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Dragonstar Arena

  • Lore_lai
    Lore_lai
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    +1
    On top of the suggestions, I would like to see revamped rewards at the end of the rounds.
    Those chest rewards are so lackluster. Nobody cares about the 37126th Reinforced Jerkin of the Healer...
  • Avran_Sylt
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    Just popping some ideas out there, adding one for each type of weapon as well. These are just the skill changes, not the added stat bonuses.

    The Masters Dagger: Vital Slash Enchantment - Twin Slashes Initial Damage deals [x] additional damage per slash
    The Masters Sword: Riposte Enchantment - Puncture abilities Healer the Caster for [x] and grant Minor Protection for [y] seconds
    The Masters Axe: Bleeding Slash Enchantment - Twins Slashes Bleed Lasts for [x] additional seconds, and deals [y] extra damage per tick
    The Masters Mace: Pummelling Slash Enchantment - Twin Slashes reduces the enemy's Physical Resistance by [x]

    The Masters Inferno Staff: Immolation - Destructive Touch abilities deal [x] more damage per tick
    The Masters Lightning Staff: Spreading Touch - Destructive Touch abilities deal [x]% of initial damage to up to 2 nearby enemies
    The Masters Ice Staff: Frozen Palm - Destructive Touch abilities now create an icy zone around the target for 2 seconds that deals [x] initial damage and slows enemies by [y]%

    The Masters Restoration Staff: Honestly don't know about this one, seems good to me, increase the value, or add magicka restored as well?

    The Masters Greatsword: Whirlwind Cleave - Cleave hits for an additional [x] initial damage, and is radial rather than conal
    The Masters Greataxe: Laceration - Cleave Bleed damage is increased by [x] per tick
    The Masters Maul: Momentous Swipe - Cleave has a chance to knock enemies off-balance, and knocks off-balance enemies down.

    The Masters Bow: Infectious Arrow - Casting Poison arrow abilities on a target infects them, dealing [x] Disease damage per second. Casting a Poison arrow ability on them again will deal [x] Disease damage, multiplied by the duration that they have been infected (timer then resets). (Purge-able)

    these are my suggestions, but just buffing the base stats would work too (and probably be a helluva lot easier).
    Edited by Avran_Sylt on August 2, 2017 6:16PM
  • Subversus
    Subversus
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    @Avran_Sylt I like the vdsa bow as it is now
  • Juhasow
    Juhasow
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    I would start from separating vDSA weekly from other trials same like vMA is now separated , and improving weapons tooltips to match current standards not pre 1.6 .
    Edited by Juhasow on August 2, 2017 9:06PM
  • leepalmer95
    leepalmer95
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    d8rmir wrote: »
    SodanTok wrote: »
    I'd rather grind vDSA than vMA for gear. I play MMOs for group content, not solo content.
    i really like the idea of having BIS weapon's drop from vMA or VDSA. i personally love vMA and pray for a new solo arena to be added to the game. That being said i can understand why people don't like doing solo content, as it is an MMO. It's only fair that there are two ways to get BIS gear, that are still locked behind challenging content.

    Something ZoS would never do (and some people would complain), but why not just give you choice of either vma weapon or master weapon from each of these. People hating VMA or solo content could get to grind their vma weapons from DSA (maybe DSA giving both at once or choice of 2 because it is more time consuming) and people unable to ever get master weapon from DSA because it is unsoloable and unPUGable could get one from VMA, slightly increasing build variety and interest in them.

    And people who cannot clear maelstrom arena can be carried through dsa for money!

    People who cannot clear maelstrom pay people money to clear it for them anyway.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Bowser
    Bowser
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    Alcast wrote: »
    No gold to gain from there, you actually are going to loose money most likely because you have to use a ton of potions etc.

    A quick fix to that would be to add undaunted plunder to the bosses. It is technically a trial, right?
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • paulsimonps
    paulsimonps
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    d8rmir wrote: »
    SodanTok wrote: »
    I'd rather grind vDSA than vMA for gear. I play MMOs for group content, not solo content.
    i really like the idea of having BIS weapon's drop from vMA or VDSA. i personally love vMA and pray for a new solo arena to be added to the game. That being said i can understand why people don't like doing solo content, as it is an MMO. It's only fair that there are two ways to get BIS gear, that are still locked behind challenging content.

    Something ZoS would never do (and some people would complain), but why not just give you choice of either vma weapon or master weapon from each of these. People hating VMA or solo content could get to grind their vma weapons from DSA (maybe DSA giving both at once or choice of 2 because it is more time consuming) and people unable to ever get master weapon from DSA because it is unsoloable and unPUGable could get one from VMA, slightly increasing build variety and interest in them.

    And people who cannot clear maelstrom arena can be carried through dsa for money!

    People who cannot clear maelstrom pay people money to clear it for them anyway.

    Which can get you banned if I remember right.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    d8rmir wrote: »
    SodanTok wrote: »
    I'd rather grind vDSA than vMA for gear. I play MMOs for group content, not solo content.
    i really like the idea of having BIS weapon's drop from vMA or VDSA. i personally love vMA and pray for a new solo arena to be added to the game. That being said i can understand why people don't like doing solo content, as it is an MMO. It's only fair that there are two ways to get BIS gear, that are still locked behind challenging content.

    Something ZoS would never do (and some people would complain), but why not just give you choice of either vma weapon or master weapon from each of these. People hating VMA or solo content could get to grind their vma weapons from DSA (maybe DSA giving both at once or choice of 2 because it is more time consuming) and people unable to ever get master weapon from DSA because it is unsoloable and unPUGable could get one from VMA, slightly increasing build variety and interest in them.

    And people who cannot clear maelstrom arena can be carried through dsa for money!

    People who cannot clear maelstrom pay people money to clear it for them anyway.

    Do we? I dont know anyone irl that could do it for me
  • Alcast
    Alcast
    Class Representative
    d8rmir wrote: »
    SodanTok wrote: »
    I'd rather grind vDSA than vMA for gear. I play MMOs for group content, not solo content.
    i really like the idea of having BIS weapon's drop from vMA or VDSA. i personally love vMA and pray for a new solo arena to be added to the game. That being said i can understand why people don't like doing solo content, as it is an MMO. It's only fair that there are two ways to get BIS gear, that are still locked behind challenging content.

    Something ZoS would never do (and some people would complain), but why not just give you choice of either vma weapon or master weapon from each of these. People hating VMA or solo content could get to grind their vma weapons from DSA (maybe DSA giving both at once or choice of 2 because it is more time consuming) and people unable to ever get master weapon from DSA because it is unsoloable and unPUGable could get one from VMA, slightly increasing build variety and interest in them.

    And people who cannot clear maelstrom arena can be carried through dsa for money!

    People who cannot clear maelstrom pay people money to clear it for them anyway.

    Do we? I dont know anyone irl that could do it for me

    If you knew how many ppl made more then 2k$ a month from MSA...you would be surprised
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  • crobarXIII
    crobarXIII
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    Everything except the resto staves need buffing/reworking. The daggers need to do like extra bleed damage, the destro staves giving Force pulse (i fergot the first ability) extra damage, the 2handers giving uppercut more damage, and I really forgot the s&b thing.

    Would be nice if daggers work like the maelstrom bow or maybe added addiction execute dmg to twin slashes at 50% like poison injection
    PS4-NA-1000+cp
    Nightblade-Redguard-Stamina Dps : Nightblade-Argonian-Tank : Dragonknight-Imperial-Tank : Dragonknight-Darkelf-Magicka Dps
    Sorcerer-Khajiit-Stamina Dps : Sorcerer-Highelf-Magicka Dps : Templar-Redguard-Stamina Dps : Templar-Highelf-Magicka Dps
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  • Darkdex
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    Draqone wrote: »
    josiahva wrote: »
    The reason I never run vDSA is simple: its not because of the loot(there are certain items I need and want from there). Its the fact that I can never find a group for it when I want to run it. This is easily solved though... ADD IT TO THE GROUP FINDER! As a standalone option(not part of the daily random, etc). I enjoy pugging difficult content, as do others, but I have no option to pug this. This is even more important with the coming nerfs to the DLC dungeons.

    I wouldn't mind the loot being better too of course, but I mainly want to actually be able to play the content, and group finder(as miserable as it is for some people) would solve that for me.

    Doing vDSA with a random group would take 10 hours. If you'd be able to finish at all.

    ertgomx34828.png

    In fact, it takes about 10 hours, that was one of the most frustrating days in my life...

    Edit: Typo.
    Edited by Darkdex on August 3, 2017 2:35PM
  • paulsimonps
    paulsimonps
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    Darkdex wrote: »
    Draqone wrote: »
    josiahva wrote: »
    The reason I never run vDSA is simple: its not because of the loot(there are certain items I need and want from there). Its the fact that I can never find a group for it when I want to run it. This is easily solved though... ADD IT TO THE GROUP FINDER! As a standalone option(not part of the daily random, etc). I enjoy pugging difficult content, as do others, but I have no option to pug this. This is even more important with the coming nerfs to the DLC dungeons.

    I wouldn't mind the loot being better too of course, but I mainly want to actually be able to play the content, and group finder(as miserable as it is for some people) would solve that for me.

    Doing vDSA with a random group would take 10 hours. If you'd be able to finish at all.

    ertgomx34828.png

    In fact, it takes about 10 hours, that was one of the most frustrating days in my life...

    Edit: Typo.

    Dear lord I would have jumped ship way before it ever got that far. Sure you try and teach but sometimes its just too much. 5hs is my limit I would say, if even that.
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