Peekachu99 wrote: »Warden is the only class that can have a permanent 20% dodge bonus.
Peekachu99 wrote: »Warden is the only class that can have a permanent 20% dodge bonus.
or.. warden is the only class that can have Minor Evasion permanently up, which is a whooping 5% extra dodge.
Both statements are identical.. one of them would sell more papers though
hmsdragonfly wrote: »hmsdragonfly wrote: »Besides the part about Sorcs being the best DPS class (was true in the past, but not anymore), I agree with you on pretty much everythinghmsdragonfly wrote: »ZOS_GinaBruno Is there any way to make people in your ignore list unable to tag you? It's already annoying that I can see the name of people in my Ignore List when they post stuffs, now they even can tag me and it appears on my Notifications.
Artis , Patrick, please put your ego down for a moment and please hear me out this time. I will try to settle this once and for all. Your definition of "effective" (the one with the best result is effective and the one with the second best effective is not) is different from the one made by Oxford.
https://en.oxforddictionaries.com/definition/effective
effective
ADJECTIVE
Successful in producing a desired or intended result.
‘effective solutions to environmental problems’
The job of a DD is to pull the highest DPS number possible to complete the content. A DD kills things with 10 DPS is not being "effective", as in, he is not producing a desired or intended result. Let's say for example, if all classes can pull roughly 36k DPS, but Warden can only pull 30k DPS with the current toolkit, Wardens don't have the toolkit needed to be effective in DPSing compared to other classes, because the result Warden produces is clearly not desirable.
But, if Sorcs can pull 38k and DKs pull 37k, while DKs aren't producing the best result, they are producing a desired result, hence they are effective at what they are doing.
Now we take a look at healers. All 5 classes have all the tools needed to be effective in healing. If we do a HPS test, for sure all classes will still produce more or less the same amount of HPS, so HPS is out of the way. The job of the DPS is to pull the highest number possible to complete the content as quickly as they can, and the job of the healer is to
1) Pull enough HPS to heal through all encounters, but that's out of the way because all of them pull more or less equal HPS anyway.
2) Support the group: feed resources to the group, burst heal in scary situations, blow Warhorn.
It used to be the case that non-Templar healers weren't effective because they couldn't support the group with stamina, but now all classes can provide the group with both magicka and stamina through orbs, and all classes can apply minor magickasteal, they can do everything a Templar healer does so they are all effective in healing. Sure, we can go all days to list pros and cons of each class, but it doesn't matter because overall all classes can do everything listed above.
OK, tanks are next.
- Nightblade is at the current states are at best situational and at worst ineffective tank class. The job of a tank is to hold aggro, CC mobs, apply debuff, blow Warhorn and stay alive. Nightblade tanks have troubles staying alive in vet trials and their crowd control's capability is questionable. Although they are not useless because Sap tanking does work well in 4-man content, overall they just fall short.
- Sorc tanks, on the other hand, are extremely underrated (I am quoting Gilliam The Rouge here). They have all the tools needed to tank well, they have good sustain, good CC, cheap ults, I don't know why people don't utilize them more especially when top tier theorycrafters like Gilliam do see their potential. In PvP, Encase + Negate Sorc tanks are very scary and in a well coordinated group, they have potential to shine.
- Templar is in a pretty funny situation. They shine in 4-man content like Nightblade, with a Templar tank, people can run 3 DDs and don't need a healer. In PvP, they are the best tanks imo, outperform DKs by far. Templar tank/healbot is the most annoying thing and it's a nightmare to any 1vXer because not only you can't kill them, you can't kill their friends either because they just cast one BoL and their friends go back to full health. But, in vet trials, they are so bad because of their CC's capability is non-existent since the removal of stun from spear shard, and their stamina management is straight-up bad.
- We don't need to talk about DK and Warden tanks because we all know that they are good.
So what's not a DPS class?
A class is not a DPS class if the class doesn't have access to any damage dealing abilities.
A class is not a tank class if the class is not built with tanking abilities.
A class is not a healer class if the class is not built with healing abilities.
So, there's no such thing as a DPS/Healer/Tank class, because they are all built to do all three, but, there are effective DPS/Healer/Tank class and there are ineffective DPS/Healer/Tank class.
Nightblade is an effective DPS class (if the rumours are true, but testing not done), an effective Healer class and an ineffective Tank class.
Sorc is the best DPS class, an effective Healer class (but also the worst Healer class) and an extremely underrated Tank class.
Templar is an effective DPS class, the best Healer class, and a situational Tank class (outshines DK in PvP and 4-man content, DLC and DSA included, but falls short in vet trials).
Dragonknight is an effective DPS class, an effective healer class, and the best Tank class.
Warden is an ineffective DPS class (if the numbers here are to be believed), the second best Healer class, and an effective Tank class.
I totally agree with Vaoh on Warden not being effective in DPS and I am sure Vaoh will agree with me on this.
The most important thing you mention is what it means for a class to be effective.
If we assumed a Magicka Sorcerer pulls 36K, and a Magicka Warden pulls 34-35K, I would be *happy* and never play my Sorc again. Instead that Magicka Sorcerer pulling 36K would go up against a Warden pulling like 26-27K.
It's terrible how bad Warden DPS is. Hence, I push for buffs. The only people who disagree are whiny PvPers who don't read the context of a post or people who believe every class does only one role.
If magsorc is no longer the best, Is it stamDK now?
It's a bit more complicated right now, which is exactly what makes a Warden's situation worse. As a whole ZOS has balanced things pretty well.
All of the classes are pulling close to the same DPS in general, but bring different group buffs to a raid. You can bring any DPS and feel effective..... granted you aren't a Warden
DKs have insane single target and are the "top" Stam DPS with great Magicka DPS. NBs are just all around fantastic, and pull higher numbers than Sorcs for both Magicka and Stamina in single target. Sorcs are very noob-friendly and have amazing AoE DPS. Templars have high DPS but mainly shine in execute on Magicka, and are great on Stamina. As a whole, Stamina DPS > Magicka DPS, but is melee.
It all depends on your build and group composition. A Stam NB, Mag NB, and Stamplar can make great use of the HoF Major Slayers sets by using class-based low cost DPS ults. Mag DK provides a group fire damage buff. Stamplar provides PotL. NB gives Minor Savagery. Sorc gives Minor Prophecy. Templar gives Minor Sorcery. DK gives Minor Brutality. Etc, etc.
Although I try not to use Alcast as a perfect example since he streams and has a Youtube (making him automatically a horrible person to certain ppl), his group recently earned 180K in vHoF.
Group DPS composition was 4 Stam/4 Mag - there was only 1x Sorcerer build in their group, which was a Mag Sorc likely to gain that group Minor Prophecy and because Mag Sorc is still great and is certainly not underperforming.
It's really good to see that classes are balanced enough so people start focusing on group composition rather than "bringing the only class with the highest single target DPS"
hmsdragonfly wrote: »
Since you direct me to @Vaoh, I totally agree with him on Warden not being effective in DPS and I am sure he will agree with me on this, as will many other people in the community.
https://www.youtube.com/watch?v=li223z2CreQDefine "viable", please. Because according to @hmsdragonfly favorite source, Oxford dictionary, viable = capable of working successfully; feasible. And then magicka warden DPS is viable. I saw one getting vhof HM down to 3% and he can get it soon if he keeps going.MLGProPlayer wrote: »Someday, magicka warden will be balanced too. I hope.
They're the only DPS class that isn't viable in vet trials right now.
hmsdragonfly wrote: »
Since you direct me to @Vaoh, I totally agree with him on Warden not being effective in DPS and I am sure he will agree with me on this, as will many other people in the community.
@hmsdragonfly he said "not as effective", which means "effective", but not as much. And indeed, he then said it's just not "competitive". So what do you agree with?
If the job is to hammer nails - is this the effective way because it gets the job done?Politely asked you to answer many times already, but you keep forgetting.If yes, then the head is the hammering tool which makes no sense and is patently false or there's no necessity in such tools/they don't exist/can't be defined, since anything can be used. Or is it not optimal and there are special tools that are optimal for the task? Yes, and that's how you define hammering tools and that hammer is a hammering tool because it's optimal and the head is not. Even though, as the video shows, it is effective. Just not as effective = not as efficient in this context. Not "competitive" as written by Vaoh who you agree with in another comment. So what do you totally agree with? Because what you quoted directly contradicts what he said later.Define "viable", please. Because according to favorite source, Oxford dictionary, viable = capable of working successfully; feasible. And then magicka warden DPS is viable. I saw one getting vhof HM down to 3% and he can get it soon if he keeps going.MLGProPlayer wrote: »Someday, magicka warden will be balanced too. I hope.
They're the only DPS class that isn't viable in vet trials right now.
The problem is that there is no reason to bring a magicka warden if you can bring, say , a magicka sorc instead. But they are viable and have enough DPS to get the job done. And they seem to be pretty okay in PvP, no?
hmsdragonfly wrote: »
Patrick, please put your ego down for a moment and please hear me out this time. I will try to settle this once and for all. Your definition of "effective" (the one with the best result is effective and the one with the second best result is not) is different from the one made by Oxford.
https://en.oxforddictionaries.com/definition/effective
effective
ADJECTIVE
Successful in producing a desired or intended result.
‘effective solutions to environmental problems’
The job of a DD is to pull the highest DPS number possible to complete the content. A DD kills things with 10 DPS is not being "effective", as in, he is not producing a desired or intended result. Let's say for example, if all classes can pull roughly 36k DPS, but Warden can only pull 30k DPS with the current toolkit, Wardens don't have the toolkit needed to be effective in DPSing compared to other classes, because the result Warden produces is clearly not desirable.
But, if Sorcs can pull 38k and DKs pull 37k, while DKs aren't producing the best result, they are producing a desired result, hence they are effective at what they are doing.
Now we take a look at healers. All 5 classes have all the tools needed to be effective in healing. If we do a HPS test, for sure all classes will still produce more or less the same amount of HPS, so HPS is out of the way. The job of the DPS is to pull the highest number possible to complete the content as quickly as they can, and the job of the healer is to
1) Pull enough HPS to heal through all encounters, but that's out of the way because all of them pull more or less equal HPS anyway.
2) Support the group: feed resources to the group, burst heal in scary situations, blow Warhorn.
It used to be the case that non-Templar healers weren't effective because they couldn't support the group with stamina, but now all classes can provide the group with both magicka and stamina through orbs, and all classes can apply minor magickasteal, they can do everything a Templar healer does so they are all effective in healing. Sure, we can go all days to list pros and cons of each class, but it doesn't matter because overall all classes can do everything listed above.
OK, tanks are next.
- Nightblade in the current states is an at best situational and at worst ineffective tank class. The job of a tank is to hold aggro, CC mobs, apply debuff, blow Warhorn and stay alive. Nightblade tanks have troubles staying alive in vet trials and their crowd control's capability is questionable. Although they are not useless because Sap tanking does work well in 4-man content, overall they just fall short.
- Sorc tanks, on the other hand, are extremely underrated (I am quoting Gilliam The Rouge here). They have all the tools needed to tank well, they have good sustain, good CC, cheap ults, I don't know why people don't utilize them more especially when top tier theorycrafters like Gilliam do see their potential. In PvP, Encase + Negate Sorc tanks are very scary and in a well coordinated group, they have potential to shine.
- Templar is in a pretty funny situation. They shine in 4-man content like Nightblade, with a Templar tank, people can run 3 DDs and don't need a healer. In PvP, they are the best tanks imo, outperform DKs by far. Templar tank/healbot is the most annoying thing and it's a nightmare to any 1vXer because not only you can't kill them, you can't kill their friends either because they just cast one BoL and their friends go back to full health. But, in vet trials, they are so bad because of their CC's capability is non-existent since the removal of stun from spear shard, and their stamina management is straight-up bad.
- We don't need to talk about DK and Warden tanks because we all know that they are good.
So what's not a DPS class?
A class is not a DPS class if the class doesn't have access to damage dealing abilities.
A class is not a tank class if the class doesn't have access to tanking abilities.
A class is not a healer class if the class doesn't have access to healing abilities.
So, there's no such thing as a DPS/Healer/Tank class, because they are all built to do all three, but, there are effective DPS/Healer/Tank class and there are ineffective DPS/Healer/Tank class.
+ Nightblade is an effective DPS class (if the rumours are true, but testing not done), an effective Healer class and an ineffective Tank class.
+ Sorc is the best DPS class, an effective Healer class (but also the worst Healer class) and an extremely underrated Tank class.
+ Templar is an effective DPS class, the best Healer class, and a situational Tank class (outshines DK in PvP and 4-man content, DLC and DSA included, but falls short in vet trials).
+Dragonknight is an effective DPS class, an effective healer class, and the best Tank class.
+ Warden is an ineffective DPS class (if the numbers here are to be believed), the second best Healer class, and an effective Tank class.
Since you direct me to @Vaoh, I totally agree with him on Warden not being effective in DPS and I am sure he will agree with me on this, as will many other people in the community.
hmsdragonfly wrote: »
Since you direct me to @Vaoh, I totally agree with him on Warden not being effective in DPS and I am sure he will agree with me on this, as will many other people in the community.
@hmsdragonfly he said "not as effective", which means "effective", but not as much. And indeed, he then said it's just not "competitive". So what do you agree with?
If the job is to hammer nails - is this the effective way because it gets the job done?Politely asked you to answer many times already, but you keep forgetting.If yes, then the head is the hammering tool which makes no sense and is patently false or there's no necessity in such tools/they don't exist/can't be defined, since anything can be used. Or is it not optimal and there are special tools that are optimal for the task? Yes, and that's how you define hammering tools and that hammer is a hammering tool because it's optimal and the head is not. Even though, as the video shows, it is effective. Just not as effective = not as efficient in this context. Not "competitive" as written by Vaoh who you agree with in another comment. So what do you totally agree with? Because what you quoted directly contradicts what he said later.https://www.youtube.com/watch?v=li223z2CreQ
Define "viable", please. Because according to @hmsdragonfly favorite source, Oxford dictionary, viable = capable of working successfully; feasible. And then magicka warden DPS is viable. I saw one getting vhof HM down to 3% and he can get it soon if he keeps going.MLGProPlayer wrote: »Someday, magicka warden will be balanced too. I hope.
They're the only DPS class that isn't viable in vet trials right now.
The problem is that there is no reason to bring a magicka warden if you can bring, say , a magicka sorc instead. But they are viable and have enough DPS to get the job done. And they seem to be pretty okay in PvP, no?
People keep saying "jack of all trades", but this isn't true at all. If they were, they'd be good at everything, but never the best or worst at anything. Right? This is not true at all for Wardens.
There is no Warden meta right now. This is mainly due to them being on par with or slightly below another class spec, or just flat out horrible.
In PvE, they make good tanks and healers. Unfortunately Templar is still the preferred healer, and DK is still the preferred tank. Wardens can be accepted in these roles though if you know what you're doing.
MLGProPlayer wrote: »Peekachu99 wrote: »Warden is the only class that can have a permanent 20% dodge bonus. Warden has a reliable and fantastic aoe lockdown. Wardens have great sustain and utility. I've shelved my DK tank and now main my Warden exclusively for for Trials/ dungeons/ PVE. Only thing a DK has over Warden are chains and Magma Armor, but permanent 30% speed buff and healing ultimate (or pirate skeleton) makes up for that (and it's fun as hell zipping around). Also with Pirate, you can have almost 100% major protection uptime.
Warden healers are just as good as Templars. DPS are okay; but with spinner/ destro/ archmage/ bsw (necro is getting nerfed) they're more than adequate dps. Can't be top tier at everything. But still competive. Could be a console stigma, too, since I've seen plenty of them in PC trials and dungeons.
You haven't seen plenty of them in competitive trial runs on PC. Just look at leader boards.
MLGProPlayer wrote: »hmsdragonfly wrote: »
Since you direct me to @Vaoh, I totally agree with him on Warden not being effective in DPS and I am sure he will agree with me on this, as will many other people in the community.
@hmsdragonfly he said "not as effective", which means "effective", but not as much. And indeed, he then said it's just not "competitive". So what do you agree with?
If the job is to hammer nails - is this the effective way because it gets the job done?Politely asked you to answer many times already, but you keep forgetting.If yes, then the head is the hammering tool which makes no sense and is patently false or there's no necessity in such tools/they don't exist/can't be defined, since anything can be used. Or is it not optimal and there are special tools that are optimal for the task? Yes, and that's how you define hammering tools and that hammer is a hammering tool because it's optimal and the head is not. Even though, as the video shows, it is effective. Just not as effective = not as efficient in this context. Not "competitive" as written by Vaoh who you agree with in another comment. So what do you totally agree with? Because what you quoted directly contradicts what he said later.https://www.youtube.com/watch?v=li223z2CreQ
Define "viable", please. Because according to @hmsdragonfly favorite source, Oxford dictionary, viable = capable of working successfully; feasible. And then magicka warden DPS is viable. I saw one getting vhof HM down to 3% and he can get it soon if he keeps going.MLGProPlayer wrote: »Someday, magicka warden will be balanced too. I hope.
They're the only DPS class that isn't viable in vet trials right now.
The problem is that there is no reason to bring a magicka warden if you can bring, say , a magicka sorc instead. But they are viable and have enough DPS to get the job done. And they seem to be pretty okay in PvP, no?
Competitive trial groups usually require 35k dps test. Magicka warden can't reach that number without some serious jumping through hoops. It's the only class that can't do this. And this is all without destro ult, which is pretty much mandatory in any serious run. You can't even hit 30k without the bear ult.
Being 5k+ dps behind all other magicka DPS classes, and 10-15k behind stamina classes is not at all viable.
Viable, competitive, effective, etc. all mean the same thing. Magicka warden is a positively awful class at the moment. By far the weakest in the entire game. They are a liability in trials.
People keep saying "jack of all trades", but this isn't true at all. If they were, they'd be good at everything, but never the best or worst at anything. Right? This is not true at all for Wardens.
There is no Warden meta right now. This is mainly due to them being on par with or slightly below another class spec, or just flat out horrible.
In PvE, they make good tanks and healers. Unfortunately Templar is still the preferred healer, and DK is still the preferred tank. Wardens can be accepted in these roles though if you know what you're doing.
Damage Dealing Wardens are significantly behind in DPS. It doesn't even compare to other classes. You get laughed at for trying to bring one in a trial, especially if you're a Magicka Warden.
As long as you don't care about any competitive content, Wardens are fine.... everything is technically balanced in ESO when viewed this way. However, if you are looking for effectiveness, do not choose a Warden for PvE DPS. They are the only class that is horrible at it.
If choosing a role for your Warden based on effectiveness, I'd say to create a Warden Tank or Healer, leaning mostly toward a Tank.
@MLGProPlayer does "etc" include efficient?MLGProPlayer wrote: »
Viable, competitive, effective, etc. all mean the same thing. Magicka warden is a positively awful class at the moment. By far the weakest in the entire game. They are a liability in trials.
It is viable, just not optimal. Right, @hmsdragonfly ? The oxford definition is linked just above.Being 5k+ dps behind all other magicka DPS classes, and 10-15k behind stamina classes is not at all viable.
People keep saying "jack of all trades", but this isn't true at all. If they were, they'd be good at everything, but never the best or worst at anything. Right? This is not true at all for Wardens.
I find that most of the critics of the Warden have never played one.
While not as strong a DPS as my other characters.
I find my Magden does very well in PVE. I am in the Rift finishing up Cadwell's Silver.
I find I can solo most Dolmens, and some of the World Bosses in the world. Never had a problem with Delve's or Dungeon's
I have completed Vvardenfel, some Trials (SO, AA, MoL), and some Undaunted daily's (norm and vet).
(Also completed both Bloodroot Forge and Falkreath Hold on PTS with this character).
Need to finish:
Thieves Guild, and Dark Brotherhood. (I most of the passives for both these).
Wrothgar - done Old Orsinium, Rkindaleft, and in group for all the WB daily's once.
Currently using:
5pc TBS with Shadow/Thief Mundus
5pc Necropotence (belt, glove, and jewelry)
Sharpened destro Flame Staff w/Oblivion dmg (front bar)
Sharpened destro Lightning Staff w/Oblivion dmg (back bar)
I may need to change some stuff after Aug 14 update.
Of course when you got the DK, Sorc, Temp, and NB going all out DPS... Warden all out DPS will not match. But Warden can do some heals and tank support too while the other classes cannot do it.
@MLGProPlayer does "etc" include efficient?MLGProPlayer wrote: »
Viable, competitive, effective, etc. all mean the same thing. Magicka warden is a positively awful class at the moment. By far the weakest in the entire game. They are a liability in trials.
@hmsdragonfly @cbaudersub17_ESO see? More people using effective, viable as synonyms to competitive, i.e. optimal. Not just getting the desired result. And your "final answer" didn't answer anything, that's not what I asked at all. Moreover, it's self-contradictory, because in the end you say you completely agree with Vaoh, when he uses the word "effective" as a synonym to the word "competitive", i.e. optimal. So then everything sub-optimal is ineffective? Then nontemplar healer are ineffective together with warden DPS and I'd agree. But for some reason you have a double standard here and the former is effective and the latter isn't effective for you.
And the video clearly shows that the desired result is achieved, then the head is a a hammering tool? No, we know it's not. Because something being a hammering/healing/DPS tool is defined by it's superiority to other tools, it's designed for this specific task and is optimal compared to other options. Which makes a hammer a hammering tool and head - not a hammering tool EVEN though it's effective and get's the job done. Similarly - there are healer classes and dps classes, even though all classes can heal and deal just enough DPS. Just some are optimal and others are not. But it's ok, take your time to answer. I'll ask you in another thread where it's appropriate later.
@cbaudersub17_ESO how come trying to redefine? I just copypasted the definition from the Oxford dictionary. https://en.oxforddictionaries.com/definition/viable where am I wrong?It is viable, just not optimal. Right, @hmsdragonfly ? The oxford definition is linked just above.Being 5k+ dps behind all other magicka DPS classes, and 10-15k behind stamina classes is not at all viable.
p.s. OP, just wait until Monday for the new update and then a couple of weeks until people see what works. The relative difference of warden's DPS and other classes' DPS might change.
MLGProPlayer wrote: »
Of course it includes "efficient" too. And magicka warden is an extremely inefficient DPS class.
MLGProPlayer wrote: »
Their putrid DPS means that boss fights last longer than they should. With no AOE ult, it means that trash mob fights last longer than they should.
I'm not sure what your argument even is. Magicka warden is a terrible DPS class. This is objective fact. Nothing to debate. Arguing about definitions of words is grasping for straws.
I don't understand why people say the warden is bad just because it lacks in dps...great tank, solid heals. It doesn't need to be a 40k trial dps.
Probably not enough but i'd start there.I think the first priority got to be to let the bear be single barred it. It's functionality is too straight forward to occupy both ult slots, and can't really compete with the utility that brings a second ult for pvp nor the aoe for pve, even when it's single target dmge is fine. Not to mention the pathing issues it still probably has.
Increase proc cost to 85, move some dmge from the basic attacks to the proc, so you got to choose aoe/utility or single dmge, split the dmge into 2 hits, so it's not too oppresive for pvp, and allow us to single bar it.
MLGProPlayer wrote: »
MLGProPlayer wrote: »
But that's my point...it doesn't need that. 25-30k is doable and fine for enjoying 99% of the game contents, including vma. No, it's not competitive or built for speed runs or top scores. But a warden healer or tank CAN be part of the competitive aspect of the game. Still can't see the issue...