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PuGing became so difficult since Morrowind.

  • zaria
    zaria
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    The game has been actively harder to play with the sustain nerfs (Despite all the talk of raising the floor which has been a dirty lie) and the game has not made any effort to actually teach players.

    The game is demanding more of the players, yet isn't and has not taught them more than the bare basics. At this point, the game needs to start genuinely teaching what builds work, because there is your problem.

    Or, god forbid, have rigid classes. But until it picks one we're still gonna be screwed in this same way.

    PS: Demanding players google has been unreasonable, usually is unreasonable. There is no excuse for having to look up outside aid outside of something like raiding. The general gist should be learnable in *** house. ZOS is souly responsible for that, and the blame lies at their feet.
    Noticed another thing, I often do random normal's to bleed off enlistment. Not random vet for me, just the easier as pug vet if pledge, but random normals are fast, easy or amusing.
    So you get another decent player and we two run trough the dungeon. How much does low level player learn?
    You only tell tactic on bosses with special mechanic like Fungal 2 as yo wipe if the good DD is chained or healer in the spider cave.
    Else its easier just to carry.
    If you get three noobs you have to be more careful and talk about boss tactic.
    I guess its quite possible to do lots of good runs in normals while being an absolute scrub.
    So you start doing veteran dungeons expecting them to be a bit harder :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    ToxicPAWS wrote: »
    tunepunk wrote: »
    I think one problem is that many people have one or two skills they spam as their DPS skill, only using one bar. I think there's never going to be an end to that. Many people don't even use their back bar.

    One problem is, they find builds online that require 2 bar rotation but they don't use it. I myself is pretty lazy so I've made some builds that focuses on doing massive damage on 1 bar. Weapon swapping and keeping buffs and debuffs up seems to be very hard for some people, and I don't blame them. It's hard and takes a lot of practice.

    Some solutions would be for ZOS to:

    * Add some kind of set that disable back bar, but increase front front bar skills dramatically.
    * Or sets that disable back bar but add much more damage to light heavy attacks.

    I wouldn't mind sticking to only using one bar, if i had everything covered on that bar. Damage, self heal, some buff, and maybe some AOE. I rarely use back bar anyway unless it's in a longer fight, for dots and buffs.

    This^^
    1CuHyBJ.png
    Think Khajiit ran into some players with that set during the PvP event :)
    Or perhaps its other reasons like not getting out of way of enemy zergs, not being the first trough a breach while the other hang back and other weird reasons.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Drpsychoball
    Drpsychoball
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    I grouped up with 2 cp 400 dps i was like ok this will be fast, HELL NO! They were complete garbage
    -PC/NA/DC/AD-
    CP 350
    Drkrazyball - CP160 HealthDK [PVE]
    -Song of Lamae, Engine Guardian, Endurance, Alessia's Bulwark
    Revenganaut - CP160 StamSorc [PVP]
    -Clever Alchemist, Spriggan, Velidreth
    Snikerdoodle - CP160 StamIna NB [PVE]
    -Twice Fanged Snake, Vicious Ophidian, Valkyn Skoria
    Sir-Garfield - CP160 StamIna NB [PVP]
    -Clever Alchemist, Spriggan, Valkyn Skoria, Spriggan
    Don-quixote - CP160 StamIna Thief [PVE]
    -Night's silence, Jailbreaker, Valkyn Skoria
    Wardens of Winterhold


  • code65536
    code65536
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    I grouped up with 2 cp 400 dps i was like ok this will be fast, HELL NO! They were complete garbage

    With how strong the CP catchup mechanism is, I'd say 400 CP is pretty new and corresponds to someone who probably started playing earlier this year.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Ragnarok0130
    Ragnarok0130
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    tunepunk wrote: »
    I think one problem is that many people have one or two skills they spam as their DPS skill, only using one bar. I think there's never going to be an end to that. Many people don't even use their back bar.

    One problem is, they find builds online that require 2 bar rotation but they don't use it. I myself is pretty lazy so I've made some builds that focuses on doing massive damage on 1 bar. Weapon swapping and keeping buffs and debuffs up seems to be very hard for some people, and I don't blame them. It's hard and takes a lot of practice.

    Some solutions would be for ZOS to:

    * Add some kind of set that disable back bar, but increase front front bar skills dramatically.
    * Or sets that disable back bar but add much more damage to light heavy attacks.

    I wouldn't mind sticking to only using one bar, if i had everything covered on that bar. Damage, self heal, some buff, and maybe some AOE. I rarely use back bar anyway unless it's in a longer fight, for dots and buffs.

    I'd just like to be able to use the full normal MMO 12 ability keys instead of being locked into the console centric fewer buttons. that would solve the 1 bar vs 2 bar on PC.
  • Orjix
    Orjix
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    well, i didnt even know animation canceling was a thing untill i was past CP 630...
  • Chadak
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    Absolutely nothing in this game teaches people how to rip out high DPS, and no, putting tougher mobs out there doesn't do that.

    Why MMO's so ubiquitously teach people to swim by throwing them into the lake, I'll never know, but what I do know is this; I've known a lot of great players that needed to be taught, and I've known a lot of great players that teach themselves.

    I fall into the latter camp. Its my learning style in life on the whole. I'd say that probably 80% or more of the global population does not fall into this category.

    Most people don't perform well in pugs because they learn to perform well enough to do basic content, they habitulatize the tactics and patterns that come easiest and most intuitively to them and, in MMO's, that essentially guarantees that you're going to suck at everything 100% of the time.

    Is that their fault? No. I actually lay the fault for that at the feet of game designers that think its cool to not provide any guidance or tutorials on their invariably arcane systems and the quirks therein.

    G'head. Try explaining animations canceling to some new player. It's going to sound like an exploit to them.

    How do I know? Because I was that new player once, and I still, to this day, feel like its an exploit, even though its pretty well clarified by ZOS as having been an accidental thing they're just going to let slide.

    I've been playing MMO's since the Ultima Online days and, irrespective, my intuitition is worthless. Because these games are not designed to be intuitively playable.

    False difficulty is when you have to fight the controls in order to play something as it is meant to be played.

    False difficulty is when you have counter-intuitive and completely unintuitive systems that are explained nowhere, or are literally exploits that simply aren't being treated as such because the developers don't want to bother fixing it.

    MMO's in general, and this one no differently, are festooned with false difficulty and illusions of challenge that invariably make majorities of players stumble all over themselves trying to play them right.

    And this is celebrated by the ignorant few, who praise it as 'a lack of handholding'.

    You don't get to have no handholding and get even a significant minority of players that know how to play at an advanced level, because most human beings don't learn best by being thrown headfirst into an endeavor and left to their own devices.

    They will very typically find something that works for them in a manner that consistently enough gets them what they need or want in order to function and that is all.

    Know how, in real life, very few people are inventors or entrepreneurs?

    Ever noticed how few people teach themselves four languages, advanced physics, advanced chemistry and moderately advanced medicine, despite that the resources to self-teach all of those things and far more are literally at our fingertips on the internet?

    Most people don't learn best on their own. Most people learn best by being taught in some form or another.

    So, before anyone starts whining about 'handholding', understand the following.

    You can have one or the other; a broadly competent playerbase that's been adequately taught how to perform competently, or the relatively tiny minority that have everything it takes to achieve excellence with minimal help.

    There's a very good chance that if you think you're the latter, you're probably not. You've probably studied lots of videos other people made, learned from theorycrafting other people put the time and labor into parsing out and found the resources in either case with ease due to the time and effort put in by others to package and present their information on youtube or some internet site or another.

    Be very careful before puffing yourself up and thinking you're a self-made gamer. Chances are amazing that you'd be completely mediocre too, if not for someone else doing something by which you have benefited.

    You want better players? Encourage developers to make more intuitive systems that are easier to use well, or at the very least to make their games in a manner that actually teaches people in a pro-active manner how to perform well in said game.

    Or sit here and cry about how everyone's so terrible and its just terrible and you can't understand why everyone's terrible, but its terrible because PUG's are mostly full of people that have learned exactly what the game has taught them; not much.
  • Belegnole
    Belegnole
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    Interesting thread...

    I'm only lvl 41 but I'm probably one of the up and coming lousy players you're all talking about.

    I'll give you a bit of advice. Complaining will get you nowhere fast. But teach a few players and you'll have many more quality players to group with.

    You're all correct though. The game makers don't give any help to players as to what works and what doesn't. It's definitely one of those games where you either get help from a skilled player or figure it out for yourself. Add to it that the long term meta does use an exploit that the devs chose not to stop for fear of whining....and you got a broken mess.

    I do use the back bar (what a stupid design) thank you very much. But still find it awkward, and often wonder how someone who doesn't do research could get better in this game. I do know that I have seen some people that seem to be trying the head banging technique (head to keyboard).

    I have just lately started to enjoy the mob gathering technique while in delves and other areas. It's rather fun to gather them up, AOE them and smash them. For some odd reason the last few times I have gathered a couple of players as well while I went through the area.

    Anyway I'm off to continue my quest for a good guild, hope you all find some more enjoyable players to group with...
  • Diminish
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    I always like it when DDs keep attacking Grobul and the dmg is simply reflected back. Great skill and knowledge indicator.

    Some ppl will take advise and some wont listen. I personally try to help players who are willing to listen and improve. If not, I either solo the boss if possible or just leave. There not really a point in trying if something doesnt work and ppl are not willing to change.

    Not all attacks are reflected back. You can damage the boss even while he is not grounded. Personally, unless ads become a problem I put damage on the boss everytime I can. Every little bit adds up. I've killed him numerous times between grounding phases.
  • Diminish
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    tunepunk wrote: »
    Magdalina wrote: »
    With all due respect, and understanding that everyone likes to play differently...there's already a grand whole lot of 10(11 with ultis) skills you can use(out of oh so many skills available). I really don't think the combat must be made any easier than that. What's next, removing all skills and only leaving light/heavy attacks(and buffing them accordingly so the oh so popular light/heavy attack spam becomes more viable in endgame content)?

    No but they could try to close the gap a little. I wouldn't mind having single bar, light attack spammers in my Pug if they were actually doing some decent damage. A seasoned player would always do more damage, with a good solid build and rotation, but the gap between a good player and a bad player restricts them from enjoying the same content in PUGS. (We were only talking about pugs here) They get kicked for not doing good enough damage, groups get grumpy for having to carry or kick them.

    The gap currently. A bad player has a hard time reaching 10k dps. A good player can pass 30k dps. So I don't mind if Zos made some effort to close that gap a little bit so i could enjoy grouping with less seasoned players.

    If you were doing VET trials, there's probably different DPS criteria you would need to meet, and most trial runs are with guilds, not Pugs.

    If you vote to kick from any vet dungeon other than maybe a few DLC ones because you have a DPS not pulling good numbers then truthfully, you as a group, have failed. You make it sound like it is all the single DPS's fault when if your other 3 members were doing everything proper the dungeon shouldn't be an issue even with a sub-par DPS. Next time don't be an ass and single out someone by kicking them, man up, and disband group ;)
  • Wifeaggro13
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    Kneighbors wrote: »
    I just noticed how many groups I started to leave which consist of cp400+.

    Now CP doesn't means much. If the player isn't following guides or watches youtube videos there's no chance he will get to even mediocre dps of over 10k single target.

    The main reason is the game can not be understood intuitively anymore. Not many players realize you must place AoEs and DoTs and then heavy attack. Most casuals go by the pattern "spam my strongest skills" which was working ok before Morrowind. But now he is running out of resources after 5 spams. Now you can easily witness cp500+ who is struggling to kill a mob in vet DLC dungeon.

    I post this because I became a witness today to a group with 2 DD's of cp630 who get Grobul to 90% after he first laid down. Needless to say they couldn't kill enough netches and we lost the fight even tho my tank was holding alone between 30 netches (but couldn't res due to constant pushing). I was feeling amused leaving a group of 630cp DD's. Any average DD who put Necropotence and knows that you need to AoE+DoT+heavy can solo this boss.

    Just feeling sad it turned up like this, I really liked playing in random groups. I liked to explain mechanics to new guys etc, but how can I explain someone how to gain more DPS during dungeon?

    ZOS nerfed the game into oblivion. thats the reason why, to appease this cry more crowd. now we have very few end game players that even know the strats and can carry the weak ones. this game put on A LEATHER JACKET AND WATER SKIS AND JUMPED THE SHARK A LONG TIME AGO. the game is simply not fun anymore as the online RPG matt made it
  • Septimus_Magna
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    Vrienda wrote: »
    @Vrienda
    What stam class are you playing? Alcast or Gilliam the Rogue have very detailed build videos for each update. They go over gear (incl good altnatives), rotations and CP distribution. Even without vMA weapons it should be reasonable to strife for 30k dps. Rotation is probably the most important factor so get your gear right and start perfecting your rotation.

    @Septimus_Magna Stam Dragon Knight. Used Deltia's homestead build as a base and improved on it from there.

    Check out this video: https://m.youtube.com/watch?v=E7-1RniZtlM

    And this website for the description: https://alcasthq.com/eso-stamina-dragonknight-build-pve/

    If you dont have war-machine you can run 2x veli, 5x hundings, 5x TFS. Its probably smart to begin with 5M/1L/1H in order to get more health and stamina. If you have around 18-19k health you wont get one-shot so often.

    The rotation appears to be difficult but with practice you'll get to 25k without a doubt.

    Good luck, I hope this helps!
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Septimus_Magna
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    Diminish wrote: »
    I always like it when DDs keep attacking Grobul and the dmg is simply reflected back. Great skill and knowledge indicator.

    Some ppl will take advise and some wont listen. I personally try to help players who are willing to listen and improve. If not, I either solo the boss if possible or just leave. There not really a point in trying if something doesnt work and ppl are not willing to change.

    Not all attacks are reflected back. You can damage the boss even while he is not grounded. Personally, unless ads become a problem I put damage on the boss everytime I can. Every little bit adds up. I've killed him numerous times between grounding phases.

    Ground aoe's might hit him but thats not a reliable way to dps him imo. The mechanics of this fight are really easy so I dont see a reason to not follow them.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Tasear
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    After Sheogorath visit...I learned I should give a serious answer...or have him visit again. :scream:

    I honestly would blame the healer somewhat as long it's dds are doing the basics you can get get away with a lot even on that fight. So question is did the healer have spc or inventor guard?

    Now for the fight it's easier to have 3 dps, but either way this fight is best done by everyone staying tight and circling the boss. Tank should root or slow adds. I would also remind dps to slot so if they haven't done so. Also remind them to attack when boss is down. You can survive up to 3 to 4 waves doing that after it gets messy if they are adding on to each other. By the six waves before it's kill or die situation.

    Though when it gets that far have tank root the ground ones and kite outside flying ones. At CP 630 there's no reason this can't be done if following the mechs and guiding failing dps to slot better skills or cp allotment. Just make sure to keep position and follow mechs.


    Edit
    Ask the healer to slot orbs or shards. Make sure tank debuff boss and elemental drain is on. Also assuming they have undaunted passive you can assist allies in returning 4% of all max resources with synergies ( 20 sec cool down per synergy)
    Edited by Tasear on August 1, 2017 3:57AM
  • Khami
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    Kneighbors wrote: »
    I just noticed how many groups I started to leave which consist of cp400+.

    Now CP doesn't means much. If the player isn't following guides or watches youtube videos there's no chance he will get to even mediocre dps of over 10k single target.

    The main reason is the game can not be understood intuitively anymore. Not many players realize you must place AoEs and DoTs and then heavy attack. Most casuals go by the pattern "spam my strongest skills" which was working ok before Morrowind. But now he is running out of resources after 5 spams. Now you can easily witness cp500+ who is struggling to kill a mob in vet DLC dungeon.

    I post this because I became a witness today to a group with 2 DD's of cp630 who get Grobul to 90% after he first laid down. Needless to say they couldn't kill enough netches and we lost the fight even tho my tank was holding alone between 30 netches (but couldn't res due to constant pushing). I was feeling amused leaving a group of 630cp DD's. Any average DD who put Necropotence and knows that you need to AoE+DoT+heavy can solo this boss.

    Just feeling sad it turned up like this, I really liked playing in random groups. I liked to explain mechanics to new guys etc, but how can I explain someone how to gain more DPS during dungeon?

    You sent them to websites like http://tamrielfoundry.com/
  • Artis
    Artis
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    I got a PvE guild. Plus I got inrl friends which I run 4man groups.
    How many people in this game have PvE guilds and how many people Pug/complain about Pugs?
    Being one out of 400+ members in a guild is not the same as being one out of 50 members in a guild. I find that the amount of people that can join a single ruins the concept of belonging in a guild.
    Don't worry about ME using a slot for a PvE. Worry about why people complain about Pugs, elitists, group finder, CP, no CP, Vet, noobs, mechanics, dps, tanking.
    Why does do these things occur? Because there are no real guilds and no real guild members who practise/run content together. Again, I'm good, the majority of the people ain't, and that's because of the Guild Model in ESO.
    1/50 adds in zone chat for Guild recruitment is for a Trading guild.

    Demand creates supply. I for one tried to start a PvE guild, got a few good players and that was it. Couldn't grow to have enough. Players didn't want to join a new guild, they want to join a guild that is ALREADY active and already clearing so that they get carried. In the end, I had a dead guild which I then turned into a trading guild. Because players wanted to join another one of those, even if new.

    There are tons of pve guilds already, they exceed demand (numerically).
  • Feanor
    Feanor
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    Achieving good or even excellent DPS is a mini game in itself. You have to keep your buffs up, you have to be very accurate about not missing your DoTs, you have to know which skills profit from each other and in which order, and you need great situational awareness.

    As has been stated rightfully, the game teaches nothing about that whatsoever. It's a shame ZOS has done nothing about that, the community did suggest things like undaunted tutorials or mentor programs. The game is so shrouded in obscurity that we'd know even less without the continued testing and theorycrafting of very dedicated players. It's a situation without a remedy at hand - other than taking PUGs for whatever they are and enjoying them as best as you may.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Huyen
    Huyen
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    Bevik wrote: »
    The problem is people don't know the basic mechanics. People don't know their skills, can't manage resources, can't act spontaneously, can't improvise when there is a situation they can't handle. And as you said they can't do proper DPS. No matter the CP when you are bad at a role you are playing. Should really do some ingame training session for new players or before entering, starting to play dungeons. I do dungeons a lot, I love them but I start to feel that if I'm not there on any char I play they won't make it. If I don't DPS on my new Templar Healer then they don't do damage, if I don't DPS on my Sorc Healer (changed to healer/sorc DPS to do dungeons faster) they don't do DPS, if I don't save their life as a tank and ress everyone everytime then they all dead and fail the dungeons. Not saying I'm pro. Saying the others are that bad, new players or bought the char or whatever but people really don't know the basic mechanics dungeon and role wise.
    Sometimes I can't even explain the mechanics because they don't speak English. :(

    Would be nice to have some targeting/assisting system anyway. So someone can be a Main Assist.

    Finally someone that feels the same way like I do! And the bad part: it has been that since at least several years!
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Ostaradoe
    Ostaradoe
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    As a still relatively new player (since May), who has been playing RPG's with similar classes and set ups for 20+ years I can tell you the combat in this game is definitely hard to get used to. I have been spoilt with previous games where all you really need to do is slot your xp in the right skills and bim bam boom.

    I like the challenge.

    I am a casual player and since May have 1 MagSorc CP360 and have recently started a StamDK.

    On my MagSorc I got a good rotation worked out with some advice from guildies, and worked out on my own that keeping up AOE and DOT then focusing on attack skills was better dps. I only recently learned what heavy and light attacks are - I thought they referred to different types of skills. Now I know what they are, how they can help with resource management etc I have tried 'weaving' them into my rotation and definitely noticed a difference.

    Now ive started this new StamDK Ive begun 'weaving' from the start and find it easier on this one for some reason, maybe because I got so used to my MagSorc's rotation it was hard to relearn.

    Im getting there, and enjoying the learning curve. I use buff and timer add ons aswell as combat metrics to make things easier.

    I think most players want to learn how to be better, but dont have time to watch endless youtube videos or trawl through build guides. Like me a while ago, they may not know about light and heavy attacks benefits or how best tot use their aoe and dot skills. It takes time to learn a complex combat system.

    Have a little patience with us please!
  • NyassaV
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    In PvP I love it, more cannon fodder. In PvE it sucks cuz my teaching style is to tell someone they are terrible and then help them instead of just helping. (I don't like teaching those who won't admit it)
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • ofSunhold
    ofSunhold
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    Chadak wrote: »
    Absolutely nothing in this game teaches people how to rip out high DPS, and no, putting tougher mobs out there doesn't do that.

    Why MMO's so ubiquitously teach people to swim by throwing them into the lake, I'll never know, but what I do know is this; I've known a lot of great players that needed to be taught, and I've known a lot of great players that teach themselves.

    I fall into the latter camp. Its my learning style in life on the whole. I'd say that probably 80% or more of the global population does not fall into this category.

    Most people don't perform well in pugs because they learn to perform well enough to do basic content, they habitulatize the tactics and patterns that come easiest and most intuitively to them and, in MMO's, that essentially guarantees that you're going to suck at everything 100% of the time.

    Is that their fault? No. I actually lay the fault for that at the feet of game designers that think its cool to not provide any guidance or tutorials on their invariably arcane systems and the quirks therein.

    G'head. Try explaining animations canceling to some new player. It's going to sound like an exploit to them.

    How do I know? Because I was that new player once, and I still, to this day, feel like its an exploit, even though its pretty well clarified by ZOS as having been an accidental thing they're just going to let slide.

    I've been playing MMO's since the Ultima Online days and, irrespective, my intuitition is worthless. Because these games are not designed to be intuitively playable.

    False difficulty is when you have to fight the controls in order to play something as it is meant to be played.

    False difficulty is when you have counter-intuitive and completely unintuitive systems that are explained nowhere, or are literally exploits that simply aren't being treated as such because the developers don't want to bother fixing it.

    MMO's in general, and this one no differently, are festooned with false difficulty and illusions of challenge that invariably make majorities of players stumble all over themselves trying to play them right.

    And this is celebrated by the ignorant few, who praise it as 'a lack of handholding'.

    You don't get to have no handholding and get even a significant minority of players that know how to play at an advanced level, because most human beings don't learn best by being thrown headfirst into an endeavor and left to their own devices.

    They will very typically find something that works for them in a manner that consistently enough gets them what they need or want in order to function and that is all.

    Know how, in real life, very few people are inventors or entrepreneurs?

    Ever noticed how few people teach themselves four languages, advanced physics, advanced chemistry and moderately advanced medicine, despite that the resources to self-teach all of those things and far more are literally at our fingertips on the internet?

    Most people don't learn best on their own. Most people learn best by being taught in some form or another.

    So, before anyone starts whining about 'handholding', understand the following.

    You can have one or the other; a broadly competent playerbase that's been adequately taught how to perform competently, or the relatively tiny minority that have everything it takes to achieve excellence with minimal help.

    There's a very good chance that if you think you're the latter, you're probably not. You've probably studied lots of videos other people made, learned from theorycrafting other people put the time and labor into parsing out and found the resources in either case with ease due to the time and effort put in by others to package and present their information on youtube or some internet site or another.

    Be very careful before puffing yourself up and thinking you're a self-made gamer. Chances are amazing that you'd be completely mediocre too, if not for someone else doing something by which you have benefited.

    You want better players? Encourage developers to make more intuitive systems that are easier to use well, or at the very least to make their games in a manner that actually teaches people in a pro-active manner how to perform well in said game.

    Or sit here and cry about how everyone's so terrible and its just terrible and you can't understand why everyone's terrible, but its terrible because PUG's are mostly full of people that have learned exactly what the game has taught them; not much.

    Damn right.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • zaria
    zaria
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    Kneighbors wrote: »
    I just noticed how many groups I started to leave which consist of cp400+.

    Now CP doesn't means much. If the player isn't following guides or watches youtube videos there's no chance he will get to even mediocre dps of over 10k single target.

    The main reason is the game can not be understood intuitively anymore. Not many players realize you must place AoEs and DoTs and then heavy attack. Most casuals go by the pattern "spam my strongest skills" which was working ok before Morrowind. But now he is running out of resources after 5 spams. Now you can easily witness cp500+ who is struggling to kill a mob in vet DLC dungeon.

    I post this because I became a witness today to a group with 2 DD's of cp630 who get Grobul to 90% after he first laid down. Needless to say they couldn't kill enough netches and we lost the fight even tho my tank was holding alone between 30 netches (but couldn't res due to constant pushing). I was feeling amused leaving a group of 630cp DD's. Any average DD who put Necropotence and knows that you need to AoE+DoT+heavy can solo this boss.

    Just feeling sad it turned up like this, I really liked playing in random groups. I liked to explain mechanics to new guys etc, but how can I explain someone how to gain more DPS during dungeon?

    ZOS nerfed the game into oblivion. thats the reason why, to appease this cry more crowd. now we have very few end game players that even know the strats and can carry the weak ones. this game put on A LEATHER JACKET AND WATER SKIS AND JUMPED THE SHARK A LONG TIME AGO. the game is simply not fun anymore as the online RPG matt made it
    The old veteran level content did not prepared you for group dungeons either, or you learned the wrong stuff.

    Remember killing Mannimarco with mostly hard cast crystal frag on resto staff. I took so much damage I had to stay on resto staff and the frag stunned him, did not knew about surge and did not think of clanfear or it did not work.
    It worked, it was just slow and stupid.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Bevik
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    I started in April, have 2 DDs, a Tank (love tanking), some days ago I started a stam Sorc and a Templar Healer. Love healer aswell. I'm at 408 CP could be higher but I don't wanna rush it. And I really love doing dungeons. I can just do dungeons all day sometimes. Just noticed people are getting arrogant and ignorant. Especially Champion players. New players like when you help them, but one of the biggest problem is they don't ask. We just go into boss fights and they don't know what to do. I have a habit now to ask them before we start. I leveled up my tank in dungeons, I know most if not all the mechanics, some shortcuts. I tell them to follow me. But some "pro" just rushing and leaving all the new players behind. I find it very rude especially when they are saying they have never been there or doing quest or whatever.

    It's an MMORPG, so people should be prepared means watching tutorial videos, builds etc. If you don't wanna play those party contents just stick to solo things. You can find millions of tutorials online on your own language, ZOS put tutorials to the official site, tips on loading screens, you can find threads with guides, tutorials, builds. Oh you don't have time to read or watch these. Well then just do solo things or play another game. My very first RPG was the original Morrowind, I had notebook, everything was written down. I still use notebook and I also print out things. I have an MMO background and I know these games are massive, you need to take notes, stop for a moment look things up, search, learn, take your time to practice. A lot of players don't follow these rules and they wonder when they fail.

    Hard dungeons are the 2nd parts because you need DPS there, DLC dungeon are just too long and too hard for low players on normal of course. Really need some tooltips there. Like pop-up ones for example in Ruins of Mazzatun bosses when you have to take the green spit and move it to the geysir. A lot of people don't know the mechanics, not even CP630 people, or 400-500. It's a shame people are not taking their time to learn these things. And they don't ask. Not even when we all die constantly. Really hard to carry 3 noobs through hard dungeons.

    And of course at the end they all blame the healer or the tank. :D

    Yesterday I had random normal dungeons with Sorc "tanks". They didn't use Surge, nor shield skills, not a single heavy armor piece, nothing, signed as a tank and just played DD. Failed 2 dungeons because of these pro "tanks". Not every normal dungeon can be done with pugs without a tank or healer. With proper players you don't need tank, nor healer, you can even solo some dungeons. But seriously. Even too lazy to slot a shield skill or taunt and then blame the healer because I ran out of Magicka spamming BoL...

    Anyway need some tooltips to the dungeons that's for sure, especially to the DLC ones. And people have to learn how to adapt and how to play. Can't just blame Morrowind changes and ZOS.
    Edited by Bevik on August 1, 2017 3:54PM
  • Tan9oSuccka
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    I gave up pugging Vet dungeons. People were generally terrible prior to Morrowind, let alone now. I do normals now because even if they all die I can solo anyway (leave em dead).

    The people they were trying to target with the nerfs just adjusted, meanwhile the casuals and your average scrubs are even worse. :)
  • MehrunesFlagon
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    disintegr8 wrote: »
    I'd love to see a video of someone soloing Grobul in Vet mode.

    For me the game has never been very intuitive and the only way to learn is for someone to teach you or use Google and YouTube. That has always been the case for me on PS4, not sure about other platforms. I have used these, can have all the right skills, food and potions slotted but still have it all turn to crap once the fight starts.

    I can never remember rotations, cannot fight and track any buffs/debuffs, forget to reuse my potions, etc., etc. For some reason, in the heat of battle, everything I have tried to learn gets lost and my fingers all turn into thumbs. My DD's also always tend to melt mobs in no time but I have never had great single target damage.

    What I am seeing lately in normal dungeons, are DD's with no AoE skills slotted. I am running a new healer through these dungeons for the new trophies and I am seeing DD's doing nothing but light and heavy attacks, killing mobs one target at a time. I end up putting out some HoT's and start assisting with the DPS just to speed things up.

    haven't tried it,but honestly it seems like that would be an easy enough fight on a mag sorc.
  • MehrunesFlagon
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    tommalmm wrote: »
    You're exaggerating a bit. While it's true, that I've run into much more bad high level players since morrowind, it's only a tiny fraction of a whole. More often than not PUGs are pretty fine. True, I see mediocre dps soooo much more often now, but it rarely means we can't complete a dungeon - it just takes longer. About 12-15k dps per DD is enough for pretty much every vet dungeon, even less if you're an experienced healer and can get over 10k dps while healing newbies.

    As for 5k dps vet dungeon pros... Make it clear all the time. They have to know you're carrying them, otherwise nothing changes. If you're a good DD than cal solo it, fine. If you're a good healer, that changes into DPS offheal to make it easier, fine. Just let the people know how bad and, most importantly, why they suck so much. Otherwise you get all that "gj", "we destroyed it" etc., funny comments. These people seriously don't know how much they're carried. So when they're thrown into a group with another bad DD and a healer, that concentrates mostly on healing and buffing, it's the healer and tank (!) that do not enough DPS and "the group is ***".

    While there does seem to be decent amount that know,I have to disagree a bit.I have into far too many carry situations since Morrowind.
  • caperon
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    I pug very often vet pledges, and yes, many dd players are beyond terrible (if tank taunts and block is good to go,, healer is similar, drops some healing springs and ill be fine). Im used to carry the other dps and reallly, is not that hard. If you manage to do 20k single target dps you can finish any dungeon (any top dd is pulling 35-45k this days).

    The key for succesful puging is, 1st of all, queue as dps and do good dps. 1 good dps can carry any pug in all non dlc dungeons, even icp can be done with below average companions without much problem. So if you are a dd character and you are struggling to finish with pugs, you need first of all, look at yourself and improve your build and dps.

    For tanks and healers, thing gets harder. For pure tanks i really wouldnt recomend puging if you dont like to get stuck with 2 bad dps and take forever to finish anything, but healers can easily use some damage sets and help with the dps while keeping everyone healed (unless they are really bad in avoiding red, but in that case leave the mon the ground).

    Said that, you find all kind of groups in group finder. 3 days ago i did speed run, no death, hard mode of vCoS all 1st try with a pug where the only memeber over 600cp was me, so there are good players running pugs, its just the potatoes are legion.

    Don't take me wrong, im not blaming unexperienced players for not knowing the game well enought, thats ZOS fail. The game never teaches you and even worse, never ask you more than light atack unless you go into vdsa, vma, vet dlc pledges or vTrials. Many players just go there once and die horribly, so they just stay away from that content.
    Edited by caperon on August 1, 2017 5:26PM
  • AlMcFly
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    I grouped up with 2 cp 400 dps i was like ok this will be fast, HELL NO! They were complete garbage

    Yeah, CP level is definitely no gauge on player skill. I've healed for some incompetent high-CP groups.

    Last night I had a group where all three other players were below CP 150. We cleared White Gold Tower better than half the high-CP groups I've run with. I was excited when one of my teammates got the perfect trait SPC piece and traded it to me. Then I cried when I realized it was CP level 130 SPC gear. *whines*
  • Raeph
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    PUGs are less effective now because of Morrowind and its "balance" changes. Players spend at least 21% more resources for the same spells/abilities they were casting back in Homestead. No one asked for those changes and unless that random player in your PUG uses this website/youtube, they wouldn't know that they have been nerfed so severely. Worse yet, many have no desire to change how they play (frankly, they shouldn't have to - ZoS messed up) because of the sudden nerf.

    The game has become stale to some and a chore to many. Even if you use this website and check build guides, your own build is still crap by itself in a group composed of 3 other players that haven't tried to or refuse to change due to the Morrowind nerf.

    But why should the game be catered to making the life of PUGs easier?

    Honestly this is a self inflicted problem. PUGs have been and always will be horrible in any MMO that isn't a complete faceroll. If you want a good experience, then do what people in MMOs have been doing from the beginning... find a guild or make friends with competent players you encounter and run Vet content with them.

    Dumbing down the game to make it so PUGs made up of bad players who have zero desire to improve can breeze through Vet content isn't a good idea for the overall health of the game.
  • QuebraRegra
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    Bevik wrote: »
    The problem is people don't know the basic mechanics. People don't know their skills, can't manage resources, can't act spontaneously, can't improvise when there is a situation they can't handle. And as you said they can't do proper DPS. No matter the CP when you are bad at a role you are playing. Should really do some ingame training session for new players or before entering, starting to play dungeons. I do dungeons a lot, I love them but I start to feel that if I'm not there on any char I play they won't make it. If I don't DPS on my new Templar Healer then they don't do damage, if I don't DPS on my Sorc Healer (changed to healer/sorc DPS to do dungeons faster) they don't do DPS, if I don't save their life as a tank and ress everyone everytime then they all dead and fail the dungeons. Not saying I'm pro. Saying the others are that bad, new players or bought the char or whatever but people really don't know the basic mechanics dungeon and role wise.
    Sometimes I can't even explain the mechanics because they don't speak English. :(

    Would be nice to have some targeting/assisting system anyway. So someone can be a Main Assist.
    Player level shouldn't necessarily be the determining factor for participation, but an actual "test" of performance in a selected role:

    (from another thread)
    There needs to be an UNDAUNTED tutorial/qualifier before a person can queue as a role. The tutorial would be some mini arena where a character would select the role they'd like to qualify for, and would have to meet some minor threshold to "qualify" and be able to queue in the future for that role. They could throw some bob trash at the player ot even use target skeletons.

    - A DPS qualifier might be to generate "x" DPS for "y" period of time (seconds).
    - A Healer would have to sustain heals of "x" for "y" time... could even create some instances of high damage requiring the healer to recognize they need to use a burst heal.
    - A tank would have to sustain "x" damage for "y" time and demonstrate the ability to hold agro/taunt.

    Obviously the VET qualifiers would be to a higher standard. This needs to happen as too many PUGs just have no idea what they are doing.
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