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Do you think Armor Traits need a balance.

Baconatorz
From looking at the patch notes, the trend of balancing seems to be nerfing the BiS and most used gears/traits/mundus and buff all the others so that they are on par with each other, creating more viable combinations of gears/traits/mundus instead of just one specific combination like spriggan set/sharpened weapon/thief mundus. So i'm thinking why not apply this logic to armor traits. Right now Divines is the most sought after because of its offensive aspect. With the upcoming changes to mundus stones, divines is indirectly getting a buffed and it's probably the only best trait for non-tank pvers. It's going to be the new "sharpened" of armor traits. Do you think they should either nerf divines armor trait or maybe buff the other traits to incentivize diversity, unique builds instead of just pure damage? This change doesn't seem to be very far-fetch since it fits with ZOS's trend of balancing stuff which is nerfing BiS and buffing other sets.
Edited by Baconatorz on August 4, 2017 6:54PM

Do you think Armor Traits need a balance. 23 votes

Yes, nerf divines trait and buff other traits
13%
FerrumnCutemmesmerizedishBombashaman 3 votes
No, keep the trait system the way it is
52%
GilvothPlagueSDidkEirellathe_samapaAnysraVipstaakkiQbikenMorgul667Shardan4968SilverPawsSlick_007 12 votes
Neither, the changes should be something else(share your idea)
34%
KetarmishZolronwolfxspicemax_onlyTheAngelofDeath99TasearMegabearMrBetadine 8 votes
  • RouDeR
    RouDeR
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    I dont care i use my impen gear for all the pve stuff.
  • max_only
    max_only
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    Neither, the changes should be something else(share your idea)
    Like you mentioned tanks do use the other traits. My tank uses Infused large pieces (chest, legs, head) 2pc Sturdy, and Nirn shields. Divines is not the best for everyone on every piece for every role. Divines just enhances the mundus stone and since those are getting reworked, that is already opening up new trait choices. My healer uses at least one infused piece, I'd have to log in to check but maybe two.

    Training is used below lvl 50.
    Impenetrable is used for pvp.

    Well fitted and Prosperous are the only two that are straight to decon because they aren't worth it. There are armor sets that help with sprinting and there are cp points that help with roll dodging. Prosperous isn't worth it but a change is already on its way.

    So nothing needs to be nerfed but maybe well-fitted needs to be retooled so that it's worth using. It seems like it would be best for medium armor, weapon damage stacking characters but there isn't enough incentive. Maybe instead of sprinting and roll-dodging it could include buffs to sneaking cost, or crit from crouch, or dodge chance.
    #FiteForYourRite Bosmer = Stealth
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    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Tasear
    Tasear
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    Neither, the changes should be something else(share your idea)
    Prosperous should give gold and 11 regain.
  • Caligamy_ESO
    Caligamy_ESO
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    Seems a little premature to be voting on this considering there is a big trait balance patch about to hit sometime this month.
    love is love
  • PlagueSD
    PlagueSD
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    No, keep the trait system the way it is
    Baconatorz wrote: »
    Right now Divines is the most sought after because of its offensive aspect.

    Right, There's no other option for a DPS role to use. For Tanks/Healers, sturdy, and infused are desirable because of the defensive stats.

    As far as Well fitted, it's a "utility" trait. I craft all my "sneaky" sets (Nights silence 5pc, Night Terror 3pc) with well fitted so I don't have to worry about stamina issues when sneaking. As a combat trait, I agree. It's useless.
  • Vipstaakki
    Vipstaakki
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    No, keep the trait system the way it is
    Hands off my divines!
  • Megabear
    Megabear
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    Neither, the changes should be something else(share your idea)
    Keep divine, but buff the rest.
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  • TequilaFire
    TequilaFire
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    If we are going to mess with armor traits I think we need a way for crafters to change traits on our existing armor first.
    I really don't feel like replacing armor on 14 characters.

  • Tasear
    Tasear
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    Neither, the changes should be something else(share your idea)
    PlagueSD wrote: »
    Baconatorz wrote: »
    Right now Divines is the most sought after because of its offensive aspect.

    Right, There's no other option for a DPS role to use. For Tanks/Healers, sturdy, and infused are desirable because of the defensive stats.

    As far as Well fitted, it's a "utility" trait. I craft all my "sneaky" sets (Nights silence 5pc, Night Terror 3pc) with well fitted so I don't have to worry about stamina issues when sneaking. As a combat trait, I agree. It's useless.

    I heard of people using it in cydrolli.
  • Waffennacht
    Waffennacht
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    Useful traits imo:

    Well fitted
    Sturdy
    Impenetrable
    Divines

    The others are pretty much, "if I have to"
    Gamer tag: DasPanzerKat NA Xbox One
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  • IcyDeadPeople
    IcyDeadPeople
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    Divines, Sturdy, Impen, Reinforced, Training are all fine. Slight buff to nirnhoned and infused would be nice. I'd suggest also add break free cost reduction to well-fitted.

    Haven't had chance to try the new version of Prosperous yet, maybe it's fine, maybe should be stronger.
  • olsborg
    olsborg
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    impen is the only good pvp trait in any case, maybe a couple well fitted, so I dont rly care:)

    PC EU
    PvP only
  • abigfishy
    abigfishy
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    DPS and heals use Divines.
    PvP uses Impen.
    Tanks do use a bit of a mixture of Sturdy, Impen and sometimes WF.
    I ALWAYS craft my <L50 gear in training. (Don't think it should drop on CP160 gear)
    So I think armour is in a better place than weapons where Sharpened is clearly the king.

    I loved the suggestion where Prosperous would keep its current gold bonus AND get the new sustain bonus.

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  • IcyDeadPeople
    IcyDeadPeople
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    abigfishy wrote: »
    I loved the suggestion where Prosperous would keep its current gold bonus AND get the new sustain bonus.

    I'd say the gold bonus is kinda useless because it's a rather slow way to earn gold, and even if you try to earn gold that way (killing mobs over and over), you end up earning more with impen due to lower repair costs.
  • idk
    idk
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    No, keep the trait system the way it is
    Other than a slight buff to infused to armor the traits are fine I don't recall the change to prosperous but other than that trait each traits is useful and used. Infused is the only one underperforming on live (other than prosperous as mentioned).
  • max_only
    max_only
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    Neither, the changes should be something else(share your idea)
    abigfishy wrote: »
    DPS and heals use Divines.
    PvP uses Impen.
    Tanks do use a bit of a mixture of Sturdy, Impen and sometimes WF.
    I ALWAYS craft my <L50 gear in training. (Don't think it should drop on CP160 gear)
    So I think armour is in a better place than weapons where Sharpened is clearly the king.

    I loved the suggestion where Prosperous would keep its current gold bonus AND get the new sustain bonus.

    Iirc Pve tanks don't need impen because mobs don't crit.
    Edited by max_only on August 5, 2017 3:33AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • paulsimonps
    paulsimonps
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    Only trait I would really want to see reworked is Nirnhoned. It feels weird that we have 2 Traits that do basically the same thing but in 2 different ways. One is a flat value and the other a percentage buff. And neither Nirnhoned nor Reinforced is really used in Medium or Light armor, the place where Nirnhoned shines brightly over Reinforced. But in Heavy armor there are only 2 pieces that are better for Nirnhoned, and only by a really small amount. Reinforced has been around the longest, which is why I think its not the one that should be changed but instead Nirnhoned. It has almost no use. It only helps if you craft and its only better on Heavy gloves and belts as well as Shields, but the difference is as said very small.

    I would like to see a buff to infused, give DPS and Healers more options, but I wouldn't want Divines nerfed for it. That would just hurt all roles across the board, PvE and PvP alike.

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