield templartime is over.
You have just 2 options, stack damage or stack defense. I prefer damage to kill all enemies for max PvP fun.
Mangeli200194 wrote: »I never saw a tank, i couldnt kill. Anytime there was a blazingshield templar i needed 10min to kill... but that happened 1 time in 3 years and the blazingshield templartime is over.
You have just 2 options, stack damage or stack defense. I prefer damage to kill all enemies for max PvP fun.
As much defense as necessary, as much damage as possible, the trick is finding the balance between the 2
@DeHeiMangeli200194 wrote: »I never saw a tank, i couldnt kill. Anytime there was a blazingshield templar i needed 10min to kill... but that happened 1 time in 3 years and the blazingshield templartime is over.
You have just 2 options, stack damage or stack defense. I prefer damage to kill all enemies for max PvP fun.
As much defense as necessary, as much damage as possible, the trick is finding the balance between the 2
You forget, that your heals are greater with more damage. So damage will allways win the fight between offensiv and defensiv. I never saw a tank who could make pressure to me. I dont have any stress against them and can make pressure all time, not only 1 tank can survive.
Only in zergs i would say defensiv need to be prefered.
SRASinister wrote: »On console a lot of zergs are running 35k+ health and are tanky while chasing you all over cyrodiil. Two nights ago me and two others got chased by a zerg down to vlastarus from between ash and nikel. Luckily npc guards are op and negated and eclipsed them continuously.
Mangeli200194 wrote: »SRASinister wrote: »On console a lot of zergs are running 35k+ health and are tanky while chasing you all over cyrodiil. Two nights ago me and two others got chased by a zerg down to vlastarus from between ash and nikel. Luckily npc guards are op and negated and eclipsed them continuously.
35k way to much, 25 k enough if you want to have certain amount of survivalability, the extra Health you could easily invest in wd or stamina and get more damage(provided you have a certain amount of situational awareness and moovement)
Mangeli200194 wrote: »@DeHeiMangeli200194 wrote: »I never saw a tank, i couldnt kill. Anytime there was a blazingshield templar i needed 10min to kill... but that happened 1 time in 3 years and the blazingshield templartime is over.
You have just 2 options, stack damage or stack defense. I prefer damage to kill all enemies for max PvP fun.
As much defense as necessary, as much damage as possible, the trick is finding the balance between the 2
You forget, that your heals are greater with more damage. So damage will allways win the fight between offensiv and defensiv. I never saw a tank who could make pressure to me. I dont have any stress against them and can make pressure all time, not only 1 tank can survive.
Only in zergs i would say defensiv need to be prefered.
You don't have to be a Tank to be able to absorb a Bit of damage, i also said“ as much defensive as nessesary“ not “as much defensive as possible“. You don't get far in PvP beeing a glasscannon-one-hit-wonder, you still need to swallow 1 burst combo but at the same time need to be able to do decent damage and thats the trick. Stacking wd or spelldamsge is easy, beeing able to swallow a Bit of damage and beeing able to dish out damage at the same time is way trickier you need to find the balance between the 2, I found it on my stamden after testing around for 2-3 weeks to get a rough idea still fine tuning thou, oh well still got time till the next campain start.
Mangeli200194 wrote: »What console you on??? Tbf i find ap farming Raid groups with 15 people trying to bait 2 people into faregyl house NW of main gate more annoying.
Mangeli200194 wrote: »@DeHeiMangeli200194 wrote: »I never saw a tank, i couldnt kill. Anytime there was a blazingshield templar i needed 10min to kill... but that happened 1 time in 3 years and the blazingshield templartime is over.
You have just 2 options, stack damage or stack defense. I prefer damage to kill all enemies for max PvP fun.
As much defense as necessary, as much damage as possible, the trick is finding the balance between the 2
You forget, that your heals are greater with more damage. So damage will allways win the fight between offensiv and defensiv. I never saw a tank who could make pressure to me. I dont have any stress against them and can make pressure all time, not only 1 tank can survive.
Only in zergs i would say defensiv need to be prefered.
You don't have to be a Tank to be able to absorb a Bit of damage, i also said“ as much defensive as nessesary“ not “as much defensive as possible“. You don't get far in PvP beeing a glasscannon-one-hit-wonder, you still need to swallow 1 burst combo but at the same time need to be able to do decent damage and thats the trick. Stacking wd or spelldamsge is easy, beeing able to swallow a Bit of damage and beeing able to dish out damage at the same time is way trickier you need to find the balance between the 2, I found it on my stamden after testing around for 2-3 weeks to get a rough idea still fine tuning thou, oh well still got time till the next campain start.
But this thread is made for tanky guys or not?
In my opinion tanky guys are like 30k+ HP and a lot of resistances together with mass survivalabilities and less damageabilities. Maybe i am wrong there, but a common player who use 1-2 defensive abilities is not automatically tanky...