Another example, one of so many.
full resolution
Really, this is horrible, and I would almost say unacceptable for a game that's just three years old.
Guys, please!!
Rupz_Koomar wrote: »As much as I love the idea .
Edit your post rather than posting a new one .
As it bump the thread which people might not like .
That's a good point, however we're not talking about all of the game's textures. Just some. Plus it wouldn't be additional textures, just higher resolution. I don't think few extra gigabytes would hurt.
mesmerizedish wrote: »I think too few people would be willing to use it to make such a thing worth it.
Why four? What's the math behind this?mesmerizedish wrote: »Every bump up increases the used disk space by a factor of four. You're not looking at a "few extra gigabytes," you're looking at dozens of extra gigabytes.
That has nothing to do with the resolution of textures.Septimus_Magna wrote: »You can already get high res textures by changing the usersetting.ini file. Have a look here and enjoy a more pretty game: https://www.reddit.com/r/elderscrollsonline/comments/328pxp/media_graphic_tweaks_via_usersettingsini_to_go/
Why four? What's the math behind this?
Why four? What's the math behind this?mesmerizedish wrote: »Every bump up increases the used disk space by a factor of four. You're not looking at a "few extra gigabytes," you're looking at dozens of extra gigabytes.
Also, I repeat: it's not ALL the game's textures. It's just "some" of them. Of course, it's not a few, but not most by any means.
I'll happily take dozens of extra GBs anyway if the game looks significantly better then - and it would.
Storage is dirt cheap nowadays, even SSDs.
That's what I fear too. But still, this should had been done properly during development. Create sufficiently high resolution stuff and downscale it if needed (like for consoles).mesmerizedish wrote: »Additionally, it's very possible that they don't even have higher-resolution source art to work with.
mesmerizedish wrote: »Why four? What's the math behind this?mesmerizedish wrote: »Every bump up increases the used disk space by a factor of four. You're not looking at a "few extra gigabytes," you're looking at dozens of extra gigabytes.
Also, I repeat: it's not ALL the game's textures. It's just "some" of them. Of course, it's not a few, but not most by any means.
I'll happily take dozens of extra GBs anyway if the game looks significantly better then - and it would.
Storage is dirt cheap nowadays, even SSDs.
Textures are two-dimensional. Going from, for example 512 to 1024 is actually going from 512^2 to 1024^2.
I'm sure you would happily take the extra disk space. I would too. But MMOs by their nature want to cast as wide a net as possible, which means they have to support older and lower-end hardware. I'm not sure if ESO's backend even has the kind of systems in place that would support an optional download, and if it doesn't, it would mean that even if a player is going to set their texture quality to a lower setting, they would still need to download and store all the art at its full resolution.
Additionally, it's very possible that they don't even have higher-resolution source art to work with. Look at Skyrim Special Edition. They claimed that most textures were higher resolution, but for the most part, it was the original game's textures upscaled with a filter, not a true high-res re-rendering. I cannot imagine why they would do that unless they didn't have access to the original .psds.
I'm not saying I don't want higher-resolution world textures, or even that I wouldn't use them if offered. But there are significant obstacles that would make such an endeavor impracticable.
What is this? Please explain.Wreuntzylla wrote: »The 3D roadmap has consumer storage space as an obstacle as well. However, the prevalent thought is that the result even now is so good, once enough games are ported to it, consumers will upgrade.
mesmerizedish wrote: »That's a good point, however we're not talking about all of the game's textures. Just some. Plus it wouldn't be additional textures, just higher resolution. I don't think few extra gigabytes would hurt.
Every bump up increases the used disk space by a factor of four. You're not looking at a "few extra gigabytes," you're looking at dozens of extra gigabytes.
I'm all for higher-resolution textures, but ESO already takes up 56GB on my hard drive, and it could easily hit 100GB if they increased the resolution of all the blurry vanilla textures. I think too few people would be willing to use it to make such a thing worth it.
Add ons
True, some of the models could use improvements. But then you'd have more polygons being rendered and that's where problems would start. From my amateur observations the engine is not the best optimized piece of software out there...Just a HD texture pack? They should update the outdoors and indoor 3D models to match the quality given with Morrowind DLC (sorry, chapter).
Add ons
Add ons do not let you retexture things in a mmo.
All that the add ons do in ESO is some type of UI thing. they can be incredible UI things, offering all kinds of stuff, but none can actually change the texture of something in the game.
(It might even violate the games ToS)
So, no. Only remote way you could get this, is if Zenimax did it.
The reason why this type of this is possible for Skyrim, but not ESO is because Skyrim is mostly played offline. And so can have as high or low as texture resolution as the player wants.
But ESO has to (if they were to do this, which i doubt) both pay for the server costs of sending the higher texture packs to everybody. the cost of making the pack and then there is the issue where people will complain because these high textures take up to much disk space "when i don't even use them" <-- complaint most often seen on forums then.
True, some of the models could use improvements. But then you'd have more polygons being rendered and that's where problems would start. From my amateur observations the engine is not the best optimized piece of software out there...Just a HD texture pack? They should update the outdoors and indoor 3D models to match the quality given with Morrowind DLC (sorry, chapter).
But yes, whenever I see crude low poly models and sharp edges on character bodies, something dies a little inside me.