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Help with Templar Magicka Tank (Dungeons)

  • Nemesis7884
    Nemesis7884
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    is
    Kneighbors wrote: »
    My templartank is 32k hp and the rest is in magicka. Use froststaff on backbar.
    Use Black Rose + Desert rose jewelry and weapons + Troll king (or resistance 2 pieces).
    The resources gain is huge.

    With this build i passed all vet dungeons and normal trials. Dont forget to put atleast 50-60 cp in Bastion.

    Forget about ebon, for most of vet dungeons average player dont need your 1k hp. Only the clumsy ones. Ebon is armor for trials, vet trials.

    is black rose still good tough with the constitution nerf? I think it's insanly expensive isn't it?
  • itsfatbass
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    I main magicka Templar and for normal dungeons you can just go full dps...
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • worsttankever
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    My main is an Argonian Healer Magicka Templar. I haven't finished undaunted yet, and am thinking of changing him to tank role (rather than healer) for faster queue times - and also more control over the pace of the dungeon when in a PuG. One of my alts (Stamina Dragonknight) hit undaunted 9 ages ago and I learned a lot from that experience. Lots of good advice in this thread..

    I'm thinking all heavy, sturdy, Shacklebreaker, Ebon, not sure yet on Monster set (Swarm Mother sounds good for some extra crowd control) and Frost staff / Sword and Shield. Not sure on Mundus. (The Lady with resist increase in upcoming patch?).

    Any recommendations for Radiant Aura versus Repentance? Repentance is nice for the stamina back, but against some bosses there aren't adds to convert to stam. Radiant aura seems to agro everybody which is a good thing. Does magickasteal return magicka even when blocking with a frost staff?

    How about Channeled Focus versus Restoring Focus? Channeled focus - does it return magicka even when blocking with a frost staff? I haven't played with Restoring Focus yet, but minor vitality and minor protection look awesome for a tank.
    Men are but flesh and blood. They know their doom, but not the hour.
  • Nemesis7884
    Nemesis7884
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    I main magicka Templar and for normal dungeons you can just go full dps...

    I do that now to, but my problem is in 5 light 2 heavy and with all in magicka i get nearly one shoted by strong enemies unless i spam shields...so not really tank viable
  • Nemesis7884
    Nemesis7884
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    My main is an Argonian Healer Magicka Templar. I haven't finished undaunted yet, and am thinking of changing him to tank role (rather than healer) for faster queue times - and also more control over the pace of the dungeon when in a PuG. One of my alts (Stamina Dragonknight) hit undaunted 9 ages ago and I learned a lot from that experience. Lots of good advice in this thread..

    I'm thinking all heavy, sturdy, Shacklebreaker, Ebon, not sure yet on Monster set (Swarm Mother sounds good for some extra crowd control) and Frost staff / Sword and Shield. Not sure on Mundus. (The Lady with resist increase in upcoming patch?).

    Any recommendations for Radiant Aura versus Repentance? Repentance is nice for the stamina back, but against some bosses there aren't adds to convert to stam. Radiant aura seems to agro everybody which is a good thing. Does magickasteal return magicka even when blocking with a frost staff?

    How about Channeled Focus versus Restoring Focus? Channeled focus - does it return magicka even when blocking with a frost staff? I haven't played with Restoring Focus yet, but minor vitality and minor protection look awesome for a tank.

    i think most tanks seem to go for repentance and channeled focus for resource gain....as a magicka user maybe radiant aura is better on the other hand your stamina is probably low and you dont have a lot of recovery options...

    I am also thinking if rather s+s + frost staff or using a healing staff off hand...this would allow for some more healing skills for example having extended / retribution ritual + rapid regeneration ticking at the same time and you get access to combat preyer and healing ward...and heavy attacks from resto staff restore a lot of resources

    tbh still a bit undecided, i think good base sets are either

    plage doctor, ebon armory, kagrenac's or seducer

    with top ups as spc, sanctuary...

    right now im thinking something like ebon armory + sanctuary and also using a healing staff, that would maximize group support
    Edited by Nemesis7884 on August 4, 2017 12:11PM
  • GallantGuardian
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    Flameheart wrote: »
    Must have set is Ebon. No argument in that. Tri glyphs and you will have enough stamina, around 15k is good enough.. For the 2nd set, you have any choices:

    1) Shacklebreaker if you think you still don't have enough stamina.

    2) Plague Doctor if you want to be a Boomplar.

    3) Hist Bark if you want to permablock.

    4) Torug's Pact (I assume that you don't have Alkosh) to maximize group support.

    5) Sanctuary if you want to heal your group more.

    6) Tava's Favor or Akaviri Dragonguard if you want to blow more Horns.

    For the monster helm, you can go Engine's Guardian if you think you don't have enough sustain, or Swarm Mother if you already have enough sustain and want to run dungeons faster.

    This is actually a nice summary for what you could go for as a templar tank for PvE.
    For the beginning anything involving Seducer or Histbark in purple might be a really good option.

    Personally I use Ebon + Akaviri + Swarm Mother. For Boss fights you might use Bloodspawn or even Engine Guardian if there is noone in the Group who delivers shards or bubbles.

    I used Ebon/Tavas once - Tavas is still a good set - but I find it harder now as a magicka tank after the nerfs to ressources to sustain the medium armor evade buff, so I changed to Ebon/Akaviri to get a flat ultimate cost decrease (which will result in a comparable outcome concerning ultimate and makes playing even more relaxing). Tavas 5-set-bonus makes only sense when you use the Evade buff from the medium armor skill line. For tanking 4-man-stuff you don't need the evade buff anyways.

    At best all pieces in sturdy except shields, because for some drop sets sturdy shields are either very rare or nonexistant. If you craft shields -> nirnhorned is bis.

    All armor pieces + shield in prismatic is bis and Ebon/Akaviri on legendary will give you even as a Breton 30k+ health (with Ebon buff), around 28k magicka, around 16k Stamina and 28k+ resistances selfbuffed using triplestatfood. This is enough for any 4-man-content.

    necklace -> shieldplay enchantment, 2 rings -> magicka reg

    If you wear Ebon + Akaviri all pieces come in heavy anyways, if you craft stuff, get the belt in light armor and gloves maybe in medium for the undaunted passive bonus.

    Weapons defending and crusher enchantent.

    Skill bars:

    (Boss bar) Balance, Pierce Armor, Heroic Slash, Absorb Magic, Channeled Focus, Warhorn
    (Trash bar) Ritual of Retribution, Inner Rage, Shards, Blazing Shield, Repentance, Solar Prison

    You might switch skills around between bars for your personal perference though.

    Generic Fight: For starting a fight -> Channeled Focus -> Shards -> storm in -> Ritual (you should get Initial aggro of almost all adds, the radius is huge) -> Blazing Shield für some bang -> spot anything which isn't close to you yet by Inner Rage so that Swarm Mother does the rest. Change bar, use Heroic Slash on any target just for ulti reg -> maybe use Pierce Armor on big adds -> repeat as you wish. Use Repentance as needed. Use Balance if you need magicka, healer and your own ticking ritual does the rest.

    I play my templar usually as a magicka DD and can be a full tank for 4-manstuff by just changing gear and skills in Dressing Room, no CP change at all. Usually I am even too lazy to change my Mundus (Thief isn't the best for a tank, if you have the time get the Atronach or anything else which makes more sense).

    May i ask what your cp and attribute allocation is?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    To get SPC, just run the dungeon on normal, the difference between blue and purple SPC is nothing. In my mag warden tank, I run spc and ebon with sentinel of rukgams for more stam support. I activate spc on my team with leaching vines, the minor health steal isn't much, like 900 hps but is more then enough to activate spc my team. I end up doing 20 to 30% of the healing too.
    Edited by Lightspeedflashb14_ESO on September 5, 2017 6:34AM
  • Datolite
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    The main thing to consider is your lack of health with a magicka build. This is easily remedied with a set like Pariah (truly underrated damage resist) fully outfitted with health enchants (infused on chest and legs, reinforced everywhere else). Add troll king to that and get the full 5-piece Ebon set (very easy to farm) and you're set.

    As for skills, you're basically gonna be self-healing a lot so focus on debuffs and CC and the undaunted magicka taunt when you're low on stam. War horn is great and purifying light is a must IF no one else is casting it. This setup works for me for basically any vet dungeon.
    Edited by Datolite on September 5, 2017 12:43PM
  • worsttankever
    worsttankever
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    The main thing to consider is your lack of health with a magicka build. This is easily remedied with a set like Pariah (truly underrated damage resist) fully outfitted with health enchants (infused on chest and legs, reinforced everywhere else).

    Re traits and enchants for armor: Shield has the highest resist bonus, followed by chest, then legs, helm, feet and shoulder. If I were to make any pieces reinforced it would be the shield and chest.

    Also the chest, helm, legs and shield count as "large" pieces for enchants. So they get a bigger bonus than other 4 armor pieces. In all I'd recommend reinforced shield and chest, infused helm and legs, sturdy everything else.

    See http://www.sunshine-daydream.us/ESO/traits.html
    Edited by worsttankever on September 5, 2017 7:00PM
    Men are but flesh and blood. They know their doom, but not the hour.
  • Flameheart
    Flameheart
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    Flameheart wrote: »
    Must have set is Ebon. No argument in that. Tri glyphs and you will have enough stamina, around 15k is good enough.. For the 2nd set, you have any choices:

    1) Shacklebreaker if you think you still don't have enough stamina.

    2) Plague Doctor if you want to be a Boomplar.

    3) Hist Bark if you want to permablock.

    4) Torug's Pact (I assume that you don't have Alkosh) to maximize group support.

    5) Sanctuary if you want to heal your group more.

    6) Tava's Favor or Akaviri Dragonguard if you want to blow more Horns.

    For the monster helm, you can go Engine's Guardian if you think you don't have enough sustain, or Swarm Mother if you already have enough sustain and want to run dungeons faster.

    This is actually a nice summary for what you could go for as a templar tank for PvE.
    For the beginning anything involving Seducer or Histbark in purple might be a really good option.

    Personally I use Ebon + Akaviri + Swarm Mother. For Boss fights you might use Bloodspawn or even Engine Guardian if there is noone in the Group who delivers shards or bubbles.

    I used Ebon/Tavas once - Tavas is still a good set - but I find it harder now as a magicka tank after the nerfs to ressources to sustain the medium armor evade buff, so I changed to Ebon/Akaviri to get a flat ultimate cost decrease (which will result in a comparable outcome concerning ultimate and makes playing even more relaxing). Tavas 5-set-bonus makes only sense when you use the Evade buff from the medium armor skill line. For tanking 4-man-stuff you don't need the evade buff anyways.

    At best all pieces in sturdy except shields, because for some drop sets sturdy shields are either very rare or nonexistant. If you craft shields -> nirnhorned is bis.

    All armor pieces + shield in prismatic is bis and Ebon/Akaviri on legendary will give you even as a Breton 30k+ health (with Ebon buff), around 28k magicka, around 16k Stamina and 28k+ resistances selfbuffed using triplestatfood. This is enough for any 4-man-content.

    necklace -> shieldplay enchantment, 2 rings -> magicka reg

    If you wear Ebon + Akaviri all pieces come in heavy anyways, if you craft stuff, get the belt in light armor and gloves maybe in medium for the undaunted passive bonus.

    Weapons defending and crusher enchantent.

    Skill bars:

    (Boss bar) Balance, Pierce Armor, Heroic Slash, Absorb Magic, Channeled Focus, Warhorn
    (Trash bar) Ritual of Retribution, Inner Rage, Shards, Blazing Shield, Repentance, Solar Prison

    You might switch skills around between bars for your personal perference though.

    Generic Fight: For starting a fight -> Channeled Focus -> Shards -> storm in -> Ritual (you should get Initial aggro of almost all adds, the radius is huge) -> Blazing Shield für some bang -> spot anything which isn't close to you yet by Inner Rage so that Swarm Mother does the rest. Change bar, use Heroic Slash on any target just for ulti reg -> maybe use Pierce Armor on big adds -> repeat as you wish. Use Repentance as needed. Use Balance if you need magicka, healer and your own ticking ritual does the rest.

    I play my templar usually as a magicka DD and can be a full tank for 4-manstuff by just changing gear and skills in Dressing Room, no CP change at all. Usually I am even too lazy to change my Mundus (Thief isn't the best for a tank, if you have the time get the Atronach or anything else which makes more sense).

    May i ask what your cp and attribute allocation is?

    My CP allocation is for a magicka Templar DD and I do change nothing at all for playing him as a tank in 4-man-stuff. All points in magicka. For max CP it's something like that:

    Blue Tree

    64 Elemental Expert, 44 in Elfborn, 81 in Thaumaturge, 31 Master at Arms (Assuming Lover)

    Red tree:

    Quick Recovery 7, Bastion 18, Elemental Defender 49, Hardy 49, Thick Skinned 31, Iron Clad 44, Spell Shield 22

    Green tree:

    Warlord 51, Basing Focus 16, Sprinter 6, Arcanist 56, Tenacity 49, Tumbling 11, Shadow Ward 31

    It's from a Tamriel Foundry Magplar DD build:

    http://tamrielfoundry.com/topic/noss-guide-to-magicka-templar-trial4-man-dps-thiefs-guild/

    Mine is just a bit different (no points in Spell Shield, less points in Shadow Ward and I don't have adpated my DD builds to HotR and a special Mundus yet. Which Mundus you choose will make a real difference now as a DD), but mine is maybe even more dps heavy and less tank heavy. Of course you could allocate CPs like Woeler in his standard tank builds (look here: https://woeler.eu/apprentice/) even for 4-man-stuff and be even better when it comes to self defence and sustain (block costs), but for 4-man-stuff you don't really need it and the most important reason for me to play ESO is the flexibility in game mechanics and switching roles.

    We now have HotR expansion, but I think there hasn't that much changed yet. The only change might be the one for weapon enchantments for a tank (infused over defending).

    I may add though, that you need the heavy Armor Passives and the 1Hand/Shield line passives skilled out of course, otherwise switching from DD to tank won't work. All my chars have ~ 320 skillpoints so that is no issue.

    You shouldn't be suprised that I even play my templar as a full healer in 4-man-stuff with a DD CP setup by just changing gear and skills. By pressing one hot key on my keyboard for Dressing Room, I have a full templar healer with SPC + Worm. I might change the mundus to atronach though.

    PS: He, I just realized that for a DK (not templar) raid tank Akaviri is even bis now: https://woeler.eu/shredder/
    I think it's an overall great set for any tanking class even with HotR, but there are crafting options too.

    Edited by Flameheart on September 7, 2017 10:08AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







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