Nemesis7884 wrote: »I would prefer a set option that i can craft if possible - i can start farming for spc but need something for now
Wrecking_Blow_Spam wrote: »Nemesis7884 wrote: »I would prefer a set option that i can craft if possible - i can start farming for spc but need something for now
Kagernarcs or seducer are good for what you describe.
Wrecking_Blow_Spam wrote: »Nemesis7884 wrote: »I would prefer a set option that i can craft if possible - i can start farming for spc but need something for now
Kagernarcs or seducer are good for what you describe.
hmsdragonfly wrote: »Must have set is Ebon. No argument in that. Tri glyphs and you will have enough stamina, around 15k is good enough.. For the 2nd set, you have any choices:
1) Shacklebreaker if you think you still don't have enough stamina.
2) Plague Doctor if you want to be a Boomplar.
3) Hist Bark if you want to permablock.
4) Torug's Pact (I assume that you don't have Alkosh) to maximize group support.
5) Sanctuary if you want to heal your group more.
6) Tava's Favor or Akaviri Dragonguard if you want to blow more Horns.
For the monster helm, you can go Engine's Guardian if you think you don't have enough sustain, or Swarm Mother if you already have enough sustain and want to run dungeons faster.
Nemesis7884 wrote: »it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos
I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...
I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?
DocFrost72 wrote: »Nemesis7884 wrote: »it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos
I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...
I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?
Main reason to take ebon is that it comes from an easy to farm dungeon (CoH I on normal is an absolute joke for me, and pugging story II isn't bad either), and buffs your group with something a lot of squishy dps and healers don't usually invest in: health. It may be negligible for you, for sure, especially put next to sets like plague doctor. For DPS though, they go from around 17-18k to 18-19, and in fights where there are large scale AoEs, every last drop of the red juice can make a difference.
As for your day 1 starting gear, Kags is a dandy set (I personally prefer seducers, but again just preference as I spam spells) and you won't have to buy weapons for a set if you can craft it. For your off set, start out by buying robes of the withered hand or syrabane's grip. Ideal setup here is gloves and sash, so your armor is the maximum value it can be. That, and those two sets can be bought from guild stores and help your sustain a decent amount. You can either buy or craft a head and shoulder of any set to see what you like.
Definately try to farm spc if you can, though! I doubt anyone will argue with giving you their sturdy pieces xD
Oh, and yes for reference I did chest, legs, shield and head infused with the rest sturdy. Infused pieces were tri stat, and I used a tri stat food. I had way more than enough stam to block anything that was gunna hurt.
Nemesis7884 wrote: »I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?
Nemesis7884 wrote: »DocFrost72 wrote: »Nemesis7884 wrote: »it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos
I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...
I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?
Main reason to take ebon is that it comes from an easy to farm dungeon (CoH I on normal is an absolute joke for me, and pugging story II isn't bad either), and buffs your group with something a lot of squishy dps and healers don't usually invest in: health. It may be negligible for you, for sure, especially put next to sets like plague doctor. For DPS though, they go from around 17-18k to 18-19, and in fights where there are large scale AoEs, every last drop of the red juice can make a difference.
As for your day 1 starting gear, Kags is a dandy set (I personally prefer seducers, but again just preference as I spam spells) and you won't have to buy weapons for a set if you can craft it. For your off set, start out by buying robes of the withered hand or syrabane's grip. Ideal setup here is gloves and sash, so your armor is the maximum value it can be. That, and those two sets can be bought from guild stores and help your sustain a decent amount. You can either buy or craft a head and shoulder of any set to see what you like.
Definately try to farm spc if you can, though! I doubt anyone will argue with giving you their sturdy pieces xD
Oh, and yes for reference I did chest, legs, shield and head infused with the rest sturdy. Infused pieces were tri stat, and I used a tri stat food. I had way more than enough stam to block anything that was gunna hurt.
Thanks a lot - since i really also like "thematically fitting" sets that synergize also with the class i think ill go with kragenacs + try to farm spell power cure (just tried doing wgt with a pug and got blown up on the first 3-group-bosses, altough they other were all like lvl 10-20)... i think that set is quite flexible for a heal-tankish build with a paladini theme that even gets some nice damage bonus and can dd if necessary
hmsdragonfly wrote: »Nemesis7884 wrote: »DocFrost72 wrote: »Nemesis7884 wrote: »it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos
I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...
I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?
Main reason to take ebon is that it comes from an easy to farm dungeon (CoH I on normal is an absolute joke for me, and pugging story II isn't bad either), and buffs your group with something a lot of squishy dps and healers don't usually invest in: health. It may be negligible for you, for sure, especially put next to sets like plague doctor. For DPS though, they go from around 17-18k to 18-19, and in fights where there are large scale AoEs, every last drop of the red juice can make a difference.
As for your day 1 starting gear, Kags is a dandy set (I personally prefer seducers, but again just preference as I spam spells) and you won't have to buy weapons for a set if you can craft it. For your off set, start out by buying robes of the withered hand or syrabane's grip. Ideal setup here is gloves and sash, so your armor is the maximum value it can be. That, and those two sets can be bought from guild stores and help your sustain a decent amount. You can either buy or craft a head and shoulder of any set to see what you like.
Definately try to farm spc if you can, though! I doubt anyone will argue with giving you their sturdy pieces xD
Oh, and yes for reference I did chest, legs, shield and head infused with the rest sturdy. Infused pieces were tri stat, and I used a tri stat food. I had way more than enough stam to block anything that was gunna hurt.
Thanks a lot - since i really also like "thematically fitting" sets that synergize also with the class i think ill go with kragenacs + try to farm spell power cure (just tried doing wgt with a pug and got blown up on the first 3-group-bosses, altough they other were all like lvl 10-20)... i think that set is quite flexible for a heal-tankish build with a paladini theme that even gets some nice damage bonus and can dd if necessary
Your healer probably run spell power cure already. Overlapping buff is not a good idea, so I think it is better if you have sanctuary in your kit and switch to it if your healer runs SPC.
hmsdragonfly wrote: »Nemesis7884 wrote: »DocFrost72 wrote: »Nemesis7884 wrote: »it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos
I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...
I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?
Main reason to take ebon is that it comes from an easy to farm dungeon (CoH I on normal is an absolute joke for me, and pugging story II isn't bad either), and buffs your group with something a lot of squishy dps and healers don't usually invest in: health. It may be negligible for you, for sure, especially put next to sets like plague doctor. For DPS though, they go from around 17-18k to 18-19, and in fights where there are large scale AoEs, every last drop of the red juice can make a difference.
As for your day 1 starting gear, Kags is a dandy set (I personally prefer seducers, but again just preference as I spam spells) and you won't have to buy weapons for a set if you can craft it. For your off set, start out by buying robes of the withered hand or syrabane's grip. Ideal setup here is gloves and sash, so your armor is the maximum value it can be. That, and those two sets can be bought from guild stores and help your sustain a decent amount. You can either buy or craft a head and shoulder of any set to see what you like.
Definately try to farm spc if you can, though! I doubt anyone will argue with giving you their sturdy pieces xD
Oh, and yes for reference I did chest, legs, shield and head infused with the rest sturdy. Infused pieces were tri stat, and I used a tri stat food. I had way more than enough stam to block anything that was gunna hurt.
Thanks a lot - since i really also like "thematically fitting" sets that synergize also with the class i think ill go with kragenacs + try to farm spell power cure (just tried doing wgt with a pug and got blown up on the first 3-group-bosses, altough they other were all like lvl 10-20)... i think that set is quite flexible for a heal-tankish build with a paladini theme that even gets some nice damage bonus and can dd if necessary
Your healer probably run spell power cure already. Overlapping buff is not a good idea, so I think it is better if you have sanctuary in your kit and switch to it if your healer runs SPC.
hmsdragonfly wrote: »Nemesis7884 wrote: »I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?
1k HP is nothing to a tank but it is a lot to those squishy DDs. It's so hard for a DD to get to 17k HP, especially since Morrowind a lot of DDs started running Witchmother/Camoran (a lot of them end up having 16k HP). That 17k to 18k is a matter of life and death in so many situations, it's a difference of getting one-shotted or not. Especially in harder content like DLC dungeons, DLC dungeons HM, or no-death run, where DDs can die easily, it's essential. It helps you clear dungeons much faster because 1) it prevents group-wipe (the ultimate time-wasting thing) 2) DDs don't die (or die less often), so it increases overall actual group DPS.
hmsdragonfly wrote: »Nemesis7884 wrote: »I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?
1k HP is nothing to a tank but it is a lot to those squishy DDs. It's so hard for a DD to get to 17k HP, especially since Morrowind a lot of DDs started running Witchmother/Camoran (a lot of them end up having 16k HP). That 17k to 18k is a matter of life and death in so many situations, it's a difference of getting one-shotted or not. Especially in harder content like DLC dungeons, DLC dungeons HM, or no-death run, where DDs can die easily, it's essential. It helps you clear dungeons much faster because 1) it prevents group-wipe (the ultimate time-wasting thing) 2) DDs don't die (or die less often), so it increases overall actual group DPS.
It would not be hard for those DD's to hit 18k health if they used two big pieces with "Infused" trait and tri glyphs , dps loss is minimal and survivability is increased greatly.
Nemesis7884 wrote: »hmsdragonfly wrote: »Nemesis7884 wrote: »DocFrost72 wrote: »Nemesis7884 wrote: »it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos
I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...
I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?
Main reason to take ebon is that it comes from an easy to farm dungeon (CoH I on normal is an absolute joke for me, and pugging story II isn't bad either), and buffs your group with something a lot of squishy dps and healers don't usually invest in: health. It may be negligible for you, for sure, especially put next to sets like plague doctor. For DPS though, they go from around 17-18k to 18-19, and in fights where there are large scale AoEs, every last drop of the red juice can make a difference.
As for your day 1 starting gear, Kags is a dandy set (I personally prefer seducers, but again just preference as I spam spells) and you won't have to buy weapons for a set if you can craft it. For your off set, start out by buying robes of the withered hand or syrabane's grip. Ideal setup here is gloves and sash, so your armor is the maximum value it can be. That, and those two sets can be bought from guild stores and help your sustain a decent amount. You can either buy or craft a head and shoulder of any set to see what you like.
Definately try to farm spc if you can, though! I doubt anyone will argue with giving you their sturdy pieces xD
Oh, and yes for reference I did chest, legs, shield and head infused with the rest sturdy. Infused pieces were tri stat, and I used a tri stat food. I had way more than enough stam to block anything that was gunna hurt.
Thanks a lot - since i really also like "thematically fitting" sets that synergize also with the class i think ill go with kragenacs + try to farm spell power cure (just tried doing wgt with a pug and got blown up on the first 3-group-bosses, altough they other were all like lvl 10-20)... i think that set is quite flexible for a heal-tankish build with a paladini theme that even gets some nice damage bonus and can dd if necessary
Your healer probably run spell power cure already. Overlapping buff is not a good idea, so I think it is better if you have sanctuary in your kit and switch to it if your healer runs SPC.
thats a good point, maybe start collecting both sets so i can switch to being healer or healer tank
so i think kagrenac's or seducer as base and then spc or sanctuary as top up will make for a good combo
I am just worried that i don't have enough magicka sustain with kagrenac's maybe...i think for pve seducer's might be more useful?
Wrecking_Blow_Spam wrote: »hmsdragonfly wrote: »Nemesis7884 wrote: »DocFrost72 wrote: »Nemesis7884 wrote: »it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos
I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...
I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?
Main reason to take ebon is that it comes from an easy to farm dungeon (CoH I on normal is an absolute joke for me, and pugging story II isn't bad either), and buffs your group with something a lot of squishy dps and healers don't usually invest in: health. It may be negligible for you, for sure, especially put next to sets like plague doctor. For DPS though, they go from around 17-18k to 18-19, and in fights where there are large scale AoEs, every last drop of the red juice can make a difference.
As for your day 1 starting gear, Kags is a dandy set (I personally prefer seducers, but again just preference as I spam spells) and you won't have to buy weapons for a set if you can craft it. For your off set, start out by buying robes of the withered hand or syrabane's grip. Ideal setup here is gloves and sash, so your armor is the maximum value it can be. That, and those two sets can be bought from guild stores and help your sustain a decent amount. You can either buy or craft a head and shoulder of any set to see what you like.
Definately try to farm spc if you can, though! I doubt anyone will argue with giving you their sturdy pieces xD
Oh, and yes for reference I did chest, legs, shield and head infused with the rest sturdy. Infused pieces were tri stat, and I used a tri stat food. I had way more than enough stam to block anything that was gunna hurt.
Thanks a lot - since i really also like "thematically fitting" sets that synergize also with the class i think ill go with kragenacs + try to farm spell power cure (just tried doing wgt with a pug and got blown up on the first 3-group-bosses, altough they other were all like lvl 10-20)... i think that set is quite flexible for a heal-tankish build with a paladini theme that even gets some nice damage bonus and can dd if necessary
Your healer probably run spell power cure already. Overlapping buff is not a good idea, so I think it is better if you have sanctuary in your kit and switch to it if your healer runs SPC.
Most competent groups go 3 DPS and 1 tank, healer is usually overkill and yes I'm including the vet dlc dungeons.
So if you end up in a 3 DPS 1 tank and you're giving out SPC it's very solid and beneficial to your team.
hmsdragonfly wrote: »Nemesis7884 wrote: »I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?
1k HP is nothing to a tank but it is a lot to those squishy DDs. It's so hard for a DD to get to 17k HP, especially since Morrowind a lot of DDs started running Witchmother/Camoran (a lot of them end up having 16k HP). That 17k to 18k is a matter of life and death in so many situations, it's a difference of getting one-shotted or not. Especially in harder content like DLC dungeons, DLC dungeons HM, or no-death run, where DDs can die easily, it's essential. It helps you clear dungeons much faster because 1) it prevents group-wipe (the ultimate time-wasting thing) 2) DDs don't die (or die less often), so it increases overall actual group DPS.
It would not be hard for those DD's to hit 18k health if they used two big pieces with "Infused" trait and tri glyphs , dps loss is minimal and survivability is increased greatly.
Kneighbors wrote: »Forget about ebon, for most of vet dungeons average player dont need your 1k hp. Only the clumsy ones. Ebon is armor for trials, vet trials.