LegendaryMage wrote: »LegendaryMage wrote: »Necro needs a nerf anyway
So because something that to be effective needs two slots taking up for a pet, then dead slots for either bound aegis or inner light or even both as i have seen on occasion which only real benefit is to give big shields as it also requires a constant uptime of pet and deadric prey to come even close to being a right up there DPS monster build, mess up on deadric prey or the pet and the build is dps garbage except for survivability which is dependant on the shields.
Maybe theres something wrong with how i play but i get more reliable and constantly higher dps on my magsorc, not running necro and not tieing slots up running a dumb pet, sure its easy mode stuff necro + pet but its definatly not a insta-win dps/crit/sustain beast if you want to put out huge damage numbers.
So rather than calling for a nerf to an "easy mode" niche gear set why not take a look at what could well be the real issue (and by the way I'm not suggesting a nerf) which is the shield scaling from max magicka pool.
You don't need pets to get necro's last bonus. Shadowrend will totally do, at least for PVP. If you're a mag nb then you got shade, which is pretty much mandatory anyway.
I know how it works (i use shade on my NB). the issue is not the gear set its the fact that the max magicka which necro gives buffs damage shields immensly as these scale with magicka and it is particularly evident on one class that runs the build, so rather than join the "nerf sorcs" brigade people look for another option to cry nerf..
Yes, however since re-designing the whole game and making damage output, healing output, shielding output work differently (which does need re-doing anyway but will probably take too long and break many other things along the way), it's just easier to balance a single set and effectively cut off a whole array of builds that are making players go to the forums and ask for sorc nerfs, nb nerfs, this and that, you know how it goes.
On the issue of necropotence, I really think that most people who ask for nerfs probably ran into someone who was stacking something a bit too high, took them out without them being able to deal with it and then they're under the impression that somehow the class is totally unbalanced, all the while it was simply a set that's over-performing compared to most other sets, and thanks to the way that game mechanics are nowadays (even ball of lightning counts as a pet, which is really messed up).
IcyDeadPeople wrote: »First we would need a stamina pet...
QuebraRegra wrote: »
2k > 3k and needing a drink buff means loss of max stam food. Seems counterproductive.
Dragur Hulk would be a better choice, but still not comparable to necro.
LegendaryMage wrote: »Necro needs a nerf anyway
So because something that to be effective needs two slots taking up for a pet, then dead slots for either bound aegis or inner light or even both as i have seen on occasion which only real benefit is to give big shields as it also requires a constant uptime of pet and deadric prey to come even close to being a right up there DPS monster build, mess up on deadric prey or the pet and the build is dps garbage except for survivability which is dependant on the shields.
Maybe theres something wrong with how i play but i get more reliable and constantly higher dps on my magsorc, not running necro and not tieing slots up running a dumb pet, sure its easy mode stuff necro + pet but its definatly not a insta-win dps/crit/sustain beast if you want to put out huge damage numbers.
So rather than calling for a nerf to an "easy mode" niche gear set why not take a look at what could well be the real issue (and by the way I'm not suggesting a nerf) which is the shield scaling from max magicka pool.
You don't need pets to get necro's last bonus. Shadowrend will totally do, at least for PVP. If you're a mag nb then you got shade, which is pretty much mandatory anyway.
LegendaryMage wrote: »LegendaryMage wrote: »Necro needs a nerf anyway
So because something that to be effective needs two slots taking up for a pet, then dead slots for either bound aegis or inner light or even both as i have seen on occasion which only real benefit is to give big shields as it also requires a constant uptime of pet and deadric prey to come even close to being a right up there DPS monster build, mess up on deadric prey or the pet and the build is dps garbage except for survivability which is dependant on the shields.
Maybe theres something wrong with how i play but i get more reliable and constantly higher dps on my magsorc, not running necro and not tieing slots up running a dumb pet, sure its easy mode stuff necro + pet but its definatly not a insta-win dps/crit/sustain beast if you want to put out huge damage numbers.
So rather than calling for a nerf to an "easy mode" niche gear set why not take a look at what could well be the real issue (and by the way I'm not suggesting a nerf) which is the shield scaling from max magicka pool.
You don't need pets to get necro's last bonus. Shadowrend will totally do, at least for PVP. If you're a mag nb then you got shade, which is pretty much mandatory anyway.
I know how it works (i use shade on my NB). the issue is not the gear set its the fact that the max magicka which necro gives buffs damage shields immensly as these scale with magicka and it is particularly evident on one class that runs the build, so rather than join the "nerf sorcs" brigade people look for another option to cry nerf..
Yes, however since re-designing the whole game and making damage output, healing output, shielding output work differently (which does need re-doing anyway but will probably take too long and break many other things along the way), it's just easier to balance a single set and effectively cut off a whole array of builds that are making players go to the forums and ask for sorc nerfs, nb nerfs, this and that, you know how it goes.
On the issue of necropotence, I really think that most people who ask for nerfs probably ran into someone who was stacking something a bit too high, took them out without them being able to deal with it and then they're under the impression that somehow the class is totally unbalanced, all the while it was simply a set that's over-performing compared to most other sets, and thanks to the way that game mechanics are nowadays (even ball of lightning counts as a pet, which is really messed up).
I can't argue with anything you say just then, you are absolutly correct in all you say and its the exact way i think, the class in question would need a total rework and that is not going to happen just because of one gear set, so where do we go from here, there are three choices either remove the gear set (drastic) or rework 2/3/4 piece bonuses which are all max magicka and right there you will hit a real problem what to replace them with?...max recovery, spell crit or spell damage (then we get border line OP as changing just one of the bonuses will effect virtually nothing regarding the shields except give more damage output)?.. or finaly leave 2/3/4 as they are and rework the 5pc.. how much of the 4k magicka do we take off (which is pretty irrelevant as it will still be a +50k magicka pool and closer to 55k actually next major patch?.. or do we remove it all and replace it with max recovery, spell crit or spell damage?.. its a hard one to call and im certainly glad i would not be in a position to make it as the toxicity would be real.
Bladerunner1 wrote: »But why focus on stacking stamina? Weapon damage tends to be more impactful these days, it synergizes with medium armor and fighters guild, and buffs light and heavy attacks a lot more than stamina.
puffytheslayer wrote: »yes there are 2, and you dont have to use dumb pets to benefit!
IcyDeadPeople wrote: »First we would need a stamina pet...
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Bladerunner1 wrote: »But why focus on stacking stamina? Weapon damage tends to be more impactful these days, it synergizes with medium armor and fighters guild, and buffs light and heavy attacks a lot more than stamina.
MehrunesFlagon wrote: »puffytheslayer wrote: »yes there are 2, and you dont have to use dumb pets to benefit!
That dumb scamps does pretty good damge.
MehrunesFlagon wrote: »puffytheslayer wrote: »yes there are 2, and you dont have to use dumb pets to benefit!
That dumb scamps does pretty good damge.
MehrunesFlagon wrote: »puffytheslayer wrote: »yes there are 2, and you dont have to use dumb pets to benefit!
That dumb scamps does pretty good damge.
It does pretty good damage if you have it where you want it, have a 100% uptime on both pet pulse and deadric prey (thats 3 slots taken up, 4 if solo as you need surge to heal it as well as yourself), if you just have it running around slapping npcs without pulse and prey then its pretty mediocre considering it requires 4 slots when solo or its a 2 second reload every time you bar swap if you keep it on just one bar.
PlautisCarvain wrote: »MehrunesFlagon wrote: »puffytheslayer wrote: »yes there are 2, and you dont have to use dumb pets to benefit!
That dumb scamps does pretty good damge.
It does pretty good damage if you have it where you want it, have a 100% uptime on both pet pulse and deadric prey (thats 3 slots taken up, 4 if solo as you need surge to heal it as well as yourself), if you just have it running around slapping npcs without pulse and prey then its pretty mediocre considering it requires 4 slots when solo or its a 2 second reload every time you bar swap if you keep it on just one bar.
You are not obligated to use the Twilight Matriarch. I don't use the matiarch and it goes perfectly. Pet build doesn't mean zoo xd
PlautisCarvain wrote: »MehrunesFlagon wrote: »puffytheslayer wrote: »yes there are 2, and you dont have to use dumb pets to benefit!
That dumb scamps does pretty good damge.
It does pretty good damage if you have it where you want it, have a 100% uptime on both pet pulse and deadric prey (thats 3 slots taken up, 4 if solo as you need surge to heal it as well as yourself), if you just have it running around slapping npcs without pulse and prey then its pretty mediocre considering it requires 4 slots when solo or its a 2 second reload every time you bar swap if you keep it on just one bar.
You are not obligated to use the Twilight Matriarch. I don't use the matiarch and it goes perfectly. Pet build doesn't mean zoo xd
The 4 slots is without the twilight, to get the best out of scamp when solo you need 1 slot on front and back bar for scamp (obviously) then 1 slot for deadric prey and then another slot for surge so you can heal both it and yourself, in a group you can drop surge if you trust your healer so you only need 3 slots.
Bladerunner1 wrote: »But why focus on stacking stamina? Weapon damage tends to be more impactful these days, it synergizes with medium armor and fighters guild, and buffs light and heavy attacks a lot more than stamina.
Sure, focus on stacking weapon damage. But where is set for that? Medium armor sets are behind heavy armor sets at raw weapon damage and those heavy are usually proc related. There are only few sets that have 2 wep damage bonuses and none that has 3 let alone 4. It will be very interesting to see what becomes meta after the proc set vacuum and if it is not some heavy armor like ravager or some hidden underfed procset.
There are 12 sets that have 2 wep damage bonuses, 9 of them have it on 5th piece.
Six of those 12 are medium armor. One is craftable. Only one set applies the weapon damage to at least 90% of your damage with 100% uptime and that is Automaton. Sword singer is possibly close. Both of those are worse than Necro is for most magicka users.
It is obviously based on balance so no complaining for me that I get treated worse or anything, but it just feels stupid how weaker the stats sets are over necro.
//EDIT:
FYI while wep damage synergizes better than stat on stam builds it is not by too much. Redguard in CP is running with 32% boost to stamina and (with agility, major brutality and one fighter guild skill) 35% boost to wep damage
Magicka has more useful sets available, both crafted and dropped. Magicka has more useful food/drink available. Magicka has (way) more class skills available.
Instead of arguing against these facts, magicka users should be arguing for more stamina options along with the stam players. Otherwise disgruntled stam users will continue to flood the forums with complaints.
Bladerunner1 wrote: »Bladerunner1 wrote: »But why focus on stacking stamina? Weapon damage tends to be more impactful these days, it synergizes with medium armor and fighters guild, and buffs light and heavy attacks a lot more than stamina.
Sure, focus on stacking weapon damage. But where is set for that? Medium armor sets are behind heavy armor sets at raw weapon damage and those heavy are usually proc related. There are only few sets that have 2 wep damage bonuses and none that has 3 let alone 4. It will be very interesting to see what becomes meta after the proc set vacuum and if it is not some heavy armor like ravager or some hidden underfed procset.
There are 12 sets that have 2 wep damage bonuses, 9 of them have it on 5th piece.
Six of those 12 are medium armor. One is craftable. Only one set applies the weapon damage to at least 90% of your damage with 100% uptime and that is Automaton. Sword singer is possibly close. Both of those are worse than Necro is for most magicka users.
It is obviously based on balance so no complaining for me that I get treated worse or anything, but it just feels stupid how weaker the stats sets are over necro.
//EDIT:
FYI while wep damage synergizes better than stat on stam builds it is not by too much. Redguard in CP is running with 32% boost to stamina and (with agility, major brutality and one fighter guild skill) 35% boost to wep damage
It's just my novice opinion, but I always thought it was weird that magicka classes focus so heavily on piling up 50k magicka and leaving spell damage down around 2500ish when they rely so heavily on heavy staff attacks as part of their rotation.
As a comparison, take a look at 2H build with ravager (weapon+jewelry+1 piece heavy armor) and Hundings vs Bone Pirates and Draugr Hulk.
When you're surrounded by mobs, ravager procs like crazy, you can get 70% uptime. Each light attack with the weapon damage build deals 40,000 distributed damage because of the 2H forceful passive.
If Draugr and Bone pirate are equipped, now the light attacks deal something like 30,000 distributed damage. The skill damage alone with a max stam setup is also a bit worse than the weapon damage setup, especially in this scenario with 70% ravager uptime. Perhaps skills would deal more damage with a Redguard Warden Stamina beast, but the average damage (skills + light attacks) would need to be considered because light attacks account for 15-25% of the damage.
Giles.floydub17_ESO wrote: »Magicka has more useful sets available, both crafted and dropped. Magicka has more useful food/drink available. Magicka has (way) more class skills available.
Instead of arguing against these facts, magicka users should be arguing for more stamina options along with the stam players. Otherwise disgruntled stam users will continue to flood the forums with complaints.
@Kanar
Outside of necro which has the biggest requirement in the game to make the set useful, what are the sets that are these sets you speak of. That are actually good sets?
Your statement on magicka having more useful food and drink, again. Please enlighten me. Especially since it seems there is a stam version for every magicka version of food and drink.
I have no issue with a stam version of necro but it's gonna have the same requirement of the magicka version.
PlautisCarvain wrote: »DurzoBlint13 wrote: »Hulking Drugar....... comes from Direfrost Keep.
also, all of the bonuses (2pc, 3pc, 4pc, 5pc) give Stam for a total of more than 5K.....will be even more than that with the next update but do not know the exact numbers. right now it gives 967+967+967+2500= 5401
And necropotence over 7k...
PlautisCarvain wrote: »Damn, poor stamina user... That's not cool that Magicka always have the advantage over stamina!
Emma_Overload wrote: »PlautisCarvain wrote: »Damn, poor stamina user... That's not cool that Magicka always have the advantage over stamina!
Magicka does not have an advantage. Draugr Hulk + Bound Aegis gives more stamina than Necropotence + Pet gives magicka, even though both take up 5 pieces of armor and 2 bar slots.
That is like completely false. (necro gives 25% more resources than draugr; 5th piece 52% more than draugr 5th, I dont know where you take those numbers)Emma_Overload wrote: »PlautisCarvain wrote: »Damn, poor stamina user... That's not cool that Magicka always have the advantage over stamina!
Magicka does not have an advantage. Draugr Hulk + Bound Aegis gives more stamina than Necropotence + Pet gives magicka, even though both take up 5 pieces of armor and 2 bar slots.
Bladerunner1 wrote: »Bladerunner1 wrote: »But why focus on stacking stamina? Weapon damage tends to be more impactful these days, it synergizes with medium armor and fighters guild, and buffs light and heavy attacks a lot more than stamina.
Sure, focus on stacking weapon damage. But where is set for that? Medium armor sets are behind heavy armor sets at raw weapon damage and those heavy are usually proc related. There are only few sets that have 2 wep damage bonuses and none that has 3 let alone 4. It will be very interesting to see what becomes meta after the proc set vacuum and if it is not some heavy armor like ravager or some hidden underfed procset.
There are 12 sets that have 2 wep damage bonuses, 9 of them have it on 5th piece.
Six of those 12 are medium armor. One is craftable. Only one set applies the weapon damage to at least 90% of your damage with 100% uptime and that is Automaton. Sword singer is possibly close. Both of those are worse than Necro is for most magicka users.
It is obviously based on balance so no complaining for me that I get treated worse or anything, but it just feels stupid how weaker the stats sets are over necro.
//EDIT:
FYI while wep damage synergizes better than stat on stam builds it is not by too much. Redguard in CP is running with 32% boost to stamina and (with agility, major brutality and one fighter guild skill) 35% boost to wep damage
It's just my novice opinion, but I always thought it was weird that magicka classes focus so heavily on piling up 50k magicka and leaving spell damage down around 2500ish when they rely so heavily on heavy staff attacks as part of their rotation.
As a comparison, take a look at 2H build with ravager (weapon+jewelry+1 piece heavy armor) and Hundings vs Bone Pirates and Draugr Hulk.
When you're surrounded by mobs, ravager procs like crazy, you can get 70% uptime. Each light attack with the weapon damage build deals 40,000 distributed damage because of the 2H forceful passive.
If Draugr and Bone pirate are equipped, now the light attacks deal something like 30,000 distributed damage. The skill damage alone with a max stam setup is also a bit worse than the weapon damage setup, especially in this scenario with 70% ravager uptime. Perhaps skills would deal more damage with a Redguard Warden Stamina beast, but the average damage (skills + light attacks) would need to be considered because light attacks account for 15-25% of the damage.
They arent stacking 50k magicka when they build for heavy attack damage in PVE (I presume) and in PVP you arent building around light attack damage. You get both defense and offense from stacking max magicka plus you have access to to stuff that increases your max magicka even more, so it is pretty obvious route to take. Really the only thing you dont get on magicka build stacking max magicka is the light/heavy attack damage
//edit:
Not to mention it is difficult to stack spell damage. More difficult than stack weapon damage and from personal experience that is already pretty difficult if you use bow (which has same limitations as staves and the only thing it gets is 12% agility bonus and some pocket % from fighters guild passive) You are looking at 3k spell damage on magicka build with staff that goes the spell damage route instead of magicka. Zero of these 500 more goes to shields and neither to two popular healing types (surge and healing ward)
Just thought I'd drop in this while we're at the stam vs mag subject. https://forums.elderscrollsonline.com/en/discussion/344207/87-of-class-skills-are-magicka-131-vs-stamina-19-is-this-balanced/p1
Giles.floydub17_ESO wrote: »LegendaryMage wrote: »Necro needs a nerf anyway
So because something that to be effective needs two slots taking up for a pet, then dead slots for either bound aegis or inner light or even both as i have seen on occasion which only real benefit is to give big shields as it also requires a constant uptime of pet and deadric prey to come even close to being a right up there DPS monster build, mess up on deadric prey or the pet and the build is dps garbage except for survivability which is dependant on the shields.
Maybe theres something wrong with how i play but i get more reliable and constantly higher dps on my magsorc, not running necro and not tieing slots up running a dumb pet, sure its easy mode stuff necro + pet but its definatly not a insta-win dps/crit/sustain beast if you want to put out huge damage numbers.
So rather than calling for a nerf to an "easy mode" niche gear set why not take a look at what could well be the real issue (and by the way I'm not suggesting a nerf) which is the shield scaling from max magicka pool.
You don't need pets to get necro's last bonus. Shadowrend will totally do, at least for PVP. If you're a mag nb then you got shade, which is pretty much mandatory anyway.
Shades are not manditory. Let's keep this kinda sorta in the realm of real.
Giles.floydub17_ESO wrote: »Magicka has more useful sets available, both crafted and dropped. Magicka has more useful food/drink available. Magicka has (way) more class skills available.
Instead of arguing against these facts, magicka users should be arguing for more stamina options along with the stam players. Otherwise disgruntled stam users will continue to flood the forums with complaints.
@Kanar
Outside of necro which has the biggest requirement in the game to make the set useful, what are the sets that are these sets you speak of. That are actually good sets?
Your statement on magicka having more useful food and drink, again. Please enlighten me. Especially since it seems there is a stam version for every magicka version of food and drink.
I have no issue with a stam version of necro but it's gonna have the same requirement of the magicka version.
Regarding sets we can start with you showing me the stamina version of crafted sustain sets, armor of seducer and magnus. I'm not going to bother getting into the number of magicka vs stamina drop sets. Maybe later if I find nothing better to do.
Dubious camoran throne vs witchmothers potent brew: how about you trade me a DCT recipe and I will give you a witchmothers recipe?Sound like a fair trade to you? Keep in mind jester event just ended a few months ago, whereas witch fest was 10 months ago. Where is the stamina version of ghastly eye bowl DRINK?
The link regarding class skills already posted may be quite illuminating to you as well (if you ever played stamina the imbalance would be obvious to you).