gameshark79 wrote: »Julianos and mother's sorrow is going to be best in slot for magicka? So all I have to do to become a great player is make some gear and farm for a day? Where's the incentive to do trials or dungeons? Is this how you want your game to be?
gameshark79 wrote: »So you'd rather your time invested in the game mean nothing? I mean you might as well make the game pay to win. Just allow me to buy want I want to become the best. That's not why I play MMO's and do raids. I want to collect gear from the hardest trial to prepare me for the next one, not just be given it.
Thanks for sharing. You must be really fun at parties.gameshark79 wrote: »So you'd rather your time invested in the game mean nothing? I mean you might as well make the game pay to win. Just allow me to buy want I want to become the best. That's not why I play MMO's and do raids. I want to collect gear from the hardest trial to prepare me for the next one, not just be given it.
gameshark79 wrote: »So you'd rather your time invested in the game mean nothing? I mean you might as well make the game pay to win.
LOL. And you think running dungeons and trials in normal mode is any more of a challenge or badge of skill?
Gear was never the main incentive for running vet content. People do it for the fun, challenge, and personal improvement. If you're doing it just to grind gear, then you need to reevaluate why you even play this game.
If you're looking for gear progression systems then WoW & SWTOR are that way. --->
ESO is not about gear progression and it never has been, the trials and dungeon gears have not always been best in slot.
If you fun comes from gearing up and the grind for that then sadly ESO isn't the right game for you, as ESO tends to be more about scores and ranks at end game rather than just grinding for the gear to clear the next things.
gameshark79 wrote: »In all the big MMO games I've played such as WoW, crafted gear has never been best. Warcraft you grind the hardest content to prepare for the next one. It's been working for them for like 20 years now. I only play this game cause it's probably the best MMO on console atm unfortunately, and I have a lot time and friends invested.
I meant more the 12 player trials sets were not always BiS, and there were times before the Slayer bonus when trials gear was just as worthless as other sets.If you're looking for gear progression systems then WoW & SWTOR are that way. --->
ESO is not about gear progression and it never has been, the trials and dungeon gears have not always been best in slot.
If you fun comes from gearing up and the grind for that then sadly ESO isn't the right game for you, as ESO tends to be more about scores and ranks at end game rather than just grinding for the gear to clear the next things.
enlighten me to when VMA staves/trials jewelry were never BIS in pve? im not saying i agree that they should be,but IMO theres always been an incentive,gear wise, to run endgame content.
Do they? Because a large part of this forums is threads about how people HATE working for their gear.gameshark79 wrote: »I agree with skill over gear, but skill players don't want to just craft gear to be best, they want to work for it. That's the whole reason. No MMO player that I know of has ever said, let's just make the best gear and go beat the latest raid and be done until the next. It's always do the latest gear to get the latest gear to prepare for the next.
ESO isn't designed for that kind of progression though, it's not about completing one bit of content to be ready for the next, not any more. Now it's about do any content you want as long as you're skilled/geared.gameshark79 wrote: »True Turelus, but that was more of when the game first came out. You crafted gear to help you beat the Craglorn trials, but then you used the Craglorn trial and VMA to help you beat VMOL. Then you used VMOL gear to help you beat VHOF. Now you won't need VMOL or VMA gear to beat VHOF. Any player now can just make the gear and go in. There's no progression next patch.