From looking at the patch notes, the trend of balancing seems to be nerfing the BiS and most used gears/traits/mundus and buff all the others so that they are on par with each other, creating more viable combinations of gears/traits/mundus instead of just one specific combination like spriggan set/sharpened weapon/thief mundus. So i'm thinking why not apply this logic to armor traits. Right now Divines is the most sought after because of its offensive aspect. With the upcoming changes to mundus stones, divines is indirectly getting a buffed and it's probably the only best trait for non-tank pvers. It's going to be the new "sharpened" of armor traits. Do you think they should either nerf divines armor trait or maybe buff the other traits to incentivize diversity, unique builds instead of just pure damage? This change doesn't seem to be very far-fetch since it fits with ZOS's trend of balancing stuff which is nerfing BiS and buffing other sets.
Edited by Baconatorz on August 4, 2017 6:54PM
Do you think Armor Traits need a balance. 23 votes
Yes, nerf divines trait and buff other traits
No, keep the trait system the way it is
Neither, the changes should be something else(share your idea)