Drummerx04 wrote: »There is a neat little mechanic which is slightly harder to notice. The moth vision allowing you to kill portals is randomly assigned to anyone NOT holding the pinion. If you try the pure tanking method, your team DOES NOT pick up the pinion as soon as it turns blue. Instead, they grab it once the portals vision mechanic is assigned. Which is around 5-8 seconds after blue phase.
Using this slight tanking modification you don't even have to worry about portals as tank.
Unfortunately, this requires your team to know the specific strategy.
Drummerx04 wrote: »There is a neat little mechanic which is slightly harder to notice. The moth vision allowing you to kill portals is randomly assigned to anyone NOT holding the pinion. If you try the pure tanking method, your team DOES NOT pick up the pinion as soon as it turns blue. Instead, they grab it once the portals vision mechanic is assigned. Which is around 5-8 seconds after blue phase.
Using this slight tanking modification you don't even have to worry about portals as tank.
Unfortunately, this requires your team to know the specific strategy.
That's a sensible idea but it still implies your team has enough dps and heals to push Planar to blue before tank dies. This is normally not the case in pugs so it's easier for tank to grab some dps and trade pinion with everyone.
The advice above is the "right" way to do this, but if you're struggling you might want to try the "tank sacrifice" strategy.
With this strategy you hold the pinion until you die. You should be able to keep the boss in one spot until the blue phase, then run to the edge the room until she kills you. The 2 players without portals will alternate pinion until the end of the blue phase (which should be 1 grab each). When the boss goes down, one player will rez you, then its just rinse & repeat. Using this technique you will never get portals, and it's much easier on the healer since they won't have to keep you alive throughout the blue phase.
Again, it's not the ideal way, but it's better than not finishing
On a side note, for portal closing you might want to try a gap closer like shielded assault. If the assault isn't enough damage an additional light attack should do the trick.
Use purge
Wait, does this work?.. I thought the slow/stun from blue phase was unavoidable. Will immovable pots allow me to kite the boss the entire time?they legit told me I had to use immovability potions for that fight.
Wait, does this work?.. I thought the slow/stun from blue phase was unavoidable. Will immovable pots allow me to kite the boss the entire time?they legit told me I had to use immovability potions for that fight.
I do agree with you max_only, I've never run with a tank who used immovable pots for this fight... it's definitely not the norm. The only way I've survived the blue phase was to either use the wall glitch or on a sorc with streak (with clever use of first-person).
Wait, does this work?.. I thought the slow/stun from blue phase was unavoidable. Will immovable pots allow me to kite the boss the entire time?they legit told me I had to use immovability potions for that fight.
I do agree with you max_only, I've never run with a tank who used immovable pots for this fight... it's definitely not the norm. The only way I've survived the blue phase was to either use the wall glitch or on a sorc with streak (with clever use of first-person).
QuebraRegra wrote: »
holy F!@&#^%~?? only 15k for the whole group!?!?! LOL! wow... that would not go well.
as a side note, I was always told that the healer does NOT pick up the orb... a good healer keeps the tank alive thru the blue phase. A MAGBLADE healer can also close portals with their xtra DPS.
I've only rarely gotten past planar inhibitor with pugs. Next time I will try this strategy: two people (healer and tank) alternate pinion, grabbing it as soon as it opens. Other two (damage dealers) have portal priority and then of course doing boss damage. I think this will work better because it gives clear responsibility (everyone knows their role) and also in pugs tanks and healers seem to not have the right skills for killing portals.
Two important observations I've made, which I think are true: 1 the pinion does damage when it's open; it should always be closed. 2 the more you have the pinion, the less likely that you will get portals
I've only rarely gotten past planar inhibitor with pugs. Next time I will try this strategy: two people (healer and tank) alternate pinion, grabbing it as soon as it opens. Other two (damage dealers) have portal priority and then of course doing boss damage. I think this will work better because it gives clear responsibility (everyone knows their role) and also in pugs tanks and healers seem to not have the right skills for killing portals.
Two important observations I've made, which I think are true: 1 the pinion does damage when it's open; it should always be closed. 2 the more you have the pinion, the less likely that you will get portals
That usually goes worse with pugs:/ One of the 2 closing pinion will eventually get portal duty and pinion will stay open forever because the other 2 won't think to pick it up. You will also have pretty high dot between the 2 of you probably.
You just really need people capable of reading and understanding what they read. I usually just tell them "When pinion opens whoever is closest CLOSES IT, it should NEVER stay open". You really only need like 5k dps to kill portals. I've gotten portals there as a 40-50k health tank a lot, it's very possible.