datoliteb16_ESO wrote: »It does make you scratch your head when 3 of you are bursting some impregnable dude and he just stands there blocking and casting the odd heal/shield.
Brutusmax1mus wrote: »datoliteb16_ESO wrote: »It does make you scratch your head when 3 of you are bursting some impregnable dude and he just stands there blocking and casting the odd heal/shield.
Stop fighting him or have your group be diversified enough to handle this.
Brutusmax1mus wrote: »datoliteb16_ESO wrote: »It does make you scratch your head when 3 of you are bursting some impregnable dude and he just stands there blocking and casting the odd heal/shield.
Stop fighting him or have your group be diversified enough to handle this.
This what has killed solo play. When you need a whole group of different players to counter possible builds, you are basically playing chess with people and that has sucked all the joy out of combat.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »datoliteb16_ESO wrote: »It does make you scratch your head when 3 of you are bursting some impregnable dude and he just stands there blocking and casting the odd heal/shield.
Stop fighting him or have your group be diversified enough to handle this.
This what has killed solo play. When you need a whole group of different players to counter possible builds, you are basically playing chess with people and that has sucked all the joy out of combat.
Chess is very strategic. And no that's not an issue if they can't kill you bc on group play they sac damage for utility hopefully. If you're strategically dumb enough to attack the block tank in pvp they did thier job.
My favorite thing to do is kill a group that has a bs tank in it, saving the blazing shield for last so he can run around uselessly while his friends die.
Tanks have a big effect in certain situations and battle types though. Not everyone should be a dps machine that burns out in 15 seconds. That IS good game design imo.
You are basically playing chess with people and that has sucked all the joy out of combat.
Battlegrounds is designed for those who want to play small scale. It makes perfect sense to need more numbers to take castles.
Waffennacht wrote: »Not our fault we don't wanna get ganked every 6 seconds
Waffennacht wrote: »Not our fault we don't wanna get ganked every 6 seconds
Brutusmax1mus wrote: »Brutusmax1mus wrote: »datoliteb16_ESO wrote: »It does make you scratch your head when 3 of you are bursting some impregnable dude and he just stands there blocking and casting the odd heal/shield.
Stop fighting him or have your group be diversified enough to handle this.
This what has killed solo play. When you need a whole group of different players to counter possible builds, you are basically playing chess with people and that has sucked all the joy out of combat.
Chess is very strategic. And no that's not an issue if they can't kill you bc on group play they sac damage for utility hopefully. If you're strategically dumb enough to attack the block tank in pvp they did thier job.
My favorite thing to do is kill a group that has a bs tank in it, saving the blazing shield for last so he can run around uselessly while his friends die.
Tanks have a big effect in certain situations and battle types though. Not everyone should be a dps machine that burns out in 15 seconds. That IS good game design imo.
Ok great you want to tank fine but tanking is no longer even remotely close to proportionally balanced to damage builds. The team organization may be strategic, but the play itself is not when you can just blockheal indefinitely. Tanking should require more use of skill and should have its weaknesses just like any other strategic focus should. Its the reason nightblades face detect pots and stam sorcs are bashable. Tanks are currently infallible if built certain ways.
You literally just described the purpose of a Tank in PvP. If you're dumb enough to burn your resources on a tank then you deserve to get ganked/murked by their teammates.
rimmidimdim wrote: »The OP is right, tanking is redonkulous. But the answer next patch is, Nerf spell and armor penetration. Wtf? Oh Oblivion glyphs, that's right, the meta, have fun with infused and torugs, a three trait item set. But the real problem has always been block casting. But idk how to fix it cause remove it changes pve balance and shite.
Scyantific wrote: »You literally just described the purpose of a Tank in PvP. If you're dumb enough to burn your resources on a tank then you deserve to get ganked/murked by their teammates.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »datoliteb16_ESO wrote: »It does make you scratch your head when 3 of you are bursting some impregnable dude and he just stands there blocking and casting the odd heal/shield.
Stop fighting him or have your group be diversified enough to handle this.
This what has killed solo play. When you need a whole group of different players to counter possible builds, you are basically playing chess with people and that has sucked all the joy out of combat.
Chess is very strategic. And no that's not an issue if they can't kill you bc on group play they sac damage for utility hopefully. If you're strategically dumb enough to attack the block tank in pvp they did thier job.
My favorite thing to do is kill a group that has a bs tank in it, saving the blazing shield for last so he can run around uselessly while his friends die.
Tanks have a big effect in certain situations and battle types though. Not everyone should be a dps machine that burns out in 15 seconds. That IS good game design imo.
Ok great you want to tank fine but tanking is no longer even remotely close to proportionally balanced to damage builds. The team organization may be strategic, but the play itself is not when you can just blockheal indefinitely. Tanking should require more use of skill and should have its weaknesses just like any other strategic focus should. Its the reason nightblades face detect pots and stam sorcs are bashable. Tanks are currently infallible if built certain ways.
This game was built around huge battles, i think that's why tanks are what they are and need to be able to get that way. It does hinder small scale some in cp campaigns but in bg and no cp i haven't encountered a tank my group couldn't kill.