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Wardens suck..( pve and pvp )

  • idk
    idk
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    StormWylf wrote: »
    Not sure it's connected, but every group I was in (yes I know anecdotal evidence is weak) someone would spam the raid to share the 'Kill 20 (Fill in the Blank) quest. But would always say"Not the Warden One". There were many many Wardens playing, I assumed it was due to a lack of Warden Deaths.

    No, less wardens since they are so new and no everyone has access to them.
  • Thrymbauld
    Thrymbauld
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    I enjoy these threads, and hope the reasons to buff wardens seem compelling, because mines doing fine and will be even better if these guys can convince developers to buff them.

    It has a good basic toolkit. The "extras" are what really seem off with the class---abilities are either useful enough to keep on the bar or just plain aren't, and won't be in their current state. It needs polish, and some of the more obscure abilities maybe need a rework.

    Grasp is a good example. It's a neat toy, but really now, am I going to want to get closer to the person getting hurt often enough to slot that thing regularly? Vines is another one--unless you really need the lifesteal applied, it's not much of a heal compared to anything else you can put in the slot, including resto staff skills. It's also fortunate that their heals are such high output, since they don't offer a proper cleanse option like purify(damage not done is HPS that didn't need to happen).

    In the damage front, The bear needs to be much more reliable. A gap closer immediately springs to mind so that it actually attacks things. It's virtually useless for adds and whatnot because it'll never get to them. Scorch is good, but the delay and targeting are clunky. Birds are blah but easily spammed DD, when the situation warrants. Swarm kinda sucks with no upfront damage and seems to have pretty mediocre scaling.

    Netches have great utility but obnoxious graphics in the way---these are also a great potential source of group utility, imagine how great they'd be if they emitted an aura(no green/blue beam to everyone, though, please!) and gave their effects to the group! Also worth noting that this would bring them more in line with DK's on the tanking front, in terms of utility delivered.

    Falcon is ok, but the duration is so short that it becomes part of a rotation if it's in use. Ten seconds means you need this in place of something else---in PvE, it usually means in place of a bird, which means one less DD every rotation.

    Then we get to the cold stuff. Yuck. It's what I'd originally wanted the class for, and frankly, it sucks. First off, there are no stamina morphs here, and that alone is a travesty. Making the "tanking line" not have any stamina morphs doesn't push people into frost staves because people aren't going to give up their shields in order to field this garbage. Frost needs help in a big way. I'll break it all down, and it's gonna get wordy.

    Frost Cloak---expansive should be a stamina morph, in my opinion. Tanks will appreciate the magicka morph with its built in minor protection, healers/magicka dps that need to supply this to a group will appreciate it not using their primary bar.

    Arctic Wind-- The base ability healing is pretty decent(and great that it's hp%, so it works with tank levels of spell damage), and the damage Polar Wind(the heal morph) just doesn't add much. A 10% hp heal to one person just doesn't justify the thing. The damage morph is OK, but the % heal doesn't help much on the lower HP damage dealer that probably doesn't want to stand that close in the first place, especially when his birds have the exact opposite effect.

    Solution----make Polar wind heal all friendlies in the radius for the LATTER part of the effect(2% every 2 seconds for 10 seconds) instead of one friendly on a burst. Make arctic blast either a ground target for magicka(heal+damage combo) or make it a stamina morph so that it scales and uses resources properly at melee range.

    Crystallized Shield---uh...just yeah. It's junk. It doesn't restore enough magicka with one morph, and doesn't do enough damage with the other---not even close. Short of some specialized tanking in a high end encounter, I honestly can't see where it belongs on a bar. It's a waste, you're better off with the 1h/Shield reflect/absorb for most things that this might be handy for(which comes with another great, passive reason to not use an ice staff, I might add).

    Impaling Shards--I wanted to like this. I was hoping that gripping shards would be a reasonable damage ability with a snare/immobilize that scales with health? Neat! Except the scaling is horrid---A STAMINA warden(no bonus spell power at all and about 10k magicka) doesn't eclipse the damage of Winter's Revenge until they've broken 40k or so hp. By then you've given up any pretense using this for damage purposes so the "scale with health" bit is pretty much moot. Fix that scaling or make it scale with health+weapon or spell damage so that it can get the bonuses from it so that the damage is worth mentioning.

    Winters Revenge---this one actually works.

    Frozen Gate---Oh god. This one is so bad that I rarely see anyone even messing with it. Huge, single target, and takes up a hotbar spot of a proper gap closer. Also works opposite the magicka birds, nature's grasp, or anyone elses gap closers because it sucks things to you instead of you to it, as well as reducing range to everyone instead of properly tanking in positions that do pretty much the opposite of that. Flawed in concept, worse in execution. I don't even know what could save it, frankly.

    So anyway......I apologize for such a long post, but I like my warden well enough and would love to see some tweaks to really make it shine. This is the direction I'd like that to go.
  • Beardimus
    Beardimus
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    Huh?

    The only thing that sucks about wardens is being massively OP in Non-CP. Honestly they are strong, try BG and see.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • woe
    woe
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    My warden works perfectly fine in pvp and pve. I'm a full ice spec running winterborn and i look like sub zero.
    uwu
  • agegarton
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    I disagree with the OP. The Warden is every bit as useful as any other class, in PVP or otherwise. I played my hybrid Warden over the weekend in Cyrodiil quite a lot - I was impressed and how well I got on. Good self heal, good team support abilities, excellent Zerg busting moves, and with dual wield and sword'n'board, great one-on-one too. I came away with a few hundred K of AP after a fairly short amount of time.

    If anyone is interested, I'm playing a Nord Warden, with Shacklebreaker as the main 5-piece. Mostly stam orientated, with some points in mag too.
  • StrawberryKitsune
    StrawberryKitsune
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    My stam warden seems fine to me. Turned up in Cyrodiil, first kill on this character? A grand overlord. My little buddy does alright enough for me.

    Don't like its a 'jack of all trades'. Was hoping for an ice mage given the npc ice mages have some really cool hard hitting abilities but alas. Maybe when they bring us the necromancer class. ;)
  • RainfeatherUK
    RainfeatherUK
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    Gr8 b8 m8 I r8 8/8

    Bad in PvP? Bwahahaha.

    Would gladly get killed by Fengrush again on warden. He can feel free to beat me anytime actually LOL.
  • TheHsN
    TheHsN
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    WARDEN all sucks not only pve or pvp

    i dont like that class with cute flowers or animations. I dont like its YOGI The bear Bear Ultimate...
    I dont like skills of it cuz all of them stolen or copied from other classes as a mechanics...
    I dont like it is actualy aweful class and u need to pay for it.
    I dont like that you have to pay for BROKEN "CHAPTER" to be able to play as Warden...

    I dont want to pay also for addition character slot to be able to play with warden or if i dont wanna pay i have to delete one of my full character...

    Zos i know this is ur bussines but...Even tho IPHONE when their phone is broken cuz of them self they change it with new one or give ur money back... U only say "WE KNOW" ....
    Edited by TheHsN on July 31, 2017 9:13AM
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Qbiken
    Qbiken
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    ArchMikem wrote: »
    I just wanted an Ice Mage. But now she's gathering dust.

    Make Ice Great Again....or for once, I dunno. Was it ever good to begin with?

    Working on an Ice-mage warden for PvP. Will post it when I´m done testing it :)
  • WikileaksEU
    WikileaksEU
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    ArchMikem wrote: »
    I just wanted an Ice Mage. But now she's gathering dust.

    Make Ice Great Again....or for once, I dunno. Was it ever good to begin with?

    You can tank as an ice warden.
  • witchdoctor
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    I wanted to like my warden. I really did. I just couldn't find a style I enjoyed with it.

    Stamina DPS? I liked my stamSorc and stamDK far more. And I tried 2H/Bow, Bow/Bow, and DW/Bow!

    Magicka DPS? I liked my magDK much more.

    I'm just now working on healing and tanking, but, it doesn't matter as I nuked my warden.
  • Drdeath20
    Drdeath20
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    Its hard to follow this conversation, when people keep flipping between a pve argument to a pvp argument.
  • Bromburak
    Bromburak
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    Burst has nothing to do with not being able to kill or be good dps.

    1. Since you can outheal DoTs, and have time enough to get rid of any curse or DoT very easily in PvP this is a false statement.
    2. We are not talking about workarounds for playing a good DD with non class abilities this results
    in the fact that any other class is able to make a better DD job than Warden.

    Is this a problem? No, but Warden would be a bad choice when I would like to play a DD, very simple.

    Edited by Bromburak on July 31, 2017 10:19AM
  • RainfeatherUK
    RainfeatherUK
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    Drdeath20 wrote: »
    Its hard to follow this conversation, when people keep flipping between a pve argument to a pvp argument.

    Funny that, when it stated in the title and both are valid area's of gameplay. Finding it pretty easy to keep up myself o:)
  • krullskull
    Classic case of picking on the new guy, me thinks :D:D
    always-picking-on-the-new-guy-thumb.jpg
    Edited by krullskull on July 31, 2017 10:11AM
  • redshirt_49
    redshirt_49
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    ArchMikem wrote: »
    I just wanted an Ice Mage. But now she's gathering dust.

    Make Ice Great Again....or for once, I dunno. Was it ever good to begin with?

    Ice staff is a good backup for a warden healer I've found. Using magicka to block is helpful. I've never found ice staff to be useless, especially where support abilities in PvP come into play. With the boost from warden passives, it actually becomes quite effective as a support type class. Ice staff isn't really meant for damage and doesn't perform well in that role, as it was intended.

    That said, Wardens make great well-rounded tanks with strong resource pools across the board and a buttload of abilities to buff your team and debuff the enemy. Sub assault is an insanely powerful skill.

    Wardens also make good healers, especially as a secondary healer on trial runs, while being a bit more difficult to utilize as a main heal.

    My stamwarden bow build is performing just as well as most of my other stam classes, as the burst damage on the warden is pretty damn good, especially with sub assault casting major breach on large groups of enemies, allowing my AoEs to be more effective than say on my stamblade or stamdk.
  • AnviOfVai
    AnviOfVai
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    Spam cliff racer. That's all you need as a warden

    This actually worked on me in cyrodiil last night, I was on my tank so I automatically put on my deflective shields on as I rely on these to stun players, but yeah..lol cliff racer and all the other skills warden use can't be deflected, so for a tank I was totally useless and was taken down by an ultimate spam of cliff racer ;)! I have a warden myself but I play as a healer, and although I am not fully leveled on them I think they are good back up healers, with their ultimate that can be generated so quickly its great, but it is also the thing that keeps me alive as well as the ice shield thingy.
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • Juhasow
    Juhasow
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    Warden is decent for PvP. What makes it look weak is fact that many unskilled hyped players choosed it. Also it's completly new class and it takes more then 2 months to master build in PvP to the point You're competitive agaisnt most of the decent players that played their builds much longer.
  • red_emu
    red_emu
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    I'm sure they will balance it out eventually. Once they take a break from making crown crates and counting sweet sweet money :neutral:
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Drachenfier
    Drachenfier
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    StormWylf wrote: »
    Not sure it's connected, but every group I was in (yes I know anecdotal evidence is weak) someone would spam the raid to share the 'Kill 20 (Fill in the Blank) quest. But would always say"Not the Warden One". There were many many Wardens playing, I assumed it was due to a lack of Warden Deaths.

    It's because the Warden kill quest is broken, doesn't have anything to actually do with Wardens themselves.
  • paulsimonps
    paulsimonps
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    TheHsN wrote: »
    WARDEN all sucks not only pve or pvp

    i dont like that class with cute flowers or animations. I dont like its YOGI The bear Bear Ultimate...
    I dont like skills of it cuz all of them stolen or copied from other classes as a mechanics...
    I dont like it is actualy aweful class and u need to pay for it.
    I dont like that you have to pay for BROKEN "CHAPTER" to be able to play as Warden...

    I dont want to pay also for addition character slot to be able to play with warden or if i dont wanna pay i have to delete one of my full character...

    Zos i know this is ur bussines but...Even tho IPHONE when their phone is broken cuz of them self they change it with new one or give ur money back... U only say "WE KNOW" ....

    This is like the worst list of complaints of the warden I have ever seen, its all cosmetic issues basically, you don't like the looks of it. And a lot of MMOs give out new classes with Expansions, this is not a new form of marketing at all. And how exactly is said Chapter, "BROKEN", its not like its broken to the point of unplayability, I love the update and all it gave and have very rarely found anything that didn't work as intended.
  • Kay1
    Kay1
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    Thogard wrote: »
    BTW guys, trinotops and taleof2cities are both really really good players. Top 1% in BGs in PC NA. If they say something, it's legit.

    No offense but being in the top of Battlegrounds Leaderboard (Non CP) doesn't mean anything at all, being in the top of any PvP Leaderboard doesn't mean anything in general, but I agree with them, just wanted to point that out.
    K1 The Big Monkey
  • Azurya
    Azurya
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    I play a Magden, and she hits hard, must see to gather more skillpoints, but so far she is very enjoyable to play

    much kills on the battlefield.

    Designed as pure DD, nothing holding back when attacking

    smooth to play

    ah, dunmer with infernostaff, roasting you about
    Edited by Azurya on July 31, 2017 3:17PM
  • jkolb2030
    jkolb2030
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    Vaoh wrote: »
    I REALLY wish they hadn't changed winter's embrace to a tank line. That's where I believe they messed up and you can tell by how much of a mess that line is.

    They really crushed so many people's dreams of an ice mage (including mine) and in return we got nothing to write home about. The only skills I bother with is ice fortress and winters revenge.

    ^

    I can only imagine what skills were planned. Probably some sort of spammable ice arrow for DPS, a strong single target Ice DoT, etc.

    Not anymore :(

    One thing I remain critical of ZoS about is the rework to the frost element. I understand they wanted to increase build diversity but they didn't have to do that and honestly, no one was asking for ice to be changed in such a matter. Yes, people thought the ice element was useless but that's because it had no decent effect to compare to the other options. Ironically enough, it remains a useless element. (Ha)

    There's plenty of choices they could have made but they made a gamble and failed. Not one tank I've ever grouped with past normal dungeons has used an ice staff and for good reason.

    Magicka Wardens were robbed from a good potential magicka line and stamina and tank toons were robbed from a skill line that could have been tailored towards that play style (animal companions). The Warden class as a whole was robbed from a good player base bc now no one wants to bother with them unless you're healing.

    Actually had a tank run an ice staff in hmAA the other day to tank axes.. It's not like an optimal build or antyhing lol, bu *** helped with her resources a good bit.
  • timidobserver
    timidobserver
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    Good offensive focused Wardens are incredibly difficult to deal with in battlegrounds.

    However, I don't think that translates over into CP small scale Cyrodiil.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Spam cliff racer. That's all you need as a warden

    LOL..yep. Get killed by a dozen birds at once in Cyrodil. Fun times!
  • Artis
    Artis
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    Artis wrote: »
    Vaoh wrote: »
    • NBs are like Sorcs, except they put out a bit less AoE DPS. However, Magicka NBs provide nice offheals. NBs as a whole provide decent group utility, access to high Major Expedition uptime which can help with positioning, and easier sustain. They aren't really worth taking for Tanks, and make okay Healers.

    NBs have lower DPS, true. But no, they don't provide decent group utility. Engulfing Flames is group utility. Chains is group utility. Shards is group utility. Liquid lightning is group utility. NBs have what? Minor Savagery? That's nothing compared to providing synergies for Alkosh, off-balance, and sustain.

    And off heals? Are you talking about endgame? Because off heals would be ok if NBs ran FH+refreshing path and used Soul Siphon for the ultimate. But no one does that, because it would mean even less DPS and they are already meh. The only choice they have that doesn't affect their DPS is FH vs SS. And no, FH hot is not that great compared to actual heals. Not worth bringing a NB just because of it (not to mention that most NB would go with another morph anyway so they have more survivability. Also, it is likely that in HotR NBs will have to run FP instead of SS/FH anyway).

    Why have more than 1 NB if you can bring more of another class? And if have 1 NB at all for that minor savagery - why not stam NB who deals way more DPS? And then what offheals are there? Vigor? Nothing that another stam build can't have.

    Or maybe I didn't understand what you meant? I assumed you were talking about mNB because of offheals.

    I think the chance of liquid lighting providing the procs WoE and the minor savagery NBs provide fits wit the same round of minor buffs each class can provide to the group, Sorc provides Minor prophesy.

    Stamplars offer minor fracture and minor breach which I think is the only source for that debuff other than poisons.

    NBs and Wardens have the only skills that provide major fracture and breach from range. Yes, limited usefulness, PvP and useful in vAA on the mage fight. Maybe with the terminals up top on the second boss in vHoF and if the NB is on the Reclaimer on the 4th vHoF boss.

    But this is veering off topic.

    Minor buffs are meh, notice how I didn't even mention them for other classes (nor did a person I replied to). Liquid Lighting being in rotation provides a guaranteed synergy for alkosh users. And lightning can proc offbalance that gives 10% damage to those who have their CP there. That's way more than around 3% of weapon critical rating only benefitting stamina builds. So where is that utility and where are off heals?

    But yeah, sure, it's the thread about wardens. Let's just not have this attitude like "yay every class is a unique snowflake and good", because even though it should be that way - it isn't. And NB doesn't give group anything except for minor savagery. With that terrible utility, their only chance could be having DPS higher than others, but the situation is the opposite of that.

    Wardens could use help IF they underperform. But it shouldn't come from buffing their skills because that would make them even stronger in PvP. With a huge amount of flex slots and buffs/utility they bring, their DPS should be lower than the DPS of others, otherwise there would be no reason not to bring other classes over wardens.

    p.s. maybe their DOT could be buffed?
    Edited by Artis on July 31, 2017 3:55PM
  • josiahva
    josiahva
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    Add more ice damage abilities, and for gods sake, get rid of the stupid clunky delayed cast abilities, new damage abilities all around focusing on cold damage. Until they do that...don't expect the warden to ever put out any magicka DPS. Even on the support front they are inferior...Gate<Chains Shrooms<BoL etc etc etc. It seems they focused on animations at the expense of gameplay with the class. Every single ability is clunky because of it...animation canceling required for very mediocre DPS/heals/support abilities.
    This thread is funny. While yes their PvE DPS is lacking. They are not lacking in the roles of PvE Healer or Tank. And I don't know what you are talking about in regards to them being bad in PvP. They rock. They get lots of utility and undodgable spamable. Oh, and you can only block for so long unless you are a tank so good luck getting sustained down to hell, especially if they combo that with resource poisons. And they got good burst with the shalks, if they line it up well. And while not used too often, the Frozen Gate can be devastating in seige fights. Its range is devastating, pull em out one by one and watch them get nuked.

    The are sub-par for either heals or tanking. DK has better tanking skills(chains will TARGET, not lay an AOE trap that takes twice as long) not to mention DK has a root, with warden you are relying on an ice staff for that, IF it applies that status effect. Templar has better healing skills...the Warden ONLY brings buffs to the table...at a cost.
    Edited by josiahva on July 31, 2017 4:02PM
  • DeHei
    DeHei
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    My Magden isnt high enough to test DPS in PvE. So i dont know what is possible.

    But i know that Magden are really strong in PvP. If right played it should impossible to kill a good played Magden solo! :o
    Edited by DeHei on July 31, 2017 4:06PM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • paulsimonps
    paulsimonps
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    josiahva wrote: »
    Add more ice damage abilities, and for gods sake, get rid of the stupid clunky delayed cast abilities, new damage abilities all around focusing on cold damage. Until they do that...don't expect the warden to ever put out any magicka DPS. Even on the support front they are inferior...Gate<Chains Shrooms<BoL etc etc etc. It seems they focused on animations at the expense of gameplay with the class. Every single ability is clunky because of it...animation canceling required for very mediocre DPS/heals/support abilities.
    This thread is funny. While yes their PvE DPS is lacking. They are not lacking in the roles of PvE Healer or Tank. And I don't know what you are talking about in regards to them being bad in PvP. They rock. They get lots of utility and undodgable spamable. Oh, and you can only block for so long unless you are a tank so good luck getting sustained down to hell, especially if they combo that with resource poisons. And they got good burst with the shalks, if they line it up well. And while not used too often, the Frozen Gate can be devastating in seige fights. Its range is devastating, pull em out one by one and watch them get nuked.

    The are sub-par for either heals or tanking. DK has better tanking skills(chains will TARGET, not lay an AOE trap that takes twice as long) not to mention DK has a root, with warden you are relying on an ice staff for that, IF it applies that status effect. Templar has better healing skills...the Warden ONLY brings buffs to the table...at a cost.

    Templars and Wardens are very close in terms of healing abilities, the big difference is the purge and shards of the Templar, while Warden has Buffs for sustain and protection. And also while yes the wardens teleport is slower than chains, its only really needed in a few fights in Trials since most things are CC immune, this makes it a small different at best. Also with the root the only different with the Grippling Shards and Choking Talons is that one gives Minor maim all the time and the other only has a small chance, but in terms of root, both has the same AoE Range and Max target limit and both Root immediately, not sure why you think Wardens need a Ice staff for that, or did you miss that one big skill?

    A Warden is amazing off tank and while some still like 2 Templar healers in Trials others really like the 1 templar 1 warden combo for the team synergy it gives. They are not bad.
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