My Magden isnt high enough to test DPS in PvE. So i dont know what is possible.
But i know that Magden are really strong in PvP. If right played it should impossible to kill a good played Magden solo!
Waffennacht wrote: »My Magden isnt high enough to test DPS in PvE. So i dont know what is possible.
But i know that Magden are really strong in PvP. If right played it should impossible to kill a good played Magden solo!
Shhh. But mathematically speaking...
Because of Trellis...
A permablocker Warden than Can reduce incoming damage completely to zero (including Oblivion Damage glyphs) is possible
...
Potentially 98% block cost reduction
Potentially turning 14k damage (28k tooltip) to zero...
It can exist...shhhhh
paulsimonps wrote: »Waffennacht wrote: »My Magden isnt high enough to test DPS in PvE. So i dont know what is possible.
But i know that Magden are really strong in PvP. If right played it should impossible to kill a good played Magden solo!
Shhh. But mathematically speaking...
Because of Trellis...
A permablocker Warden than Can reduce incoming damage completely to zero (including Oblivion Damage glyphs) is possible
...
Potentially 98% block cost reduction
Potentially turning 14k damage (28k tooltip) to zero...
It can exist...shhhhh
@Waffennacht Wait what? Block cost reduction=/=mitigation/damage reduction. Also its impossible to take 0 damage unless, or well I guess if the base is low enough it might round it down if you have like super high mitigation, but that type of mitigation is not gonna be able to be sustain for very long on your own.
Waffennacht wrote: »paulsimonps wrote: »Waffennacht wrote: »My Magden isnt high enough to test DPS in PvE. So i dont know what is possible.
But i know that Magden are really strong in PvP. If right played it should impossible to kill a good played Magden solo!
Shhh. But mathematically speaking...
Because of Trellis...
A permablocker Warden than Can reduce incoming damage completely to zero (including Oblivion Damage glyphs) is possible
...
Potentially 98% block cost reduction
Potentially turning 14k damage (28k tooltip) to zero...
It can exist...shhhhh
@Waffennacht Wait what? Block cost reduction=/=mitigation/damage reduction. Also its impossible to take 0 damage unless, or well I guess if the base is low enough it might round it down if you have like super high mitigation, but that type of mitigation is not gonna be able to be sustain for very long on your own.
@paulsimonps
Hey it's you! Awesome
No what I mean is the ability Living Trellis (the heal when hit ability) can easily be 1.5k - 2k heal per hit.
With 80% damage reduction from block + 1.5k heal on hit = a 20k tooltip becomes 0 damage after resistance and Trellis in PvP
Because Trellis doesn't reduce damage, it's effectiveness increases as mitigation increases!
- at the cost of potentially 3% of the initial block cost (I wouldn't put THAT much into block cost reduction, but you can)
Its hard to follow this conversation, when people keep flipping between a pve argument to a pvp argument.
paulsimonps wrote: »Add more ice damage abilities, and for gods sake, get rid of the stupid clunky delayed cast abilities, new damage abilities all around focusing on cold damage. Until they do that...don't expect the warden to ever put out any magicka DPS. Even on the support front they are inferior...Gate<Chains Shrooms<BoL etc etc etc. It seems they focused on animations at the expense of gameplay with the class. Every single ability is clunky because of it...animation canceling required for very mediocre DPS/heals/support abilities.paulsimonps wrote: »This thread is funny. While yes their PvE DPS is lacking. They are not lacking in the roles of PvE Healer or Tank. And I don't know what you are talking about in regards to them being bad in PvP. They rock. They get lots of utility and undodgable spamable. Oh, and you can only block for so long unless you are a tank so good luck getting sustained down to hell, especially if they combo that with resource poisons. And they got good burst with the shalks, if they line it up well. And while not used too often, the Frozen Gate can be devastating in seige fights. Its range is devastating, pull em out one by one and watch them get nuked.
The are sub-par for either heals or tanking. DK has better tanking skills(chains will TARGET, not lay an AOE trap that takes twice as long) not to mention DK has a root, with warden you are relying on an ice staff for that, IF it applies that status effect. Templar has better healing skills...the Warden ONLY brings buffs to the table...at a cost.
Templars and Wardens are very close in terms of healing abilities, the big difference is the purge and shards of the Templar, while Warden has Buffs for sustain and protection. And also while yes the wardens teleport is slower than chains, its only really needed in a few fights in Trials since most things are CC immune, this makes it a small different at best. Also with the root the only different with the Grippling Shards and Choking Talons is that one gives Minor maim all the time and the other only has a small chance, but in terms of root, both has the same AoE Range and Max target limit and both Root immediately, not sure why you think Wardens need a Ice staff for that, or did you miss that one big skill?
A Warden is amazing off tank and while some still like 2 Templar healers in Trials others really like the 1 templar 1 warden combo for the team synergy it gives. They are not bad.
paulsimonps wrote: »Add more ice damage abilities, and for gods sake, get rid of the stupid clunky delayed cast abilities, new damage abilities all around focusing on cold damage. Until they do that...don't expect the warden to ever put out any magicka DPS. Even on the support front they are inferior...Gate<Chains Shrooms<BoL etc etc etc. It seems they focused on animations at the expense of gameplay with the class. Every single ability is clunky because of it...animation canceling required for very mediocre DPS/heals/support abilities.paulsimonps wrote: »This thread is funny. While yes their PvE DPS is lacking. They are not lacking in the roles of PvE Healer or Tank. And I don't know what you are talking about in regards to them being bad in PvP. They rock. They get lots of utility and undodgable spamable. Oh, and you can only block for so long unless you are a tank so good luck getting sustained down to hell, especially if they combo that with resource poisons. And they got good burst with the shalks, if they line it up well. And while not used too often, the Frozen Gate can be devastating in seige fights. Its range is devastating, pull em out one by one and watch them get nuked.
The are sub-par for either heals or tanking. DK has better tanking skills(chains will TARGET, not lay an AOE trap that takes twice as long) not to mention DK has a root, with warden you are relying on an ice staff for that, IF it applies that status effect. Templar has better healing skills...the Warden ONLY brings buffs to the table...at a cost.
Templars and Wardens are very close in terms of healing abilities, the big difference is the purge and shards of the Templar, while Warden has Buffs for sustain and protection. And also while yes the wardens teleport is slower than chains, its only really needed in a few fights in Trials since most things are CC immune, this makes it a small different at best. Also with the root the only different with the Grippling Shards and Choking Talons is that one gives Minor maim all the time and the other only has a small chance, but in terms of root, both has the same AoE Range and Max target limit and both Root immediately, not sure why you think Wardens need a Ice staff for that, or did you miss that one big skill?
A Warden is amazing off tank and while some still like 2 Templar healers in Trials others really like the 1 templar 1 warden combo for the team synergy it gives. They are not bad.
I somehow did miss gripping shards...I chose winter's revenge as my morph for some reason. Now I need to re-morph and try warden again...that will help a LOT. I wasn't referring to gate in regards to trials, but regular old vet dungeons(as an example blackheart haven) when I tanked it as a warden I spent literally almost the ENTIRE time setting gates, very little time to spam off heals or even keep everything taunted
These threads make me happy. My main is a Warden and I think he's kind of OP
Giles.floydub17_ESO wrote: »Not sure it's connected, but every group I was in (yes I know anecdotal evidence is weak) someone would spam the raid to share the 'Kill 20 (Fill in the Blank) quest. But would always say"Not the Warden One". There were many many Wardens playing, I assumed it was due to a lack of Warden Deaths.
No, less wardens since they are so new and no everyone has access to them.
PvP-wise, Wardens are not doing bad at all. I think they're pretty nice actually. Equal with other specs across the board.
PvE-wise, Tanks and Healers are good. Stamina Wardens are behind in DPS from any other class. Magicka Wardens are horrendously behind in DPS.
Simple as this.
All it takes is someone smart to fix this right now. Honestly it is not even difficult at all for 90% of the people who have played through HM vMoL/vHoF and fundamentally understand the game. These people are smarter than the Devs. At this point, I would genuinely be surprised if ZOS fixed this messy PvE DPS situation of the Warden class.
I expect nothing from ZOS anymore so I can be pleasantly surprised when they do attempt to get it right
dodgehopper_ESO wrote: »Giles.floydub17_ESO wrote: »Not sure it's connected, but every group I was in (yes I know anecdotal evidence is weak) someone would spam the raid to share the 'Kill 20 (Fill in the Blank) quest. But would always say"Not the Warden One". There were many many Wardens playing, I assumed it was due to a lack of Warden Deaths.
No, less wardens since they are so new and no everyone has access to them.
The Kill Wardens quest has also been bugged. I don't know if they fixed it because the bug was so bad I just haven't cared to try (and people say it is still bugged). The problem was you could kill a Warden in solo combat and not get credit for it. You could kill multiple Wardens and not get credit.
Giles.floydub17_ESO wrote: »• NBs are like Sorcs, except they put out a bit less AoE DPS. However, Magicka NBs provide nice offheals. NBs as a whole provide decent group utility, access to high Major Expedition uptime which can help with positioning, and easier sustain. They aren't really worth taking for Tanks, and make okay Healers.
NBs have lower DPS, true. But no, they don't provide decent group utility. Engulfing Flames is group utility. Chains is group utility. Shards is group utility. Liquid lightning is group utility. NBs have what? Minor Savagery? That's nothing compared to providing synergies for Alkosh, off-balance, and sustain.
And off heals? Are you talking about endgame? Because off heals would be ok if NBs ran FH+refreshing path and used Soul Siphon for the ultimate. But no one does that, because it would mean even less DPS and they are already meh. The only choice they have that doesn't affect their DPS is FH vs SS. And no, FH hot is not that great compared to actual heals. Not worth bringing a NB just because of it (not to mention that most NB would go with another morph anyway so they have more survivability. Also, it is likely that in HotR NBs will have to run FP instead of SS/FH anyway).
Why have more than 1 NB if you can bring more of another class? And if have 1 NB at all for that minor savagery - why not stam NB who deals way more DPS? And then what offheals are there? Vigor? Nothing that another stam build can't have.
Or maybe I didn't understand what you meant? I assumed you were talking about mNB because of offheals.
I think the chance of liquid lighting providing the procs WoE and the minor savagery NBs provide fits wit the same round of minor buffs each class can provide to the group, Sorc provides Minor prophesy.
Stamplars offer minor fracture and minor breach which I think is the only source for that debuff other than poisons.
NBs and Wardens have the only skills that provide major fracture and breach from range. Yes, limited usefulness, PvP and useful in vAA on the mage fight. Maybe with the terminals up top on the second boss in vHoF and if the NB is on the Reclaimer on the 4th vHoF boss.
But this is veering off topic.
hedna123b14_ESO wrote: »I may just have to take my StamWarden into trials this week so that the people who think its bad in PvE can understand how wrong they are...
I really want to know.Which server you play in @Ihatenightblades
You don't deserve be wearing that avatar sir or ma'am. Shame on you.Wardens will never be better than just a pvp class, based on cliff racer spamming that requires no skill.
Just give up and move on. There are 4 more classes in this game that don't suck.
heartburnkid wrote: »The mushroom move sucks for healing.