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Help with Templar Magicka Tank (Dungeons)

Nemesis7884
Nemesis7884
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So I have a Magicka Templar that is currently mostly a Damage Dealer (All in Magicka); I'd like to re-build him in a way where i can stay Magicka focused, don't have to constantly shift around Attributes and CP etc... but can tank normal dungeons (not planning on doing Trials).

I was wondering which set combo would make sense for me, what would you recommend? I already have the necessary pieces for the Footmans Fortune which i think complements the Templar Blocking Bonus nicely... so i was thinking for the other set to go

Armor Master and then maybe even wear mostly light armor so to be kinda a heal tank...and then probably use a lot of harness magicka

Hist Bark and focus on blocking so i can not only block a very large amount of damage but gain evasion as well...not sure how much this complements my magicka nature

Spectre's Eye which does a bit the same as hist bark just more magicka focused but has a down time

I could even go something like plague doctor but not sure how much that complements the setup since if youre going the blazing shield / radiant ward route it seems you need to go "all in"?

I am not intending to use Tava's Favor as im using that set on my Warden Stam Tank and want to go more Magicka route here

Thanks a lot in advance
Edited by Nemesis7884 on August 2, 2017 6:16AM
  • Wrecking_Blow_Spam
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    Others will give more advice but footmans is a terrible set.

    The way mitigation stacks makes its bonus very bad when combined with other factors such as CP reduced dmg, resistances etc, makes footmans 8% much less than the actual 8%.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • DocFrost72
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    Heavy crafted hist bark or seducer (I recommend seducer) with sash, gloves, and jewelry of spell power cure, with head and shoulder sentinel of Rekugamz.

    I ran the above and I was tossing out 20k BoLs, and sustaining my stam by self heals. It was pretty fun! Not to mention for 4 man content you can heal AND tank with this setup and take 3 DPS into dungeons. That is a huge help on some fights.
    Edited by DocFrost72 on August 2, 2017 6:23AM
  • Wrecking_Blow_Spam
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    For normal dungeons you could easily just use a set like kagernarcs and SPC (to buff your group with ritual).

    Or did you mean vet non DLC dungeons? Either way you rarely need to perms block like you have to in trails.

    Also I recommend swarm mother monster helm - it helps DPS with stacking the adds together.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Wrecking_Blow_Spam
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    For normal dungeons you could easily just use a set like kagernarcs and SPC (to buff your group with ritual).

    Or did you mean vet non DLC dungeons? Either way you rarely need to perma-block like you have to in trails.

    Also I recommend swarm mother monster helm - it helps DPS with stacking the adds together.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Rungar
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    I use magicka furnace and plague doctor but I think I'm gonna switch out plague doctor for twice born after the patch. I use chudan but in your case with jabs and massive self healing there are more options available to you like tramorscale, skoria, pirate skelly etc..
    Edited by Rungar on August 2, 2017 6:36AM
  • Nemesis7884
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    I would prefer a set option that i can craft if possible - i can start farming for spc but need something for now
  • Wrecking_Blow_Spam
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    I would prefer a set option that i can craft if possible - i can start farming for spc but need something for now

    Kagernarcs or seducer are good for what you describe.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Nemesis7884
    Nemesis7884
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    I would prefer a set option that i can craft if possible - i can start farming for spc but need something for now

    Kagernarcs or seducer are good for what you describe.
    I would prefer a set option that i can craft if possible - i can start farming for spc but need something for now

    Kagernarcs or seducer are good for what you describe.

    with what would you combine kagernarc's since i can't have 2 crafted and before i can farm anything (so something i could by)?

    And would u use all infused or the insued stury combo?
    Edited by Nemesis7884 on August 2, 2017 9:42AM
  • Nemesis7884
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    since spell power cure is really difficult to get...to become more heal tanky maybe use something like Trinimac's Valor or Combat Physician? or? I like the idea of being a Heal Tank or a Group Support Tank that isn't ultima generation (since i already got that covered by my warden)
  • Magdalina
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    Seducer/Lich is great for magicka tanking. Screw Hist bark/Footman, you aren't gonna be blocking much in normal dungeons(nor even vet non dlc dungeons). Plague is currently very good for taking advantage of templar's blazing shield but it's getting hit pretty hard next patch so I'm not entirely sure if it'll stay worth it.
  • hmsdragonfly
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    Must have set is Ebon. No argument in that. Tri glyphs and you will have enough stamina, around 15k is good enough.. For the 2nd set, you have any choices:

    1) Shacklebreaker if you think you still don't have enough stamina.

    2) Plague Doctor if you want to be a Boomplar.

    3) Hist Bark if you want to permablock.

    4) Torug's Pact (I assume that you don't have Alkosh) to maximize group support.

    5) Sanctuary if you want to heal your group more.

    6) Tava's Favor or Akaviri Dragonguard if you want to blow more Horns.

    For the monster helm, you can go Engine's Guardian if you think you don't have enough sustain, or Swarm Mother if you already have enough sustain and want to run dungeons faster.
    Edited by hmsdragonfly on August 2, 2017 11:17AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Flameheart
    Flameheart
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    Must have set is Ebon. No argument in that. Tri glyphs and you will have enough stamina, around 15k is good enough.. For the 2nd set, you have any choices:

    1) Shacklebreaker if you think you still don't have enough stamina.

    2) Plague Doctor if you want to be a Boomplar.

    3) Hist Bark if you want to permablock.

    4) Torug's Pact (I assume that you don't have Alkosh) to maximize group support.

    5) Sanctuary if you want to heal your group more.

    6) Tava's Favor or Akaviri Dragonguard if you want to blow more Horns.

    For the monster helm, you can go Engine's Guardian if you think you don't have enough sustain, or Swarm Mother if you already have enough sustain and want to run dungeons faster.

    This is actually a nice summary for what you could go for as a templar tank for PvE.
    For the beginning anything involving Seducer or Histbark in purple might be a really good option.

    Personally I use Ebon + Akaviri + Swarm Mother. For Boss fights you might use Bloodspawn or even Engine Guardian if there is noone in the Group who delivers shards or bubbles.

    I used Ebon/Tavas once - Tavas is still a good set - but I find it harder now as a magicka tank after the nerfs to ressources to sustain the medium armor evade buff, so I changed to Ebon/Akaviri to get a flat ultimate cost decrease (which will result in a comparable outcome concerning ultimate and makes playing even more relaxing). Tavas 5-set-bonus makes only sense when you use the Evade buff from the medium armor skill line. For tanking 4-man-stuff you don't need the evade buff anyways.

    At best all pieces in sturdy except shields, because for some drop sets sturdy shields are either very rare or nonexistant. If you craft shields -> nirnhorned is bis.

    All armor pieces + shield in prismatic is bis and Ebon/Akaviri on legendary will give you even as a Breton 30k+ health (with Ebon buff), around 28k magicka, around 16k Stamina and 28k+ resistances selfbuffed using triplestatfood. This is enough for any 4-man-content.

    necklace -> shieldplay enchantment, 2 rings -> magicka reg

    If you wear Ebon + Akaviri all pieces come in heavy anyways, if you craft stuff, get the belt in light armor and gloves maybe in medium for the undaunted passive bonus.

    Weapons defending and crusher enchantent.

    Skill bars:

    (Boss bar) Balance, Pierce Armor, Heroic Slash, Absorb Magic, Channeled Focus, Warhorn
    (Trash bar) Ritual of Retribution, Inner Rage, Shards, Blazing Shield, Repentance, Solar Prison

    You might switch skills around between bars for your personal perference though.

    Generic Fight: For starting a fight -> Channeled Focus -> Shards -> storm in -> Ritual (you should get Initial aggro of almost all adds, the radius is huge) -> Blazing Shield für some bang -> spot anything which isn't close to you yet by Inner Rage so that Swarm Mother does the rest. Change bar, use Heroic Slash on any target just for ulti reg -> maybe use Pierce Armor on big adds -> repeat as you wish. Use Repentance as needed. Use Balance if you need magicka, healer and your own ticking ritual does the rest.

    I play my templar usually as a magicka DD and can be a full tank for 4-manstuff by just changing gear and skills in Dressing Room, no CP change at all. Usually I am even too lazy to change my Mundus (Thief isn't the best for a tank, if you have the time get the Atronach or anything else which makes more sense).

    Edited by Flameheart on August 3, 2017 6:48AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Narvuntien
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    I have spectres eye + dragongaurd and engine gaudian atm. But i'll switch to shadowrend when it gets the buff next patch.. i don't actually have war horn. Just using nova. I am just under the resistance cap (31k) with 27k mag and 31k hp and 14k stam.

    Stacking mag regen for heals.

    I don't quite understand why kraganacs is so popular. It came up a lot when i was looking for build options. But i wasn't impressed with the stats.

    One set that hasn't been mentioned is alteration mastery which is seducers that also reduces block cost.
    Edited by Narvuntien on August 2, 2017 2:08PM
  • Nemesis7884
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    it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos

    I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...

    I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?
  • DocFrost72
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    it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos

    I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...

    I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?

    Main reason to take ebon is that it comes from an easy to farm dungeon (CoH I on normal is an absolute joke for me, and pugging story II isn't bad either), and buffs your group with something a lot of squishy dps and healers don't usually invest in: health. It may be negligible for you, for sure, especially put next to sets like plague doctor. For DPS though, they go from around 17-18k to 18-19, and in fights where there are large scale AoEs, every last drop of the red juice can make a difference.

    As for your day 1 starting gear, Kags is a dandy set (I personally prefer seducers, but again just preference as I spam spells) and you won't have to buy weapons for a set if you can craft it. For your off set, start out by buying robes of the withered hand or syrabane's grip. Ideal setup here is gloves and sash, so your armor is the maximum value it can be. That, and those two sets can be bought from guild stores and help your sustain a decent amount. You can either buy or craft a head and shoulder of any set to see what you like.

    Definately try to farm spc if you can, though! I doubt anyone will argue with giving you their sturdy pieces xD

    Oh, and yes for reference I did chest, legs, shield and head infused with the rest sturdy. Infused pieces were tri stat, and I used a tri stat food. I had way more than enough stam to block anything that was gunna hurt.
  • Nemesis7884
    Nemesis7884
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    DocFrost72 wrote: »
    it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos

    I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...

    I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?

    Main reason to take ebon is that it comes from an easy to farm dungeon (CoH I on normal is an absolute joke for me, and pugging story II isn't bad either), and buffs your group with something a lot of squishy dps and healers don't usually invest in: health. It may be negligible for you, for sure, especially put next to sets like plague doctor. For DPS though, they go from around 17-18k to 18-19, and in fights where there are large scale AoEs, every last drop of the red juice can make a difference.

    As for your day 1 starting gear, Kags is a dandy set (I personally prefer seducers, but again just preference as I spam spells) and you won't have to buy weapons for a set if you can craft it. For your off set, start out by buying robes of the withered hand or syrabane's grip. Ideal setup here is gloves and sash, so your armor is the maximum value it can be. That, and those two sets can be bought from guild stores and help your sustain a decent amount. You can either buy or craft a head and shoulder of any set to see what you like.

    Definately try to farm spc if you can, though! I doubt anyone will argue with giving you their sturdy pieces xD

    Oh, and yes for reference I did chest, legs, shield and head infused with the rest sturdy. Infused pieces were tri stat, and I used a tri stat food. I had way more than enough stam to block anything that was gunna hurt.

    Thanks a lot - since i really also like "thematically fitting" sets that synergize also with the class i think ill go with kragenacs + try to farm spell power cure (just tried doing wgt with a pug and got blown up on the first 3-group-bosses, altough they other were all like lvl 10-20)... i think that set is quite flexible for a heal-tankish build with a paladini theme that even gets some nice damage bonus and can dd if necessary
  • hmsdragonfly
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    I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?

    1k HP is nothing to a tank but it is a lot to those squishy DDs. It's so hard for a DD to get to 17k HP, especially since Morrowind a lot of DDs started running Witchmother/Camoran (a lot of them end up having 16k HP). That 17k to 18k is a matter of life and death in so many situations, it's a difference of getting one-shotted or not. Especially in harder content like DLC dungeons, DLC dungeons HM, or no-death run, where DDs can die easily, it's essential. It helps you clear dungeons much faster because 1) it prevents group-wipe (the ultimate time-wasting thing) 2) DDs don't die (or die less often), so it increases overall actual group DPS.


    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
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    DocFrost72 wrote: »
    it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos

    I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...

    I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?

    Main reason to take ebon is that it comes from an easy to farm dungeon (CoH I on normal is an absolute joke for me, and pugging story II isn't bad either), and buffs your group with something a lot of squishy dps and healers don't usually invest in: health. It may be negligible for you, for sure, especially put next to sets like plague doctor. For DPS though, they go from around 17-18k to 18-19, and in fights where there are large scale AoEs, every last drop of the red juice can make a difference.

    As for your day 1 starting gear, Kags is a dandy set (I personally prefer seducers, but again just preference as I spam spells) and you won't have to buy weapons for a set if you can craft it. For your off set, start out by buying robes of the withered hand or syrabane's grip. Ideal setup here is gloves and sash, so your armor is the maximum value it can be. That, and those two sets can be bought from guild stores and help your sustain a decent amount. You can either buy or craft a head and shoulder of any set to see what you like.

    Definately try to farm spc if you can, though! I doubt anyone will argue with giving you their sturdy pieces xD

    Oh, and yes for reference I did chest, legs, shield and head infused with the rest sturdy. Infused pieces were tri stat, and I used a tri stat food. I had way more than enough stam to block anything that was gunna hurt.

    Thanks a lot - since i really also like "thematically fitting" sets that synergize also with the class i think ill go with kragenacs + try to farm spell power cure (just tried doing wgt with a pug and got blown up on the first 3-group-bosses, altough they other were all like lvl 10-20)... i think that set is quite flexible for a heal-tankish build with a paladini theme that even gets some nice damage bonus and can dd if necessary

    Your healer probably run spell power cure already. Overlapping buff is not a good idea, so I think it is better if you have sanctuary in your kit and switch to it if your healer runs SPC.
    Aldmeri Dominion Loyalist. For the Queen!
  • Nemesis7884
    Nemesis7884
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    DocFrost72 wrote: »
    it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos

    I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...

    I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?

    Main reason to take ebon is that it comes from an easy to farm dungeon (CoH I on normal is an absolute joke for me, and pugging story II isn't bad either), and buffs your group with something a lot of squishy dps and healers don't usually invest in: health. It may be negligible for you, for sure, especially put next to sets like plague doctor. For DPS though, they go from around 17-18k to 18-19, and in fights where there are large scale AoEs, every last drop of the red juice can make a difference.

    As for your day 1 starting gear, Kags is a dandy set (I personally prefer seducers, but again just preference as I spam spells) and you won't have to buy weapons for a set if you can craft it. For your off set, start out by buying robes of the withered hand or syrabane's grip. Ideal setup here is gloves and sash, so your armor is the maximum value it can be. That, and those two sets can be bought from guild stores and help your sustain a decent amount. You can either buy or craft a head and shoulder of any set to see what you like.

    Definately try to farm spc if you can, though! I doubt anyone will argue with giving you their sturdy pieces xD

    Oh, and yes for reference I did chest, legs, shield and head infused with the rest sturdy. Infused pieces were tri stat, and I used a tri stat food. I had way more than enough stam to block anything that was gunna hurt.

    Thanks a lot - since i really also like "thematically fitting" sets that synergize also with the class i think ill go with kragenacs + try to farm spell power cure (just tried doing wgt with a pug and got blown up on the first 3-group-bosses, altough they other were all like lvl 10-20)... i think that set is quite flexible for a heal-tankish build with a paladini theme that even gets some nice damage bonus and can dd if necessary

    Your healer probably run spell power cure already. Overlapping buff is not a good idea, so I think it is better if you have sanctuary in your kit and switch to it if your healer runs SPC.

    thats a good point, maybe start collecting both sets so i can switch to being healer or healer tank

    so i think kagrenac's or seducer as base and then spc or sanctuary as top up will make for a good combo

    I am just worried that i don't have enough magicka sustain with kagrenac's maybe...i think for pve seducer's might be more useful?
  • Silvertiburon_11_ESO
    Silvertiburon_11_ESO
    Soul Shriven
    I run 2 swarm mother heavy head and Med shoulders. 5 kag, chest legs gloves and boots heavy with 1 sword and opposite shield. I then run 5 bloodthorn. 3 jewelry, light belt, 1 sword and opposite shield. Sturdy on the small stuff and infused on the bug stuff with all tri glyphs. Block cost reduction on the jewelry. Can tank/heal non-dlc dungeons and nearly unkillable. Pop your shield and rez before your shield expires. Buff to swarm mothers is outstanding. this may not be "meta" but you'll be having too much fun to care.
  • Wrecking_Blow_Spam
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    DocFrost72 wrote: »
    it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos

    I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...

    I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?

    Main reason to take ebon is that it comes from an easy to farm dungeon (CoH I on normal is an absolute joke for me, and pugging story II isn't bad either), and buffs your group with something a lot of squishy dps and healers don't usually invest in: health. It may be negligible for you, for sure, especially put next to sets like plague doctor. For DPS though, they go from around 17-18k to 18-19, and in fights where there are large scale AoEs, every last drop of the red juice can make a difference.

    As for your day 1 starting gear, Kags is a dandy set (I personally prefer seducers, but again just preference as I spam spells) and you won't have to buy weapons for a set if you can craft it. For your off set, start out by buying robes of the withered hand or syrabane's grip. Ideal setup here is gloves and sash, so your armor is the maximum value it can be. That, and those two sets can be bought from guild stores and help your sustain a decent amount. You can either buy or craft a head and shoulder of any set to see what you like.

    Definately try to farm spc if you can, though! I doubt anyone will argue with giving you their sturdy pieces xD

    Oh, and yes for reference I did chest, legs, shield and head infused with the rest sturdy. Infused pieces were tri stat, and I used a tri stat food. I had way more than enough stam to block anything that was gunna hurt.

    Thanks a lot - since i really also like "thematically fitting" sets that synergize also with the class i think ill go with kragenacs + try to farm spell power cure (just tried doing wgt with a pug and got blown up on the first 3-group-bosses, altough they other were all like lvl 10-20)... i think that set is quite flexible for a heal-tankish build with a paladini theme that even gets some nice damage bonus and can dd if necessary

    Your healer probably run spell power cure already. Overlapping buff is not a good idea, so I think it is better if you have sanctuary in your kit and switch to it if your healer runs SPC.

    Most competent groups go 3 DPS and 1 tank, healer is usually overkill and yes I'm including the vet dlc dungeons.
    So if you end up in a 3 DPS 1 tank and you're giving out SPC it's very solid and beneficial to your team.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Nemesis7884
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    I think kagrenac's might be the best base if i can sustain it (otherwise seducer) and then i can combine it with sanctuary, spc, ebon or plague doctor...i think that makes sense and keeps me flexible?
  • supaskrub
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    I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?

    1k HP is nothing to a tank but it is a lot to those squishy DDs. It's so hard for a DD to get to 17k HP, especially since Morrowind a lot of DDs started running Witchmother/Camoran (a lot of them end up having 16k HP). That 17k to 18k is a matter of life and death in so many situations, it's a difference of getting one-shotted or not. Especially in harder content like DLC dungeons, DLC dungeons HM, or no-death run, where DDs can die easily, it's essential. It helps you clear dungeons much faster because 1) it prevents group-wipe (the ultimate time-wasting thing) 2) DDs don't die (or die less often), so it increases overall actual group DPS.


    It would not be hard for those DD's to hit 18k health if they used two big pieces with "Infused" trait and tri glyphs , dps loss is minimal and survivability is increased greatly.
  • mocap
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    for normal dungeons you could use just Puncturing Sweep and DD+Tank through everything. Alone. All classes have selfheal DD builds and Templar is № 1 for this.
    Edited by mocap on August 3, 2017 7:11AM
  • Kneighbors
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    My templartank is 32k hp and the rest is in magicka. Use froststaff on backbar.
    Use Black Rose + Desert rose jewelry and weapons + Troll king (or resistance 2 pieces).
    The resources gain is huge.

    With this build i passed all vet dungeons and normal trials. Dont forget to put atleast 50-60 cp in Bastion.

    Forget about ebon, for most of vet dungeons average player dont need your 1k hp. Only the clumsy ones. Ebon is armor for trials, vet trials.
  • Flameheart
    Flameheart
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    supaskrub wrote: »
    I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?

    1k HP is nothing to a tank but it is a lot to those squishy DDs. It's so hard for a DD to get to 17k HP, especially since Morrowind a lot of DDs started running Witchmother/Camoran (a lot of them end up having 16k HP). That 17k to 18k is a matter of life and death in so many situations, it's a difference of getting one-shotted or not. Especially in harder content like DLC dungeons, DLC dungeons HM, or no-death run, where DDs can die easily, it's essential. It helps you clear dungeons much faster because 1) it prevents group-wipe (the ultimate time-wasting thing) 2) DDs don't die (or die less often), so it increases overall actual group DPS.


    It would not be hard for those DD's to hit 18k health if they used two big pieces with "Infused" trait and tri glyphs , dps loss is minimal and survivability is increased greatly.


    Might be, but it won't be bis and a DD who wants to be a real DD squeezes everything out of his build for dps. So the most DDs build for ~ 17k health which will result in 18k with the Ebon buff. Actually it's the standard trial set up. With the next update and the changes to Mundus effects you get even more out of your divine traits for certain Mundus Stones.

    Besides the fact that it's not impossible to finish a vet dungeon without an Ebon tank and just 17k health as a DD, my question would be, what other set you wanne wear that does not just support you but the group too ? The best support a tank can give are Warhorns (so any sets and effects that provide ultimate reg are cool) followed by self sustain for mutiple taunts and flat bonuses like shields, resistances to the group or resistance decrease to mobs or flat hp. Imho it's the wrong way to boost something that will be usually provided by another group member by role. In addition it's wrong imho to exaggerate self defence and the own suvivability as a tank, so - as an example - no tank needs capped resistances or more than 30k health in 4-man-content. The only class where it makes sense to have more than 30k health is the DK anyways because of the shield scaling with health and it's truly only neccessary in newer Trials like HoF due to the high inc damage on tanks there. Only your own shield scales with health now after the nerf, not the ones for the rest of the group.

    What I could understand as gear for a tank for just 4-man-stuff might be combinations like Spectre + Tavas. They complement each other for ultimate reg.

    Edited by Flameheart on August 3, 2017 11:41AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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  • kvlou79
    kvlou79
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    Never hear anyone talking about Brands of Imperium. Haven't tried it yet (still need boots), but I'm gonna try this set for my templar tank. Can't decide if other set should be sustain or proc damage set. Maybe shacklebreaker for sustain
  • hmsdragonfly
    hmsdragonfly
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    DocFrost72 wrote: »
    it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos

    I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...

    I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?

    Main reason to take ebon is that it comes from an easy to farm dungeon (CoH I on normal is an absolute joke for me, and pugging story II isn't bad either), and buffs your group with something a lot of squishy dps and healers don't usually invest in: health. It may be negligible for you, for sure, especially put next to sets like plague doctor. For DPS though, they go from around 17-18k to 18-19, and in fights where there are large scale AoEs, every last drop of the red juice can make a difference.

    As for your day 1 starting gear, Kags is a dandy set (I personally prefer seducers, but again just preference as I spam spells) and you won't have to buy weapons for a set if you can craft it. For your off set, start out by buying robes of the withered hand or syrabane's grip. Ideal setup here is gloves and sash, so your armor is the maximum value it can be. That, and those two sets can be bought from guild stores and help your sustain a decent amount. You can either buy or craft a head and shoulder of any set to see what you like.

    Definately try to farm spc if you can, though! I doubt anyone will argue with giving you their sturdy pieces xD

    Oh, and yes for reference I did chest, legs, shield and head infused with the rest sturdy. Infused pieces were tri stat, and I used a tri stat food. I had way more than enough stam to block anything that was gunna hurt.

    Thanks a lot - since i really also like "thematically fitting" sets that synergize also with the class i think ill go with kragenacs + try to farm spell power cure (just tried doing wgt with a pug and got blown up on the first 3-group-bosses, altough they other were all like lvl 10-20)... i think that set is quite flexible for a heal-tankish build with a paladini theme that even gets some nice damage bonus and can dd if necessary

    Your healer probably run spell power cure already. Overlapping buff is not a good idea, so I think it is better if you have sanctuary in your kit and switch to it if your healer runs SPC.

    thats a good point, maybe start collecting both sets so i can switch to being healer or healer tank

    so i think kagrenac's or seducer as base and then spc or sanctuary as top up will make for a good combo

    I am just worried that i don't have enough magicka sustain with kagrenac's maybe...i think for pve seducer's might be more useful?

    If you ask for my opinion, I will say Ebon every single time. With Atronach mundus, Channeled Focus, Radiant Aura, Spear Shard, your sustain will be fine, as long as you don't spam BoL. If you still have trouble, throw in 1 reduce cost or regen glyph, so 1 reduce cost/regen, 2 block cost reduce.
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    DocFrost72 wrote: »
    it seems for a magicka heal tank maybe kagrenacs / sanctuary / spell power cure / spectre's eye are interesting combos

    I don't want to go the ultima generation route with that tank as that is already another one i have which is stamina oriented, i want this one rather be healing/support oriented...

    I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?

    Main reason to take ebon is that it comes from an easy to farm dungeon (CoH I on normal is an absolute joke for me, and pugging story II isn't bad either), and buffs your group with something a lot of squishy dps and healers don't usually invest in: health. It may be negligible for you, for sure, especially put next to sets like plague doctor. For DPS though, they go from around 17-18k to 18-19, and in fights where there are large scale AoEs, every last drop of the red juice can make a difference.

    As for your day 1 starting gear, Kags is a dandy set (I personally prefer seducers, but again just preference as I spam spells) and you won't have to buy weapons for a set if you can craft it. For your off set, start out by buying robes of the withered hand or syrabane's grip. Ideal setup here is gloves and sash, so your armor is the maximum value it can be. That, and those two sets can be bought from guild stores and help your sustain a decent amount. You can either buy or craft a head and shoulder of any set to see what you like.

    Definately try to farm spc if you can, though! I doubt anyone will argue with giving you their sturdy pieces xD

    Oh, and yes for reference I did chest, legs, shield and head infused with the rest sturdy. Infused pieces were tri stat, and I used a tri stat food. I had way more than enough stam to block anything that was gunna hurt.

    Thanks a lot - since i really also like "thematically fitting" sets that synergize also with the class i think ill go with kragenacs + try to farm spell power cure (just tried doing wgt with a pug and got blown up on the first 3-group-bosses, altough they other were all like lvl 10-20)... i think that set is quite flexible for a heal-tankish build with a paladini theme that even gets some nice damage bonus and can dd if necessary

    Your healer probably run spell power cure already. Overlapping buff is not a good idea, so I think it is better if you have sanctuary in your kit and switch to it if your healer runs SPC.

    Most competent groups go 3 DPS and 1 tank, healer is usually overkill and yes I'm including the vet dlc dungeons.
    So if you end up in a 3 DPS 1 tank and you're giving out SPC it's very solid and beneficial to your team.

    I don't think OP is running with top tier groups. He is probably running with regular mid-tier players.
    supaskrub wrote: »
    I don't really understand why ebon armor is that popular the bonus seems neglicible? Something like the sanctuary bonus seems a lot more useful long term?

    1k HP is nothing to a tank but it is a lot to those squishy DDs. It's so hard for a DD to get to 17k HP, especially since Morrowind a lot of DDs started running Witchmother/Camoran (a lot of them end up having 16k HP). That 17k to 18k is a matter of life and death in so many situations, it's a difference of getting one-shotted or not. Especially in harder content like DLC dungeons, DLC dungeons HM, or no-death run, where DDs can die easily, it's essential. It helps you clear dungeons much faster because 1) it prevents group-wipe (the ultimate time-wasting thing) 2) DDs don't die (or die less often), so it increases overall actual group DPS.


    It would not be hard for those DD's to hit 18k health if they used two big pieces with "Infused" trait and tri glyphs , dps loss is minimal and survivability is increased greatly.

    Well if only those DDs listen to this. Most of the time they don't, they stay 16k-17k HP - that's the reality.
    Edited by hmsdragonfly on August 3, 2017 11:14AM
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
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    Kneighbors wrote: »
    Forget about ebon, for most of vet dungeons average player dont need your 1k hp. Only the clumsy ones. Ebon is armor for trials, vet trials.

    They do, example Dwemer automatons in Volenfell, the twin in CoH2 etc, especially vet DLC dungeons, no-death runs.

    Overall, it gives DDs a room to make a mistake without dying, so it makes them die less often, saving potential team-wipe, saving time by improving overall group DPS (DDs don't die -> more DPS).
    Aldmeri Dominion Loyalist. For the Queen!
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